- published: 01 Nov 2018
- views: 17859148
'+pages+''); $('.stream > div:odd').addClass('bgr_color'); updateHeight('#history'); }); window.activateTabArea = ensure(function(tab, areas){ var parsed = false; var parts = (areas || '').split('/'); window.fsonload = $.inArray('fs', parts) >= 0; if(fsonload){ parts.splice(parts.indexOf('fs'), 1); } var replayMode = false; if($.inArray('replay', parts)>=0){ replayMode = 'replay'; } var noSoundMode = false; if($.inArray('nosound', parts)>=0){ noSoundMode = 'nosound'; } if($.inArray('ns', parts)>=0){ noSoundMode = 'ns'; } var previewMode = null; if($.inArray('p', parts)>=0){ previewMode = 'p'; } if($.inArray('preview', parts)>=0){ previewMode = 'preview'; } if($.inArray('repeat', parts)>=0){ replayMode = 'repeat'; } if($.inArray('r', parts)>=0 || $.inArray('ro', parts)>=0){ replayMode = 'r'; } if(replayMode){ parts.splice(parts.indexOf(replayMode), 1); } if(noSoundMode){ parts.splice(parts.indexOf(noSoundMode), 1); } if(previewMode){ parts.splice(parts.indexOf(previewMode), 1); } if(previewMode){ if(!parts.length){ parts = ['1-14', '999:59']; } } var area = parts[0]; if(tab == 'history' && false){ var page = parseInt(area || '1') || 1; $.ajax({ url: 'https://login.wn.com/recent/json/?pp='+history_pp+'&skip='+history_pp*(page-1), dataType: 'jsonp', success: function(response){ $ensure(function(){ renderHistory(response, page); }); } }); return true; } if(tab == 'global_history' && false){ var page = parseInt(area || '1') || 1; globalHistory.fetchStream(page, '', function(){ updateHeight('#global_history'); }); return true; } if(tab == 'my_playlists' && false){ var page = parseInt(area || '1') || 1; myPlaylists.fetchStream(page, '', function(){ updateHeight('#my_playlists'); }); return true; } if(tab == 'my_videos' && false){ var page = parseInt(area || '1') || 1; myVideos.fetchStream(page, '', function(){ updateHeight('#my_videos'); }); return true; } if(tab == 'related_sites' && areas && matchPosition(areas)){ var seconds = parsePosition(areas); scrollRelated(seconds); return false; } if(matchPosition(area) || matchAction(area)){ parts.unshift('1'); area = parts[0]; } if(tab == 'expand' && area && area.match(/\d+/)) { var num = parseInt(area); if(num < 100){ //FIX ME. Load news page with ajax here } else if(num > 1900){ //FIX ME. Load timeline page with ajax here } } else if(tab.match(/^playlist\d+$/)){ var playerId = parseInt(tab.substring(8)); var vp = videoplayers[playerId]; window.descriptionsholder = $('.descriptionsplace'); if(!vp) return; // why? no player? if(replayMode){ $('.replaycurrent'+playerId).attr('checked', true); vp.setReplayCurrent(true); } var playQueue = []; window.playQueue = playQueue; var playQueuePosition = 0; var playShouldStart = null; var playShouldStop = null; var parseList = function(x){ var items = x.split(/;|,/g); var results = []; for (i in items){ try{ var action = parseAction(vp, items[i]); if(!action.video){ if(window.console && console.log) console.log("Warning: No video for queued entry: " + items[i]); }else{ results.push(action); } }catch(e){ if(window.console && console.log) console.log("Warning: Can''t parse queue entry: " + items[i]); } } return results; }; var scrollToPlaylistPosition = function(vp){ var ppos = vp.getPlaylistPosition(); var el = vp.playlistContainer.find('>li').eq(ppos); 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playShouldStart = null; } }; function loadMoreVideos(playerId, vp, start, finish, callback){ var playlistInfo = playlists[playerId-1]; if(playlistInfo.loading >= finish) return; playlistInfo.loading = finish; $.ajax({ url: '/api/upge/cheetah-photo-search/query_videos2', dataType: 'json', data: { query: playlistInfo.query, orderby: playlistInfo.orderby, start: start, count: finish-start }, success: function(response){ var pl = vp.getPlaylist().slice(0); pl.push.apply(pl, response); vp.setPlaylist(pl); callback(); } }); } if(parts.length == 1 && matchDash(parts[0])){ var pl = vp.getActualPlaylist(); var vids = parseDash(parts[0]); parts = []; for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': null }) } if(vids.length){ if(vids[vids.length-1]-1>=pl.length){ loadMoreVideos(playerId, vp, pl.length, vids[vids.length-1], function(){ if(fsonload){ activateTabArea(tab, parts[0]+'/fs'); }else{ activateTabArea(tab, parts[0]); } var pls = vp.getPlaylist(); vp.playFromPlaylist(pls[pls.length-1]); vp.playVideo(); scrollToPlaylistPosition(vp); }); return true; } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; playShouldStart = 0; } } if(previewMode){ var vids = []; var dur = 0; var pl = vp.getActualPlaylist(); area = parts[0]; if(parts.length == 1 && matchPosition(parts[0])){ vids = parseDash('1-'+pl.length); dur = parsePosition(parts[0]); parts = []; }else if(parts.length == 1 && matchDash(parts[0])){ vids = parseDash(parts[0]); dur = parsePosition("999:59"); parts = []; } if(parts.length == 2 && matchDash(parts[0]) && matchPosition(parts[1])){ vids = parseDash(parts[0]); dur = parsePosition(parts[1]); parts = []; } for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': dur }) } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } } if(parts.length>1){ for(var i = 0; i < parts.length; i++){ var sel = findMatchingVideo(vp, parts[i]); if(sel){ playQueue.push({ 'video': sel, 'start': 0, 'stop': null }) } } if(playQueue){ playQueueUpdate(); 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if(vp.getCurrentVideo() == playQueue[playQueuePosition].video){ playQueueAdvancePosition(); }else{ playShouldStart = null; } } }, 500); vp.playerContainer.bind('videoplayer.player.statechange', function(e, state){ if(state == 'ended'){ // advance to the next video playQueueAdvancePosition(); } }); vp.playerContainer.bind('videoplayer.player.readychange', function(e, state){ if(state){ updateVolumeState(); if(playShouldStart !== null){ vp.seekTo(playShouldStart); playShouldStart = null; }else{ playShouldStop = null; // someone started other video, stop playing from playQueue } } if(fsonload) { triggerFullscreen(playerId); fsonload = false; } }); } } else if(tab.match(/^wiki\d+$/)){ if(firstTimeActivate){ load_wiki($('#'+tab), function(){ if(area){ var areaNode = $('#'+area); if(areaNode.length>0){ $('html, body').scrollTop(areaNode.offset().top + 10); return true; } } }); } } return parsed; }) window.activateTab = ensure(function(tab, area){ window.activeArea = null; if(tab == 'import_videos'){ if(area){ import_videos(area); 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if(window.history && history.replaceState && document.location.hostname.match(/^(youtube\.)?(\w{2,3}\.)?wn\.com$/)){ if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = basepath; } else if( path.match('^'+main_tab+'/') ){ path = basepath + '/' + path.replace(main_tab+'/', '').replace('--','/'); } else { path = basepath + '/' + path.replace('--','/'); } if(document.location.search){ path += document.location.search; } if(window.lastHistory) { history.pushState(null, null, path); } else if(window.lastHistory != path){ history.replaceState(null, null, path); window.lastHistory = path; } } else{ path = path.replace('--','/'); if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = ''; } if(window.lastHistory != '/'+path){ window.location.hash = path? '/'+path : ''; window.lastHistory = '/'+path; } } }); $('.tabtrigger li a').live('click', ensure(function() { var tab = $(this).attr('id'); if(tab.substring(0,1) == '#'){ var name = tab.substring(1); if(name in menu_names){ name = menu_names[name][0]; } realTab = rev_names[name]; $('#'+realTab).show(); if(window.console && console.log) console.log("Triggering tab: "+name+(window.activeArea?" activeArea="+window.activeArea:'')); var path = name; if(window.activeArea){ path = path + '/' + window.activeArea; } if(tab.match(/#playlist\d+/) || tab.match(/#details\d+/)){ $('.multiple-playlists').show(); $('.related_playlist').show(); $('.longest_videos_playlist').show(); }else { $('.multiple-playlists').hide(); $('.related_playlist').hide(); $('.longest_videos_playlist').hide(); } // start the related script only when the tab is on screen showing if (tab.match(/related_sites/)) { if (mc) { mc.startCredits(); } } window.activeTab = realTab; addHistory(path); setTimeout(ensure(function(){ if(tab.match(/language--/)){ $('.tabtrigger').offscreentabs('activateTab', 'language'); } if(tab.match(/weather/)) { $('.tabtrigger').offscreentabs('activateTab', 'weather'); loadContinent(); } updateMenus(tab); updateHeight(); }), 10); } return false; })); }); -->
Super Smash Bros., originally released in Japan as Nintendo All Star! Dairantō Smash Brothers (Japanese: ニンテンドウオールスター!大乱闘スマッシュブラザーズ, Hepburn: Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu, lit. "Nintendo All Star! Great Melee Smash Brothers"), is a fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 home video game console. It was released in Japan on January 21, 1999; in North America on April 26, 1999; and in Europe on November 19, 1999. Super Smash Bros. is the first game in the Super Smash Bros. series; its successor, Super Smash Bros. Melee, was released for the GameCube in 2001.
The game is a crossover between many different Nintendo franchises, including Mario, Donkey Kong, The Legend of Zelda, Metroid, Yoshi, Mother, F-Zero, Star Fox, Kirby and Pokémon. It received mostly positive reviews from the media and was commercially successful, selling over 5 million copies worldwide by 2001, with 2.93 million sold in the United States and 1.97 million copies sold in Japan.
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are fighting video games developed by Sora Ltd. and Bandai Namco Games, with assistance from tri-Crescendo, and published by Nintendo for the Nintendo 3DS and Wii U game consoles. Despite being similarly titled games, even with almost similar content, the two titles are officially considered the fourth and fifth installments, respectively, in the Super Smash Bros. series of games by creator and game director Masahiro Sakurai.
Like the rest of the series, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are non-traditional fighting games where players use different attacks to weaken their opponents and knock them out of an arena. The games are crossover titles that feature characters, items, music, and stages from various Nintendo franchises, including Mario, Donkey Kong, Pokémon, Fire Emblem, Kirby, Metroid, Star Fox, The Legend of Zelda and Kid Icarus, as well as from several third-party franchises, including Sega's Sonic the Hedgehog, Capcom's Mega Man and Street Fighter, Bandai Namco's Pac-Man, Square-Enix's Final Fantasy, and PlatinumGames'/Sega's Bayonetta. New features include having up to eight players fighting at a time on the Wii U, support for Amiibo, using Miis as fighters, post-release downloadable content including new fighters and stages, and customizable special moves unlockable for every non-DLC character. Some older features were removed, such as the story mode in the predecessor game Brawl.
Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘スマッシュブラザーズX?, lit. "Great Melee Smash Brothers X") , is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the Wii video game console.Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata.Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third-party development teams. After delays due to development problems, the game was finally released on January 31, 2008, in Japan; March 9, 2008, in North America; June 26, 2008, in Australia; and June 27, 2008, in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010.
Smash is the fourth studio album by French DJ and record producer Martin Solveig, released on 6 June 2011 by Mercury Records. The album's lead single, "Hello" (a collaboration with Canadian band Dragonette), was released on 6 September 2010 and became a worldwide hit, topping the charts in five countries. "Ready 2 Go" was released as the album's second single on 28 March 2011 and features English singer Kele Okereke.
Credits adapted from the liner notes of Smash.
The first season of the American musical drama television series Smash premiered on February 6, 2012 on NBC and concluded on May 12, 2012, consisting of 15 episodes.
Julia Houston (Debra Messing) and Tom Levitt (Christian Borle), a Broadway writing team come up with the idea of a new musical based on the life of Marilyn Monroe, Bombshell. Producer Eileen Rand (Anjelica Huston), in the midst of divorce proceedings from her philandering husband, jumps on board and brings with her Derek Wills (Jack Davenport), a difficult but brilliant director. Ivy Lynn (Megan Hilty) is initially cast as Marilyn, but is forced to deal with competition from the talented, yet naive ensemble member Karen Cartwright (Katharine McPhee). Julia's former lover Michael Swift (Will Chase) is initially cast in the role of Joe DiMaggio. However when Julia and Michael's reunion causes serious trouble in her marriage to Frank (Brian d'Arcy James), the decision is made to fire Michael. The role of Marilyn is recast with film star Rebecca Duvall (Uma Thurman), leaving Ivy devastated. After a somewhat disastrous out-of-town opening in Boston, Rebecca is felled by a peanut allergy and the actor playing Joe departs the production for a better gig. Derek casts Karen in the role of Marilyn and Michael is reinstated as Joe. Karen discovers Ivy has slept with her fiancé Dev (Raza Jaffrey), while Eileen finds out that her assistant Ellis (Jaime Cepero) was the one who poisoned Rebecca and fires him. Karen gets through her debut and the season ends with the closing number being applauded by the audience.
Smash!! (in Russian: СМЭШ!!) was a Russian pop duo formed in 2000 which consisted of members Sergey Lazarev and Vlad Topalov. They sang mainly in English, and released their music in Eastern Europe and Southeast Asia. They were most popular among teenagers in Russia and Southeast Asia. The band split up in 2006.
Sergey and Vlad were signed in 2000 with the music label Universal Music Russia, under the name 'Smash!!'. In January 2002, the duo shot a music video for their first single "Should Have Loved You More". In August of the same year, they won the New Wave contest in Jūrmala, Latvia. They'd originally worked together as part of the children's group Neposedi, alongside Lena Katina and Yulia Volkova, the two girls that would eventually become t.A.T.u..
https://www.smashbros.com/
Super Smash Bros. Ultimate - World of Light - Nintendo Switch REACTIONS MASHUP GameSpot Channel https://www.youtube.com/channel/UCbu2SsF-Or3Rsn3NxqODImw Original Video https://www.youtube.com/watch?v=6vAhPeqlODg Music outro TheFatRat - Unity: https://www.youtube.com/watch?v=n8X9_MgEdCg -------------------------------------- like share and subscribe please ! *Subscribe here:https://goo.gl/bFRZft --------------------------------------- Special thank to SkywardWing #TeamSkyward: https://www.youtube.com/watch?v=cFSrzfhEKWs Sanchan: https://www.youtube.com/watch?v=mv2MFaongwM Tealgamemaster: https://www.youtube.com/watch?v=KMURosZBSbU EdDaWiz: https://www.youtube.com/watch?v=NPS1j3Z_Bbg Superbarrymore: https://www.youtube.com/watch?v=Vs6ld-aGd7Y TheFlamingZebra: https://www.youtube.com/watch?v...
Super Smash Bros Ultimate Gameplay Walkthrough Part 1! Mario World of Light and Classic Gameplay! NEXT ► http://zack.watch/SmashUltimatePart2 PLAYLIST ► http://zack.watch/SmashUltimateList SUBSCRIBE ► http://sub.zackscott.games ► Thanks for every Like! 👍 Ring the Bell! 🔔 ⤴ Thanks for watching my Super Smash Bros Ultimate Gameplay and Walkthrough! I'm excited to be playing Smash on the Nintendo Switch! You may have seen a trailer or review, but this playthrough will feature my impressions, reactions, and commentary throughout the full game including, all characters, the Spirits World of Light mode, and the ending! If you're a fan of the Smash Bros, then let's play Super Smash Bros Ultimate! Subscribe to ZackScottGames for new episodes today! SUPER SMASH BROS ULTIMATE Gaming icons clash in...
Super Smash Bros Ultimate Gameplay Walkthrough Part 77! World of Light Gameplay! PART 1 ► http://zack.watch/SmashUltimate PLAYLIST ► http://zack.watch/SmashUltimateList SUBSCRIBE ► http://sub.zackscott.games ► Thanks for every Like! 👍 Ring the Bell! 🔔 ⤴ Thanks for watching my Super Smash Bros Ultimate Gameplay and Walkthrough! I'm excited to be playing Smash on the Nintendo Switch! You may have seen a trailer or review, but this playthrough will feature my impressions, reactions, and commentary throughout the full game including, all characters, the Spirits World of Light mode, and the ending! If you're a fan of the Smash Bros, then let's play Super Smash Bros Ultimate! Subscribe to ZackScottGames for new episodes today! SUPER SMASH BROS ULTIMATE Gaming icons clash in the ultimate brawl ...
Super Smash Bros. Ultimate - World of Light - Nintendo Switch Reaction World of Light Official Cinematic & Adventure Mode Reveal Super Smash Bros. Ultimate - World of Light - Nintendo Switch https://www.youtube.com/watch?v=WShCN-AYHqA&t=20s CHANNELS REACTORS: Sanchan: https://www.youtube.com/watch?v=mv2MF... Tealgamemaster: https://www.youtube.com/watch?v=KMURo... EdDaWiz: https://www.youtube.com/watch?v=NPS1j... Superbarrymore: https://www.youtube.com/watch?v=Vs6ld... TheFlamingZebra: https://www.youtube.com/watch?v=gQMko... ActiveGamerLife: https://www.youtube.com/watch?v=7AZDN... Baby Pierce: https://www.youtube.com/watch?v=WY5_E... FoulPlayz: https://www.youtube.com/watch?v=a3AZL... JoshJepson: https://www.youtube.com/watch?v=xRR97... RogersBase: https://www.youtube.com/watch?v=g_v...
Special thanks to NordVPN for partnering with us on this episode! Protect yourself & save 75% for 3 years! ► https://nordvpn.com/matpat Or Use the Code ►► MATPAT Special Thanks to Jirard the Completionist! ► https://bit.ly/1HbcCgQ SUBSCRIBE for More Theories! ► http://bit.ly/1qV8fd6 I promised to explain the new Super Smash Bros Ultimate story mode to you and guess what? I'm keeping that promise! Today I am here to tell you what the story of World of Light is REALLY about. It is DEEP! So deep I am surprised this made it past all the executives! Find the game here! ► https://www.smashbros.com/en_US/ Don't forget to snuggle up in our new hood-tastic holiday Theory Wear! ► http://bit.ly/2Taok30 Need Royalty Free Music for your Content? Try Epidemic Sound. Get Your 30 Day Free T...
Super Smash Bros., originally released in Japan as Nintendo All Star! Dairantō Smash Brothers (Japanese: ニンテンドウオールスター!大乱闘スマッシュブラザーズ, Hepburn: Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu, lit. "Nintendo All Star! Great Melee Smash Brothers"), is a fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 home video game console. It was released in Japan on January 21, 1999; in North America on April 26, 1999; and in Europe on November 19, 1999. Super Smash Bros. is the first game in the Super Smash Bros. series; its successor, Super Smash Bros. Melee, was released for the GameCube in 2001.
The game is a crossover between many different Nintendo franchises, including Mario, Donkey Kong, The Legend of Zelda, Metroid, Yoshi, Mother, F-Zero, Star Fox, Kirby and Pokémon. It received mostly positive reviews from the media and was commercially successful, selling over 5 million copies worldwide by 2001, with 2.93 million sold in the United States and 1.97 million copies sold in Japan.
We've got bets your on the move
Afternoons fade into afternoons
Wearing the frown of hand me downs
Kicking cushions dust with good time shoes
Is it just a sound
That bounces on the ground
Is it just a silence
A silence of surrounds
You are the light switch
You are the light switch
All your friends are squeezing you
Just to see you do your stuff
Ripped knee slacks on factory tracks and city boys
sing along with top ten tunes
Is it just a sound
That bounces on the ground
Is it just a silence
A silence of surrounds
Faces I have seen
In broken down machines
You can make a difference
And tell us what it means
You are the light switch
You are the light switch
And I noticed the light switch
Because the light you shine is bright x2
Ahhhhhhhhhhhhhhh
Aaaaaand it still stands x2
You are the light switch
You are the light switch
And I noticed the light switch