Play the multiplayer battle royale game ReKill for up to 15 players where you have to survive hordes of zombies in a PvPvE (Player vs Player vs Environment) arena.
The tech stack seems quite interesting: the game uses WebGL with its own engine based on Three.js (highly modified and rewritten), the client is TypeScript with WebGL, WebSockets, and WebWorkers, and the server C++, ENTT, Redis, MongoDB, and a bit of Node.js.
Developer of the game, TheoTheDev, spent more than 6 months on improving the client and server performance, so the experience for the players could be as smooth as possible.
HTML5 Game Developer, Enclave Games indie studio founder, js13kGames competition creator and Gamedev.js Weekly newsletter publisher. Mozilla Tech Speaker, Gamedev.js community firestarter. Organizes meetups / workshops / hackathons in Poland, passionate about new, Open Web technologies, excited about WebXR and PWAs. Likes eating sushi and playing Neuroshima Hex.