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This page contains information about a past event that may or may not return in a future version.
The ever-well-informed Paimon has caught wind of a exciting new event hosted by the Yashiro Commission called the "Test of Courage." Experience new amusements and win awesome rewards before it's too late.
Akitsu Kimodameshi is a Flagship Event in Version 3.3.
Event Details[]
Duration[]
- 2022/12/16 10:00 - 2023/01/02 03:59
Content | Start Time | End Time |
---|---|---|
Akitsu Kimodameshi: Part I - Test of Courage | 2022-12-15 10:00 | 2023-01-02 03:59 |
Akitsu Kimodameshi: Part II - Haunted Tales | 2022-12-17 04:00 | |
Akitsu Kimodameshi: Part III - The Currents of Life | 2022-12-19 04:00 | |
Event Shop | 2022-12-15 10:00 | 2023-01-09 03:59 |
Requirements[]
- Adventure Rank 30 or above
- Complete the "Ritou Escape Plan" part of the Archon Quest Chapter II: Act I - The Immovable God and the Eternal Euthymia.
- For a better experience, complete Arataki Itto's Story Quest Taurus Iracundus Chapter: Act I - Rise Up, Golden Soul.
- If the player has not completed Arataki Itto's Story Quest Taurus Iracundus Chapter: Act I - "Rise Up, Golden Soul," they can enter the event through "Quick Start" in the event page.
Summary[]
- During the event, take part in Akitsu Kimodameshi, complete Leisurely Pastime and Shatterdark challenges to obtain rewards such as Primogems, Crown of Insight, the event-exclusive weapon "Toukabou Shigure (Sword)" and its refinement material as well as the Furnishing "Kimodameshi Vivaciousness."
- Two new Leisurely Pastime and one new Shatterdark challenges will be available upon the first, third, and fifth days of the event. Players will have to complete all challenges under Playful Leisure difficulty in the corresponding stages of Leisurely Pastime to unlock the corresponding Shatterdark challenge.
- Complete designated challenges in Leisurely Pastime and Shatterdark to claim Primogems, the event-exclusive weapon Toukabou Shigure (Sword), Courage Test Tickets, Hero's Wit, Mystic Enhancement Ore, and Mora. Courage Test Tickets can be used to exchange for rewards such as Parasol Talcum, Crown of Insight, Weapon Ascension Materials, and Talent Level-Up Materials from the Event Shop.
- Complete the "Akitsu Kimodameshi" quest chain to obtain rewards such as Primogems, the Furnishing "Kimodameshi Vivaciousness," and Hero's Wit.
- After the event gameplay period ends, Courage Test Tickets will disappear. Please make sure to claim the rewards in time.
Tutorial[]
- Akitsu Yuugei: Rules
While playing Akitsu Yuugei, the player must actively serve their ball, and propel the Skill-Ball forward using the bar.
The Skill-Ball will rebound upon colliding with the bar. If the collision occurs while the bar is moving, the rebound vector of the ball will also change.
While playing Akitsu Yuugei, the player must actively serve their ball, and propel the Skill-Ball forward using the bar.
The Skill-Ball will rebound upon colliding with the bar. If the collision occurs while the bar is moving, the rebound vector of the ball will also change.
The Skill-Ball will rebound upon colliding with the bar. If the collision occurs while the bar is moving, the rebound vector of the ball will also change.
While playing Akitsu Yuugei, the player must actively serve their ball, and propel the Skill-Ball forward using the bar.
The Skill-Ball will rebound upon colliding with the bar. If the collision occurs while the bar is moving, the rebound vector of the ball will also change.
Before embarking on a challenge, players can select Modifiers in the pre-match menu to gain more effective bonuses. Certain Modifiers must be unlocked after completing specific stages, and some Modifiers can even be enhanced by completing Shatterdark stages.
Before embarking on a challenge, players can select Modifiers in the pre-match menu to gain more effective bonuses. Certain Modifiers must be unlocked after completing specific stages, and some Modifiers can even be enhanced by completing Shatterdark stages.
Before embarking on a challenge, players can select Modifiers in the pre-match menu to gain more effective bonuses. Certain Modifiers must be unlocked after completing specific stages, and some Modifiers can even be enhanced by completing Shatterdark stages.
Based on the Elemental Type possessed by the character controlling the bar, the bar will be infused with the corresponding element and apply the same element to the Skill-Ball.
During Akitsu Yuugei, when there are Pyro, Hydro, Cryo, or Electro Characters on the field, they will apply their corresponding element to the bar.
Based on the Elemental Type possessed by the character controlling the bar, the bar will be infused with the corresponding element and apply the same element to the Skill-Ball.
During Akitsu Yuugei, when there are Pyro, Hydro, Cryo, or Electro Characters on the field, they will apply their corresponding element to the bar.
During Akitsu Yuugei, when there are Pyro, Hydro, Cryo, or Electro Characters on the field, they will apply their corresponding element to the bar.
Based on the Elemental Type possessed by the character controlling the bar, the bar will be infused with the corresponding element and apply the same element to the Skill-Ball.
During Akitsu Yuugei, when there are Pyro, Hydro, Cryo, or Electro Characters on the field, they will apply their corresponding element to the bar.
When there are less than a requisite amount of bricks on the field, and the ball lands another hit, the bar will fire a flurry of fireworks forward. Should any of these fireworks hit a brick, they will inflict DMG. You can use this method to destroy bricks that are hard to hit.
When there are less than a requisite amount of bricks on the field, and the ball lands another hit, the bar will fire a flurry of fireworks forward. Should any of these fireworks hit a brick, they will inflict DMG. You can use this method to destroy bricks that are hard to hit.
When there are less than a requisite amount of bricks on the field, and the ball lands another hit, the bar will fire a flurry of fireworks forward. Should any of these fireworks hit a brick, they will inflict DMG. You can use this method to destroy bricks that are hard to hit.
While playing Leisurely Pastime for Akitsu Yuugei, you can join Co-Op mode as a single player. If already in Co-Op mode, you can invite a player from your party to play together.
Shatterdark mode can only be played solo.
While playing Leisurely Pastime for Akitsu Yuugei, you can join Co-Op mode as a single player. If already in Co-Op mode, you can invite a player from your party to play together.
Shatterdark mode can only be played solo.
Shatterdark mode can only be played solo.
While playing Leisurely Pastime for Akitsu Yuugei, you can join Co-Op mode as a single player. If already in Co-Op mode, you can invite a player from your party to play together.
Shatterdark mode can only be played solo.
- Akitsu Yuugei: Scoring and Combos
Use Skill-Balls to deal DMG to bricks and thereby score points. The more time there is remaining when the challenge ends, and the higher the Combo count you achieve, the more additional points you will score.
Use Skill-Balls to deal DMG to bricks and thereby score points. The more time there is remaining when the challenge ends, and the higher the Combo count you achieve, the more additional points you will score.
Use Skill-Balls to deal DMG to bricks and thereby score points. The more time there is remaining when the challenge ends, and the higher the Combo count you achieve, the more additional points you will score.
Scoring consecutive hits on bricks to deal DMG will rack up your Combo count. This Combo count will reset once you lose the final Skill-Ball you have on the field.
Scoring consecutive hits on bricks to deal DMG will rack up your Combo count. This Combo count will reset once you lose the final Skill-Ball you have on the field.
Scoring consecutive hits on bricks to deal DMG will rack up your Combo count. This Combo count will reset once you lose the final Skill-Ball you have on the field.
- Akitsu Yuugei: Detonatorball
After a Skill-Ball triggers an Overloaded reaction with the bar, it will gain the Detonate effect: Upon hitting a brick, a blast that deals AoE DMG to surrounding bricks will occur.
After a Skill-Ball triggers an Overloaded reaction with the bar, it will gain the Detonate effect: Upon hitting a brick, a blast that deals AoE DMG to surrounding bricks will occur.
After a Skill-Ball triggers an Overloaded reaction with the bar, it will gain the Detonate effect: Upon hitting a brick, a blast that deals AoE DMG to surrounding bricks will occur.
- Akitsu Yuugei: Surgeball
After a Skill-Ball triggers an Electro-Charged reaction with the bar, it will gain the Surge effect: Upon hitting a brick, lightning will be unleashed, applying Electro to all bricks in a fixed AoE.
After a Skill-Ball triggers an Electro-Charged reaction with the bar, it will gain the Surge effect: Upon hitting a brick, lightning will be unleashed, applying Electro to all bricks in a fixed AoE.
After a Skill-Ball triggers an Electro-Charged reaction with the bar, it will gain the Surge effect: Upon hitting a brick, lightning will be unleashed, applying Electro to all bricks in a fixed AoE.
- Akitsu Yuugei: Freezeball
After a Skill-Ball triggers a Frozen reaction with the bar, it will temporarily halt in place on the bar, though the bar will still be able to move. After the Frozen duration elapses, the Skill-Ball will automatically shoot forward. Alternatively, it can also be preemptively propelled by active choice.
After a Skill-Ball triggers a Frozen reaction with the bar, it will temporarily halt in place on the bar, though the bar will still be able to move. After the Frozen duration elapses, the Skill-Ball will automatically shoot forward. Alternatively, it can also be preemptively propelled by active choice.
After a Skill-Ball triggers a Frozen reaction with the bar, it will temporarily halt in place on the bar, though the bar will still be able to move. After the Frozen duration elapses, the Skill-Ball will automatically shoot forward. Alternatively, it can also be preemptively propelled by active choice.
- Akitsu Yuugei: Detonate
After a Skill-Ball hits a brick and causes an Overloaded reaction, the Detonate effect will be triggered, unleashing a blast that deals AoE DMG to surrounding bricks.
After a Skill-Ball hits a brick and causes an Overloaded reaction, the Detonate effect will be triggered, unleashing a blast that deals AoE DMG to surrounding bricks.
After a Skill-Ball hits a brick and causes an Overloaded reaction, the Detonate effect will be triggered, unleashing a blast that deals AoE DMG to surrounding bricks.
- Akitsu Yuugei: Coagulating
When the Skill-Ball hits a brick and triggers the Frozen reaction, it will unleash the Coagulating effect: Causes all bricks of the same type that are connected to the struck brick to be frozen. Should the Skill-Ball strike a frozen brick again, it will immediately shatter that brick along with all other frozen bricks connected to it.
When the Skill-Ball hits a brick and triggers the Frozen reaction, it will unleash the Coagulating effect: Causes all bricks of the same type that are connected to the struck brick to be frozen. Should the Skill-Ball strike a frozen brick again, it will immediately shatter that brick along with all other frozen bricks connected to it.
When the Skill-Ball hits a brick and triggers the Frozen reaction, it will unleash the Coagulating effect: Causes all bricks of the same type that are connected to the struck brick to be frozen. Should the Skill-Ball strike a frozen brick again, it will immediately shatter that brick along with all other frozen bricks connected to it.
- Akitsu Yuugei: Surge
After a Skill-Ball hits a brick and causes an Electro-Charged reaction, the Surge effect will be triggered, unleashing lightning from the struck brick's position that randomly deals DMG within a fixed AoE to surrounding bricks.
After a Skill-Ball hits a brick and causes an Electro-Charged reaction, the Surge effect will be triggered, unleashing lightning from the struck brick's position that randomly deals DMG within a fixed AoE to surrounding bricks.
After a Skill-Ball hits a brick and causes an Electro-Charged reaction, the Surge effect will be triggered, unleashing lightning from the struck brick's position that randomly deals DMG within a fixed AoE to surrounding bricks.
- Akitsu Yuugei: Pierce
After a Skill-Ball hits a brick and causes the Superconduct reaction, the Pierce effect will be inflicted: Hit bricks no longer cause reflections. Instead, the ball will continue moving forward, punching through all bricks in its path. The effect ends upon the Skill-Ball striking the boundary.
After a Skill-Ball hits a brick and causes the Superconduct reaction, the Pierce effect will be inflicted: Hit bricks no longer cause reflections. Instead, the ball will continue moving forward, punching through all bricks in its path. The effect ends upon the Skill-Ball striking the boundary.
After a Skill-Ball hits a brick and causes the Superconduct reaction, the Pierce effect will be inflicted: Hit bricks no longer cause reflections. Instead, the ball will continue moving forward, punching through all bricks in its path. The effect ends upon the Skill-Ball striking the boundary.
- Akitsu Yuugei: Steaming
- Akitsu Yuugei: Liquefy
- Akitsu Yuugei: Unending Refinement
- Akitsu Yuugei: Reserve Balls
During Unending Refinement's Leisurely Pastime and Shatterdark challenges, reserve balls will become limited. Once the last Skill-Ball shoots past the lower boundary, it will be considered lost, and will permanently reduce the number of balls in your reserve.
When reserve balls are at zero, you will fail the challenge.
During Unending Refinement's Leisurely Pastime and Shatterdark challenges, reserve balls will become limited. Once the last Skill-Ball shoots past the lower boundary, it will be considered lost, and will permanently reduce the number of balls in your reserve.
When reserve balls are at zero, you will fail the challenge.
When reserve balls are at zero, you will fail the challenge.
During Unending Refinement's Leisurely Pastime and Shatterdark challenges, reserve balls will become limited. Once the last Skill-Ball shoots past the lower boundary, it will be considered lost, and will permanently reduce the number of balls in your reserve.
When reserve balls are at zero, you will fail the challenge.
- Gibbering Grumbler
The Boss Brick "Gibbering Grumbler" can summon a ring of Electro bricks to guard itself. This Electro brick ring will rotate in accordance with the bar's movements. Perhaps this can be used to your advantage by making your Skill-Ball bounce repeatedly between the adversary and the Electro bricks, dealing immense DMG.
The Boss Brick "Gibbering Grumbler" can summon a ring of Electro bricks to guard itself. This Electro brick ring will rotate in accordance with the bar's movements. Perhaps this can be used to your advantage by making your Skill-Ball bounce repeatedly between the adversary and the Electro bricks, dealing immense DMG.
The Boss Brick "Gibbering Grumbler" can summon a ring of Electro bricks to guard itself. This Electro brick ring will rotate in accordance with the bar's movements. Perhaps this can be used to your advantage by making your Skill-Ball bounce repeatedly between the adversary and the Electro bricks, dealing immense DMG.
- Deranged Decrepit Duelist
When the Boss Brick "Deranged Decrepit Duelist" is struck by the Skill-Ball, it will enter a defensive state: Upon impacting the main body of the "Deranged Decrepit Duelist", the Skill-Ball will be reflected at an accelerated velocity...
When the Boss Brick "Deranged Decrepit Duelist" is struck by the Skill-Ball, it will enter a defensive state: Upon impacting the main body of the "Deranged Decrepit Duelist", the Skill-Ball will be reflected at an accelerated velocity...
When the Boss Brick "Deranged Decrepit Duelist" is struck by the Skill-Ball, it will enter a defensive state: Upon impacting the main body of the "Deranged Decrepit Duelist", the Skill-Ball will be reflected at an accelerated velocity...
- Mesmeric Marine Maiden
The Boss Brick "Mesmeric Marine Maiden" can summon multiple watery mirrors onto the field: When the Skill-Ball hits one such mirror, it will randomly come out from another. After taking a certain amount of damage, the "Mesmeric Marine Maiden" will summon bricks to protect itself. These summoned bricks will disappear if you shoot the Skill-Ball through mirrors enough times or if you wait for a set period.
The Boss Brick "Mesmeric Marine Maiden" can summon multiple watery mirrors onto the field: When the Skill-Ball hits one such mirror, it will randomly come out from another. After taking a certain amount of damage, the "Mesmeric Marine Maiden" will summon bricks to protect itself. These summoned bricks will disappear if you shoot the Skill-Ball through mirrors enough times or if you wait for a set period.
The Boss Brick "Mesmeric Marine Maiden" can summon multiple watery mirrors onto the field: When the Skill-Ball hits one such mirror, it will randomly come out from another. After taking a certain amount of damage, the "Mesmeric Marine Maiden" will summon bricks to protect itself. These summoned bricks will disappear if you shoot the Skill-Ball through mirrors enough times or if you wait for a set period.
Brick Types[]
Modifiers[]
Event Shop[]
Item | Stock | Total Cost | |
---|---|---|---|
Crown of Insight ×1 | 500 | 1 | 500 |
Parasol Talcum ×1 | 600 | 4 | 2,400 |
Jeweled Branch of a Distant Sea ×1 | 15 | 12 | 180 |
Jade Branch of a Distant Sea ×1 | 45 | 4 | 180 |
Narukami's Joy ×1 | 15 | 12 | 180 |
Narukami's Affection ×1 | 45 | 4 | 180 |
Mask of the Tiger's Bite ×1 | 15 | 12 | 180 |
Mask of the One-Horned ×1 | 45 | 4 | 180 |
Guide to Transience ×1 | 25 | 6 | 150 |
Philosophies of Transience ×1 | 75 | 2 | 150 |
Guide to Elegance ×1 | 25 | 6 | 150 |
Philosophies of Elegance ×1 | 75 | 2 | 150 |
Guide to Light ×1 | 25 | 6 | 150 |
Philosophies of Light ×1 | 75 | 2 | 150 |
Mystic Enhancement Ore ×1 | 5 | 60 | 300 |
Mora ×10,000 | 10 | 40 | 400 |
Total cost for all items |
Battle Pass Missions[]
This event added additional "This BP Period" Battle Pass missions to the Stellar Rivers Battle Pass. The Battle Pass EXP (BP EXP) obtained from these missions do not count towards the weekly experience limit of 10,000 BP EXP.
Total Rewards[]
- Event Items that expire at the end of the Event:
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Akitsu Kimodameshi | — |
Chinese (Simplified) | 秋津森夜试胆会 Qiūjīn-sēn Yè Shìdǎn-huì | Night in the Dragonfly Forest Test of Courage Contest |
Chinese (Traditional) | 秋津森夜試膽會 Qiūjīn-sēn Yè Shìdǎn-huì | |
Japanese | 秋津ノ夜森肝試し大会 Akitsu no Yorumori Kimodameshi Taikai[!][!] | Dragonfly Night Forest Test of Courage Contest[• 1] |
Korean | 아키츠 숲 담력 시험 Akicheu Sup Damnyeok Siheom | Akitsu Forest Courage Test |
Spanish | Prueba de Valor de Akitsu | Akitsu's Test of Courage |
French | Kimodameshi d'Akitsu | Kimodameshi of Akitsu |
Russian | Акицу Кимодамэси Akitsu Kimodamesi | — |
Thai | งานประชันความกล้า Akitsu | |
Vietnamese | Akitsu Kimodameshi | — |
German | Akitsu Kimodameshi | — |
Indonesian | Akitsu Kimodameshi | — |
Portuguese | Akitsu Kimodameshi | — |
Turkish | Akitsu Kimodameshi | — |
Italian | Akitsu Kimodameshi | — |
- ↑ Japanese: Kimodameshi (Japanese: 肝試し lit. "test one's liver"), or "test of courage" is a Japanese activity in which people explore frightening, and potentially dangerous, places to build up courage.
Change History[]
Released in Version 3.3