Minions can have:
- Vulnerabilities (weakness vs element/s)
- Resistances (strong vs element/s)
List of minions[]
Name | Health | Resistances | Vulnerabilities | Lore |
---|---|---|---|---|
Lost Soul | 60 | Curse | - | All that remains of mighty warriors that dared to enter the dungeon in the past. The location of the rest of the body is still an unsolved mystery. |
Burning Soul | 120 | Fire | Ice | Whatever little humanity that remained in these old bones has been long consumed by flames. An eternity in the underworld will get anyone to their nerves. |
Goblin | 90 | - | Poison | They make up for their fragility with sheer numbers. Their crossbow may look simple, but they rarely miss a shot. |
Hobgoblin | 225 | - | Poison | A bigger and tougher Goblin breed. Its Blunderbuss is lethal at close range. |
Goblin Gunslinger | ||||
Carrot | 65 | - | Poison | These dangerous vegetables will attack anyone that gets in range of their teeth. They're also a nutritious food source in case of need. |
Chili | 125 | Fire | Ice | An unstable Carrot mutation, Chillies tend to explode when killed. As a plus, this explosion doesn't distinguish friend from foe. |
Radish | 225 | Curse | Poison | Radishes are the biggest specimens of the vegetable creatures. When in danger they drop toxic goo. |
Ghost | 250 | Lightning | Ice | It is said that Ghosts are spirits that still have something left to do before leaving this world. Unless this pending task is "drain the energy of every living being", it's most likely a hoax. |
Wraith | 150 | Basic Curse |
- | Spirit that wanders in dungeons, usually in groups. They would be an excellent company if it wasn't because they want to feast on your soul. |
Stone Nightmare | 750 | Fire Ice Lightning |
Curse | These big critters are really hard to crack. They can hurl rocks over great distances. |
Demonic Nightmare | 300 | Poison | - | Minor Daemon wandering between both planes. Its weak connection with the earthly world makes it tremendously volatile. |
Glacial Nightmare | 225 | Ice | Fire | Coming from the Frozen Hell, they spit sharp ice floes to their enemies. |
Igneous Nightmare | 450 | Fire | Ice | Carriers of Hellfire, these beings wander near active volcanoes. Their lava vomit makes them dangerous when close. |
Bronze Warrior | 625 | Lightning | Ice | Impious creations with no soul whose only goal is to destroy life. Their electrical attacks can drain magical energy. |
Floating Warrior | 625 | - | Lightning, Curse | Forced to protect towers for eons, these warriors throw magical flails to any intruder daring to approach them. |
Hollow Warrior | 625 | Poison | Lightning, Curse | Their soul was bound to their armor due to a terrible curse. Dangerous in long distance, lethal when close. |
Frozen Warrior | 625 | Ice | Fire | Warrior of a Northern kingdom long forgotten. Their mighty ice attacks have no match. |
Reanimated Corpse | 140 | Curse | - | Tomb robbers that paid the price of their audacity with eternal servitude. Their dagger carry a strong curse that weakens their targets. |
Reanimated Prisoner | 350 | Poison | - | Former captives freed of their mortal ties. Their exposition to toxic fumes allows them to regenerate, but they're highly volatile. |
Reanimated Soldier | 350 | - | Ice | Soldiers that made an oath of loyalty beyond death to their kings. They can throw Fire bombs with inhuman strength. |
Baby Slime | 100 | Basic Poison |
Fire | A newborn Slime is already a danger for everything around it. It's likely that it will call you "Daddy" or "Mommy" before devouring you. |
Green Slime | 350 | Basic Poison |
Fire | A single Green Slime is already dangerous on its own, as it can cover a big area with its poisonous spit. On top of that, these hulks of sticky mucus will reproduce on death, spawning smaller Slimes. Talk about sore losers. |
Blue Slime | 200 | Basic Ice |
Fire | A curious creature coming from the coldest Northern caves. Don't be fooled by the cute looks and clumsiness. Its reflexes are from out of this world and their freezing spit is extremely dangerous. |
Ironclad | 425 | - | Lightning | Fearsome orc warriors, equipped with heavy armor and a spear. They are touch nuts to crack, but their lack of agility and brains makes them predictable. |
Vanguard | 750 | Lightning | Fire | These enormous orcs won't hesitate in recklessly throwing themselves at the enemy. Probably not the best strategy, but it usually works for them. |
Infernal Fish | 300 | Fire | Ice | Infernal Fish dwell on hot zones, such as the inside of an active volcano, or fire deserts. They're usually pacific, and will only try to end your life if you cross their field of view. |
Ulmar Fish | 350 | Lightning | Poison | A common specimen of flying predator fish. Their attack mechanism consists in a beam of energy that splits their prey in half. |
Lava Golem | 750 | Fire | Ice | Coming from the Peak of Grief, these critters dwell near volcanoes and other sources of intense heat. Despite their friendly looks, they're incredibly aggressive, and will spit a stream of lava to anyone getting close to them. |
Lightning Golem | 250 | Lightning | - | Lightning Golems show up after the split of an Ice Golem after its death. After a few centuries of life, they start a metamorphosis process to become adult Ice Golems. Until then, their insides consist of a volatile mix of magical components, so you'd better not shake them too much. |
Ice Golem | 500 | Ice | Fire | Ice Golems were created millennia ago by Onos, the Frost Giant. The most interesting thing about these creatures is their reproductive behavior: when dying, they split into two young Lightning Golems. |
Summoner | 600 | Curse | Fire | Servants of the Dark Powers, able to resurrect and command an army of the dead. Even with their power, they are cowardly beings, preferring to flee rather than fight whenever possible. |
Kumakatok | 700 | Fire Ice Lightning Poison Curse |
Basic | These apparitions are the personification of misfortune. They rarely leave their lairs, but when they do, they only leave death and sorrow behind them. Their powerful magic lantern allows them to cast dangerous spells at any range. |