Stunt Jumps are a collectible in Grand Theft Auto: Vice City Stories.
Description[]
The PlayStation 2 and PlayStation Portable versions of Grand Theft Auto: Vice City Stories differ in the number of jumps. The PSP version contains 30 Stunts, and the PS2 version contains 36. There are four water jumps (three on PSP) that require a boat or Jetski, otherwise most are accessible by car, although a fast motorcycle may be necessary to reach a required landing point.
Completing each stunt jump rewards the player $250. Completing the final jump awards $10,000.
Additional Insane Stunt Bonus payments can also be earned as the player completes each unique jump.
Completed jumps may be displayed on the radar.
Completing all 36 jumps (30 on PSP version) is required for 100% completion.
List of Stunt Jumps[]
Jump #! | Jump Description | Area/Map | Landing Spot/Requirements |
---|---|---|---|
01 |
Eastbound on the north side of the airport across the curved runway, the jump is an aircraft stairway next to the perimeter fence. | Escobar International Airport |
Over the fence and road to the grassed and dirt area next to jump #02. |
02 |
Southbound into the dirt area at the landing of jump #01, the high dirt mound is the ramp. | Little Havana |
Over the fence to the airport access road. |
03 |
Northwest on the west side of the airport main terminal building, and aircraft stairway is to the left of the nose of a parked Airtrain. | Escobar International Airport |
Over the airliner to the tarmac. |
04 |
On the rooftop of a warehouse building in the southeast corner of the airport, accessed via stairs on the southeast corner of the building. Northeast along the north side of the rooftop, the jump is the sloped top of the air-conditioning. | Escobar International Airport |
Down to the road. |
05 |
From the rooftop of the Vice City Port Authority Main Building, accessed via stairs on the southeast side, northeast along the northern side of the roof, the jump is the sloped top of the air-conditioning. | Viceport |
Over the street to the building roof and jump #06. |
06 |
From the landing point of jump #05, northeast along the east side of the roof of the building, the jump is the sloped top of the air-conditioning. | Viceport |
Over the Civil Asset Forfeiture Impound building to the yard west of 101 Bayshore Avenue safehouse. |
07 |
Northbound, east of the Vice City Port Authority, through the parked trailers and shipping containers, the ramp is a sheet of iron leaning against a flatbed trailer, a container and a high-side trailer. | Viceport |
Over the building to the end of Bayshore Avenue. |
08 |
Southbound on Bayshore Avenue from Little Havana, veering east onto the grass opposite 101 Bayshore Avenue, wooden planks are leaning against a lifeboat laying on the shore near the bow of the berthed ship. | Viceport |
Onto the deck of the ship. |
09 |
Southbound from Benny's Restaurant, on the water's edge on the east side of Bayshore Avenue, the concrete ramp is on the north side of the junction to South Bridge. | Little Havana |
Over the street to the ramp on the south side. |
10 |
Eastbound between the buildings opposite Benny's Restaurant, over Bayshore Avenue to the southern set of steps to the floating restaurant, right next to the sign, which form the ramp. | Little Havana |
Over the aft deck of the vessel and into the water. Note: the jump vehicle will be destroyed. |
11 (PS2 only) |
Southbound through the alleyways north of Sunshine Autos, the wooden planks leaning on a wrecked car forms the ramp. | Little Havana |
Over the wall and street to the back yard of Sunshine Autos. |
12 (PS2 only) |
Around the northwest corner of Diaz's Mansion, wooden planks form the ramp on a dirt pile next to the pond. | Starfish Island |
Over the pond to the grass. |
13 |
Northbound from jump #02 along the water's edge, past the caravan, the iron ramp is leaning against a pile of wrecks. | Little Haiti |
Over water to the opposite side. |
14 |
Northbound in the alleyway south of White Stallionz Bar, up the stairs which form the ramp. | Little Haiti |
Onto the rooftop of the bar. |
15 |
Southbound on the grassed area between Downtown and the western beach, the grass-covered hill at the south end forms the ramp | Downtown |
Over the high walls into the yard of The Compound safehouse. |
16 |
Up the scaffolding ramps to the third level of the east side of the building under construction, then westbound back out the entry point, a wooden plank ramp is at the top of the scaffold slope. | Downtown |
Over onto the roof of the opposite building. |
17 |
Northeast in the building lot of jump #16, the iron ramp is leaning against a stack of large concrete pipes. | Downtown |
Over the stacked builder's cabins and fence to the grassed area north of the building site. |
18 |
Southbound from the landing point of jump #20, on the west side of the Empire Building site north of King Knuts, into the walled yard past parked trailers, the ramp is up against the end of a shipping container in front of the south wall. | Downtown |
Over the wall and either down to the ground on the west side or up to the rooftop of King Knuts to jump #19. |
19 |
From the rooftop landing of jump #18, westbound on the roof of King Knuts, the iron sheet that forms the ramp is leaning on the burger sign above the door. | Downtown |
Over the street to the opposite rooftop. |
20 |
Southbound on the western side of the loop road in front of Hyman Memorial Stadium, straight ahead as the road loops east, up the concrete steps next to the water's edge. | Downtown |
Over the water to the north of the run-up to jump #18. |
21 |
Eastbound in between two buildings east of the Downtown Dirt Track, the stairs up the side of the building on the south side is the ramp. | Downtown |
Into the Downtown Dirt Track. |
22 |
Northeast along the side of the building on the water's edge south of North Bridge, the stairs up the east side of the building are the ramp. | Downtown |
Over the end of North Bridge to the water's edge behind the buildings on the other side. |
23 |
On the waterside pathway around the northwest side of Vice Point, a ramp is pointing southeast just before the path turns east. | Vice Point |
Over the water and path to the road west of North Point Mall. |
24 |
On the rooftop of the building in the center of the northernmost part of North Point, accessed from the stairway on the north side, eastern corner of the building. Travelling westbound on the south side of the roof, the ramp is the air-conditioning vent overhanging the west side of the building. | Vice Point |
Over to the next rooftop. |
25 |
Eastbound on the south side of North Point Mall, the concrete ramp is next to the road. | Vice Point |
Over the road to the north side of Brodie's Hotel. |
26 (PS2 only) |
Southbound around the hairpin bend southwest of Gonzalez's apartment, continuing straight onto the grass where a wooden plank ramp is up against the fence on the water's edge. | Vice Point |
Over the water to the Leaf Links golf course. |
27 |
Southbound, veering east opposite the Vice Point Police Station, into the hotel courtyard, the jump is a dirt pile in the southeast corner | Vice Point |
Over the food cart towards Vice City Beach. |
28 |
Northbound on the grass south of the Malibu Club, the concrete gas/utilities structure forms the ramp. | Vice Point |
Onto the roof of the Malibu Club. |
29 (PS2 only) |
Northbound through the carpark south of the Washington Beach Fairground, the ramp is up the side of a marquee just southwest of the Chunder Wheel. | Vice Point |
Next to the Chunder Wheel. |
30 |
Southbound through the back alleys in the central block towards Ocean Beach, the ramp is at the end of the alleyway against the wall. | Washington Beach |
Over the street and onto the rooftop of the building. |
31 (PS2 only) |
Northbound through a construction site, east of an Empire Building asset, the ramp is formed by a pile of sand up against a low brick wall. | Ocean Beach |
Over the construction to the north side of the building site. |
32 |
On the rooftop of a building on the west side of the southeast corner block, access is gained from a stairway in the alleyway up the east side of the building. Travelling north on the west side of the roof, dropping down onto neighboring buildings twice before reaching the ramp formed by the slope of the air-conditioning vent on the north side. | Ocean Beach |
Over the taller building and down to the rooftop below, just south of the Empire Building asset. |
33 |
Boat Jump: In the water northwest of the Leaf Links Country Club, aiming towards the northern island part of the golf course, the ramp is a stone formation pointing northeast. | Leaf Links |
Over the fairway at the narrowest point of the island back into the water on the north side. |
34 (PS2 only) |
Boat Jump: Northbound in Ocean Bay Marina from Pier 2 towards Pier 1, the jump is formed by a partially submerged section of Pier 1. | Ocean Beach |
Over Pier 1 into the water. |
35 |
Boat Jump: Northbound from the ocean southwest of the lighthouse, the ramp is a stone formation pointing north. | Ocean Beach |
Over the pedestrian bridge and into the water of the inlet. |
36 |
Boat Jump: Southwest from Ocean Beach towards the lighthouse, the ramp is immediately east of the base of the lighthouse. | Ocean Beach |
Over the lighthouse point and back into the water. |