Tags: engine

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Thursday, July 18th, 2024

Lessons learned in 35 years of making software – Jim Grey

Number one:

Do things in the most straightforward way possible. It’s easy to fall into the trap of clever solutions, or clever applications of technology, or overbuilding something because you’re anticipating the future. Don’t do it. You will hate yourself for it later when you have to maintain it.

Tuesday, July 2nd, 2024

Ladybird

We are building a brand-new browser from scratch, backed by a non-profit.

Not just a new browser, but a new browser engine.

Update: Turns out this project is being made by asshats. Ignore and avoid.

Wednesday, June 12th, 2024

Generative AI Is Not Going To Build Your Engineering Team For You - Stack Overflow

People act like writing code is the hard part of software. It is not. It never has been, it never will be. Writing code is the easiest part of software engineering, and it’s getting easier by the day. The hard parts are what you do with that code—operating it, understanding it, extending it, and governing it over its entire lifecycle.

The present wave of generative AI tools has done a lot to help us generate lots of code, very fast. The easy parts are becoming even easier, at a truly remarkable pace. But it has not done a thing to aid in the work of managing, understanding, or operating that code. If anything, it has only made the hard jobs harder.

Thursday, January 11th, 2024

Liberal Visions and Boring Machines: The Early History of the Channel Tunnel – The Public Domain Review

How the spirit of Brexit scuppered the dream of a Victorian chunnel.

In 1851, a telegraph wire linked London and Paris directly. Might it be possible for a railway to follow? Many engineers believed it was: they proposed a tunnel, joining the roads and railways of Britain to those of mainland Europe.

Wednesday, November 8th, 2023

Web developers: remarkably untalented and careless? – Baldur Bjarnason

I’d like to suggest that everybody in web dev point their dysfunctional novelty seeking (of which I suffer as well) in the direction of HTML and CSS. See how much can be done without JavaScript. It’s a lot! Then look at writing more lightweight JavaScript that’s layered on top of the HTML as enhancements. Because it’s an enhancement and not required for functionality, you can cut the line higher and use newer tech without worry.

See how refreshing that feels.

Monday, October 23rd, 2023

An Ode to Living on The Grid

A terrific interview with Deb Chachra. Her new book, How Infrastructure Works sounds excellent!

Saturday, August 5th, 2023

Just normal web things.

A plea to let users do web things on websites. In other words, stop over-complicating everything with buckets of JavaScript.

Honestly, this isn’t wishlist isn’t asking for much, and it’s a damning indictment of “modern” frontend development that we’ve come to this:

  • Let me copy text so I can paste it.
  • If something navigates like a link, let me do link things.

Thursday, April 13th, 2023

Browser history

I woke up today to a very annoying new bug in Firefox. The browser shits the bed in an unpredictable fashion when rounding up single pixel line widths in SVG. That’s quite a problem on The Session where all the sheet music is rendered in SVG. Those thin lines in sheet music are kind of important.

Browser bugs like these are very frustrating. There’s nothing you can do from your side other than filing a bug. The locus of control is very much with the developers of the browser.

Still, the occasional regression in a browser is a price I’m willing to pay for a plurality of rendering engines. Call me old-fashioned but I still value the ecological impact of browser diversity.

That said, I understand the argument for converging on a single rendering engine. I don’t agree with it but I understand it. It’s like this…

Back in the bad old days of the original browser wars, the browser companies just made shit up. That made life a misery for web developers. The Web Standards Project knocked some heads together. Netscape and Microsoft would agree to support standards.

So that’s where the bar was set: browsers agreed to work to the same standards, but competed by having different rendering engines.

There’s an argument to be made for raising that bar: browsers agree to work to the same standards, and have the same shared rendering engine, but compete by innovating in all other areas—the browser chrome, personalisation, privacy, and so on.

Like I said, I understand the argument. I just don’t agree with it.

One reason for zeroing in a single rendering engine is that it’s just too damned hard to create or maintain an entirely different rendering engine now that web standards are incredibly powerful and complex. Only a very large company with very deep pockets can hope to be a rendering engine player. Google. Apple. Heck, even Microsoft threw in the towel and abandoned their rendering engine in favour of Blink and V8.

And yet. Andreas Kling recently wrote about the Ladybird browser. How we’re building a browser when it’s supposed to be impossible:

The ECMAScript, HTML, and CSS specifications today are (for the most part) stellar technical documents whose algorithms can be implemented with considerably less effort and guesswork than in the past.

I’ll be watching that project with interest. Not because I plan to use the brower. I’d just like to see some evidence against the complexity argument.

Meanwhile most other browser projects are building on the raised bar of a shared browser engine. Blisk, Brave, and Arc all use Chromium under the hood.

Arc is the most interesting one. Built by the wonderfully named Browser Company of New York, it’s attempting to inject some fresh thinking into everything outside of the rendering engine.

Experiments like Arc feel like they could have more in common with tools-for-thought software like Obsidian and Roam Research. Those tools build knowledge graphs of connected nodes. A kind of hypertext of ideas. But we’ve already got hypertext tools we use every day: web browsers. It’s just that they don’t do much with the accumulated knowledge of our web browsing. Our browsing history is a boring reverse chronological list instead of a cool-looking knowledge graph or timeline.

For inspiration we can go all the way back to Vannevar Bush’s genuinely seminal 1945 article, As We May Think. Bush imagined device, the Memex, was a direct inspiration on Douglas Engelbart, Ted Nelson, and Tim Berners-Lee.

The article describes a kind of hypertext machine that worked with microfilm. Thanks to Tim Berners-Lee’s World Wide Web, we now have a global digital hypertext system that we access every day through our browsers.

But the article also described the idea of “associative trails”:

Wholly new forms of encyclopedias will appear, ready made with a mesh of associative trails running through them, ready to be dropped into the memex and there amplified.

Our browsing histories are a kind of associative trail. They’re as unique as fingerprints. Even if everyone in the world started on the same URL, our browsing histories would quickly diverge.

Bush imagined that these associative trails could be shared:

The lawyer has at his touch the associated opinions and decisions of his whole experience, and of the experience of friends and authorities.

Heck, making a useful browsing history could be a real skill:

There is a new profession of trail blazers, those who find delight in the task of establishing useful trails through the enormous mass of the common record.

Taking something personal and making it public isn’t a new idea. It was what drove the wave of web 2.0 startups. Before Flickr, your photos were private. Before Delicous, your bookmarks were private. Before Last.fm, what music you were listening to was private.

I’m not saying that we should all make our browsing histories public. That would be a security nightmare. But I am saying there’s a lot of untapped potential in our browsing histories.

Let’s say we keep our browsing histories private, but make better use of them.

From what I’ve seen of large language model tools, the people getting most use of out of them are training them on a specific corpus. Like, “take this book and then answer my questions about the characters and plot” or “take this codebase and then answer my questions about the code.” If you treat these chatbots as calculators for words they can be useful for some tasks.

Large language model tools are getting smaller and more portable. It’s not hard to imagine one getting bundled into a web browser. It feeds on your browsing history. The bigger your browsing history, the more useful it can be.

Except, y’know, for the times when it just make shit up.

Vannevar Bush didn’t predict a Memex that would hallucinate bits of microfilm that didn’t exist.

Friday, February 17th, 2023

Openly Licensed Images, Audio and More | Openverse

A search engine for images and audio that’s either under a Creative Commons license or is in the public domain.

Monday, January 2nd, 2023

Why Not Mars (Idle Words)

I’ve come to believe the best way to look at our Mars program is as a faith-based initiative. There is a small cohort of people who really believe in going to Mars, the way some people believe in ghosts or cryptocurrency, and this group has an outsize effect on our space program.

Maciej lays out the case against a crewed mission to Mars.

Like George Lucas preparing to release another awful prequel, NASA is hoping that cool spaceships and nostalgia will be enough to keep everyone from noticing that their story makes no sense. But you can’t lie your way to Mars, no matter how sincerely you believe in what you’re doing.

And don’t skip the footnotes:

Fourth graders writing to Santa make a stronger case for an X-Box than NASA has been able to put together for a Mars landing.

Thursday, November 17th, 2022

Sunday, October 9th, 2022

Descriptive engineering: not just for post-mortems – Dan Slimmon

I wrote a while back about descriptive and prescriptive design systems—and a follow-up post—but I didn’t realise there was such a thing as descriptive and prescriptive engineering.

Tuesday, September 20th, 2022

Web UI Engineering Book - toheeb.com

I like the way this work-in-progress is organised—it’s both a book and a personal website that’ll grow over time.

Monday, August 22nd, 2022

The web is a harsh manager - daverupert.com

Dave laments the increasing number of complex jobs involved in front-end (or “full-stack”) development.

But whereas I would just leave at that, Dave does something constructive and points to a potential solution—a corresponding increase of more thinsliced full-time roles like design engineering, front-end ops, and CSS engineering.

Tuesday, August 2nd, 2022

Design Engineer / Front-end Developer | Clearleft

Are you a web dev that’s into progressive enhancement, accessibility, design systems, and all that good stuff?

You should come and work with me at Clearleft.

Directory enquiries

I was talking to someone recently about a forgotten battle in the history of the early web. It was a battle between search engines and directories.

These days, when the history of the web is told, a whole bunch of services get lumped into the category of “competitors who lost to Google search”: Altavista, Lycos, Ask Jeeves, Yahoo.

But Yahoo wasn’t a search engine, at least not in the same way that Google was. Yahoo was a directory with a search interface on top. You could find what you were looking for by typing or you could zero in on what you were looking for by drilling down through a directory structure.

Yahoo wasn’t the only directory. DMOZ was an open-source competitor. You can still experience it at DMOZlive.com:

The official DMOZ.com site was closed by AOL on February 17th 2017. DMOZ Live is committed to continuing to make the DMOZ Internet Directory available on the Internet.

Search engines put their money on computation, or to use today’s parlance, algorithms (or if you’re really shameless, AI). Directories put their money on humans. Good ol’ information architecture.

It turned out that computation scaled faster than humans. Search won out over directories.

Now an entire generation has been raised in the aftermath of this battle. Monica Chin wrote about how this generation views the world of information:

Catherine Garland, an astrophysicist, started seeing the problem in 2017. She was teaching an engineering course, and her students were using simulation software to model turbines for jet engines. She’d laid out the assignment clearly, but student after student was calling her over for help. They were all getting the same error message: The program couldn’t find their files.

Garland thought it would be an easy fix. She asked each student where they’d saved their project. Could they be on the desktop? Perhaps in the shared drive? But over and over, she was met with confusion. “What are you talking about?” multiple students inquired. Not only did they not know where their files were saved — they didn’t understand the question.

Gradually, Garland came to the same realization that many of her fellow educators have reached in the past four years: the concept of file folders and directories, essential to previous generations’ understanding of computers, is gibberish to many modern students.

Dr. Saavik Ford confirms:

We are finding a persistent issue with getting (undergrad, new to research) students to understand that a file/directory structure exists, and how it works. After a debrief meeting today we realized it’s at least partly generational.

We live in a world ordered only by search:

While some are quite adept at using labels, tags, and folders to manage their emails, others will claim that there’s no need to do because you can easily search for whatever you happen to need. Save it all and search for what you want to find. This is, roughly speaking, the hot mess approach to information management. And it appears to arise both because search makes it a good-enough approach to take and because the scale of information we’re trying to manage makes it feel impossible to do otherwise. Who’s got the time or patience?

There are still hold-outs. You can prise files from Scott Jenson’s cold dead hands.

More recently, Linus Lee points out what we’ve lost by giving up on directory structures:

Humans are much better at choosing between a few options than conjuring an answer from scratch. We’re also much better at incrementally approaching the right answer by pointing towards the right direction than nailing the right search term from the beginning. When it’s possible to take a “type in a query” kind of interface and make it more incrementally explorable, I think it’s almost always going to produce a more intuitive and powerful interface.

Directory structures still make sense to me (because I’m old) but I don’t have a problem with search. I do have a problem with systems that try to force me to search when I want to drill down into folders.

I have no idea what Google Drive and Dropbox are doing but I don’t like it. They make me feel like the opposite of a power user. Trying to find a file using their interfaces makes me feel like I’m trying to get a printer to work. Randomly press things until something happens.

Anyway. Enough fist-shaking from me. I’m going to ponder Linus’s closing words. Maybe defaulting to a search interface is a cop-out:

Text search boxes are easy to design and easy to add to apps. But I think their ease on developers may be leading us to ignore potential interface ideas that could let us discover better ideas, faster.

Monday, June 20th, 2022

AddyOsmani.com - Software Engineering - The Soft Parts

Write about what you learn. It pushes you to understand topics better. Sometimes the gaps in your knowledge only become clear when you try explaining things to others. It’s OK if no one reads what you write. You get a lot out of just doing it for you.

Lots of good advice from Addy:

Saying no is better than overcommitting.

Sunday, June 12th, 2022

The collapse of complex software | Read the Tea Leaves

Even when each new layer of complexity starts to bring zero or even negative returns on investment, people continue trying to do what worked in the past. At some point, the morass they’ve built becomes so dysfunctional and unwieldy that the only solution is collapse: i.e., a rapid decrease in complexity, usually by abolishing the old system and starting from scratch.

Monday, June 6th, 2022

Reflections on Design Systems and Boundaries - Jim Nielsen’s Blog

Jim shares his thoughts on my recent post about declarative design systems. He picks up on the way I described a declarative design systems as “a predefined set of boundary conditions that can be used to generate components”:

I like this definition of a design system: a set of boundaries. It’s about saying “don’t go there” rather than “you can only go here”. This embraces the idea of constraints as the mother of invention: it opens the door to creativity while keeping things bounded.

Tuesday, May 31st, 2022

Declarative design systems

When I wrote about the idea of declarative design it really resonated with a lot of people.

I think that there’s a general feeling of frustration with the imperative approach to designing and developing—attempting to specify everything exactly up front. It just doesn’t scale. As Jason put it, the traditional web design process is fundamentally broken:

This is the worst of all worlds—a waterfall process creating dozens of artifacts, none of which accurately capture how the design will look and behave in the browser.

In theory, design systems could help overcome this problem; spend a lot of time up front getting a component to be correct and then it can be deployed quickly in all sorts of situations. But the word “correct” is doing a lot of work there.

If you’re approaching a design system with an imperative mindset then “correct” means “exact.” With this approach, precision is seen as valuable: precise spacing, precise numbers, precise pixels.

But if you’re approaching a design system with a declarative mindset, then “correct” means “resilient.” With this approach, flexibility is seen as valuable: flexible spacing, flexible ranges, flexible outputs.

These are two fundamentally different design approaches and yet the results of both would be described as a design system. The term “design system” is tricky enough to define as it is. This is one more layer of potential misunderstanding: one person says “design system” and means a collection of very precise, controlled, and exact components; another person says “design system” and means a predefined set of boundary conditions that can be used to generate components.

Personally, I think the word “system” is the important part of a design system. But all too often design systems are really collections rather than systems: a collection of pre-generated components rather than a system for generating components.

The systematic approach is at the heart of declarative design; setting up the rules and ratios in advance but leaving the detail of the final implementation to the browser at runtime.

Let me give an example of what I think is a declarative approach to a component. I’ll use the “hello world” of design system components—the humble button.

Two years ago I wrote about programming CSS to perform Sass colour functions. I described how CSS features like custom properties and calc() can be used to recreate mixins like darken() and lighten().

I showed some CSS for declaring the different colour elements of a button using hue, saturation and lightness encoded as custom properties. Here’s a CodePen with some examples of different buttons.

See the Pen Button colours by Jeremy Keith (@adactio) on CodePen.

If these buttons were in an imperative design system, then the output would be the important part. The design system would supply the code needed to make those buttons exactly. If you need a different button, it would have to be added to the design system as a variation.

But in a declarative design system, the output isn’t as important as the underlying ruleset. In this case, there are rules like:

For the hover state of a button, the lightness of its background colour should dip by 5%.

That ends up encoded in CSS like this:

button:hover {
    background-color: hsl(
        var(--button-colour-hue),
        var(--button-colour-saturation),
        calc(var(--button-colour-lightness) - 5%)
    );
}

In this kind of design system you can look at some examples to see the results of this rule in action. But those outputs are illustrative. They’re not the final word. If you don’t see the exact button you want, that’s okay; you’ve got the information you need to generate what you need and still stay within the pre-defined rules about, say, the hover state of buttons.

This seems like a more scalable approach to me. It also seems more empowering.

One of the hardest parts of embedding a design system within an organisation is getting people to adopt it. In my experience, nobody likes adopting something that’s being delivered from on-high as a pre-made sets of components. It’s meant to be helpful: “here, use this pre-made components to save time not reinventing the wheel”, but it can come across as overly controlling: “we don’t trust you to exercise good judgement so stick to these pre-made components.”

The declarative approach is less controlling: “here are pre-defined rules and guidelines to help you make components.” But this lack of precision comes at a cost. The people using the design system need to have the mindset—and the ability—to create the components they need from the systematic rules they’ve been provided.

My gut feeling is that the imperative mindset is a good match for most of today’s graphic design tools like Figma or Sketch. Those tools deal with precise numbers rather than ranges and rules.

The declarative mindset, on the other hand, increasingly feels like a good match for CSS. The language has evolved to allow rules to be set up through custom properties, calc(), clamp(), minmax(), and so on.

So, as always, there isn’t a right or wrong approach here. It all comes down to what’s most suitable for your organisation.

If your designers and developers have an imperative mindset and Figma files are considered the source of truth, than they would be better served by an imperative design system.

But if you’re lucky enough to have a team of design engineers that think in terms of HTML and CSS, then a declarative design system will be a force multiplier. A bicycle for the design engineering mind.