Ochimusha: Cankered Flame are Quest Enemies that are part of the Ochimusha enemy group and the Other Human Factions family.
Drops[]
Items[]
Level | |||||
---|---|---|---|---|---|
90+ | 64–98 | 20 | 1 + 68.08% | 44.82% | 11.20% |
Energy[]
Energy Drops | ||
---|---|---|
Type | HP Threshold | Drop(s) |
Non-Elemental | 75% | Particle ×1 |
50% | Particle ×1 | |
25% | Particle ×1 | |
0% | Particle ×1 |
Stats[]
RES | ||||||||
---|---|---|---|---|---|---|---|---|
-20% | 10% | 10% | 10% | 10% | 10% | 10% | 10% |
Level Scaling | |||
---|---|---|---|
Level | HP | ATK | DEF |
1 | 352 | 190 | 505 |
10 | 1,388 | 509 | 550 |
20 | 4,085 | 1,254 | 600 |
30 | 7,608 | 2,049 | 650 |
40 | 13,660 | 3,063 | 700 |
50 | 25,169 | 4,309 | 750 |
60 | 42,523 | 5,755 | 800 |
70 | 70,330 | 7,653 | 850 |
80 | 113,456 | 11,117 | 900 |
90 | 178,081 | 14,274 | 950 |
100 | 266,208 | 18,467 | 1,000 |
104 | 299,344 | 19,942 | 1,020 |
Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
Abilities[]
Most ability names are unofficial.
Hover over previews to view in higher quality.
DMG Reduction | |
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Shortly after being aggravated, the Ochimusha gains a 80% Damage Reduction, which reduces the Damage Bonus of incoming attacks by 80%.
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Shortly after being aggravated, the Ochimusha gains a 80% Damage Reduction, which reduces the Damage Bonus of incoming attacks by 80%. | |
Three Point Slash | |
The Ochimusha slashes at the player three times, dealing 46.6% ATK as Physical DMG or Pyro DMG with each slash. When the blade is infused with Pyro, there is a possibility that the final strike may be substituted for a Iai: Fiery Wind instead.
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The Ochimusha slashes at the player three times, dealing 46.6% ATK as Physical DMG or Pyro DMG with each slash. When the blade is infused with Pyro, there is a possibility that the final strike may be substituted for a Iai: Fiery Wind instead. | |
Sword Charge | |
The Ochimusha will point its blade towards the player and charge towards them once, dealing 66.6% ATK as Physical DMG or Pyro DMG. This attack also destroys all player-created Geo Constructs in its path.
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The Ochimusha will point its blade towards the player and charge towards them once, dealing 66.6% ATK as Physical DMG or Pyro DMG. This attack also destroys all player-created Geo Constructs in its path. | |
Iai: Fiery Wind | |
The Ochimusha performs a spin attack, dealing 66.6% ATK * 2 as Physical DMG or Pyro DMG.
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The Ochimusha performs a spin attack, dealing 66.6% ATK * 2 as Physical DMG or Pyro DMG. | |
Leaping Strike | |
The Ochimusha will jump towards the player's location and perform a downwards strike, dealing 80% ATK as Pyro DMG. This also leaves behind a burning mark in the area struck, which deals 20% ATK as Pyro DoT until it dissipates. In the Final Frenzy state, It is possible for the Ochimusha to perform a double slash after this attack.
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The Ochimusha will jump towards the player's location and perform a downwards strike, dealing 80% ATK as Pyro DMG. This also leaves behind a burning mark in the area struck, which deals 20% ATK as Pyro DoT until it dissipates. In the Final Frenzy state, It is possible for the Ochimusha to perform a double slash after this attack. | |
Dodge | |
The Ochimusha jumps backwards, away from the player.
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The Ochimusha jumps backwards, away from the player. | |
Kamuna Talisman: Pyro | |
The Ochimusha infuses its blade with Pyro and performs a ground slam, dealing 100% ATK as Pyro DMG. This Pyro infusion will last for 30 seconds and will cause all other attacks to be imbued with Pyro as well. Note that this weapon infusion cannot be neutralised by any Elemental Reactions.
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The Ochimusha infuses its blade with Pyro and performs a ground slam, dealing 100% ATK as Pyro DMG. This Pyro infusion will last for 30 seconds and will cause all other attacks to be imbued with Pyro as well. Note that this weapon infusion cannot be neutralised by any Elemental Reactions. | |
Block | |
The Ochimusha enters a stance with its blade held downwards, pointed diagonally, during which it will block all incoming attacks from the direction they're facing.
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The Ochimusha enters a stance with its blade held downwards, pointed diagonally, during which it will block all incoming attacks from the direction they're facing. | |
Final Frenzy | |
When an ally Ochimusha dies in battle, the other Ochimusha will attempt to avenge their fallen comrade. The Ochimusha imbues itself with a fiery-orange aura, as well as infusing its blade with Pyro. While in this state, the Ochimusha is also immune to immobilization effects, including Frozen elemental reactions and Planet Befall's petrification. The Ochimusha will then gain a 30-second 50% max HP increase (this will also heal the Ochimusha if it is under its max HP) and will then enter the Final Frenzy state permanently. While in this state the Ochimusha has increased Interruption Resistance and will always prioritize infusing their blade if their blade's infusion ends. Ochimusha can also perform a number of different attack combos while in this state.
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When an ally Ochimusha dies in battle, the other Ochimusha will attempt to avenge their fallen comrade. The Ochimusha imbues itself with a fiery-orange aura, as well as infusing its blade with Pyro. While in this state, the Ochimusha is also immune to immobilization effects, including Frozen elemental reactions and Planet Befall's petrification. The Ochimusha will then gain a 30-second 50% max HP increase (this will also heal the Ochimusha if it is under its max HP) and will then enter the Final Frenzy state permanently. While in this state the Ochimusha has increased Interruption Resistance and will always prioritize infusing their blade if their blade's infusion ends. Ochimusha can also perform a number of different attack combos while in this state.
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Voice-Overs[]
- English
- Chinese
- Japanese
Attack or Condition | Audio & Transcription |
---|---|
Entering Battle | Let me try my blade. |
What's one more opponent...? | |
Three Point Slash (Light) | |
Three Point Slash (Heavy) | |
Sword Charge | Taste my blade! |
One strike will suffice. | |
Iai: Fiery Wind | I'm ready! |
Take this! | |
Leaping Strike/Kamuna Talisman: Pyro | Fall before me! |
Dodging | This isn't over! |
I've got the upper hand! | |
Blocking | That won't work! |
Cheap tricks... | |
Staggered | |
Defeated | You win... this... battle... |
Cut down... like... this... |
Attack or Condition | Audio & Transcription |
---|---|
Entering Battle | 让我试试刀吧! Ràng wǒ shìshì dāo ba! |
再多个对手也无妨! Zài duō gè duìshǒu yě wúfáng! | |
Sword Charge | 借你试刀! Jiè nǐ shìdāo! |
只此一刀! Zhǐ cǐ yīdāo! | |
Iai: Fiery Wind | 准备好了! Zhǔnbèi hǎole! |
接这一刀! Jiē zhè yīdāo! | |
Leaping Strike/Kamuna Talisman: Pyro | 给我倒下! Gěi wǒ dàoxià! |
Dodging | 还没结束! Hái méi jiéshù! |
有一手! Yǒu yīshǒu! | |
Blocking | 这招,无用! Zhè zhāo, wúyòng! |
小把戏! Xiǎo bǎxì! | |
Defeated | 你…胜一筹… Nǐ... Shèng yīchóu... |
凋零…于此… Diāolíng... Yú cǐ... |
Attack or Condition | Audio & Transcription |
---|---|
Entering Battle | お主でこの刀を試す。 |
大勢でかかってきても構わんぞ。 | |
Sword Charge | 刀を試す! |
この一撃で仕留める! | |
Iai: Fiery Wind | — |
これで…どうだ! | |
Leaping Strike/Kamuna Talisman: Pyro | くたばれ! |
Dodging | まだ終わらぬ! |
奥の手だ! | |
Blocking | その手は食わぬ。 |
こざかしい。 | |
Defeated | お主の、勝ちだ… |
ここで、散る…か… |
Appearances[]
- Sacred Sakura Cleansing Ritual: All parts
- A Strange Story in Konda, Konda Village well: an Ochimusha appears with the epithet "Phantom Warrior Beneath the Konda Village Well"
- Sacrificial Offering: a Mysterious Samurai appears with the epithet "Phantom Warrior of the Abandoned Shrine"
- Cleansing Defilement: the Ochimushas appear with the epithet "Filth Forced From the Thunder Sakura's Roots"
- Ochimusha may also appear in some Time Trial Challenges and Sword Hilt puzzles
- Three Realms Gateway Offering event: found in the event area's open world.
- The Bunkoku Enigma: appeared as a Mysterious Samurai with the epithet "Vengeful Guardian Spirit"
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Ochimusha: Cankered Flame | — |
Chinese (Simplified) | 落武者・祟炎 Luòwǔzhě - Suì Yán | Fallen Warrior - Malign Flame |
Chinese (Traditional) | 落武者・祟炎 Luòwǔzhě - Suì Yán | |
Japanese | 落武者・祟炎 Ochimusha - Suien[!][!] | Fallen Warrior - Haunting Flame |
Korean | 낙무자・숭염 Nakmuja - Sungyeom | Ochimusha - Cankered Flame |
Spanish | Guerrero caído - Llama sagrada | Fallen Warrior - Sacred Flame |
French | Ochimusha - Flamme chancreuse | Ochimusha - Cankered Flame |
Russian | Отимуся: Нечестивое пламя Otimusya: Nechestivoye plamya | Ochimusha: Unholy Flame |
Thai | Ochimusha: Cankered Flame | — |
Vietnamese | Ochimusha - Tụy ViêmTụy Viêm | Ochimusha - Malign Flame |
German | Ochimusha – Böse Flamme | Ochimusha: Evil Flame |
Indonesian | Ochimusha: Cankered Flame | — |
Portuguese | Ochimusha: Chama Sagrada | |
Turkish | Ochimusha: Kötücül Alev | |
Italian | Ochimusha: fiamma incancrenita |
Change History[]
Released in Version 2.0
Version 3.1
- ATK increased by 50%.
- DMG multipliers decreased by 1/3.
- The Ochimusha: Cankered Flame was changed to use the Type 2 ATK Scaling, resulting in varying degrees of ATK decrease from Level 41 to Level 89.
- Ochimusha: Cankered Flame was released.