Your game look very good. Like, how do you do the shadows making the sprites darker? Also, thanks for following me, I hope you liked SWAP BOX. If you played it in first place.
Tight puzzle design! Even though the mechanic alone probably doesn't have a lot to offer, you managed to keep things simple and get the most out of it!
Really liked the addition of the final mechanic, as the enforced finishing position adds real complexity to the levels. (Reminds me of that one level in Stephen's Sausage Roll which seems weirdly easy until you realise that it's almost comically difficult to solve it and reach the exit tile)
Very nice game that understands what it's created. The visuals are nice and clear, and the puzzles are simple but always have an idea. Levels 6-8 could have just been their gimmicks, but each one uses the level's setup in multiple ways, level 8 (unless there is an alternate solution) was especially good...
SPOILER
...because using the row of blocks twice actually tests you past just figuring out the final move, actual depth in that small of a sokopuzzle is rare on itch. Also liked how blocks acted as keys/locks in the setups, if that makes any sense. Cool game
This was hard at times but it was fun. 6 and 8 especially gave me a ton of trouble so figuring those out felt great. I can’t wait to see anything else you make.
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Any got hints for level 8? I've spent 3 hours trying to do it and still have no idea
Read from the top. (rot13)
Jung vf gur ynfg zbirzrag?
Gur fcnpr vf svanyyl qvivqrq vagb yrsg naq evtug fcnprf. Juvpu fcnpr fubhyq gur cynlre or va?
Jung ner gur cbffvoyr npgvbaf gung pna or gnxra jura fcnpr vf qvivqrq?
Gur terra obk arrqf gb or pneevrq gb gur evtug fvqr bs gur ybjre evtug gnetrg.
Hfr zhygv-chfu gb pneel gur terra obk.
Got this error
Sorry for the late reply.
Not sure about that bug.
Your game look very good. Like, how do you do the shadows making the sprites darker? Also, thanks for following me, I hope you liked SWAP BOX. If you played it in first place.
You can use RGBA color codes in the PuzzleScript Next.
Tight puzzle design! Even though the mechanic alone probably doesn't have a lot to offer, you managed to keep things simple and get the most out of it!
brilliant, very satisfying and tightly designed levels :)
Fixban Walkthrough
Nice work! Thanks :)
Really liked the addition of the final mechanic, as the enforced finishing position adds real complexity to the levels. (Reminds me of that one level in Stephen's Sausage Roll which seems weirdly easy until you realise that it's almost comically difficult to solve it and reach the exit tile)
the ssr level is clover right?
Fixban Gameplay
Very nice game that understands what it's created. The visuals are nice and clear, and the puzzles are simple but always have an idea. Levels 6-8 could have just been their gimmicks, but each one uses the level's setup in multiple ways, level 8 (unless there is an alternate solution) was especially good...
SPOILER
...because using the row of blocks twice actually tests you past just figuring out the final move, actual depth in that small of a sokopuzzle is rare on itch. Also liked how blocks acted as keys/locks in the setups, if that makes any sense. Cool game
Thanks for playing! Glad you liked level 8.
More interesting Sokoban variation than I was expecting. Makes for an enjoyable and challenging puzzle. Especially the dark eyes. Thanx.
Thanks for playing!
This was hard at times but it was fun. 6 and 8 especially gave me a ton of trouble so figuring those out felt great. I can’t wait to see anything else you make.
Thanks! I'm so glad you enjoyed it.