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The Heroes of Natlan Series (unofficial name) is a 4-Star Weapon Series, historically owned by five of the six Heroes of Natlan during the cataclysm.

Although all weapons in this series do not share the exact same passive, all the passives have an underlying theme of movement. Four of these weapons have passives that reduce stamina consumption for various modes of exploration.

Weapons[]

5 Weapons match the category selection:

Icon Name Quality Base ATK
(Lv. 1)
2nd Stat
(Lv. 1)
Passive Ability
Weapon Flower-Wreathed Feathers Flower-Wreathed Feathers 4 Stars 510
(42)
ATK 41.3%
(9%)
Inflorescence Unattainable
Decreases Gliding Stamina consumption by 15%. When using Aimed Shots, the DMG dealt by Charged Attacks increases by 6~12% every 0.5s. This effect can stack up to 6 times and will be removed 10s after leaving Aiming Mode.
Weapon Fruitful Hook Fruitful Hook 4 Stars 565
(44)
ATK 27.6%
(6%)
The Weight of Falling Branches
Increase Plunging Attack CRIT Rate by 16~32%; After a Plunging Attack hits an opponent, Normal, Charged, and Plunging Attack DMG increased by 16~32% for 10s.
Weapon Mountain-Bracing Bolt Mountain-Bracing Bolt 4 Stars 565
(44)
Energy Recharge 30.6%
(6.7%)
Hope Beyond the Peaks
Decreases Climbing Stamina Consumption by 15% and increases Elemental Skill DMG by 12~24%. Also, after other nearby party members use Elemental Skills, the equipping character's Elemental Skill DMG will also increase by 12~24% for 8s.
Weapon Sturdy Bone Sturdy Bone 4 Stars 565
(44)
ATK 27.6%
(6%)
Trapper's Pride
Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 16~32% of ATK. This effect expires after triggering 18 times or 7s.
Weapon Waveriding Whirl Waveriding Whirl 4 Stars 454
(41)
Energy Recharge 61.3%
(13.3%)
Fangs Flying To and Fro
Decreases Swimming Stamina consumption by 15%. In addition, for 10s after using an Elemental Skill, Max HP is increased by 20~40%. For every Hydro Elemental character in the party, Max HP is increased by another 12~24%, and the maximum increase that can be achieved in this way is 24~48%. Can be triggered once every 15s.

Lore[]

The Flower-Wreathed Feathers was used by Menilek of the Flower-Feather Clan, retelling his pilgrimage to save his Qucusaur companion Holawaqa Ngoubou from the Flamelord's Blessing. However, the pilgrimage has failed and Menilek perished during the cataclysm, leaving Ngoubou behind.

The Fruitful Hook was used by Burkina of the Scions of the Canopy, retelling his effort to harvest the Flamegranates from the Mother Flamegranate Tree, against the harassment of Qucusaurus and Yumkasaurus around the tree. Burkina created the weapon with the help of Tenoch, and he used it to defend against the Saurians and successfully harvest the Flamegranates. As he fell to the ground due to a sudden gust, Kongamato saved him, and the two became companions.

The Mountain-Bracing Bolt was used by Sundjatta of the Children of Echoes, retelling his discovery of the tunnel and the underground bastion in Ochkanatlan, where Nanatzcayan forebears hid from the tyranny of Och-Kan and eventually escaped to Tequemecan Valley, founding the tribe. The Mountain-Bracing Bolts were mass-produced for the warriors to defend their new home against the Abyss, and the ritual was kept when tribesmen threw the polearms to "the mountain spirits in their deepest caverns."

The Sturdy Bone was used by Wanjiru of the Collective of Plenty, retelling her journey to the Great Volcano of Tollan to find suitable materials for her weapon. She fought with a great dragon and won with the cost of her left eye. Wanjiru used the dragon's bones to make the weapon, but she rarely used it until the cataclysm.

The Waveriding Whirl was used by Tupac of the People of the Springs, retelling his boredom as he could not find an adversary that could challenge him, and he tried to sail away to the unknown sea to look for the meaning of his life. After he had bested many monsters and touched the edge of the sea, the Lord of the Night convinced him to turn back and hone his skills because the greatest calamity would eventually come, and Tenoch would return to lead him into the battle.

Although there is no weapon owned by Sanhaj of the Masters of the Night-Wind that matches the theme of movement, the Calamity of Eshu conversed the same story theme as the other weapons in the series.

Change History[]

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