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Smol update on where ive been.
So i made a game in 14 days and now after that i've been testing a lot, at first played around with this Quake movement and then i played around with audio 👀, found a cool script that muffles the audio when it's behind walls and made a fake audio reflection system, so the audio follows you when you walk behind corner.

AND the biggest in terms of audio that i found out about Steam Audio which does all this automatically but it's without flaws, the audio cpu usage goes up by a lot and the fall off sounds weird, that's why i wrote my own so i have better control over it.

Here's a small example of Steam Audio, this really shows off the good side, loud music but Steam Audio so far falls apart at quiet stuff, still need to test it.



I really hop i will get to use it for this project... (not really steam audio, bit worried about performance and license, but my own codes)
Soon i'll be back to normal gamedevving, still playing around, a small time off/break. Take care 👍.