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Ochimusha: Cankered Flame are Quest Enemies that are part of the Ochimusha enemy group and the Other Human Factions family.

Drops[]

Items[]

Toggle Drops at Lower Levels

Level
90+64–98201 + 68.08%44.82%11.20%

Energy[]

Energy Drops
TypeHP ThresholdDrop(s)
Non-Elemental75%Particle ×1
50%Particle ×1
25%Particle ×1
0%Particle ×1

Stats[]

RES
Physical Pyro Hydro Electro Cryo Dendro Anemo Geo
-20% 10% 10% 10% 10% 10% 10% 10%

Toggle Levels

Level Scaling
LevelHPATKDEF
1352190505
101,388509550
204,0851,254600
307,6082,049650
4013,6603,063700
5025,1694,309750
6042,5235,755800
7070,3307,653850
80113,45611,117900
90178,08114,274950
100266,20818,4671,000
104299,34419,9421,020

Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.

Abilities[]

Most ability names are unofficial.

DMG Reduction
Shortly after being aggravated, the Ochimusha gains a 80% Damage Reduction, which reduces the Damage Bonus of incoming attacks by 80%.
Three Point Slash
The Ochimusha slashes at the player three times, dealing 46.6% ATK as Physical DMG or Pyro DMG with each slash. When the blade is infused with Pyro, there is a possibility that the final strike may be substituted for a Iai: Fiery Wind instead.
Sword Charge
The Ochimusha will point its blade towards the player and charge towards them once, dealing 66.6% ATK as Physical DMG or Pyro DMG. This attack also destroys all player-created Geo Constructs in its path.
Iai: Fiery Wind
The Ochimusha performs a spin attack, dealing 66.6% ATK * 2 as Physical DMG or Pyro DMG.
Leaping Strike
The Ochimusha will jump towards the player's location and perform a downwards strike, dealing 80% ATK as Pyro DMG. This also leaves behind a burning mark in the area struck, which deals 20% ATK as Pyro DoT until it dissipates. In the Final Frenzy state, It is possible for the Ochimusha to perform a double slash after this attack.
Dodge
The Ochimusha jumps backwards, away from the player.
Kamuna Talisman: Pyro
The Ochimusha infuses its blade with Pyro and performs a ground slam, dealing 100% ATK as Pyro DMG. This Pyro infusion will last for 30 seconds and will cause all other attacks to be imbued with Pyro as well. Note that this weapon infusion cannot be neutralised by any Elemental Reactions.
Block
The Ochimusha enters a stance with its blade held downwards, pointed diagonally, during which it will block all incoming attacks from the direction they're facing.
Final Frenzy
When an ally Ochimusha dies in battle, the other Ochimusha will attempt to avenge their fallen comrade. The Ochimusha imbues itself with a fiery-orange aura, as well as infusing its blade with Pyro. While in this state, the Ochimusha is also immune to immobilization effects, including Frozen elemental reactions and Planet Befall's petrification. The Ochimusha will then gain a 30-second 50% max HP increase (this will also heal the Ochimusha if it is under its max HP) and will then enter the Final Frenzy state permanently. While in this state the Ochimusha has increased Interruption Resistance and will always prioritize infusing their blade if their blade's infusion ends. Ochimusha can also perform a number of different attack combos while in this state.
  • The first attack combo consists of a Kamuna Talisman: Pyro, followed by a Sword Charge and another Sword Charge as the combo finisher.
  • The second attack combo consists of a Kamuna Talisman: Pyro, followed by a Leaping Strike and a Sword Charge to end off the combo.
  • The third attack combo consists of a Kamuna Talisman: Pyro, followed by a Sword Charge and a Leaping Strike, with the final attack being another Sword Charge.

Voice-Overs[]

  • English
  • Chinese
  • Japanese
Attack or ConditionAudio & Transcription
Entering Battle让我试试刀吧!
Ràng wǒ shìshì dāo ba!
再多个对手也无妨!
Zài duō gè duìshǒu yě wúfáng!
Sword Charge借你试刀!
Jiè nǐ shìdāo!
只此一刀!
Zhǐ cǐ yīdāo!
Iai: Fiery Wind准备好了!
Zhǔnbèi hǎole!
接这一刀!
Jiē zhè yīdāo!
Leaping Strike/Kamuna Talisman: Pyro给我倒下!
Gěi wǒ dàoxià!
Dodging还没结束!
Hái méi jiéshù!
有一手!
Yǒu yīshǒu!
Blocking这招,无用!
Zhè zhāo, wúyòng!
小把戏!
Xiǎo bǎxì!
Defeated你…胜一筹…
Nǐ... Shèng yīchóu...
凋零…于此…
Diāolíng... Yú cǐ...
Attack or ConditionAudio & Transcription
Entering Battleお主でこの刀を試す。
大勢でかかってきても構わんぞ。
Sword Charge刀を試す!
この一撃で仕留める!
Iai: Fiery Wind
これで…どうだ!
Leaping Strike/Kamuna Talisman: Pyroくたばれ!
Dodgingまだ終わらぬ!
奥の手だ!
Blockingその手は食わぬ。
こざかしい。
Defeatedお主の、勝ちだ…
ここで、散る…か…

Appearances[]

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishOchimusha: Cankered Flame
Chinese
(Simplified)
落武者・祟炎
Luòwǔzhě - Suì Yán
Fallen Warrior - Malign Flame
Chinese
(Traditional)
落武者・祟炎
Luòwǔzhě - Suì Yán
Japanese落武者・祟炎
Ochimusha - Suien‍[!][!]
Fallen Warrior - Haunting Flame
Korean낙무자・숭염
Nakmuja - Sungyeom
Ochimusha - Cankered Flame
SpanishGuerrero caído - Llama sagradaFallen Warrior - Sacred Flame
FrenchOchimusha - Flamme chancreuseOchimusha - Cankered Flame
RussianОтимуся: Нечестивое пламя
Otimusya: Nechestivoye plamya
Ochimusha: Unholy Flame
ThaiOchimusha: Cankered Flame
VietnameseOchimusha - Tụy ViêmTụy ViêmOchimusha - Malign Flame
GermanOchimusha Böse FlammeOchimusha: Evil Flame
IndonesianOchimusha: Cankered Flame
PortugueseOchimusha: Chama Sagrada
TurkishOchimusha: Kötücül Alev
ItalianOchimusha: fiamma incancrenita

Change History[]

Version 3.1
  • ATK increased by 50%.
  • DMG multipliers decreased by 1/3.

Version 2.8

  • The Ochimusha: Cankered Flame was changed to use the Type 2 ATK Scaling, resulting in varying degrees of ATK decrease from Level 41 to Level 89.

Version 2.0

  • Ochimusha: Cankered Flame was released.

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