Ziggurat Wiki

List of updates for Ziggurat Early Access.

Update 17[]

  • New hand and wand models for each character.
  • Improved character selection screen, now it should be easier to use and understand.
  • Minor grammar fixes on some perk texts
  • Fixed some issues with icons of the last weapon batch
  • Reduced amount of health Poloko recovers when spawning minions
  • Increased gamepad dead zone on menu.
  • Improved shift key detection on key customization dialog.
  • Reduced King Blob health
  • Mana pouch bars are sized relative to each other (up to a point)
  • When damaged, you can see the direction where the damage comes from.
  • Changed Skull of Xanatos' alternate attack model, so there is a more obvious difference.
  • Increased visual size of Armor blast attack.
  • Reduced chance of barrels dropping acid when broken.
  • Game ending will change depending on player performance (number of rooms cleared)
  • The Secret room cutscene will be enabled only once.
  • Added an option to reduce HUD size.

Update 16[]

  • Fixed checkbox telling on what difficulty you've won the game with each character being shown when the character is still locked.
  • Mitigated some FPS spikes that were introduced in Update #14.
  • Fixed wand card descriptions.
  • Added Hungarian language
  • Improved state effect shaders so it doesn't look weird when enemies are moving.
  • Cockatrice: Increased threat value to better reflect their performance
  • Slime / Green slime: Reduced threat value to better reflect their performance
  • Necromancer: Reduced threat value to better reflect their performance
  • Flying armor: Reduced damage inflicted by fire
  • King Blob: Reduced damage inflicted by area attack and big projectiles.
  • Examiner Cepheus: Increased health
  • Scarab Staff: Reduced mana usage
  • Staff of Atlantis: Increased mana usage
  • Viper fangs: Reduced mana usage
  • Dark Cannon: Reduced fire rate and damage
  • Porcupine bomb: Reduced fire rate, Increased mana usage, reduced number of spikes per grenade
  • Dragon's Bile: Increased mana usage
  • Mana Burst: Reverted to triple mana usage
  • Enraged: You no longer lose health when selecting this perk.
  • High Stakes: Increased chance of success.
  • Bloodlust: Reduced a bit effectiveness.

Update 15[]

  • New Level 1 Boss: King Blob (name's not necessarily final). It'll probably need a bit more balancing, it's probably easier than the other L1 bosses right now.
  • Each character has now a slightly different wand (still weaker than most standard weapons).
  • Added sounds to the alternate fires of some weapons
  • Your current health / mana numbers are shown in the character details screen
  • Fixed some issues with water reflections that were introduced in the previous update.
  • Added a warning when trying to start a new game, and there's a saved game.
  • Other minor bugfixes

Update 14[]

  • All weapons have now a secondary fire mode (Right click by default). It's usually a stronger variation of the attack, or a special shot that induces state effects.
  • Some changes that should improve performance, specially on bigger levels. This may have caused some bugs here and there, please report if you find anything.
  • A small improvement in water rendering performance on high levels of detail.
  • Minimap icons are now properly shown when Rotate map is enabled.
  • Added models, sounds and effects for the weapons added in the last update
  • Bosses can now be poisoned.
  • Increased poison damage over time
  • Shrines won't be activated if you can't pay the price, instead of punishing you.
  • Reduced number of Kobolds spawned by Poloko.
  • Drops, weapons, etc shouldn't slide that much, so they won't fall into lava in Challenge rooms.
  • Shielded Skeletons aren't allowed to be Green champions.
  • Reduced a bit the damage hitbox for Shielded skeletons.

Update 13[]

  • Two new enemies: Slime and Green Slime
  • 7 new weapons. Most of them are still in the works and haven't been properly balanced. Feel free to comment on the forums :)
  • 5 new perks. Their card hasn't been drawn yet.
  • Changed the way perks are selected on level up, now you may have to choose between two upgradeable perks.
  • The mouse should be trapped while playing on windowed mode (only on Windows)
  • Enemies on obelisk rooms can drop health items as in normal rooms (but not experience)
  • Obelisks have less health on higher levels
  • Fixed some ragdoll physics weirdness
  • Should have improved performance a bit on specific situations
  • Mouse buttons can be remapped
  • Fixed some pending achievement issues
  • Balanced enemies:
  • Carrots: Reduced threat value
  • Mini Golems: Increased threat value
  • Skeletons: Increased threat value, Reduced fire rate
  • Skeleton sentries: Increased threat value, Reduced fire rate
  • Shield skeletons: Increased attack area and speed (still easy to dodge, but not as easy as before).
  • Armor and Flying armors: Attacks at point blank aren't instantaneous.
  • Demons: Reduced their homing attacks tracking power.
  • Cockatrices: Reduced a bit hit damage.
  • Fire Mortar: Increased damage area.
  • Fixed some issues with obelisk particles
  • Now weapons are shown on the character details screen
  • New corridor variations

Update 12[]

  • Fixed Save & Quit not properly storing the current level.
  • Reduced a bit the chances of bad effects in shrines.

Update 11[]

  • New high level enemy: Bone summoner, very dangerous. Probably too dangerous right now, be warned!
  • Added a hint when you approach a shrine so you know what's going to happen
  • Permanent shrine effects are shown on the player details screen
  • Done some changes to character classes for better balance and differentiation
  • State effects: Removed Burn state effect, adjusted some other weapons.
  • Added a more visible indication that a drop is going to disappear
  • Added an option to disable game tips (still not fully functional)
  • Fixed some Amulet HUD bugs
  • Improved sounds and visuals of many weapons
  • Fixed some issues with the new achievements
  • Changed how Regeneration perk works.
  • Added lots of new shrine effects
  • The number of kills required to unlock an entry in the bestiary is shown.
  • Removed autosave and added a "Save & Quit" option between levels.
  • Removed Attract mode.
  • Increased drop rate when breaking decorations
  • Challenge rooms with moving platforms have now more stones and logs in the lava so it's easier to go back to the start.

Update 10[]

  • New room type: Shrine rooms. On these rooms, you may pray the gods for assistance, and offer a health / mana sacrifice.
  • Added state effects, such as freeze, poison, fire, etc. to some weapons.
  • New perks and amulets
  • Flying enemies now use pathfinding, they shouldn't get stuck that usually.
  • Increased the amount of perks initially unlocked.
  • Added more achievements.
  • Reduced a bit New Game+ difficulty
  • Changed "New Game+" to Hard, to better reflect its actual meaning.
  • Improved visuals of Skeletons.
  • Amulets have now its own 3D model.
  • Changed amulet icons on the HUD so they are similar to the weapon icons.
  • Improved boss intros with particle effects and sounds.
  • Added a few new rooms.
  • Fixed minor issues with the amulet HUD
  • Added new Lore texts

Update 9[]

  • Fixed "Out of breath" & "Adrenaline rush" room modifier texts being mixed up.
  • Fixed "Red/Blue/Green crystal" room modifier effect not working properly
  • Fixed "Doppleganger" room modifier effect not working properly
  • Fixed "Hatchery" room modifier effect causing for some enemies to stay out of attack distance.
  • Fixed pathfinding issues that caused FPS drops on the new bridge rooms
  • Sprint can be cancelled by pressing A/D (or equivalent)
  • Fixed character selection screen not working properly
  • Improved Shielded Skeleton graphics
  • Serpent Staff - Reduced a bit projectile speed, Increased a bit shot spread
  • Fire Mortar - Increased shot range
  • Skull of Xanatos - Decreased mana usage
  • Skeleton - Increased a bit threat value to match its actual performance
  • Red skeleton - Increased a bit threat value to match its actual performance
  • Shielded skeleton - His attack is now a bit faster (still easy to dodge if you have the space).

Update 8[]

  • 3 New enemies: Skeleton, Red Skeleton and Shielded Skeleton . They are not 100% complete on the art side, but should be playable.
  • Room fights have now a chance of getting modifier that will heavily affect combat conditions.
  • Added lots of new corridors between rooms, some of them with special surprises.
  • New champion type: Invisible (similar to Mental difficulty in Serious Sam).
  • Added a few new rooms.
  • Improved lighting and visuals on Challenge rooms.
  • Bosses should not regain health when respawning Minions (except Poloko)
  • Improved a bit pathfinding. Not perfect yet, but enemies shouldn't get stuck on stairs that frequently.
  • Minimap can be set to rotate with player in game options.
  • Amulet charge is kept when you drop it and pick it up later.
  • New amulets are found totally charged.
  • Finished visuals and sound for the weapons added in the last update
  • Improved models for moving platforms
  • More tips and stats on the loading screen
  • Character selection is sorted so unlocked characters are shown first.
  • Last character and difficulty selected is saved.

Lots of bugfixes

Update 7[]

  • Added Easy mode. It increases drop effectiveness and reduces the number of enemies on most encounters.
  • Added New Game+, unlockable for each character. This mode has 6 levels and is way more difficult than the standard mode: Less experience, less drops, and more damage from enemies. It's probably too difficult, but we'll wait for user feedback before reducing it.
  • Adjusted some amulet energy requirements to better fit their effects.
  • Amazon,Sage and Golden amulets - They now give a decent amount of mana in addition to increasing fire rate.
  • Fixed issue with Magnetic amulet and the Portal key
  • Amulet effects are reset when switching levels.
  • Changed spawn behavior so bosses aren't as vulnerable when spawning them.
  • Boss Sir Arthur - Increased speed, reduced movement time, increased health
  • Boss Gunkarr - Added some AoE damage to the sword attack.
  • Boss Poloko - Now he recovers a bit of health when spawning enemies. Increased speed of his attacks. Removed some columns of the room so there's less cover from attacks.
  • Boss Amanda - Increased leading time for attacks, increased health a bit.
  • Boss Percival - Reduced a bit attack damage
  • Boss Adam - Removed arcs that blocked AI pathfinding, now Adam can spawn Mini Golems too.
  • Boss Ignus - Added more obstacles in the room.
  • Boss Bastian - Increased speed of his short ranged attack, reduced attack delay
  • Boss Examiner Cepheus - Many changes to increase difficulty: More speed, less delays, more attack variety...
  • Added female voices for female characters (Bard).
  • Added 3 new weapons - Skull of Xanatos, Flame Mortar, Serpent Staff. The art isn't fully done yet, but they should be playable.
  • Increased number of standard rooms per level by 1.
  • Changed Death Pact perk effect so it lasts a while.
  • Perk selection screen cards are now shuffled.
  • Fixed instancing issues, the game *should* run a little better.
  • Added some decoration to challenge rooms, and fixed minor issues with them.
  • Added new model for challenge reward item
  • Improved visual and sound feedback for amulet interactions
  • Fixed some grammar issues with texts.

Update 6[]

  • Weapon - Catapult of Doom: Reduced mana usage.
  • Weapon - Fireweaver bombs: Increased mana usage.
  • Weapon - Dragon's bile: Increased mana usage.
  • Weapon - Divine wrath: Increasd damage and mana usage.
  • Reduced Seer experience boost
  • Enemy - Cockatrice: Increase a bit time between jumps
  • Enemy - Basilisk: Slightly increase damage and reduce fire rate
  • Enemy - Funghi: Slightly reduce health
  • Enemy - Golem: Slightly increase health and threat value
  • Enemy - Golem mini: Reduce damage
  • Enemy - Orc: Slightly increase threat value
  • Enemy - Armor: Slightly reduce damage
  • Enemy - Demon: Reduce long range projectiles speed
  • Enemy - Flying Armor: Reduce fire rate
  • Increased trap damage on Hazard rooms
  • Fixed ending sequence not starting properly

Update 5[]

  • New optional challenge rooms, with punishing platforming sections, and big rewards if you manage to get to the end.
  • New feature: Amulets. They can be found in challenge rooms and treasure rooms, and have powers that can be activated by pressing the E key. Some powers last some time, such as double damage, and others are applied instantly.
  • Currently the amount of amulets is a bit low and, although they are useful, their powers aren't that interesting. We plan on doing more amulets with more specific behaviors in the future.
  • Bestiary should properly work now.
  • Now you can switch to the last weapon you selected by pressing Q.
  • View bob/zoom while sprinting can be disabled in game options.
  • Reduced zoom out while sprinting on high FOV settings.
  • Treasure boxes can now give perks, just like secret rooms.
  • Improved the ending cutscenes.

Update 4[]

  • Added new Enemy: Funghi, a level 1 enemy with homing and poison cloud attacks.
  • Added enemy champions that can have increased health, speed or damage.
  • Added bestiary (not finished yet)
  • Fixed obelisk health bar disappearing too soon
  • Obelisk rooms now have to be cleared after destroying the last obelisk, instead of all enemies dying instantly
  • Fixed "master of magic" achievement
  • Increased experience drop lasting time
  • Floor 5 is now shown as "Final floor"
  • Additional images on the ending sequence (not finished yet)
  • Mouse cursor now disappears when idle
  • Button prompts now change dinamically depending on which controls you are using
  • Big spike hazard room: Made the spikes in the central area faster to traverse.
  • The ending stats and unlocks should now be properly seen after the ending sequence when completing the game
  • Escape key isn't polled on the input map dialog (it's the cancel key)
  • Removed "All" category from leaderboards (it made little sense to compare scores between different classes).
  • Fixed "It's a trap!" achievement

Update 3[]

  • Fixed fullscreen issues on OSX
  • Fixed input customization dialog not working properly for most keys
  • Added a new room type: The obelisk rooms. These rooms require you to destroy some tough obelisks in order to clear the stage.
  • Done some work to improved performance on crowded situations and on church and castle settings (levels 3,4 and 5)
  • The same weapon shouldn't drop twice during a game so frequently (still possible if you haven't unlocked more weapons yet)
  • Added a new score drop. "Picked items" score now depends on this drop exclusively. This also has an effect on difficulty, since health and mana drops will be a bit less frequent.
  • Done some work on perks to balance them a bit ( Check the forum post for specific details )
  • Added a "Revert to defaults" button in the input customization section.
  • Added new doors in the Castle Theme
  • More themed music added to the game

Update 2[]

  • New control customization screen
  • Improved loading screens
  • Increased amount of enemies on each room by ~25% (both total and maximum alive enemies)
  • Reduced max number of enemies when there's only one type of enemy in the room by 15%
  • More musics included

Update 1[]

  • Fixed black flickering when specific shaders were rendered (Heat distortion and Water)
  • *Should* fix the problems when using a mouse with high polling rate
  • Perk items on secret rooms have now a different look.
  • Improvements on some visuals and particle effects (Eagle Staff & Catapult of Doom)
  • Added some separators on the ending texts.
  • Added some additional decorations on the castle theme (Level 5)