The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Square
Publisher: Square
Released: 1997, PlayStation
SaGa Frontier is the seventh game in Square's long-running SaGa series. It's an open-ended RPG with seven separate scenarios, and unfortunately, a sharp learning curve and some seriously uneven difficulty, which caused many people to quit playing before really getting into it. Being one of the first traditional RPGs after the release of the wildly-successful Final Fantasy VII probably didn't help its poor early reputation.
Deadlines absolutely mauled this game, with a whole lot of things being left unused and/or unfinished, from areas, to skills, to songs, to artwork, all the way to an entire chapter. There's also a small debug room with a few nice features... and many, many mysteries waiting to be solved.
All Featured BlurbsDid You Know...
- ...that Mickey Mania on the Genesis has a special message that can only be seen by changing the region of the console after the game has loaded?
- ...that LEGOLAND once had a difficulty system based on age?
- ...that Homefront: The Revolution contains almost the entirety of TimeSplitters 2?
- ...that Persona 5 Royal has over two hours worth of unused cutscenes?
- ...that graphics for an unused blimp object exist in Castlevania: Bloodlines?
- ...that the instructions for reaching the final stage of the NES X-Men were hidden in the in-game text?
- ...that at least 19 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
The Huragok or "The Engineer" is a cut enemy in Halo: Combat Evolved.
The Engineer is an enemy that goes unused in the game because Bungie didn't have the technology or time to make them feel right. Due to its late cancellation from the game, its model and textures are still intact on the game's disc and have frequently been re-implemented by modders; albeit without AI or animation. They would not make an official in-game appearance until 8 years later in Halo 3: ODST, despite frequently featuring in the Halo novels, as well as managing to make an appearance in the official Prima Guide for Halo: Combat Evolved.
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