Back before anyone knew who I was, I used to wanted to make huge games. Games where you can do anything, and everything you see in the game is there for a reason in the game. No fake doors that donât lead anywhere, no trees you canât cut down, and no made up story being told to the player to motivate them. Instead, the player would make their own story, and interact with the game world, decide for


{{#tags}}- {{label}}
{{/tags}}