Jumping is a movement ability that does not cost Stamina. It can be performed while standing still or while moving.
Some effects from talents or special objects like Spoutrocks allow for a higher jump.
Diving Animation[]
Jumping near a cliff high enough above water can trigger a diving animation from the character that depend on its model. Outside of Fontaine, it can bring the player deeper into the water, similar to performing a Plunging Attack into water. In Fontaine, it can initiate Diving if the water is deep enough.
Character Talents[]
These talents give special effects to jumping:
There are 3 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
Bane of All Evil Bane of All Evil Xiao | Xiao dons the Yaksha Mask that set gods and demons trembling millennia ago. Yaksha's Mask
In this state, Xiao will continuously lose HP. The effects of this skill end when Xiao leaves the field. | Elemental Burst |
Stars Gather at Dusk Stars Gather at Dusk Xianyun | Brings forth a sacred breeze that deals AoE Anemo DMG and heals all nearby characters based on Xianyun's ATK. It will also summon the "Starwicker" mechanism. Starwicker
| Elemental Burst |
Starscatter Starscatter Yaoyao | While affected by the Adeptal Legacy state caused by Moonjade Descent, Yaoyao will constantly throw White Jade Radishes at nearby opponents when she is sprinting, jumping, or running. She can throw 1 White Jade Radish this way once every 0.6s. | 1st Ascension Passive |
Exploration[]
The following mechanics can also modify the jumping ability.
Enemies[]
- Prototype Cal. Breguet: Its gravity field enables the player to jump high
- Automated Supercomputing Field Generator — Verified Type Aur001
Events[]
- Springboard Platform
- Of Ballads and Brews/Highwind Trial: Ambush Test