ãã¢åç»ããï¼ Xbox Oneã«æè¼ã®Kinect 2ã®ããããããï¼2013.05.23 15:00 ããã 8å¹´ã®æ²é»ãç ´ãã¤ãã«çºè¡¨ãããæ°æ©ç¨®Xbox Oneã Oneã«æè¼ãããæ°ãããªã£ãKinect 2ãããªãã¢ããã°ã¬ã¼ãããã¦ãã¾ããããã¨æ°åã ãè¦ã¦ãã¢ããã°ã¬ã¼ãã®è¯ãã伺ãã¾ããããã¯ãæ°åã ãã§ã¯ãã®çã®ç´ æ´ãããã¯ä¼ããã¾ãããç¾èã¯ä¸è¦ã«ãããããã¢åç»ãè¦ãã¨ãªãã»ã©ç´å¾ã§ããã¯ã·ã³ãã³å·ã¬ããã¢ã³ãã®ãã¤ã¯ãã½ããXboxæ¬é¨ã§è¡ãªããããã«ãã¢åç»ãè¦ãã°ãããã¾ãããã¢åç»ã¯å ¨ç·¨è±èªãªã®ã§ä¸ã«ãã®æ§åãã¾ã¨ãã¾ããï¼è¨èããããªãã¦ãåç»ã ãã§ãªãã¨ãªãä¼ããã¹ã´ãã ããï¼ åç»åãã«è¦ããã¾ãããã¾ãã¯ãã®æ·±åº¦ã»ã³ãµã¼ã®ã¬ãã«ã¢ãããããããå¾æ¥ã®ãã®ã¨æ¯ã¹ã¦æ度ã3åãã¦ã¼ã¶ã¼ãçã¦ãããã¼ã«ã¼ã®ã¸ããã¼ã©ããããTã·ã£ãã®çºã¾ã§èªã¿åã£ã¦ãã¾ã
ä»æ¥ã®è©±ã¯ï¼ARã«ããã¦äººãå®ç©ä½ã®å¾æ¹ã«CGãããæã«ï¼CGã®ä¸é¨ã¾ãã¯å ¨ä½ãé ãã¦è¦ããªããªã£ã¦ããç¶æ ï¼ãªã¯ã«ã¼ã¸ã§ã³ï¼ããã¡ãã¨è¡¨ç¾ããã¹ãï¼Kinectã使ã£ã¦ã¿ã¾ãããã¨ãããã®ã§ãï¼ ååã¯ãã¼ã«ãã¼ã¹ã®ææ³ã§é®è½ãå®ç¾ããæ¹æ³ãç´¹ä»ãã¾ãããï¼ä»åã¯ããã®Kinectçã§ãï¼äºåã«å½¢ãç¥ãããã¦ããªãæªç¥å½¢ç¶ã®ç©ä½ãï¼å¤å½¢ããç©ä½ï¼äººéã®æãè´ä½ã«å¯¾ãã¦ããªã¯ã«ã¼ã¸ã§ã³ã表ç¾ã§ããããã«ãªãã¾ãï¼ããï¼Kinectï¼ ä»æ¥ã¯ããã®ä½ãæ¹ã¨åçã«ã¤ãã¦è§£èª¬ãã¾ãï¼ãï¼ã¡ãªã¿ã«åæ¬äººã§ãï¼ ã¾ãã¯ã½ã¼ã¹ã³ã¼ã ãããªãã§ããProcessingã®ã³ã¼ãã§ãï¼Kinectãæ±ãã©ã¤ãã©ãªã¨ãã¦simple-openniã使ãã¾ããï¼simple-openniã®ã»ããã¢ããã«ã¤ãã¦ã¯èª¬æãçãã¾ãï¼ import SimpleOpenNI.*; SimpleOpenNI kinec
Mac OS Xã«Homebrewã使ã£ã¦OpenNIãã¤ã³ã¹ãã¼ã« homebrew-openniã使ãã¨ãHomebrewã使ã£ã¦OpenNI, NITE, Sensor/SensorKinectãã¤ã³ã¹ãã¼ã«ã§ããã æºå Homebrewã®ã¤ã³ã¹ãã¼ã« Homebrewãã¤ã³ã¹ãã¼ã«ãã¦ãã ããã Formulaã®ãã¦ã³ãã¼ã ã¾ããå¿ è¦ãªFormulaããã¦ã³ãã¼ããã¦ãã¾ãã OpenNIã®Formulaã¯ç¾å¨homebrew-scienceããæä¾ããã¦ããã®ã§ããã¡ããç¨æãã¾ãã $ brew tap homebrew/science $ brew tap totakke/openni ã¤ã³ã¹ãã¼ã« ãã¦ãHomebrewã使ã£ã¦ã¤ã³ã¹ãã¼ã«ãã¾ãããã OpenNI OpenNIã $ brew install openni Sensor/SensorKinect 次ã«
Kinect Open Source Programming Secrets (KOPS) is the only book that explains the official Java wrappers for OpenNI and NITE. (If you want installation instructions, scroll down this page a little.) The main drawback of using the PrimeSense Java wrappers is their lack of documentation. As I explain in chapter 1, I had to decompile the libraries' JAR files, and work out the correspondences between t
The Zigfu OpenNI installer lets you set up your entire development environment in one click. It bundles together OpenNI, NITE, and SensorKinect and configures them automatically. Our Unity package provides everything you need to start developing motion-controlled apps in the Unity3DÂ game engine, including a sample scene so you don't have to start from scratch.
The Point Cloud Library (PCL) is a standalone, large scale, open project for 2D/3D image and point cloud processing. PCL is released under the terms of the BSD license, and thus free for commercial and research use. Whether youâve just discovered PCL or youâre a long time veteran, this page contains links to a set of resources that will help consolidate your knowledge on PCL and 3D processing. An
Zigfu is the easiest way to make and play Kinect apps. Download the plugin, hook up your sensor, and enjoy the future now! Download plugin » Help us build the motion-controlled web! We're working on adding Flash support, example applications, and tutorials. Join our announcement list to find out about new features.
æè¿ãç 究ãä»äºã«ä½¿ã£ã¦ããMBPãMacportsããHomebrewã«å®å ¨ç§»è¡ãã¾ããã OpenNIä¸å¼ã®ã¤ã³ã¹ãã¼ã«ã¯Macã ã¨install.shãå©ããªãã¨ãããªãã¦ï¼sudoããããï¼ã/usrã«å ¥ã£ã¦ãã¾ãã®ã§ç®¡çãã«ãããªã¨æã£ã¦ããã®ã§ãHomebrewã§ã¤ã³ã¹ãã¼ã«ã§ããããã«ãã¦ã¿ã¾ããã GitHub(https://github.com/totakke/homebrew-openni) ã«å ¬éãã¦ããã¾ãã é¢é£ãã¡ã¤ã«ã¯/usr/local以ä¸ã«ã¤ã³ã¹ãã¼ã«ããã¾ããã¢ã¸ã¥ã¼ã«ãã©ã¤ã»ã³ã¹ã®ç»é²ã¯æåã§ãããªãã¨ãããªãã¨ããç¹ãå°ãããã©ãã§ãããOpenNIã®ãµã¤ããããã¦ã³ãã¼ããã¦å±éãã¦install.shå©ãã¦â¦ããã¯æ¥½ããªã¨æãã¾ãã README.mdã«ä½¿ãæ¹ãæ¸ãã¦ããã¾ãããããã«æ¥æ¬èªã®ä½¿ãæ¹ãæ¸ãã¦ããã¾ãã 1. æºåã¾ããå¿ è¦ãªFo
Kinect is revolutionizing the way we interact with digital devices. You can keep up to date on all the latest advances in Kinect technology or find the latest Kinect hacks and downloads to unlock the full potential of your Microsoft Kinect. If you are looking for information about the Kinect, you can find everything you need on the pages of www.dashhacks.com.
⺠2024 (2) ⺠11æ (2) ⺠2021 (7) ⺠5æ (2) ⺠4æ (1) ⺠3æ (1) ⺠2æ (2) ⺠1æ (1) ⺠2020 (75) ⺠12æ (3) ⺠11æ (1) ⺠10æ (5) ⺠9æ (8) ⺠8æ (6) ⺠7æ (10) ⺠6æ (5) ⺠5æ (22) ⺠4æ (7) ⺠3æ (1) ⺠2æ (5) ⺠1æ (2) ⺠2019 (55) ⺠12æ (1) ⺠11æ (3) ⺠10æ (5) ⺠9æ (1) ⺠8æ (6) ⺠7æ (4) ⺠6æ (9) ⺠5æ (7) ⺠4æ (4) ⺠3æ (5) ⺠2æ (3) ⺠1æ (7) ⺠2018 (77) ⺠12æ (8) ⺠11æ (7) ⺠10æ (7) ⺠9æ (8) ⺠8æ (6) ⺠7æ (8) ⺠6æ (
Kinect ã®ããã¥ã¡ã³ãã®ç¿»è¨³ãã¤ãã«ãªãªã¼ã¹ããã¾ããã ããã¾ã§ Kinect ã®ããã¥ã¡ã³ãã¯è±èªã§ã®æä¾ã¨ãªã£ã¦ãã¾ããããKinect for Windows SDK beta 2 ã®ããã¥ã¡ã³ãããã®åº¦æ¥æ¬èªã¸ã¨ç¿»è¨³ããã¦ããã ãã¾ããã ã¾ãä»åæåã«æä¾ãã¦ããã®ã¯ãKinect for Windows SDK SkeletalViewer ã®ãã¥ã¼ããªã¢ã«ãã§ããæ¬ãã¥ã¼ããªã¢ã«ã§ã¯ãKinect for Windows SDK ããã³ Kinect ã®åºæ¬çãªæ©è½ã§ãããã¹ã±ã«ãã³ã®æ å ±ã深度ãåå¾ããããã®æ¹æ³ãã³ã¼ãã¨ã¨ãã«è§£èª¬ãã¦ãã¾ããå ¨ 36 ãã¼ã¸ã®ããªã¥ã¼ã ã§ã詳細ãè¨è¼ãã¦ãã¾ãã®ã§ããã² Kinect ã¢ããªã±ã¼ã·ã§ã³éçºã®åèã«ãã¦ãã ããã ãSpeech ãã¥ã¼ããªã¢ã«ãããAudioCaptureRaw ãã¥ã¼ããªã¢ã«ããªã©ã¯é 次ã¢ãããã¼
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ã©ã³ãã³ã°
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}