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Project Office

A topic by HandsomelessKing created 91 days ago Views: 273 Replies: 7
Viewing posts 1 to 8

Hallo, started a new small project, don't really have a name and probably won't for some time.

This is yet again gonna be linear horror that is hopefully 10-20 minutes long, well, only the first half of the story is written xdd but so far the rough idea to me sounds really good so im starting development.

Also im gonna try to share my progress more often because i just dont post at all and i procrastinate a lot so hopefully this will force me to 👍.


First part of the game dev journey is finishing up the area, of course im using a pre made asset but making a whole new area with it.





I think next im gonna prop it up and than lighting/atmosphere and such.
(also im gonna count the area max 10-20% of the progress but idk)
(+1)

Slight bit of detailing, still a lot left and i need to find more models as well, to me the office looks really good, can't wait to see it with proper lighting, 2 more offices to go :) , and also entrance, just randomly threw that together 👍


Finally finished most of the prop placement, still some left (shelves mainly and some story props) but i will do those as time goes on.
BUT, now, time to move on to lighting, atmosphere and put a character in, yippe.




(2 edits)

Took some time to work on my main game and some blender animation but i did some lighting, than removed some and some post processing

Getting pretty good fps, sometimes goes down to 80fps on my GTX1070 sadly (i can remove more shadow but that will be more noticeable and i will not bake lights)

And next im gonna do some gameplay stuff, get that going.



(+1)

So, made some areas have turn offable lights, definitely not for spoopy-ness, and added some distant building which really gives some good vibes, i like it.

Did some bit of progress on the story/gameplay part, still no sound at all and the hardest part is coming up... making a "working" computer... gonna make it very limited and simple, it's not the main focus BUT im going on a small vacation but that wont change much because i was already taking my sweet time with it :)))

But visually im really liking this, sound gonna be hard but will add a lot and than continuing the story... (still need to finish writing it xdd)

Also, how is the fisheye? i personally like it but in some areas might be too strong?





so, what's happened in this 21 days... jesus (wasn't expecting to be hit with such a big number)

Okay so, first of all, Audio, added some sound effects, player walking, light switches and ambiances, also added reverb zones to the office rooms, utility room and the kitchen. (i hope the video embeds work, only people with the link can view it)

(sorry for the very bad bitrate, i love recording with Unity's recorder :) )

Next up is progress, made a 2D UI blockout of the PC (sadly my mouse did not get recorded), the main gameplay will be drawing and writing over papers, thankfully both works and it is detectable :))))) (detecting the drawing was really hard but it works now, the red dot is what detects it, it will be invisible in the final game of cousre), also at the time of recording the button R reset the drawing but since i removed that.

What took so long? mainly the drawing part, having it draw where the mouse is, having it only be on the paper, and mainly detecting it.
And also thinking of what you will have to do for "work", i could have easily made it be blurry pages and than you just have to copy the signature but no, i hate my self xdd, i must make everything readable :))), also great opportunity for backstory/foreshadowing but also means that i will have to come up with like 8 formally written papers, so the thing i suck at :).


Now that i look at it i did do some progress but ye, still not happy, lots of procrastination, mainly because of the lots of writing xdd, aight, see ya in another timeline, thanks for reading 👍.

Smol update on where ive been.
So i made a game in 14 days and now after that i've been testing a lot, at first played around with this Quake movement and then i played around with audio 👀, found a cool script that muffles the audio when it's behind walls and made a fake audio reflection system, so the audio follows you when you walk behind corner.

AND the biggest in terms of audio that i found out about Steam Audio which does all this automatically but it's without flaws, the audio cpu usage goes up by a lot and the fall off sounds weird, that's why i wrote my own so i have better control over it.

Here's a small example of Steam Audio, this really shows off the good side, loud music but Steam Audio so far falls apart at quiet stuff, still need to test it.



I really hop i will get to use it for this project... (not really steam audio, bit worried about performance and license, but my own codes)
Soon i'll be back to normal gamedevving, still playing around, a small time off/break. Take care 👍.
(1 edit)

Made a main menu and a pause menu, the pause menu is just a test so i can change settings in game that's why it looks so bad visually and also that i don't really have an idea what to make it look like but will come up with something for sure.
The main menu i think it looks really good, maybe will move the camera closer but visually im liking it.


Aight, it is time to continue the gameplay part...

Also how does one change the %?