Roblox launched in September 2006 and has been one of the many games that players, specifically children, have used to stay connected with their friends while stuck in quarantine. In March, Roblox saw a 40 percent increase in users; in April, Roblox Corporation told Bloomberg that“two-thirds of all U.S. kids between 9 and 12 years old use Roblox, and it’s played by a third of all Americans under the age of 16.”
In just three months, that number has apparently now grown from “a third” to “over half” of all Americans that age,and the company says it has 120 million active monthly players.