Link tags: design

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The hardest working font in Manhattan – Aresluna

This is absolutely wonderful!

There’s deep dives and then there’s Marcin’s deeeeeeep dives. Sit back and enjoy this wholesome detective work, all beautifully presented with lovely interactive elements.

This is what the web is for!

How Indie Devs and Small Teams Can Win in a Tech Downturn - The New Stack

In which Rich nails Clearleft’s superpower:

“Clearleft is a relatively small team, but we can achieve big results because we are nimble and extremely experienced. As strategic design partners, we have a privileged position where we can work around a large company’s politics,” Rutter said. “We need to understand those politics — and help the client staff navigate them — but we don’t need to be bound by them. We bring a thoroughly user-centered approach to our design partnership, and that can be something novel to companies. By showing them what good design looks like (not so much the interface, as the actual process of getting to really well-designed products and services), we can be disruptive within the organization and leave them in a much better place.”

Putting the ink into design thinking | Clearleft

The power of prototyping:

Most of my work is a set of disposables rather than deliverables, and I celebrate this.

I like the three questions that Chris asks himself:

  1. What’s the quickest, cheapest thing I can create to help make the next design decision?
  2. What can I create to best demonstrate the essence of the concept?
  3. How can I most effectively share the thinking behind the design with decision-makers?

UI Pace Layers - Jim Nielsen’s Blog

Every UI control you roll yourself is a liability. You have to design it, test it, ship it, document it, debug it, maintain it — the list goes on.

It makes you wonder why we insist on rolling (or styling) our own common UI controls so often. Perhaps we’d be better off asking: What are the fewest amount of components we have to build to deliver value to our users?

Justified Text: Better Than Expected? – Cloud Four

Some interesting experiments in web typography here.

Prescriptive and Descriptive Information Architectures | Jorge Arango

Interesting—this is exactly the same framing I used to talk about design systems a few years ago.

Dark Patterns Detective

Deceptive design meets gamification in this explanatory puzzle game (though I wish it weren’t using the problematic label “dark patterns”).

I created this interactive experience to explore the intersection of design ethics and human psychology, helping us all make more informed choices while browsing the web.

Hixie’s Natural Log: When complaints are a good sign

This is a very smart way to handle feedback about a product.

Don’t Fuck With Scroll

  1. Violates User Expectations
  2. Causes Motion Sickness
  3. Reduces Accessibility for Disabled Users
  4. Inconsistent Performance Across Devices
  5. Impairs Usability for Power Users
  6. Increases Page Load Times
  7. Breaks Native Browser Features
  8. Makes Scroll Position Unclear
  9. Adds Maintenance Overhead
  10. Disrespects the User’s Control

Sanborn Fire Maps

A complete digital archive of the famous typography from the Sanborn Fire Insurance Maps

The lettering really is lovely!

1 dataset. 100 visualizations.

The same small dataset visualised in a hundred different ways, with notes on the strengths and weaknesses of each one.

Help us choose the final syntax for Masonry in CSS | WebKit

I really like the way that the thinking here is tied back to Bert Bos’s original design principles for CSS.

This is a deep dive into the future of CSS layout—make a cup of tea and settle in for some good nerdiness!

Introducing TODS – a typographic and OpenType default stylesheet | Clagnut by Richard Rutter

This is a very handy piece of work by Rich:

The idea is to set sensible typographic defaults for use on prose (a column of text), making particular use of the font features provided by OpenType. The main principle is that it can be used as starting point for all projects, so doesn’t include design-specific aspects such as font choice, type scale or layout (including how you might like to set the line-length).

Nic Chan

What an excellent personal website!

PENGUIN SERIES DESIGN – the art of Penguin book covers

Exploring the graphic design history of Penguin books:

The covers presented on this site are all from my own collection of about 1400 Penguins, which have been chosen for the beauty or interest of their cover designs. They span the history of the company all the way back to 1935 when Penguin Books was launched.

A short note on AI – Me, Robin

I hope to make something that could only exist because I made it. Something that is the one thing that it is. Not an average sentence. Not a visual approximation of other people’s work. Not a stolen concept that boils lakes and uses more electricity than anything in my household.

Nobody wants to use any software — Character

I do not want any software

I believe that this mindset is the healthiest way to design and build things that people will use and not hate us for building. For me, it’s a way to remind myself that all humans have a whole rich, challenging life outside of the little screens I’m making for them. So that even when I’m focused on user needs and user problems, I can keep it just out of the corner of my eye: the person I’m making this for doesn’t actually want to be here, and that’s OK.

We want speedy internet and fast-loading services because we want to stop pushing buttons and opening accordions as quickly as possible.

“We bring the same problem-solving ethos that underpins great design.” | Top Interactive Agencies

Here’s a nice interview with Rich all about how things work at Clearleft.