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Monakrom

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A member registered Jul 16, 2022 · View creator page →

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I liked this a lot but my one small critique is that your one-time ability to do infinite damage was mostly inconsequential in deducing the solution to a puzzle. In most cases it was fairly quick to figure out what it needed to be used on and it was basically irrelevant to the solving process from there. 

That aside, I liked the simple visuals, and there were some solid puzzles. I especially liked the last puzzle because there were definitive problem spots that needed to be explored in depth and it was easy to experiment. 

I also thought that the ending was cute. :)

The mechanics and presentation were really cute! The puzzle design was good too. Please keep making good stuff <3

This had the potential to make some really cruel puzzles but it stayed really sweet the whole time! Each level had a solution that was really simple to execute once you knew it, which is always a plus.

Very cute. I liked the twists on normal snake movement in games.

I got stumped on Chokepoint for now, but what I’ve played thus far is REALLY good. I especially enjoyed Cargo.

ty!

I appreciate the compliments! :)

yeah, that’s fair. There’s definitely a bit of polish that could be added to make it more clear.


I also really like how level 9 turned out tho. I’m glad you liked it!

thank you! :)

Is there another game out there with this idea? Can you tell me where to find it?

I enjoyed playing this. It was simple and fun!

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Wow the D section is tough. I've completed all of the levels except for D6 and D7 (D4 fried my brain) and I really like the level design. It's tough to count the distance between islands sometimes but there's only been a few levels where that's been an issue.


edit: I just beat D6 and D7. D6 especially looked like it was going to be a little messy when I started but it was actually very tightly designed. Great game!

Thanks for the compliments! :D

no problem! :)

very short and cute. It’s funny how unve fgbcf lbh sebz tbvat gb gur gbc bs gur yriry. (Rot13)

Good to know. Thanks for letting me know that stuff like that needs to exist.

👀

I’m glad you liked it! :)

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every single level is possible. 

edit: In hindsight, the initial build of a game did a poor job to teach the player at first, so it's been polished some now.

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yeah. That’s fair honestly. I probably should have made the enemy’s movement a bit more clear at the start.

edit: It should be easier now.

Double Dash Crossy Road

I’m proud of this puzzle and I’m glad you like it

they’re pretty nifty if I do say so myself

I’m glad you liked it!

that he is

This is an intervention. We need a Brainrots Anonymous.

very cool but the final message makes me wanna die

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I liked how the second level was really open-ended but regardless of what you do the same knowledge must be applied to do it so it's not really cheese

Short and simple but I liked it. The art (I don't want to give spoilers) is very well-made.

the green in the center is an indicator I believe

I really like how some of the microban levels that have existed for years and years become very very different gameplay-wise with just a simple change

Feel free to make some cool levels. I’d love to see what other people make with this.

I honestly wasn’t having that great of a day before I played this but in all honesty playing this game has made me happier even if I haven’t beaten it yet :D


I’ll have to come back to it tomorrow but these are some nice puzzles

this one reminded me a lot of Jelly No Puzzle. Each level was really cool and I especially liked the witch visuals. (They’re so weird looking and kinda cute but kinda ugly!)

Thanks for the compliments! I really appreciate it :D

I’m very happy that you liked it! :D

cute little game. I kinda wish that the game got more in depth but it was cool for what it was.

This was hard at times but it was fun. 6 and 8 especially gave me a ton of trouble so figuring those out felt great. I can’t wait to see anything else you make.

oh this is a bit weird to think about but I like it

I was kinda worried that the furrc naq xvggraf (rot13) would lead to some really messy or fiddly puzzles but from what I’ve played you did a good job managing that. This is a good game.