NVIDIA GTC wrapped up a fantastic week in San Jose, bringing together thousands of developers, researchers, and business leaders to explore AI breakthroughs that are transforming every industry. Sessions showcased physical AI, AI factories, agentic AI, inference, and more, along with hands-on training and valuable opportunities to connect with experts and peers. Relive the best of the eventâwatch
It may be very arcane to most of us, but graphics startup Otoy has come up with a breakthrough that should help game developers create much more beautiful games that can run across different hardware platforms. Jules Urbach, CEO of Otoy, wearing Osterhautâs augmented reality glasses. In a nutshell, Otoy reverse-engineered Nvidiaâs general purpose graphics processing unit (GPGPU) software, known as
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30 minutes not actually guaranteed. I've written this post with a specific target audience in mind, namely those who have a good grounding in existing APIs (e.g. D3D11 and GL) and understand the concepts of multithreading, staging resources, synchronisation and so on but want to know specifically how they are implemented in Vulkan. So we end up with a whirlwind tour of what the main Vulkan concept
Cookie Policy Clicking 'Accept All Cookies' means you agree to our cookie use and data sharing as described in our privacy policy under 'Cookies and Tracking Technologies'. Manage cookie options Skip to main content Multiple Hardware Drivers and Developer SDKs Immediately Available February 16th 2016 â San Francisco â The Khronos⢠Group, an open consortium of leading hardware and software companie
Low-overhead graphics APIs are all the rage these days, at least if youâre the sort of person who gets excited about graphics APIs. iOS 8 introduced Metal last year, and OS X El Capitan will bring the API to the Mac when itâs released this fall. The just-released Windows 10 includes DirectX 12, which will also come to Windows Phone when it gets updated later this year. And today Google announced t
Khronos unveils Vulkan: OpenGL built for modern systems Coming later this year, the new API promises efficiency and performance. The Khronos Group announced today Vulkan, its next generation API for high performance 3D graphics and GPU-based computation. Vulkan, previously known as Next Generation OpenGL or just GLnext, is designed to be a low-overhead API that facilitates multithreaded 3D develop
February 9-11 | San Diego, USAVulkanised 2026The premier conference for Vulkan developers VIEW EVENT PAGE Announcing the release of Vulkan 1.4Vulkan 1.4Khronos Streamlines Development and Deployment of GPU-Accelerated Applications. Vulkan 1.4 integrates and mandates support for many proven features into its core specification, expanding the functionality that is consistently available to developer
FAIR has achieved noted advancements in the development of AI training hardware considered to be among the best in the world. We have done this through a combination of hardware expertise, partner relationships with vendors, and a significant strategic investment in AI research. FAIR is more than tripling its investment in GPU hardware as we focus even more on research and enable other teams acros
The days when GPUs were only about letting you play Crysis with a higher framerate are long over. Many of the most transformative new computational techniques now rely on GPUsâ ability to quickly run certain algorithms in parallel. One area where GPUs are especially helpful (besides video encoding) is machine learning, and NVIDIA is making a big bet on this. The company is launching two new hardwa
TOPICS çºè¡å¹´ææ¥ 2015å¹´08æ21æ¥ PRINT LENGTH 144 ISBN 978-4-87311-745-4 FORMAT Caffeã¯æ·±å±¤å¦ç¿ï¼Deep Learningï¼ã®ãªã¼ãã³ã½ã¼ã¹ãã¬ã¼ã ã¯ã¼ã¯ã§ã主ã«ç»åå¦çåéã«ããã¦å©ç¨ããã¦ãã¾ããæ¬æ¸ã¯Caffeã使ã£ã¦ç»åå¦çããã¦ã¿ããã¨ããåå¿è ã対象ã«ãCaffeã®ä½¿ãæ¹ãCaffeã使ãä¸ã§æä½éå¿ è¦ãªç¥èã«ã¤ãã¦è§£èª¬ããæ¸ç±ã§ãã ã¾ããã«ãæ¹æ³ãå©ç¨ããããã®ã¤ã³ã¿ã¼ãã§ã¼ã¹ã®è§£èª¬ãããå®éã«ç»åèªèãè¡ãä¸é£ã®æµãã説æãã¾ããç¶ãã¦Caffeã§å©ç¨ãã¦ããç³ã¿è¾¼ã¿ãã¥ã¼ã©ã«ãããã¯ã¼ã¯ï¼CNNï¼ã¨ãã®æ§æè¦ç´ ãããã«AlexNetãGoogLeNetã¨ãã£ã代表çãªCNNã®ã¢ã¼ããã¯ãã£ã«ã¤ãã¦ã解説ãã¾ãã ããã«blobãlayerã¨ãã£ãCaffeç¬èªã®ã¯ã©ã¹ãã¾ãè¨å®ã§ãããã©ã¡ã¼ã¿ã«ã¤ãã¦
February 9-11 | San Diego, USAVulkanised 2026The premier conference for Vulkan developers VIEW EVENT PAGE Announcing the release of Vulkan 1.4Vulkan 1.4Khronos Streamlines Development and Deployment of GPU-Accelerated Applications. Vulkan 1.4 integrates and mandates support for many proven features into its core specification, expanding the functionality that is consistently available to developer
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Caffe Caffe is a deep learning framework made with expression, speed, and modularity in mind. It is developed by Berkeley AI Research (BAIR) and by community contributors. Yangqing Jia created the project during his PhD at UC Berkeley. Caffe is released under the BSD 2-Clause license. Check out our web image classification demo! Why Caffe? Expressive architecture encourages application and innovat
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