2010-04-01ãã1ã¶æéã®è¨äºä¸è¦§
ãªãã¨ãªãsourceforgeã«ã¢ã«ã¦ã³ããã²ãããã¦ã¿ããæå¤ã«ãgmailã®ã¢ãã¬ã¹ã ãã§ã¢ã«ã¦ã³ããåããããã«ãªã£ã¦ãã¦ããã¨ãæ軽ãããããæ©è½çãã ããããªã®ã§ããããè¦ã¦ã¿ããã ã©ã¤ãã©ãªã®æ¹ã¯æä½éã®å®è£ ãã§ããã®ã§gitãªãã¸ããªãä½ã£â¦
次ã¯ãmqo, pmd, vmdã®èªã¿æ¸ããåä½ã®C++ã©ã¤ãã©ãªã¨ãã¦ç¬ç«ããããã¨ã«ãããã¨æãã ããã«ã¤ãã¦ã®æéãã¡ã¢ã åºæ¬çã«ãã¼ã¿ãèªãã ãã§ãä½ã足ããªãã»ä½ãå¼ããªãããæ¨ã¨ãããæ¢ã«é¨åã¯ããã®ã§ãªãã¡ã¯ã¿ãªã³ã°ãã¦ã©ã¤ãã©ãªã¨ãã¦ã®â¦
3Dããã°ã©ãã³ã°ã®ããã©ãããã®1ã¤ã«ãã¼ã¿èªã¿è¾¼ã¿ã«ãæ軽ãªã©ã¤ãã©ãªãç¡ãã¨ãããã¨ãããããã®ããä½ãä½ããã³ã«ã¹ã¯ã©ããã§ãã¼ãµããæ¸ãç ´ç®ã«ãªã£ããããã®ã§æ¬é¡ã«å ¥ãåã«ã ãã¶çæã使ã£ã¦ãã¾ã£ããããããããé¿ãããã¨ããã¨ä¸è§â¦
ãã¾ãéè¦ãç¡ãããã ãããã®ããã¨ããã§ãã£ããã¢ãããã¦ã¿ãã http://gunload.web.fc2.com/irrlicht/download.html ãã«ãã«irrlicht-1.7.1, bullet-2.76, boost, glewãå¿ è¦ãªã®ã§ã¡ãã£ã¨ããã©ããããèå³ã®ãã人ã¯ã©ããã
OpenGLã®åç»æ¸ãåºãã®ãµã³ãã«ã³ã¼ã http://kiwame-soul.cocolog-nifty.com/blog/2008/08/opengl_fd84.htmlå§ç¸®ãããã¹ããªã¼ã ã¨ãã£ãã㣠http://eternalwindows.jp/winmm/avi/avi00.html ä¸è¨ã®çµã¿åããã§OpenGLã®åççµæãå§ç¸®ãããaviãã¡ã¤ã«â¦
å¦ã«ãã£ããã¨è½ä¸ããã¨æã£ããã¯ã¼ã«ãã®ç¸®å°ºãMKSåä½ç³»ãããªãã®ã«éåã«9.8ãæå®ãã¦ããããã ã£ãã PMDã ã¨1ãã¹ã40cmãããã¨ã®ãã¨ã§9.8ã®2.5åãããã«ãããããæãã«ãªã£ãã
ã¤ãã«ãã¤ã³ãã¼ã«ãæºããããã«ãªã£ãã éåããããã主è¦ãªåå ã¯ãåä½ã®åæä½ç½®æå®ã§ä½ç½®ã¨å転ãéã«æå®ããã¨ãããã¹ã®ããã ã£ããã©ããããã¨ãã¨ããã¨åä½ã®ãªã¤ã©ã¼è§ã¨ä½ç½®ã®èªã¿è¾¼ã¿ãã¼ã¿ãåãåã®æ§é ä½(ä¸æ¬¡å ãã¯ãã«)ã«æ ¼ç´ãã¦â¦
PMDã®åä½æ å ±ã¨bulletã®MotionStateã®é¢é£æ§ãã ãããç解ã§ããã®ã§ãã®è¾ºãã«ã¤ãã¦ã®ã¡ã¢ããã©ã¼ãããã¯ãã¡ããåç § http://blog.goo.ne.jp/torisu_tetosuki/e/1e25fc196f2d7a7798f5cea87a942943ã¾ããã½ã¼ã¹ã¯ARTK_MMDãåèã«ãã¦ãã¾ãã btMotioâ¦
bulletã®btTransformãæ±ãã®ã¯åä½å¤æã§å é¨ã«3x3ã®å転è¡åã¨ï¼æ¬¡å ãã¯ãã«ãæã¤ã bulletã¯ç¸¦ãã¯ãã«ã¢ãã«ã®ãããªã®ã§åºåè¡åã§æ¸ã㨠ã¨ãªãRãå転è¡åã§Tã移åè¦ç´ ã¨ãªãã ãªã®ã§ bulletã®ã½ã¼ã¹src/LinearMath/btTransform.h /**@brief Multâ¦
Irrlichtã¨bulletã§å転ãåããªãï¼ã¨ãããä½ããã£ã¦ããªãã®ãè¯ãå¤ã£ã¦ããªãã®ã ãã髪ãªã©ã®ç©çæ¼ç®ã®å½±é¿ä¸ã«ãããã¼ã³ããã¹ã¦ã³ã³ã¹ãã¬ã¤ã³ãã®éçã¾ã§ä¸æãã¦ãããéåãéã«ãã¦ãé¢ä¿ãªãã£ãã®ã§ãã£ã¨ä»ã®ã¨ããã§ã¯ã¾ã£ã¦ããã Irrlâ¦
ãã¯ã¹ãã£ã¨è¡¨æ ã¢ã¼ãã£ã³ã°ã¨IKãå®è£ IKã®ã²ãã®ç¹å¥å¦çã§å転ããªã¤ã©ã¼è§ã«å解ãã¦ãããè§åº¦ã«å¶éãå ããå¾ã§ãªã¤ã©ã¼è§ãå転ã«æ»ãå¦çãããã®ã ãããã§ä½¿ã£ã core::matrix4::setRotationRadians ã core::quaternion::quaternion(const corâ¦
ãã¯ã¹ãã£æªå¦ç(ç®) 足ã®IKãæªè§£æ±º ã²ã¨ã¾ãFKã®å®è£ ã¾ã§å®äºã è¸ãã å°é·ã«ã¤ãã¦ã core::quaternion::getMatrixããããã ä»ã¾ã§è¦ããã¨ã®ãªãå¾®å¦ãªæªã¿å ·åã«ï¼æéãããã¯ã¾ããçµå±Irrlichtã®æ¹ã«åé¡ããã£ãã¿ãããquaternionããå転è¡åâ¦
Irrlichtã«ä¹ããã«ããã£ã¦Bulletã調ã¹ã¦ãããåã®åä½è¡¨ç¤ºã¯ãã¹ã£ã¦ããã¨ãå¤æã PMDã«ããï¼ç¨®é¡ã®åä½ã®ãã¡ãã¼ã³è¿½å¾ã¿ã¤ããåºã¦ããªãã£ãã Cã¹ã¿ã¤ã«ã®ãã£ã¹ãã«ã¯æ³¨æããªãã¨ããããdynamic_castã使ã£ã¦ããã°ããã«æ°ä»ããã®ã«ã btMoâ¦
MMDæ¬ä½ä»å±ã®åé³ãã¯Ver2.pmdãèªã¿è¾¼ãã§ã¿ãå³ ã¨ãããããSAnimatedMeshã«SMeshãã®ãã¦ä¸èº«ãSMeshBufferã¨SSharedMeshBufferã§å å¡«ããã¨ããã¾ã§ãã£ã¦ã¿ãã SSharedMeshBufferã¯2chã®Irrlichtã¹ã¬ã«ããã¨ããæ¢ã«æ¾ç½®ããã¦ãããããä»®æ³é¢æ°ãâ¦
ã¢ã¼ã·ã§ã³åçã®ç©ã¿æ®ãã«ãªã£ã¦ããBulletã®ä½¿ãæ¹ã«ã¤ãã¦èª¿ã¹ä¸ã ARTK_MMD http://ppyy.hp.infoseek.co.jp/artk_mmd.html ã®ã½ã¼ã¹ãçµã¿åããã¦SDLã®OpenGLã§åçããã¨ããã¾ã§ã§ããã ä»ããbulleté¨åã®èª¿æ»ã«å ¥ãã pmdãã©ã¼ããã http://bloâ¦
blender2.5ã¸ã®ä¹ãæãè¨ç·´ãå ¼ãã¦ã¾ããããªãã®ãã¢ããªã³ã°éå§ã æãã®é¢ãæããã®ã«è¯ãæã¯ç¡ããã®ãã 2.4ç³»ã¨ãããªã«éããªããã¨ããã©ããéãã¨ããã§æ¸æãã®ã§ã¡ã¢ã ç»é¢åå²ã»çµ±åæ¹æ³ ååå²é åå³ä¸ã®ä¸è§å°å¸¯ãå·¦ãã©ãã°ããã å¤â¦
ã¾ãã2.5ã«æ»ã£ã¦ããã ã§ãã¹ã¯ãªãããªãã ãããã¹ãã¨ãã£ã¿ããå®è¡ããã¨ã¡ãã·ã¥ã®ç¶æ ãæ´æ°ããã¦ããªããã¨ããã£ãã obj=(bpy.context.object) mesh=obj.data # mesh.verts.selected()ã¯ç¡ããªã£ã for v in mesh.verts: print(v.selected) é â¦
ã¸ã£ã½ããã¯ã¹ãã£ãè²¼ã£ã¦ã¿ãã åãæ¸ãã¦ããã¨å·¦å³å¯¾ç§°ã§ãªããªããããã©ã¼ãªã³ã°è§£é¤ãå¿ è¦ã ãªã ãã¨è»è¼ªUVå±é失æããã¨ã§ãããªããã
ã¬ã³ããªã³ã°çµææ¸ãè¾¼ã¿ã«æ¥æ¬èªãã¹ãæå®ã§ããããã«ããã (é£çªãavi, ffmpegã§ç¢ºèª) http://gunload.web.fc2.com/blender/download.htmlã¨ããããããããæ¬å®¶ã«æãã¦ã¿ãã å½åã®äºå®ããã ãã¶é·ããªã£ãã®ã§ã¤ãããããªæ°ããããéãã°ããâ¦
ã©ããæã£ã¦ããã®ã¨éã£ããããªã®ã§ç¢ºèªãã¦ã¿ãã ããã¹ãã¨ãã£ã¿ã§æ¬¡ã®ã³ã¼ããå®è¡ãã¦ãã3D viewã§æ³ç·ã確èªãã¦ã¿ãã¨ã import Blender scene=Blender.Scene.GetCurrent() def createRectangle(): mesh = Blender.Mesh.New("MeshName") mesh.veâ¦
è¦ãã ãã ãã©ã¡ããã¨å¿ è¦ã ã£ãã®ã§ä½ã£ãã ã¨ããããè²¼ãã #!/usr/bin/python # coding: utf-8 import wx from wx.lib.mixins import treemixin import xml.sax import xml.sax.handler import sys import os FS_ENCODING='cp932' class Node(object)â¦
mingw32-ruby-1.9.1-wxruby-2.0.1-setup.exe ã使ã£ã¦ãããhttp://www.up-cat.net/wxRuby%2B%252B%2Bocra%2B2009.html
slerpã§çãæ¹ã®å¼§ã§è£å®ãããããã«ã¯ï¼ã¤ã®ã¯ã©ã¼ã¿ããªã³ã®å ç©ãéè² ã«ãªãããã«ãã¦ããå¿ è¦ããã£ãã ä»ãã¬ã¼ã ã¨ï¼ã¤åã®ãã¬ã¼ã ã®å転ã¯ã©ã¼ã¿ããªã³ã®å ç©ããã§ãã¯ãã¦è² ã ã£ãã¨ãã«ãã©ã°ãç«ã¦ã¦ä»¥éã®ãã¬ã¼ã ã®ã¯ã©ã¼ã¿ããªã³ã[-w, -xâ¦
ã¡ãã£ã¨æ¹é ãããã æ¹é ãã source/blender/src/drawview.c void drawview3dspace(ScrArea *sa, void *spacedata) â source/blender/src/drawobject.c draw_object â draw_mesh_object â draw_mesh_fancy 2287è¡ä»è¿ if(draw_glsl_material(ob, dt)) { gâ¦
30(度ã®ã¤ãã)ã«è¨å®ãã¦ããã«ãã¼ã¹ããã¤ãã®ã«ãã£ã¨é ãã²ãã£ã¦ããï½ ç¦ç¹è·é¢ãªã®ããªãhttp://je-pu-pu.jp/blog/archives/2005/04/blender_2.html
http://gunload.web.fc2.com/blender/download.htmlã·ã¼ã±ã³ã¹ã¨ãã£ã¿ã®ãã©ã³ã対å¿ãã·ã¼ã±ã³ã¹ã¨ãã£ã¿ã®audioèªã¿è¾¼ã¿ãåããããä¸è¦ãªæ¥æ¬èªç¿»è¨³ããã¦ãã¾ããã°ã®ä¿®æ£ããããã·ã¼ã±ã³ã¹ã¨ãã£ã¿ã§FTGLã使ãã®ãäºæ³å¤ã«é¢å(ç¹æ®ãªæå½±ã«ãªã£ã¦â¦
MSGOTHIC以å¤ã®æç»ãé ã件ãä¿®æ£ãããåå ã¯ãæååã®å¹ ãæå®å¹ ã¾ã§åãé¢æ°ã§æ«å°¾ï¼æåãåããã³ã«æååã®ããã¯ã»ã«å¹ ãFTGLã«åãåããã¦ãããã¨ã ã£ãããããMSGOTHIC以å¤ã ã¨é ãã£ãããããã¼ã·ã§ãã«ãã©ã³ãã ãããããããªããå ã¯ãâ¦
ã調ã¹ã¦ããã®ã ãã©ã辿ã£ã¦ããã¨source/blender/src/drawimasel.c:draw_file source/blender/src/language.c:BIF_DrawString source/blender/ftfont/intern/FTF_Api.cpp:FTF_DrawString source/blender/ftfont/intern/FTF_TTFont.cpp:FTF_TTFont::DrawStâ¦
http://pub.cozmixng.org/~the-rwiki/rw-cgi.rb?cmd=view;name=Ruby+Install+Guide%3A%3Amswin32+%28%A5%BD%A1%BC%A5%B9%A4%AB%A4%E9%29