Perilous Trail is a flagship Event in Version 2.7.
Event Details[]
Duration[]
Event Details Start Time End Time Event Phase I Unlocks after the Version 2.7 update
(2022/05/31 11:00 UTC+8)2022/06/20 03:59 Event Phase II 2022/06/01 04:00 Event Phase III 2022/06/02 04:00 Event Phase IV 2022/06/03 04:00 Event Shop Unlocks after the Version 2.7 update
(2022/05/31 11:00 UTC+8)2022/06/27 03:59
Requirements[]
- Reach Adventure Rank 28 or above
- Complete the Archon Quest "A New Star Approaches" and World Quest "Wherefore Did the Spiritstone Descend?"
- To best enjoy the event, complete these quests first:
- Arataki Itto's Story Quest "Taurus Iracundus Chapter: Act I" - Rise Up, Golden Soul
- Raiden Shogun's Story Quest "Imperatrix Umbrosa Chapter: Act II" - Transient Dreams
- World Quest "A Teapot to Call Home: Part I"
- If the player has not completed Arataki Itto's Story Quest, Raiden Shogun's Story Quest, and World Quest "A Teapot to Call Home: Part I," the event can be entered through "Basic Mode" in the event page.
Summary[]
- During the event, go to The Chasm and investigate the mysteries of the depths. Complete various challenges in the event to obtain rewards like Primogems, Crown of Insight, Weapon Ascension Materials, Talent Level-Up Materials, Mystic Enhancement Ore, Hero's Wit, and Mora. Complete specific "Realms of Guile and War" to obtain the event-exclusive weapon "Fading Twilight" (Bow) and its Refinement Material.
- During the event, Archon Quest Interlude Chapter: Act II will unlock with the event phases of "Perilous Trail." A new phase will be unlocked each day in the first 3 days of the event. Reach the corresponding Adventure Rank and complete the prerequisite quests to enjoy the story of the Archon Quest Interlude Chapter: Act II "Perilous Trail" in the event.
- Interact with a mysterious wooden board in a specific place to visit the Realms of Guile and War and take part in the combat challenge. In the "Perilous Trail" event, Travelers can challenge 4 "Realms of Guile and War," of which the 4th will only unlock once the previous 3 have been completed.
- Each Realm of Guile and War has 3 challenge difficulties. Completing higher difficulties will not only allow you to collect the corresponding rewards, but rewards at lower difficulties as well.
- Complete challenges in the Realms of Guile and War to claim event-exclusive weapon Fading Twilight (Bow) and its refinement material, Moonlit Cragstone, Primogems, Weapon Ascension Materials, Mora, and other rewards. Moonlit Cragstone can be exchanged in the Event Shop for rewards such as the event-exclusive Weapon Refinement Material, Crown of Insight, Weapon Ascension Materials, Talent Level-Up Materials, Mystic Enhancement Ore, Hero's Wit, etc.
Tutorial[]
Interact with a mysterious wooden board in a specific place to visit the Realms of Guile and War and take part in the combat challenge.
If you fail or leave mid-battle, you will start from the first battle of the last combat round you were at by default.
You must continuously defeat opponents within the Realms of Guile and War. Complete 3 challenges to finish 1 combat round. When each combat round ends, your progress will automatically be saved.
If you fail or leave mid-battle, you will start from the first battle of the last combat round you were at by default.
When each combat round ends and 3 challenges are completed, the current party setup must be adjusted. Only one member of the current party can be selected to continue on, the rest cannot be deployed again.
When each combat round ends, 5 Stratagems will be drawn out at random to be used in the next round.
You may consume Stratagem Shards to redraw Stratagems or to select a previously equipped Stratagem for continued use.
You can equip a maximum of 3 Stratagems per combat round that will provide buffs in battle.
When each combat round ends, 5 Stratagems will be drawn out at random to be used in the next round.
You may consume Stratagem Shards to redraw Stratagems or to select a previously equipped Stratagem for continued use.
When each combat round ends and 3 challenges are completed, the current party setup must be adjusted. 2 random members of the current party will be rendered unable to proceed, while everyone else can continue on.
When each combat round ends and 3 challenges are completed, the current party setup must be adjusted. All party members will have to recuperate for 1 round. During this time, they will not be able to be deployed again.
When each combat round ends and 3 challenges are completed, the current party setup must be adjusted. Only one member of the current party can be selected to continue on, while everyone else will enter recuperation mode for 2 rounds, within which they cannot be deployed into battle.
Lurking Peril[]
- Complete the quests of Interlude Chapter: Act II - Perilous Trail as part of "Lurking Peril".
- Challenge Rewards
Challenge Rewards Complete "Chamber of Twisted Cranes" successfully Complete "City of Hidden Runes" successfully Complete "Realm of Snaring Illusions" successfully
Realms of Guile and War []
- Travelers can challenge 4 "Realms of Guile and War," of which the 4th will only unlock once the previous 3 have been completed.
- Each Realm of Guile and War has 3 challenge difficulties. Completing higher difficulties will not only allow you to collect the corresponding rewards, but rewards at lower difficulties as well.
Stage 1: Direcliff Court[]
Complete Chasmic Maze to unlock.
Objective | Rewards |
---|---|
Complete two combat rounds of Direcliff Court on Default Animosity | |
Successfully complete Direcliff Court on Default Animosity | |
Complete two combat rounds of Direcliff Court on Stern Antagonism | |
Successfully complete Direcliff Court on Stern Antagonism | |
Successfully complete Direcliff Court on Apex Hostility |
Stage 2: Kaleidoscope Cage[]
Complete Danger All Around to unlock.
Objective | Rewards |
---|---|
Complete two combat rounds of Kaleidoscope Cage on Default Animosity | |
Successfully complete Kaleidoscope Cage on Default Animosity | |
Complete two combat rounds of Kaleidoscope Cage on Stern Antagonism | |
Successfully complete Kaleidoscope Cage on Stern Antagonism | |
Successfully complete Kaleidoscope Cage on Apex Hostility |
Stage 3: Insurgent Twilight[]
Complete At Tunnel's End, Light to unlock.
Objective | Rewards |
---|---|
Complete two combat rounds of Insurgent Twilight on Default Animosity | |
Successfully complete Insurgent Twilight on Default Animosity | |
Complete two combat rounds of Insurgent Twilight on Stern Antagonism | |
Successfully complete Insurgent Twilight on Stern Antagonism | |
Successfully complete Insurgent Twilight on Apex Hostility |
Stage 4: Utmost Deception[]
Complete At Tunnel's End, Light and all the prerequisite Realms of Guile and War on any difficulty to unlock.
Objective | Rewards |
---|---|
Complete two combat rounds of Utmost Deception on Default Animosity | |
Complete four combat rounds of Utmost Deception on Default Animosity | |
Successfully complete Utmost Deception on Default Animosity | |
Complete two combat rounds of Utmost Deception on Stern Antagonism | |
Complete four combat rounds of Utmost Deception on Stern Antagonism | |
Successfully complete Utmost Deception on Stern Antagonism | |
Complete two combat rounds of Utmost Deception on Apex Hostility | |
Successfully complete Utmost Deception on Apex Hostility |
Stratagems[]
A maximum of 3 Stratagems can be equipped per combat round that will provide buffs in battle. When each combat round ends, 5 Stratagems will be drawn out at random to be used in the next round. Stratagem Shards may consumed to redraw Stratagems or to select a previously equipped Stratagem for continued use.
Name | Rarity | Description | |
---|---|---|---|
Assurance | 4 | The active character's ATK SPD will be increased by 30%. When hitting opponents, their Normal Attack will restore HP to them, the amount of which is equal to 5% of their Max HP. This effect can be triggered once per 3s. | |
Perpetual Valor | 4 | The active character's Charged Attack no longer consumes stamina and its DMG will be increased by 40%. Character's resistance to interruption is greatly increased when performing a Charged Attack. | |
Tactical Deployment | 4 | After entering combat, non-active party members will regenerate 3 Elemental Energy per second. | |
Galeforce | 4 | Greatly enhances the characters' jumping ability. Characters' Plunging Attacks generate a Cyclone at your position upon hitting opponents, attracting ones that are nearby. This effect can be triggered once every 2s. | |
The Golden Ploy | 4 | Characters' Geo constructs intermittently unleash shockwaves that deal True Geo DMG to nearby opponents. This effect can be triggered once every 3s. | |
Leading From the Front | 4 | CRIT Rate will be increased by 30% when the active character deals DMG to opponents while having 100% Elemental Energy. | |
Set Arrangements | 4 | The CD for switching characters is extended to 6s. When a character takes the stage, their Normal Attack Speed and Movement SPD will be increased by 15%, HP recovered by 15%, and Elemental Energy recovered to 100%. Their interruption resistance will be greatly enhanced. | |
Abundant Regeneration | 4 | When an active character is recovering HP, there will be a lingering wave lasting for 4s that records the HP recovered for all party members (including overflow healing). The lingering wave will be followed by a shockwave which deals 60% of the accumulated healing as DMG to surrounding opponents. There will be up to one lingering wave in every 4s, which is capable of recording up to 80000 recovery (including overflow recovery). | |
Thunderstruck | 3 | After the active character's Normal Attack hits an opponent, their Normal Attack DMG will be increased by 15%. This effect can be triggered once every 0.1s, lasts for 5s, and stacks up to 4 times. Each stack's duration is independent. | |
Transfixing Strike | 3 | After the active character's Charged Attacks hit an opponent, their Charged Attack DMG will be increased by 20%. This effect can be triggered once in every 0.1s, lasts for 8s, and stacks up to 3 times. The duration of this effect will be refreshed every time it is triggered. | |
Meteor Blitz | 3 | When the active character's Charged Attacks hit an opponent, they will generate 1 Elemental Particle to recover 2 Elemental Energy. This effect can be triggered once every 1s. | |
Tidal Might | 3 | After the active character's Plunging Attack hits opponents, their Plunging Attack DMG will be increased by 20%. This effect lasts for 8s, stacks up to 3 times, and can be triggered once every 0.1s. | |
Scattering Light | 3 | When the active character's Plunging Attack deals DMG to opponents, 3 Elemental Energy and 3% of their Max HP will be restored to them. This effect can be triggered every 1.5s. | |
Unity | 3 | After a character uses their Elemental Burst, all party members' Elemental Burst DMG will be increased by 50% for 6s. | |
Transience | 3 | When opponents take Electro-Charged DMG, their Electro and Hydro RES is decreased by 40% for 5s. | |
Swift Lethality | 3 | Party members' Electro and Hydro DMG will be increased by 20% for every Electro or Hydro character in the party. | |
Fortbreaker | 3 | When the active character obtains Crystallize shards, their DMG will be increased by 50% for 6s. | |
Shield Counter | 3 | Character Shield Strength will be increased by 40%. A backlash will occur when opponents hit a character protected by a shield, dealing AoE DMG to nearby opponents. This effect can be triggered once
every 5s. | |
Surpassing Form | 3 | After a character's Elemental Skill hits an opponent, their Elemental Skill DMG will be increased by 50% for 6s. | |
Ingenious Adaptation | 3 | When recovering HP, a character's Max HP will be increased by 60% for 6s. | |
Assault Fanfare | 3 | When a character with HP higher than 70% is recovering HP, their ATK will be increased by 80% for 5s. | |
Dire Resolve | 3 | After entering battle, the active character's CRIT DMG will be increased by 80% when they deal DMG. They will also constantly lose HP based on 3% of their Max HP every second. | |
Inexorable Force | 3 | All party members' Normal Attack and Charged Attack gain a 50% All Elemental DMG Bonus. | |
Untamed Wind | 3 | When a character triggers a Swirl Reaction, all party members gain a 80% Anemo DMG Bonus for 8s. | |
Immaculate | 3 | When the party members are using 3 or more different types of weapons, all party members' ATK will be increased by 60%. | |
Superlative | 3 | Increases all party members' Elemental Skill and Elemental Burst Level by 1. The maximum upgrade level is 15. | |
Swagger | 3 | When on the field, the character's ATK DMG will be increased by 25% every 3s. This effect can stack up to 3 times. | |
Stunning | 3 | After the active character's Normal Attack hits an opponent for 3 times, they will unleash a shockwave at the opponent's position that deals AoE DMG. This effect can be triggered once every 2s. |
Event Shop[]
Item | Stock | Total Cost | |
---|---|---|---|
Crown of Insight | 500 | 1 | 500 |
Glowing Gem | 800 | 2 | 1,600 |
Lustrous Stone from Guyun | 15 | 12 | 180 |
Relic from Guyun | 45 | 4 | 180 |
Mist Veiled Mercury Elixir | 15 | 12 | 180 |
Mist Veiled Gold Elixir | 45 | 4 | 180 |
Piece of Aerosiderite | 15 | 12 | 180 |
Bit of Aerosiderite | 45 | 4 | 180 |
Guide to Prosperity | 20 | 9 | 180 |
Philosophies of Prosperity | 60 | 3 | 180 |
Guide to Diligence | 20 | 9 | 180 |
Philosophies of Diligence | 60 | 3 | 180 |
Guide to Gold | 20 | 9 | 180 |
Philosophies of Gold | 60 | 3 | 180 |
Hero's Wit | 10 | 60 | 600 |
Mystic Enhancement Ore | 5 | 60 | 300 |
Mora ×10,000 | 10 | 60 | 600 |
Total cost for all items |
Basic Mode[]
Basic Mode (also known as Quick Start) was introduced in Hues of the Violet Garden. Players who have completed the minimum requirements can use Basic Mode to begin participating in the event before completing the recommended prerequisite quests.
Players who use Basic Mode participate in the same event as all other players and will not miss anything. The story and dialogue will also be the same, even if they are incongruous with the player's progression outside of the event.
Battle Pass Missions[]
This event added additional "This BP Period" Battle Pass missions to the Gorge Sunset Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.
Total Rewards[]
- Event Items that expire at the end of the Event:
Soundtracks[]
No. | Soundtrack Name | Album | Played In |
---|---|---|---|
17 | Falls the Shadow | Millelith's Watch | Perilous Trail Domains |
19 | A Moment of Unsettledness | Millelith's Watch | Perilous Trail Domains |
23 | Crossing Roads | Millelith's Watch | Perilous Trail Domains |
27 | A Venture Into the Unknown | Millelith's Watch | Perilous Trail Domains |
35 | Irresistible Force | Millelith's Watch | Perilous Trail (combat) Domains |
Other Languages[]
Perilous Trail
Language | Official Name | Literal Meaning |
---|---|---|
English | Perilous Trail | — |
Chinese (Simplified) | 危途疑踪 Wēitú Yízōng | Suspicious Trace on the Dangerous Journey |
Chinese (Traditional) | 危途疑蹤 Wéitú Yízōng | |
Japanese | 険路怪跡 Kenro Kaiseki[!][!] | Steep Path |
Korean | 위험위험한 길, 수상수상한 발자취 Wiheomhan Gil, Susanghan Baljachwi | Dangerous Path, Suspicious Trace |
Spanish | Senderos Peligrosos | Dangerous Paths |
French | Sentier périlleux | Perilous Path |
Russian | Опасная тропа Opasnaya tropa | Dangerous Path |
Thai | ร่องรอยพิศวงบนเส้นทางอันตราย Rongroi Phitwong Bon Senthang Antrai | Mysterious Trace on the Dangerous Path |
Vietnamese | Lộ TrìnhLộ Trình Nguy HiểmNguy Hiểm | Dangerous Route |
German | Unheilvoller Pfad | Baleful Path |
Indonesian | Jalur Berbahaya | Dangerous Path |
Portuguese | Trilha Perigosa | Dangerous Trail |
Turkish | Tehlikeli Yol | Dangerous Path |
Italian | Sentiero insidioso |
Realms of Guile and War
Language | Official Name | Literal Meaning |
---|---|---|
English | Realms of Guile and War | — |
Chinese (Simplified) | 谲域战境 Jué Yù Zhàn Jìng | Realm of Deceit and War |
Chinese (Traditional) | 譎域戰境 Jué Yù Zhàn Jìng | |
Japanese | 詭域戦境 Ki'iki Senkyou[!][!] | War Boundary |
Korean | 기만과 전투의 영역 Giman-gwa Jeontu-ui Yeong'yeok | Area of Deception and Battle |
Spanish | Territorio estratégico | Strategic Territory |
French | Royaume des tactiques | Realm of Tactics |
Russian | Королевства лжи и раздора Korolevstva lzhi i razdora | Monarchies of Lie and Discord |
Thai | ดันเจี้ยนสงครามมายา Dan Chian Songkhram Maya | |
Vietnamese | Chiến Cảnh Dị Vực | |
German | Schlachtfeld der Listen und Kriege | Battlefield of Ruse and War |
Indonesian | Alam Ratapan dan Peperangan | The Realm of Mourning and War |
Portuguese | Trilha Traiçoeira | Treacherous Trail |