Recent news items related to Khronos Group Standards. Skip to the Khronos Members section

Khronos at SIGGRAPH Asia 2024

The Khronos Group will have a significant presence at SIGGRAPH Asia 2024. The event will take place from 3 – 6 December 2024 in Tokyo, Japan. Attendees will be able to attend the Khronos Fast Forward and BOFs from glTF, OpenXR, Vulkan and Slang. In addition, there will be a joint BOF between the Khronos Group and W3C on how they are cooperating with synergistic standards such as WebXR, OpenXR, WebGPU, WebGL and glTF.

Khronos Releases New ANARI SDK Updates and Hackathon Results

The Khronos Group continues to drive innovation in 3D rendering with its latest updates to the ANARI SDK and a successful Hackathon showcasing the power of the ANARI API in real-world applications. Supercomputing (SC24) also serves as the backdrop for exciting new developments that solidify ANARI’s role in high-performance scientific visualization.

Khronos at Supercomputing 2024

Khronos Group’s ANARI and SYCL will each be represented Supercomputing 2024 in Atlanta, Georgia on November 17-22. ANARI will have a Birds of a Feather (BOF), and SYCL will also have a BOF along with a hands-on tutorial. Come talk to us!

Graphics Programming Conference Features Vulkan

The Graphics Programming Conference is a new conference taking place November 12-14 in The Netherlands. The conference will bring together graphics programmers, technical directors, graphics researchers, game developers, academia, and students. The conference’s schedule features several Vulkan-related events. Visit our event page to learn more.

WebGL & WebGPU Virtual Meetup

Join our next WebGL & WebGPU Virtual Meetup on Tuesday, November 5th. We have an exciting lineup including the latest news from the Working Groups and presentations. The meetup will conclude with a lively Q&A session, so bring your questions for the experts!

Sony Extends OpenXR Compatibility to Spatial Reality Displays

Sony Electronics has released SDK version 2.4.0 for its Spatial Reality Displays, delivering powerful new tools and features designed to elevate the 3D-content creation and display experience. With the addition of multi-display support, viewer log functionality, and extended development platform compatibility, this update empowers content creators to produce even more immersive and high-impact 3D content.

Sony has expanded support for leading development platforms. SDK 2.4.0 enhances application development by expanding support for key platforms, including:

  • Extended OpenXR compatibility
  • Unreal Engine 5.4
  • Unity Plugin DX1

These advancements make it easier for developers to integrate the Spatial Reality Display into existing workflows, enabling the creation of highly realistic 3D content with more intuitive, efficient development processes.

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