Kenshi Wiki
Advertisement

Looks like you've caught a bounty. Is he dead? You only get paid half for that.

Police Chiefs are the security chiefs of the United Cities, Empire Peasants, and the Free Traders. They can be easily found inside of Police Stations, and can be asked about bounty notices, offering bails, and reselling confiscated items.

Despite the loosening of the United Cities' grip on the southern territories after certain World States are achieved, they still seem to assume the role of law enforcement in the cities. This may be due to the lack of Rebel Swordsmen presence in the south, leaving security to be handled by the Police and adventurers.

Most of their dialogue is locked once the player has allied with the Anti-Slavers (with the exception of the King Gurgler bounty).

They wear [Standard] armour (5% chance of [High]) and have weapons manufactured by Skeleton Smiths.

This character can colour armour and clothing due to a colour scheme attached.

Statistics[]

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 66 – 74
Toughness 66 – 74
Dexterity 66 – 74
Perception -3 – 5
Weapon Skills Level
Katanas 66 – 74
Sabres 66 – 74
Hackers 66 – 74
Heavy Weapons 66 – 74
Blunt 66 – 74
Polearms 66 – 74
Combat Skills Level
Melee Attack 66 – 74
Melee Defence 66 – 74
Dodge 3 – 11
Martial Arts 3 – 11
Ranged Skills Level
Turrets 66 – 74
Crossbows -3 – 5
Precision Shooting 66 – 74
Thievery Skills Level
Stealth -3 – 5
Lockpicking -3 – 5
Thievery -3 – 5
Assassination 35
Athletic Skills Level
Athletics 66 – 74
Swimming 66 – 74
Science Skills Level
Field Medic 66 – 74
Engineer -3 – 5
Robotics -3 – 5
Science 1.2
Trade Skills Level
Weapon Smith -3 – 5
Armour Smith -3 – 5
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 4
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 59.4 – 66.6
Toughness 66 – 74
Dexterity 72.6 – 81.4
Perception -3 – 5
Weapon Skills Level
Katanas 66 – 74
Sabres 66 – 74
Hackers 66 – 74
Heavy Weapons 66 – 74
Blunt 66 – 74
Polearms 66 – 74
Combat Skills Level
Melee Attack 66 – 74
Melee Defence 66 – 74
Dodge 3.6 – 13.2
Martial Arts 3 – 11
Ranged Skills Level
Turrets 66 – 74
Crossbows -3 – 5
Precision Shooting 66 – 74
Thievery Skills Level
Stealth -3.6 – 6
Lockpicking -3 – 5
Thievery -3 – 5
Assassination 35
Athletic Skills Level
Athletics 79.2 – 88.8
Swimming 66 – 74
Science Skills Level
Field Medic 66 – 74
Engineer -3 – 5
Robotics -3 – 5
Science 1
Trade Skills Level
Weapon Smith -3.6 – 6
Armour Smith -3.6 – 6
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 4
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 72.6 – 81.4
Toughness 79.2 – 88.8
Dexterity 52.8 – 59.2
Perception -3 – 5
Weapon Skills Level
Katanas 66 – 74
Sabres 66 – 74
Hackers 66 – 74
Heavy Weapons 66 – 74
Blunt 66 – 74
Polearms 66 – 74
Combat Skills Level
Melee Attack 79.2 – 88.8
Melee Defence 66 – 74
Dodge 2.4 – 8.8
Martial Arts 3 – 11
Ranged Skills Level
Turrets 66 – 74
Crossbows -3 – 5
Precision Shooting 66 – 74
Thievery Skills Level
Stealth -2.4 – 4
Lockpicking -3 – 5
Thievery -2.4 – 4
Assassination 35
Athletic Skills Level
Athletics 52.8 – 59.2
Swimming 66 – 74
Science Skills Level
Field Medic 66 – 74
Engineer -3 – 5
Robotics -2.4 – 4
Science 0.8
Trade Skills Level
Weapon Smith -3 – 5
Armour Smith -3 – 5
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 4
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 52.8 – 59.2
Toughness 79.2 – 88.8
Dexterity 79.2 – 88.8
Perception -3.6 – 6
Weapon Skills Level
Katanas 66 – 74
Sabres 66 – 74
Hackers 66 – 74
Heavy Weapons 66 – 74
Blunt 66 – 74
Polearms 66 – 74
Combat Skills Level
Melee Attack 66 – 74
Melee Defence 66 – 74
Dodge 3 – 11
Martial Arts 3 – 11
Ranged Skills Level
Turrets 66 – 74
Crossbows -3 – 5
Precision Shooting 66 – 74
Thievery Skills Level
Stealth -3.6 – 6
Lockpicking -3.6 – 6
Thievery -3.6 – 6
Assassination 35
Athletic Skills Level
Athletics 79.2 – 88.8
Swimming 66 – 74
Science Skills Level
Field Medic 79.2 – 88.8
Engineer -3 – 5
Robotics -3 – 5
Science 1.2
Trade Skills Level
Weapon Smith -3 – 5
Armour Smith -3 – 5
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 4
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 66 – 74
Toughness 79.2 – 88.8
Dexterity 66 – 74
Perception -2.4 – 4
Weapon Skills Level
Katanas 66 – 74
Sabres 66 – 74
Hackers 66 – 74
Heavy Weapons 66 – 74
Blunt 66 – 74
Polearms 66 – 74
Combat Skills Level
Melee Attack 79.2 – 88.8
Melee Defence 66 – 74
Dodge 3 – 11
Martial Arts 3 – 11
Ranged Skills Level
Turrets 66 – 74
Crossbows -3 – 5
Precision Shooting 66 – 74
Thievery Skills Level
Stealth -3 – 5
Lockpicking -3 – 5
Thievery -3 – 5
Assassination 35
Athletic Skills Level
Athletics 66 – 74
Swimming 66 – 74
Science Skills Level
Field Medic 52.8 – 59.2
Engineer -2.4 – 4
Robotics -2.4 – 4
Science 0.8
Trade Skills Level
Weapon Smith -2.4 – 4
Armour Smith -2.4 – 4
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 4
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 52.8 – 59.2
Toughness 79.2 – 88.8
Dexterity 79.2 – 88.8
Perception -3 – 5
Weapon Skills Level
Katanas 66 – 74
Sabres 66 – 74
Hackers 66 – 74
Heavy Weapons 66 – 74
Blunt 66 – 74
Polearms 66 – 74
Combat Skills Level
Melee Attack 66 – 74
Melee Defence 66 – 74
Dodge 3 – 11
Martial Arts 3 – 11
Ranged Skills Level
Turrets 79.2 – 88.8
Crossbows -3 – 5
Precision Shooting 66 – 74
Thievery Skills Level
Stealth -3.6 – 6
Lockpicking -3 – 5
Thievery -3.6 – 6
Assassination 35
Athletic Skills Level
Athletics 79.2 – 88.8
Swimming 66 – 74
Science Skills Level
Field Medic 66 – 74
Engineer -3.6 – 6
Robotics -3 – 5
Science 0.8
Trade Skills Level
Weapon Smith -3 – 5
Armour Smith -3 – 5
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 4
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 66 – 74
Toughness 66 – 74
Dexterity 66 – 74
Perception -3 – 5
Weapon Skills Level
Katanas 66 – 74
Sabres 66 – 74
Hackers 66 – 74
Heavy Weapons 79.2 – 88.8
Blunt 66 – 74
Polearms 66 – 74
Combat Skills Level
Melee Attack 66 – 74
Melee Defence 66 – 74
Dodge 2.4 – 8.8
Martial Arts 3 – 11
Ranged Skills Level
Turrets 79.2 – 88.8
Crossbows -3 – 5
Precision Shooting 66 – 74
Thievery Skills Level
Stealth -2.4 – 4
Lockpicking -3 – 5
Thievery -2.4 – 4
Assassination 35
Athletic Skills Level
Athletics 66 – 74
Swimming 66 – 74
Science Skills Level
Field Medic 66 – 74
Engineer -3 – 5
Robotics -3.6 – 6
Science 1
Trade Skills Level
Weapon Smith -3 – 5
Armour Smith -3 – 5
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 4
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

 Trivia[]

  • Police Chiefs head the Samurai Police, which have replaced the Police faction that existed in the Old World.
Advertisement