Samurai Heavies are heavy foot-soldiers of the United Cities. They wield the larger Nodachi compared to their non-heavy counterparts, and have a chance to spawn with the better chain shirt. They are also the lowest-ranked patrolling units to have a Catun-grade weapon.
There are in total 2 Samurai Heavies that guard Emperor Tengu.
They wear [Standard] armour (5% chance of [High]) and have weapons manufactured by Catun Scrapmaster.
This character can colour armour and clothing due to a colour scheme attached.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 47 – 53 | |
Toughness | 47 – 53 | |
Dexterity | 47 – 53 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 47 – 53 | |
Sabres | 47 – 53 | |
Hackers | 47 – 53 | |
Heavy Weapons | 47 – 53 | |
Blunt | 47 – 53 | |
Polearms | 47 – 53 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 47 – 53 | |
Melee Defence | 47 – 53 | |
Dodge | 2 – 8 | |
Martial Arts | 2 – 8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 47 – 53 | |
Crossbows | -2 – 4 | |
Precision Shooting | 47 – 53 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2 – 4 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 47 – 53 | |
Swimming | 47 – 53 |
Science Skills | Level | |
---|---|---|
Field Medic | 47 – 53 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 42.3 – 47.7 | |
Toughness | 47 – 53 | |
Dexterity | 51.7 – 58.3 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 47 – 53 | |
Sabres | 47 – 53 | |
Hackers | 47 – 53 | |
Heavy Weapons | 47 – 53 | |
Blunt | 47 – 53 | |
Polearms | 47 – 53 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 47 – 53 | |
Melee Defence | 47 – 53 | |
Dodge | 2.4 – 9.6 | |
Martial Arts | 2 – 8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 47 – 53 | |
Crossbows | -2 – 4 | |
Precision Shooting | 47 – 53 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 56.4 – 63.6 | |
Swimming | 47 – 53 |
Science Skills | Level | |
---|---|---|
Field Medic | 47 – 53 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2.4 – 4.8 | |
Armour Smith | -2.4 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 51.7 – 58.3 | |
Toughness | 56.4 – 63.6 | |
Dexterity | 37.6 – 42.4 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 47 – 53 | |
Sabres | 47 – 53 | |
Hackers | 47 – 53 | |
Heavy Weapons | 47 – 53 | |
Blunt | 47 – 53 | |
Polearms | 47 – 53 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 56.4 – 63.6 | |
Melee Defence | 47 – 53 | |
Dodge | 1.6 – 6.4 | |
Martial Arts | 2 – 8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 47 – 53 | |
Crossbows | -2 – 4 | |
Precision Shooting | 47 – 53 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1.6 – 3.2 | |
Lockpicking | -2 – 4 | |
Thievery | -1.6 – 3.2 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 37.6 – 42.4 | |
Swimming | 47 – 53 |
Science Skills | Level | |
---|---|---|
Field Medic | 47 – 53 | |
Engineer | -2 – 4 | |
Robotics | -1.6 – 3.2 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 37.6 – 42.4 | |
Toughness | 56.4 – 63.6 | |
Dexterity | 56.4 – 63.6 | |
Perception | -2.4 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 47 – 53 | |
Sabres | 47 – 53 | |
Hackers | 47 – 53 | |
Heavy Weapons | 47 – 53 | |
Blunt | 47 – 53 | |
Polearms | 47 – 53 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 47 – 53 | |
Melee Defence | 47 – 53 | |
Dodge | 2 – 8 | |
Martial Arts | 2 – 8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 47 – 53 | |
Crossbows | -2 – 4 | |
Precision Shooting | 47 – 53 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2.4 – 4.8 | |
Thievery | -2.4 – 4.8 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 56.4 – 63.6 | |
Swimming | 47 – 53 |
Science Skills | Level | |
---|---|---|
Field Medic | 56.4 – 63.6 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 47 – 53 | |
Toughness | 56.4 – 63.6 | |
Dexterity | 47 – 53 | |
Perception | -1.6 – 3.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 47 – 53 | |
Sabres | 47 – 53 | |
Hackers | 47 – 53 | |
Heavy Weapons | 47 – 53 | |
Blunt | 47 – 53 | |
Polearms | 47 – 53 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 56.4 – 63.6 | |
Melee Defence | 47 – 53 | |
Dodge | 2 – 8 | |
Martial Arts | 2 – 8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 47 – 53 | |
Crossbows | -2 – 4 | |
Precision Shooting | 47 – 53 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2 – 4 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 47 – 53 | |
Swimming | 47 – 53 |
Science Skills | Level | |
---|---|---|
Field Medic | 37.6 – 42.4 | |
Engineer | -1.6 – 3.2 | |
Robotics | -1.6 – 3.2 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -1.6 – 3.2 | |
Armour Smith | -1.6 – 3.2 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 37.6 – 42.4 | |
Toughness | 56.4 – 63.6 | |
Dexterity | 56.4 – 63.6 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 47 – 53 | |
Sabres | 47 – 53 | |
Hackers | 47 – 53 | |
Heavy Weapons | 47 – 53 | |
Blunt | 47 – 53 | |
Polearms | 47 – 53 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 47 – 53 | |
Melee Defence | 47 – 53 | |
Dodge | 2 – 8 | |
Martial Arts | 2 – 8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 56.4 – 63.6 | |
Crossbows | -2 – 4 | |
Precision Shooting | 47 – 53 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2 – 4 | |
Thievery | -2.4 – 4.8 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 56.4 – 63.6 | |
Swimming | 47 – 53 |
Science Skills | Level | |
---|---|---|
Field Medic | 47 – 53 | |
Engineer | -2.4 – 4.8 | |
Robotics | -2 – 4 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 47 – 53 | |
Toughness | 47 – 53 | |
Dexterity | 47 – 53 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 47 – 53 | |
Sabres | 47 – 53 | |
Hackers | 47 – 53 | |
Heavy Weapons | 56.4 – 63.6 | |
Blunt | 47 – 53 | |
Polearms | 47 – 53 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 47 – 53 | |
Melee Defence | 47 – 53 | |
Dodge | 1.6 – 6.4 | |
Martial Arts | 2 – 8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 56.4 – 63.6 | |
Crossbows | -2 – 4 | |
Precision Shooting | 47 – 53 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1.6 – 3.2 | |
Lockpicking | -2 – 4 | |
Thievery | -1.6 – 3.2 | |
Assassination | 25 |
Athletic Skills | Level | |
---|---|---|
Athletics | 47 – 53 | |
Swimming | 47 – 53 |
Science Skills | Level | |
---|---|---|
Field Medic | 47 – 53 | |
Engineer | -2 – 4 | |
Robotics | -2.4 – 4.8 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.