CrazyGames

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One day after KaJam starts, another competition is worth checking out. CrazyGames, the publisher who is actively supporting indie game developers through various activities, including partnering with the js13kGames competition in the past years, is organizing a Game Jam with Unity where you can win $50k in publishing deals. The…Read…
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We’ve announced the overall winners of Gamedev.js Jam 2023 yesterday, and today we’re publishing the rankings of all six Challenges – if you participated in any of them, check out your standing bellow. Open Source Challenge by GitHub Flash Revival Challenge by CrazyGames Web3 Challenge by Game7 Arcadians Challenge by…Read…
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Our fourth yearly edition of Gamedev.js Jam is coming to a close – it’s time to announce the overall winners picked by developers who submitted their entries! The 2023 edition ended up with 3493 devs joined on Itch, 202 games submitted, and exactly 3800 ratings cast. Thank you to every…Read…
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This year’s Gamedev.js Jam is offering six different Challenges for you to explore – from open sourcing your entry’s code, looking back at and reviving Flash, through Web3 alone or with a bit of Arcadian lore or Overlord universe, to Interoperability mixing the last three together. They are all entirely…Read…
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The Gamedev.js Jam 2023 starts… NOW! This is the fourth edition of our online web game development competition – you have exactly thirteen days between April 13th, 5 PM CEST and April 26th, 5 PM CEST to build an HTML5 game and submit it through Itch to win cool prizes!…Read…
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Here are the winners of the Gamedev.js Jam 2022 – congratulations to the best teams and all who participated! We had a record-breaking 799 participants who joined on Itch, 95 games submitted, and 1701 ratings cast. Thanks to all the developers who voted on each other’s creations! Below you can…Read…
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Right now, on April 13th 2022 at 5 PM CEST the third yearly online competition, Gamedev.js Jam 2022, begins! You have exactly 13 days (up until April 26th) to create a Web game on a given theme (revealed at the bottom of this post) and submit it through Itch.io to…Read…

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