Final Fantasy Wiki
Advertisement

The following is a list of the weapons that appear in Final Fantasy Tactics Advance, divided by class and ordered by attack power.

Swords[]

Swords are light one-handed weapons that are equipable by the Soldier, Warrior, and Dragoon job classes.

Sword Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
Blood Sword
FFTABloodsword
18 0 0 0 0 0 N/A Soldier: Provoke (300)
Dragoon: Wyrmkiller (300)
Effect: Drains HP
Sword stained by the blood of many.
Shortsword
FFTA - Shortsword
25 0 0 0 0 0 300 Soldier/Warrior: First Aid (100)
One-handed sword in common use.
Onion Sword
FFTA Onion Sword
29 5 0 5 0 10 N/A None
Order-made sword of the legendary "Onion Knight."
Silver Sword
FFTA - Silver Sword
30 0 0 0 2 2 900 Soldier/Warrior: Speedbreak (200)
This sword is beautifully inlaid with silver.
Mythril Sword[note 1]
FFTA MythrilSword
33 0 0 0 0 0 N/A Soldier/Warrior: Combat Combo (100)
Sword made from rare and coveted mythril ore.
Victor Sword
FFTA Victor Sword
33 10 0 10 0 0 N/A None
Sword given to the tourney champion. Symbol of honor.
Buster Sword
FFTA Buster Sword
35 5 0 0 0 0 1600 Soldier/Warrior: Mindbreak (200)
Dragoon: Wyrmtamer (200)
Sword made for felling monsters.
Gale Sword
FFTA Gale Sword
36 0 0 0 1 0 N/A Warrior: Greased Bolt (300)
Element: Wind
Sword so keen it could cut the wind itself.
Vitanova
FFTA Vitanova
38 0 2 0 0 2 N/A Dragoon: Dragonheart (300)
Element: Holy
Effect: [absb] Holy
Sacred sword. Called the "Life Guardian."
Burglar Sword
FFTA - Burglar Sword
39 0 0 0 0 0 3000 Soldier: Sensor (300)
Weighty sword favored by rough types.
Restorer
FFTA Restorer
40 0 5 5 0 0 N/A Warrior: Downsize (300)
Dragoon: Lancet (300)
Mysterious sword. Said to "restore lost power."
Laglace Sword
FFTA Laglace Sword
41 0 5 0 0 0 N/A None
Element: Ice
Sword made of the coldest ice. Chilly in the hand.
Chirijiraden
FFTA Chirijiraden
65 0 0 0 0 0 N/A None
This sword was buried for fear of its power.
  1. Mythril Sword gives +1 to Jump

Blades[]

Blades are light one-handed swords that are used by the Fighter, Gladiator, and Mog Knight job classes.

Blade Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
Materia Blade
FFTA Materia Blade
17 0 15 10 0 0 N/A Mog Knight: Ultima Charge (999)
Gladiator: Ultima Sword (999)
Blade inlaid with materite.
Sweep Blade
FFTA - Sweep Blade
28 0 0 0 0 0 1500 Fighter/Gladiator: Rush (100)
Blade for cutting down enemies as they close in.
Mythril Blade[note 1]
FFTA MythrilBlade
32 0 0 0 0 0 N/A Fighter: Fight Combo (100)
Mog Knight: Charge Combo (100)
Gladiator: Sword Combo (100)
Mythril blade forged and tempered with utmost care.
Shadow Blade
FFTA Shadow Blade
32 0 0 0 0 2 2500 Fighter/Gladiator: Beatdown (200)
Mog Knight: Mog Rush (200)
Blade painted black for use at night.
Paraiba Blade
FFTA Paraiba Blade
33 0 10 0 0 2 22000 Mog Knight: Mog Peek (300)
Valuable blade set with many beautiful gemstones.
Atmos Blade
FFTA Atmos Blade
36 0 0 0 0 0 4000 Fighter: Air Render (200)
Mog Knight: Mog Lance (200)
Element: Lightning
Lightning blade that makes the air around it tremble.
Sun Blade
FFTA Sun Blade
37 0 0 0 2 0 3000 Fighter/Gladiator: Blitz (200)
Blade said to hold the power of the sun itself.
Flametongue
FFTAFlametounge
38 0 0 0 0 0 5000 Fighter: Backdraft (300)
Mog Knight: Mog Attack (100)
Gladiator: Fire Sword (200)
Element: Fire
Blade said to lick the air like a fiery tongue.
Air Blade
FFTA Air Blade
40 0 0 0 0 0 7000 Fighter: Air Blast (300)
Gladiator: Bolt Sword (200)
Element: Wind
Effect: [null] Wind
Blade said to be made in the shape of a gale.
Kwigon Blade
FFTA Kwigon Blade
40 3 0 3 0 0 10000 Fighter: Far Fist (200)
Mog Knight: Mog Guard (200)
Blade that aids the flow of power through the body.
Ice Brand
FFTAIceBrand
42 0 0 0 0 0 8000 Mog Aid (300)
Gladiator: Ice Sword (200)
Element: Ice
Blade made of ice that will never melt.
Ogun Blade
FFTA Ogun Blade
42 0 2 0 0 0 15000 Fighter/Gladiator: Wild Swing (200)
Deep crimson blade made to ensure victory in battle.
Venus Blade
FFTA Venus Blade
45 0 2 0 2 0 N/A Fighter/Gladiator: Doublehand (300)
Element: Fire
Effect: [absb] Fire, [half] Water
Faintly warm blade made of stone.
Pearl Blade
FFTA Pearl Blade
46 0 0 0 0 0 N/A Mog Knight: Mog Shield (300)
Blade as smooth as the skin of a pearl.
Ayvuir Blue
FFTA Ayuvir Blue
51 0 0 10 0 2 N/A None
The hero Gaol's beloved left-hand blade.
Ayvuir Red
FFTA Ayuvir Red
62 10 0 0 2 0 N/A None
The hero Gaol's beloved right-hand blade.
Adaman Blade
FFTA Adaman Blade
65 15 0 0 0 0 N/A None
Blade made of adamantite with a deep green luster.
Ebon Blade
FFTA Ebon Blade
84 5 0 0 0 0 N/A None
Element: Dark
Blade made of dark power. Fearsome to behold.
  1. Mythril Blade gives +1 to Jump

Sabers[]

Sabers are the swords of choice of Blue Mages.

Saber Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
Blue Saber
FFTA - Blue Saber
25 0 0 0 2 0 1000 Blue Mage: Learning (400)
Saber wielded by blue mage acolytes.
Shamshir
FFTA Shamshir
31 0 0 0 0 2 2200 None
Wider saber with a clear curve to the blade.
Mythril Saber[note 1]
FFTA MythrilSaber
32 0 0 0 0 0 N/A Blue Mage: Blue Combo (100)
Saber made of processed mythril ore.
Aqua Saber
FFTA Aqua Saber
36 0 0 0 0 6 3700 None
Element: Water
Ultramarine saber infused with the power of the sea.
Soulsaber
FFTA Soulsaber
39 0 0 10 0 5 N/A None
Element: Fire
Divine blade that suffers no neophyte to wield it.
Harpe
FFTA Harpe
42 0 5 0 0 0 N/A None
Saber used by a legendary hero to slay a beast.
Manganese
FFTA Manganese
47 0 10 0 0 3 N/A None
Saber painted with a rare bluish hue.
Tulwar
FFTA Tulwar
55 10 0 10 2 0 N/A None
Saber with hand guard. Used by the palace guards.
  1. Mythril Saber gives +1 to Jump

Knightswords[]

Knightswords are heavy one-handed swords and include some of the most powerful weapons. They are equipped by the Paladin, Defender, and Templar job classes.

Knightsword Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
Apocalypse
FFTAApocalypse
32 0 0 0 0 0 3000 Templar: Rasp (100)
Element: Dark
Black blade that embodies the devastation of war.
Mythril Brand[note 1]
FFTA MythrilBrand
32 0 0 0 0 0 N/A Paladin: Knight Combo (100)
Defender: Defend Combo (100)
Templar: Sacred Combo (100)
Mythril knightsword made with painstaking care.
Sequence[note 2]
FFTA Sequence
32 2 5 2 2 2 N/A None
Effect: Weapon Attack Growth
The legendary sword slept for years. Now it lives...
Lionheart
FFTA Lionheart
34 2 0 1 0 0 4000 Paladin/Defender: Defense (200)
Sword wielded by knights of a legendary king.
Ragnarok
FFTARagnarok
36 0 5 0 0 0 7000 Paladin/Defender: Drop Weapon (200)
Templar: Silence (200)
Sword made to end battles.
Defender
FFTADefender
37 0 0 0 0 0 5000 Paladin: Nurse (100)
Defender: Hibernate (100)
Unadorned, practical sword.
SaveTheQueen
FFTA - Save the Queen
45 3 0 3 0 5 N/A Paladin: Cover (200)
Defender: Expert Guard (300)
Templar: Astra (200)
Element: Holy
Effect: [enhn] Holy
Sacred sword. Prayers are inscribed upon the blade.
Lohengrin
FFTA Lohengrin
46 0 0 0 0 0 12000 Defender: Aura (300)
Templar: Haste (200)
Sword worthy of a noble knight.
Excalibur
FFTA Excalibur
47 0 2 0 1 5 N/A Paladin: Holy Blade (300)
Element: Holy
Effect: [enhn] Holy, [absb] Holy
Only the truest of knights may wield this sword.
Arch Sword
FFTA Arch Sword
48 0 0 0 0 0 N/A Paladin: Saint Cross (300)
Templar: Soul Sphere (300)
Sword made as a testament to a leader's power.
Nagrarok[note 3]
FFTA Nagrarok
75 0 0 0 6 0 N/A None
Knightsword made like Ragnarok, but better.
Excalibur2
FFTA Excalibur2
87 0 3 0 4 5 N/A None
Improved version of Excalibur. Very sharp.
  1. Mythril Brand gives +1 to Jump
  2. Sequence gives +1 to Move and Jump. Attack grows with each additional Sequence obtained.
  3. Nagrarok gives +1 to Move

Greatswords[]

Greatswords are two-handed swords used by the hume Soldier and Paladin job classes. As such, shields cannot be equipped at the same time as a greatsword unless they have the Monkey Grip ability. They have high Attack Power and usually provide protection from some status ailment, but give no bonuses to other stats.

Greatsword Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
Barong
FFTA - Barong
30 0 0 0 0 0 900 Soldier: Powerbreak (200)
Paladin: Parley (200)
Heavy, but well-balanced greatsword.
Ancient Sword
FFTAAncientsword
32 0 0 0 0 0 2000 Soldier: Magicbreak (200)
Paladin: Subdue (200)
Effect: [null] Petrify
Ancient techniques were used to make this sword.
Diamond Sword
FFTA - Diamond Sword
32 0 0 0 0 0 N/A Soldier: Mug (300)
Effect: [null] Slow
Diamond shards make this blade exceptionally sharp.
Vigilante
FFTA - Vigilante
37 0 0 0 0 0 N/A Soldier: Monkey Grip (300)
Effect: [null] Confusion
Sword made in honor of brave warriors.
Hardedge
FFTA Hardedge
42 0 0 0 0 0 N/A None
Effect: [null] Doom
This sword is as straight and heavy as an iron bar.
Iceprism
FFTA Iceprism
45 0 0 0 0 0 N/A None
Element: Ice
Effect: [null] Fire/Silence
This sword was a gift from a snow fairy.
Oblige
FFTA Oblige
48 0 0 0 0 0 N/A None
Effect: [null] Charm
Sword of nobles. Symbol of courage and benevolence.
Zankplus
FFTA Zankplus
49 0 0 0 0 0 N/A None
Effect: [null] Poison
Powerful sword with a blade shaped like a cross.
Lurebreaker
FFTA Lurebreaker
51 0 0 0 0 0 N/A None
Effect: [null] Sleep
Sharp sword tempered under a full moon.
Master Sword
FFTA Master Sword
59 0 0 0 0 0 N/A None
Effect: [null] KO
Only master swordsmen may wield this weapon.

Broadswords[]

Broadswords are two-handed swords, and so a shield cannot be equipped at the same time unless they have the Monkey Grip ability. They are used by the bangaa jobs Warrior and Defender.

Broadsword Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
Falchion
FFTA - Falchion
27 5 0 0 0 0 1200 Warrior: Magicbreak (200)
Heavy broadsword, made for hewing limbs.
Samson Sword
FFTA Samson Sword
32 5 0 0 0 0 2500 Warrior: Powerbreak (200)
Element: Earth
Broadsword named after the strongest of heroes.
Striborg
FFTA Striborg
33 5 0 0 0 0 5000 Warrior: Body Slam (300)
Defender: Mow Down (200)
Sword said to change the tides of battle.
Predator
FFTA Predator
37 5 0 0 0 0 4000 Defender: Last Berserk (300)
Sword of the berserker, dangerous to all around.
Vajra
FFTA Vajra
45 5 0 5 0 0 N/A Defender: Meltdown (200)
Effect: Lightning
Effect: [enhn] Lightning
Sword once wielded by the god of another land.
El Cid Sword
FFTA El Cid Sword
47 10 0 0 0 0 N/A Defender: Tremor (100)
Sword wielded by the protector of the land.
Tabarise
FFTA Tabarise
47 5 0 0 2 2 N/A None
This sword is popular for its light weight.
Claymore
FFTA Claymore
49 5 0 0 0 0 N/A Warrior: Monkey Grip (300)
Well-sharpened sword held by a chosen few.
Beastsword
FFTA Beastsword
50 5 0 0 0 0 N/A None
Broadsword found in a rockbeast's back.
Rhomphaia
FFTA Rhomphaia
57 5 0 0 0 0 N/A None
Sword of the giants. Too heavy to hold in one hand.
Eclipse
FFTA Eclipse
76 5 5 0 0 0 N/A None
Double-edged sword made during a solar eclipse.
Estreledge
FFTA Estreledge
77 5 0 5 0 0 25000 None
Faintly luminescent sword made of a fallen star.

Knives[]

Knives are light melee weapons used by hume and moogle Thieves, as well as the Juggler job. They generally boost Speed and Evasion.

Knife Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
Jack Knife
FFTA Jack Knife
22 0 0 0 0 1 200 Thief: Steal: Gil (100)
Juggler: Gil Toss (100)
Folded knife small enough to fit in one's palm.
Scramasax
FFTA Scramasax
29 0 0 0 0 1 900 Thief: Steal: Shield (200)
Juggler: Ball (200)
Impressively large dagger.
Kris Knife
FFTA KrisKnife
30 0 0 5 0 1 3000 Juggler: Hurl (100)
Knife with a beautifully adorned blade and hilt.
Jambiya
FFTA Jambiya
31 0 2 0 0 1 1700 Thief: Steal: Access. (300)
Juggler: Dagger (300)
Knife curved like an animal horn.
Mythril Knife[note 1]
FFTA MythrilKnife
32 0 0 0 0 1 N/A Thief: Thief Combo (100)
Juggle Combo (100)
Knife with a lustrous mythril blade.
Rondell Dagger
FFTA Rondell Dagger
33 0 0 0 0 1 10000 Thief: Steal: Armor (300)
Juggler: Ring (200)
Effect: [null] Immobilize, Disable
Knife with a textured, easy-to-hold grip.
Kard
FFTA Kard
35 0 0 0 0 2 7000 Thief: Steal: Helm (300)
Thin-bladed knife with a sharp point.
Tiptaptwo
FFTA Tiptaptwo
35 0 0 9 15 0 27000 None
Knife made for multiple, swift attacks.
Khukuri
FFTA Khukuri
37 0 0 0 2 1 5000 Thief: Steal: Exp (100)
Juggler: Firebomb (300)
Knife with a curved blade for maximum lethality.
Tonberrian
FFTA Tonberrian
37 0 0 0 10 0 N/A None
Knife made for driving off tonberries and their ilk.
Zorlin Shape
FFTA Zorlin Shape
38 0 0 0 1 1 N/A None
Knife tempered by a famous blacksmith.
Sword Breaker
FFTA Sword Breaker
39 0 0 0 0 2 N/A Thief: Steal: Weapon (300)
Knife set with a prong to entangle swords.
Cinquedea
FFTA Cinquedea
57 0 0 0 5 2 N/A Thief: Steal: Ability (300)
Broad knife, designed in the shape of a hand.
Orichalcum
FFTA Orichalcum
60 0 2 0 0 1 N/A Thief: Steal: JP (200)
Juggler: Smile (300)
Knife made of the rare alloy, orichalcum.
  1. Mythril Knife gives +1 to Jump

Rapiers[]

Rapiers are a type of narrow sword. They are used by the viera jobs Fencer, Elementalist, and Red Mage.

Rapier Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
Stinger
FFTA Stinger
25 0 0 0 2 0 400 Fencer: Swarmstrike (100)
Red Mage: Thunder (100)
Slender sword made for thrusting, not slashing.
Fleuret
FFTA - Fleuret
27 0 0 0 2 0 800 Elementalist: Earth Heal (200)
Red Mage: Cure (100)
Thrusting sword with a hand guard above the hilt.
Scarlette
FFTA Scarlette
27 0 2 0 2 0 1500 Elementalist: Fire Whip (200)
Red Mage: Fire (100)
Element: Fire
Sword with a brilliant, fiery crimson blade.
Mythril Rapier[note 1]
FFTA MythrilRapier
32 0 0 0 2 0 N/A Fencer: Lunge Combo (100)
Elementalist: Spirit Combo (100)
Red Mage: Red Combo (100)
Sword with a slender, tempered mythril blade.
Estoc
FFTA Estoc
32 0 0 0 2 0 3000 Fencer: Featherblow (200)
Elementalist: Heavy Dust (200)
Red Mage: Sleep (200)
Though slender, this sword can cut through metal.
Madu
FFTA Madu
33 0 0 0 2 0 N/A Red Mage: Doublecast (999)
Sword with an extra blade on its pommel.
Djinn Flyssa
FFTA Djinn Flyssa
34 0 2 0 2 2 N/A Fencer: Swallowtail (300)
Elementalist: Shining Air (200)
Element: Wind
Effect: [enhn] Wind, [null] Wind
Sword made to recall a twisting whirling wind.
Mage Masher
FFTA Mage Masher
34 0 5 10 2 0 8000 Fencer: Manastrike (300)
Red Mage: Barrier (300)
This sword was once used to hunt down rogue mages.
Flamberge
FFTA Flamberge
35 5 0 0 2 0 5000 Fencer: Piercethrough (200)
Elementalist: White Flame (100)
Red Mage: Blizzard (100)
Thrusting sword with a wavy blade.
Silver Rapier
FFTA Silver Rapier
35 0 0 0 2 0 N/A Fencer: Shadowstick (200)
Elementalist: Sliprain (200)
Red Mage: Poison (100)
Thrusting sword with a beautiful lace-like guard.
Colichemarde
FFTA Colichermarde
36 0 0 0 2 0 N/A Red Mage: Magic Pow+ (300)
Effect: [null] Berserk
Sword made to preserve reason in battle.
Joyeuse
FFTA Joyeuse
37 0 0 5 2 0 N/A Fencer: Nighthawk (200)
Elementalist: Evil Gaze (300)
Sword named after the joy of victory.
Epeprism[note 2]
FFTA Epeprism
37 0 0 0 2 0 N/A Elementalist: Elementalshift (300)
Effect: [half] Holy/Dark
Sword that shifts colors when it is swung.
Gupti Aga
FFTA Gupti Aga
38 0 0 0 2 0 N/A Fencer: Checkmate (300)
Sword with a Y-shaped pommel.
Diabolique
FFTA Diabolique
41 0 0 5 2 0 N/A None
Element: Dark
Effect: [null] Dark
Blood-red rapier said to hold a demon in its blade.
Aerial Hole
FFTA Aerial Hole
43 0 8 0 2 0 N/A None
Element: Wind
Called the windsword for its sweeping strike.
Last Letter
FFTA Last Letter
45 0 0 0 2 3 N/A None
Shining rapier. Swordsmith Pemier's 26th piece.
Femme Fatale
FFTA Femme Fatale
49 0 0 0 2 0 N/A None
Effect: [null] Doom
Blood-red rapier able to cut the hand of fate.
  1. Mythril Rapier gives +1 to Jump
  2. Epeprism gives +1 to Jump

Katana[]

Katana are sleek swords equipped by Ninjas and Assassins.

Katana Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
Zanmato
FFTA Zanmato
22 0 2 0 0 0 M/A Assassin: Ultima Masher (999)
Element: Holy
Effect: [enhn] Holy, [half] Dark
Giant sword engraved with words of destruction.
Ninja Knife
FFTA Ninja Knife
31 0 0 0 0 0 2000 Ninja: Throw (100)
This ninja sword can be used for many purposes.
Murasame
FFTAMurasame
31 0 0 0 0 0 5000 Ninja: Water Veil (200)
Assassin: Aphonia (200)
Element: Water
Dew rises on this sword's blade to wash it of blood.
Mythril Epee[note 1]
FFTA MythrilEpee
32 0 0 0 0 0 N/A Ninja: Ninja Combo (100)
Assassin: Killer Combo (100)
Tempered blade made from highly polished mythril.
Ashura
FFTAAshura
33 0 0 0 0 0 7000 Ninja: Fire Veil (200)
Element: Fire
Fiery sword that leads its wielder to battle.
Petalchaser
FFTA Petalchaser
34 0 0 0 0 0 N/A Assassin: Last Breath (300)
Sword said to ring when sheathed after battle.
Osafune
FFTA Osafune
35 5 0 0 0 0 8000 Ninja: Earth Veil (200)
Masterful sword that can cut through an iron helm.
Kotetsu
FFTA Kotetsu
37 0 0 0 0 0 10000 Ninja: Wood Veil (200)
Assassin: Rockseal (300)
Crudely forged, but deadly sharp blade.
Heaven's Cloud
FFTA Heaven's Cloud
39 0 0 5 0 0 15000 Ninja: Unspell (300)
Element: Holy
Effect: [absb] Holy
Divine blade taken from an evil dragon's tail.
Kikuichimonji
FFTA - Kikuichimonji
40 0 0 5 0 0 12000 Ninja: Metal Veil (200)
Assassin: Nightmare (300)
Sword so beautiful it seems a shame to use it.
Nosada
FFTA Nosada
42 0 0 0 0 0 N/A Ninja: Double Sword (999)
War blade made in a foreign land.
Charfire
FFTA Charfire
47 0 0 0 2 0 N/A None
Blade of unknown origin with a fiery shadow.
Silkmoon
FFTA Silkmoon
55 0 0 0 0 2 N/A None
Exquisitely sharp sword fashioned after a flower.
Masamune
FFTA Masamune
65 0 0 0 0 0 25000 Ninja/Assassin: Oblivion (300)
Famous sword known for the wave design on its blade.
Masamune 100
FFTA Masamune 100
79 0 5 0 0 0 N/A None
Masamune that will not dull even after 100 years.
  1. Mythril Epee gives +1 to Jump

Staves[]

Staves are magical weapons used by the White Mage, Bishop, and Summoner job classes.

Staff Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
White Staff
FFTA - White Staff
19 0 0 5 0 0 500 White Mage: Cure (100)
Effect: "Fight" hit cures Doom
Pure white staff, blessed by a white archmage.
Guard Staff
FFTA Guard Staff
21 5 0 5 0 0 800 White Mage: Protect (100)
Summoner: Ifrit (200)
Staff magicked to protect its wielder.
Judge Staff
FFTA Judge Staff
21 0 3 5 0 0 1500 White Mage: Shell (100)
Bishop: Aero (200)
Summoner: Ramuh (200)
Element: Lightning
This staff was struck by Ramuh's lightning.
Pure Staff
FFTA Pure Staff
23 0 0 5 0 0 3000 White Mage: Esuna (200)
Summoner: Unicorn (200)
Staff of cleansing. Purifies its wielder.
Bless Staff
FFTA Bless Staff
23 0 0 5 0 0 4000 White Mage: Life (200)
Bishop: Dispel (200)
Staff said to spread the blessings of the gods.
Spring Staff
FFTA Spring Staff
28 0 0 5 0 0 N/A White Mage: Curaga (300)
Bishop: Water (200)
Element: Water
Effect: [null] Water
Staff adorned with sacred water symbols.
Cure Staff
FFTA Cure Staff
29 0 0 5 0 0 7000 White Mage/Bishop: Cura (200)
Summoner: Kirin (200)
Effect: "Fight" hit heals HP
Healing staff.
Snake Staff
FFTA Snake Staff
29 0 0 5 0 0 N/A Bishop: Break (200)
Summoner: Shiva (200)
Effect: [null] Petrify
Staff carved with snake designs.
Garnet Staff
FFTA Garnet Staff
31 5 0 5 0 0 9000 Bishop: Barrier (300)
Summoner: Carbuncle (200)
Staff set with a powerful garnet jewel.
Cheer Staff
FFTA Cheer Staff
32 0 0 5 0 2 N/A White Mage: Auto-Life (200)
Bishop: Judge (300)
Summoner: Madeen (300)
Strange colored staff said to energize its bearer.
Mythril Staff[note 1]
FFTA MythrilStaff
32 0 0 5 0 0 N/A White Mage: White Combo (100)
Bishop: Pray Combo (100)
Summoner: Summon Combo (100)
Staff made of mythril.
Nirvana Staff
FFTA Nirvana Staff
34 0 0 10 0 0 N/A White Mage: Full-Life (300)
Bishop: Holy (300)
Summoner: Phoenix (300)
Element: Holy
Staff held by those who have cast off base desire.
Dream Watcher
FFTA Dream Watcher
43 0 10 15 0 0 N/A None
This staff protects the sleep of the good.
Power Staff
FFTA Power Staff
45 6 0 5 0 0 N/A None
Large, vivifying staff made from a desert tree.
  1. Mythril Staff gives +1 to Jump

Rods[]

Rods are equipped by the Black Mage, Time Mage, and Illusionist job classes.

Rod Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
Rod
FFTA Rod
18 0 2 0 0 0 600 Black Mage: Fire (100), Thunder (100), Blizzard (100)
Rod used as a focus for magical power.
Sapere Aude[note 1]
FFTA Sapere Aude
18 2 5 2 2 2 N/A None
Effect: Magic Power growth
Rod proving mastery of the magic arts.
Firewheel Rod
FFTA Firewheel Rod
21 0 2 0 0 0 1500 Black Mage: Fira (200)
Time Mage: Haste (200)
Illusionist: Prominence (100)
Element: Fire
Rod that flames when waved through the air.
Thunder Rod
FFTA Thunder Rod
21 0 2 0 0 0 1500 Black Mage: Thundara (200)
Time Mage: Reflect (300)
Illusionist: Tempest (100)
Element: Lightning
Rod that calls lightning with a great roar.
Sleet Rod
FFTA Sleet Rod
21 0 2 0 0 0 1500 Black Mage: Blizzara (200)
Time Mage: Silence (200)
Illusionist: Freezeblink (100)
Element: Ice
Rod that freezes the very air, calling a blizzard.
Terre Rod
FFTA Terre Rod
23 0 2 0 0 0 2700 Time Mage: Slow (200)
Illusionist: Soil Evidence (200)
Element: Earth
Effect: [enhn] Earth
Rod made of an unearthed dragon bone.
Force Rod
FFTA Force Rod
25 0 5 0 0 0 5000 Time Mage: Quarter (200)
Rod that draws out its bearer's inner strength.
Flame Rod
FFTA Flame Rod
27 0 2 0 0 0 N/A Black Mage: Firaga (300)
Element: Fire
Effect: [enhn] Fire
Rod made of crystallized flame.
Thor Rod
FFTA Thor Rod
27 0 2 0 0 0 N/A Black Mage: Thundaga (300)
Time Mage: Quicken (300)
Illusionist: Wild Tornado (200)
Element: Lightning
Effect: [enhn] Lightning
Rod made of stilled lightning.
Chill Rod
FFTA Chill Rod
27 0 2 0 0 0 N/A Black Mage: Blizzaga (300)
Time Mage: Stop (300)
Illusionist: Deluge (300)
Element: Ice
Effect: [enhn] Ice
Rod made of hardened snow.
Stardust Rod
FFTA Stardust Rod
29 0 5 0 0 0 N/A Time Mage: Demi (300)
Illusionist: Stardust (300)
Rod engraved with the symbols of the zodiac.
Heretic Rod
FFTA Heretic Rod
31 0 20 0 0 0 N/A None
Element: Dark
Lethal looking rod covered with inverse runes.
Mythril Rod[note 2]
FFTA MythrilRod
32 0 2 0 0 0 N/A Black Mage: Black Combo (100)
Time Mage: Time Combo (100)
Illusionist: Spell Combo (100)
Rod with outstanding mythril engraving work.
Princess Rod
FFTA Princess Rod
35 5 2 5 0 0 20000 Illusionist: Star Cross (300)
Effect: [enhn] Wind/Water/Earth
Rod held by the female guards of the queen.
  1. Sapere Aude gives +1 to Move and Jump. Additional Sapere Audes add +1 to Magic Power.
  2. Mythril Rod gives +1 to Jump

Maces[]

Maces are one-handed weapons used by the Sage and Alchemist job classes. They can also be equipped by Runeseeker Babus Swain, but he cannot learn new skills from them. Maces generally give a nice boost to the Magic Resistance stat and are the source of some of the most powerful spells, including Meteor and Giga Flare.

Mace Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
Zeus Mace
FFTA Zeus Mace
15 0 5 5 0 0 N/A Sage: Ultima Blow (999)
Holy mace made to drive out evil.
Energy Mace
FFTA - Energy Mace
29 0 2 5 0 0 3500 Sage: Drain (100)
Alchemist: Rasp (100)
Mace that can feel the flow of energy.
Battle Mace
FFTA Battle Mace
31 0 0 0 0 0 2000 Sage: Water (200), Aero (200)
Rod with a heavy metal head for striking.
Sage Crosier
FFTA Sage Crosier
31 0 8 8 0 0 9000 Alchemist: Astra (200)
Mace to be wielded by one of wisdom and skill.
Mythril Mace[note 1]
FFTA MythrilMace
32 0 2 5 0 0 N/A Sage: Wise Combo (100)
Alchemist: Gold Combo (100)
Mace with a mythril-plated head.
Druid Mace
FFTA Druid Mace
33 0 3 5 0 0 6000 Sage: Blind (100)
Alchemist: Poison (100)
Golden mace once used as a ceremonial object.
Morning Star
FFTA Morning Star
33 0 2 5 0 0 N/A Alchemist: Mag Power+ (300)
Mace ending in a metal-spiked ball.
Life Crosier
FFTA Life Crosier
35 0 2 10 0 0 N/A Sage: Raise (300)
Alchemist: Death (300)
Mace of giving... and taking life.
Mandragora
FFTA Mandragora
37 0 2 5 0 0 N/A Sage: Bio (300)
Alchemist: Toad (200)
Element: Earth
Effect: [absb] Earth, [null] Poison
Mace fashioned out of poisonous mandragora.
Lotus Mace
FFTA Lotus Mace
37 0 2 5 0 0 N/A Sage: Giga Flare (300)
Alchemist: Flare (300)
Element: Fire
Effect: [enhn] Fire
Mace made of Ifrit's fire.
Scorpion Tail
FFTA Scorpion Tail
38 0 2 5 0 0 N/A Alchemist: Meteor (300)
Mace with a head like a scorpion tail.
Vesper
FFTA Vesper
39 0 2 5 0 0 N/A None
Mace of kings. Shines in even the deepest darkness.
Cactus Stick
FFTA Cactus Stick
62 0 2 5 0 0 N/A None
Mace bristling with sharp cactus thorns.
Battle Scythe[note 2] ? ? ? ? ? ? ? None
(no programmed description - Dummied)
  1. Mythril Mace gives +1 to Jump
  2. Unobtainable - game code only

Bows[]

Bows are ranged weapons that can be equipped by the hume and viera Archer job. Each bow has a set range. The number given in the table represents the farthest an Archer will be able to shoot an arrow if the target tile is equal to or less than the height of the tile that the Archer is standing on. Various obstacles, including higher target terrain, may obstruct an arrow and cause it to miss.

Bow Atk Def Mag Pwr. Mag Rst. Spd Eva Range Cost Skills (AP)
Longbow
FFTA - Longbow
19 0 0 0 0 0 5 300 Archer: Boost (100)
Unornamented, commonly found longbow.
Char Bow
FFTA Char Bow
21 0 0 0 0 0 5 700 Archer: Blackout (200)
Bow stained with charcoal for use in ambushes.
Silver Bow
FFTA Silver Bow
23 0 0 0 0 0 6 2500 Archer: Burial (300)
Bow made with silver for increased power and range.
Thorn Bow
FFTA Thorn Bow
25 0 0 0 0 0 5 1500 Archer: Aim: Legs (200)
Bow adorned with long, cruel thorns.
Artemis Bow
FFTA Artemis Bow
27 0 0 0 0 0 7 N/A Archer: Cupid (200)
Bow said to belong to the goddess of the hunt.
Nail Bow
FFTA Nail Bow
29 0 0 0 0 0 5 4000 Archer: Aim: Arm (200)
Bow that shoots nail-like projectiles.
Mythril Bow[note 1]
FFTA MythrilBow
32 0 0 0 0 0 5 N/A Archer: Bow Combo (100)
Bow made of mythril with a mythril string.
Yoichi Bow
FFTA Yoichi Bow
33 0 0 0 0 0 5 N/A Archer: Take Aim (300)
Songs have been sung about this bow from afar.
Target Bow
FFTA Target Bow
35 0 0 0 0 5 5 N/A Archer: Concentrate (300)
Some machinist designed this high-powered bow.
Perseus Bow
FFTA Perseus Bow
42 0 0 0 0 2 6 N/A Archer: Faster (300)
Crimson longbow made for defeating monsters.
Crescent Bow
FFTA Crescent Bow
45 0 0 0 0 0 5 N/A None
Bow adorned with star and moon symbols.
Malbow
FFTA Malbow
55 0 0 0 0 0 5 N/A None
Fetid bow made of malboro tentacles.
  1. Mythril Bow gives +1 to Jump

Greatbows[]

Greatbows are more powerful bows able to be equipped by the hume Hunter joband the Sniper and Assassin viera jobs. Their attack system is identical to that of bows.

Greatbow Atk Def Mag Pwr. Mag Rst. Spd Eva Range Cost Skills (AP)
Seventh Heaven
FFTA Seventh Heaven
15 0 0 0 0 5 5 23000 Hunter: Ultima Shot (999)
Element: Holy
Divine bow used to adorn the throne of the gods.
Ranger Bow
FFTA Ranger Bow
23 0 0 0 0 0 5 2000 Hunter: Capture (200)
Assassin: Ague (200)
Element: Earth
Supple bow favored by expert archers.
Windslash Bow
FFTA Windslash Bow
25 0 0 0 0 2 5 3000 Hunter: Oust (200)
Sniper: Conceal (100)
Element: Wind
Arrows shot from this bow fly true in any wind.
Cranequin
FFTA Cranequin
29 0 0 0 0 0 5 5000 Hunter: Sonic Boom (200)
Sniper: Beso Toxico (200)
Great strength is needed to use this bow.
Twin Bow
FFTA Twin Bow
31 0 0 0 0 0 5 8000 Hunter: Advice (100)
Sniper: Doubleshot (200)
Bow modified to fire multiple arrows quickly.
Fey Bow
FFTA Fey Bow
31 0 0 0 0 2 6 N/A Hunter: Aim: Vitals (300)
Sniper: Aim: Armor (300)
Assassin: Shadowbind (300)
Element: Wind
Light bow made by forest fairies.
Mythril Shot[note 1]
FFTA MythrilShot
32 0 0 0 0 0 5 N/A Hunter: Hunt Combo (100)
Sniper: Sniper Combo (100)
This is a stronger version of a common mythril bow.
Hunt Bow
FFTA Hunt Bow
33 0 0 0 0 0 5 40000 Hunter: Hunting (200)
Sniper: Aim: Wallet (200)
Hunter's bow. Made for striking critical blows.
Hades Bow
FFTA - Hades' Bow
33 0 0 0 0 0 5 N/A Hunter: Sidewinder (300)
Sniper: Death Sickle (300)
Element: Dark
Dark bow. Its arrows are invitations to hell.
Nike Bow
FFTA Nike Bow
37 5 0 0 0 0 5 N/A Hunter: Weapon Atk + (300)
Element: Lightning
Bow blessed by the goddess of battle.
Marduk Bow
FFTA Marduk Bow
39 0 0 0 0 0 7 N/A None
This bow is said to choose the ones who wield it.
Master Bow
FFTA Master Bow
41 0 0 0 0 2 5 N/A Hunter: Addle (300)
Sniper: Aim: Weapon (300)
Amateurs find this bow too hard to even pull back.
Arbalest
FFTA Arbalest
42 0 0 0 0 0 7 N/A None
Element: Earth
Great, destructive bow that shakes the ground.
Gastra Bow
FFTA Gastra Bow
51 0 0 0 0 0 7 N/A None
This giant bow is strong but difficult to fire.
Max's Oathbow
FFTA Max's Oathbow
61 0 2 0 0 0 6 N/A Sniper: Doom Archer (300)
Element: Dark
Black lacquer bow used as a sign of a demonic pact.
  1. Mythril Shot gives +1 to Jump

Spears[]

Spears are melee attack weapons that have a two-panel range, and allow the user to pierce through more than one enemy in range by using "Fight". They can be equipped by the bangaa Templar and Dragoon job classes. They are also required for the Dragoon Jump command, and some give a bonus to the Jump stat.

Weapon stats[]

Spear Atk Def Mag Pwr. Mag Rst. Spd Eva Jump Cost Skills (AP)
Javelin
FFTA - Javelin
31 0 0 0 0 0 0 3000 Templar: Warcry (100)
Dragoon: Jump (100)
Spear with a small but sharp tip.
Mythril Spear
FFTA MythrilSpear
32 0 0 0 0 0 2 N/A Dragoon: Dragon Combo (100)
Spear that takes advantage of mythril's light weight.
Lava Spear
FFTA Lava Spear
33 0 0 0 0 0 0 5000 Dragoon: Fire Breath (300)
Element: Fire
Fiery spear with a tip that glows like magma.
Ice Lance
FFTA Ice Lance
35 0 0 0 0 0 0 8000 Dragoon: Ice Breath (300)
Element: Ice
The breath of Shiva keeps this ice spear sharp.
Gae Bolg
FFTA Gae Bolg
39 0 0 0 0 0 0 14000 Dragoon: Bolt Breath (300)
Element: Lightning
Spear like one born by a half-beast hero of old.
Partisan
FFTA Partisan
42 0 0 0 0 0 1 10000 Templar: Cheer (100)
Spear with a head split like arrow feathers.
Dragon Whisker
FFTA Dragon Whisker
45 0 0 0 0 0 1 18000 Dragoon: Bangaa Cry (300)
Spear made of fused metal and dragon scales.
Kain's Lance
FFTA Kain's Lance
47 0 0 0 0 0 1 N/A Templar: Lifebreak (300)
Black spear that belonged to a legendary dragoon.
Trident
FFTA Trident
50 0 2 0 0 0 1 N/A Templar: Weapon Atk + (300)
Seagod spear that instills courage in combat.
Beastspear
FFTA Beastspear
51 10 0 0 0 0 0 N/A None
Spear stuck in the back of a rockbeast.
Bangaa Spike
FFTA Bangaa Spike
53 5 2 5 0 0 0 N/A None
Treasured spear of the bangaa tribes.
Odin Lance
FFTA Odin Lance
55 0 0 0 0 0 0 N/A None
Strange symbols cover this spear of the gods.

Instruments[]

Instruments are one-handed musical items that the Beastmaster and Animist job classes can use as weapons.

Sword Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
Demon Bell
FFTA Demon Bell
22 0 0 0 0 0 400 Beastmaster: Bomb (200), Flan (200), Goblin (200)
Red bell rung at night to ward off demons.
Blood Strings
FFTA - Blood Strings
22 0 0 0 0 1 N/A Beastmaster: Tonberry (200)
Animist: Friend (300)
Effect: Drain HP
This harp can drain men's strength with its song.
Glass Bell
FFTA Glass Bell
25 0 0 1 0 0 1000 Beastmaster: Flan (200), Lamia (200)
Animist: Sheep Count (100)
Effect: [null] Sleep
Glass bell with a beautiful timbre.
War Trumpet
FFTA War Trumpet
25 0 0 0 0 1 1700 Beastmaster: Goblin (200), Panther (200)
Animist: Catnip (100)
Trumpet for playing the march into battle.
Fairy Harp
FFTA Fairy Harp
29 0 2 0 0 0 N/A Beastmaster: Fairy (200), Bug (200)
Animist: Tail Wag (200)
Fairies while away the hours playing these harps.
Conch Shell
FFTA Conch Shell
31 2 0 0 0 0 3000 Beastmaster: Rockbeast (200)
Flute made by boring holes in a twisted conch shell.
Earth Bell
FFTA Earth Bell
31 3 0 0 0 0 5000 Beastmaster: Dragon (200)
Animist: 100% Wool (200)
Element: Earth
Effect: [absb] Earth
Clayware bell made of earth from many lands.
Aona Flute
FFTA Aona Flute
32 0 0 2 0 0 N/A Beatmaster: Bomb (200), Malboro (200)
Animist: Frogsong (200)
Effect: [null] Poison
Many masters have played this very flute.
Mythril Bell[note 1]
FFTA MythrilBell
32 0 0 0 0 1 N/A Beastmaster: Beast Combo (100)
Animist: Animal Combo (100)
The mythril in this bell gives it its soft ring.
Black Quena
FFTA Black Quena
33 0 0 2 0 0 7000 Beastmaster: Undead (200), Floateye (200)
Element: Dark
Black flute. Its music can put spirits to rest.
Satyr Flute
FFTA Satyr Flute
35 0 0 0 0 1 10000 Animist: Chocobo Rush (300)
Effect: [null] Charm
Flute in the shape of a half-beast lover of music.
Heal Chime
FFTA Heal Chime
39 0 0 0 0 1 N/A Animist: Cuisine (300)
Element: Holy
Effect: [null] Doom
The clear ringing of this bell heals the soul.
Dark Fiddle
FFTA Dark Fiddle
45 0 0 0 0 0 N/A None
Once-famous instrument, now long forgotten.
Element: Dark
Effect: [null] Silence
Fell Castanets
FFTA Fell Castanets
47 0 0 0 0 0 N/A None
Element: Dark
These castanets sound like the footfalls of death.
  1. Mythril Bell gives +1 to Jump

Knuckles[]

Knuckles are one-handed melee weapons that are equipped by the White Monk and Gadgeteer job classes.

Sword Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
Hard Knuckles
FFTA Hard Knuckles
29 0 0 0 0 1 500 White Monk: Whirlwind (100)
Gadgeteer: Silver Disc (200)
Metal knuckles made for combat.
Rising Sun
FFTARisingSun
31 0 0 0 0 1 1000 White Monk: Exorcism (300)
Gadgeteer: Red Spring (200)
Element: Fire
The sun's heat infuses these fiery knuckles.
Mythril Claws[note 1]
FFTA MythrilClaws
32 0 0 0 0 1 N/A White Monk: Monk Combo (100)
Gadgeteer: Gadget Combo (100)
Knuckles with sharp mythril claws.
Sick Knuckles
FFTA Sick Knuckles
35 0 0 0 0 1 2000 Gadgeteer: Green Gear (200)
Poison claws jut from these knuckles.
Cat Claws
FFTA Cat Claws
35 0 0 0 2 1 N/A White Monk: Chakra (200)
Gadgeteer: Gold Battery (200)
Small knuckles with sharp, raking claws.
Survivor
FFTA Survivor
37 2 0 0 0 2 N/A White Monk: Revive (300)
Gadgeteer: Yellow Spring (200)
These powerful knuckles are light and sturdy.
Dream Claws
FFTA Dream Claws
39 0 0 0 0 1 3200 Gadgeteer: Chroma Gem (200)
Few awaken from the sleep these knuckles can cause.
White Fangs
FFTA White Fangs
39 0 0 0 0 1 N/A White Monk: Holy Sign (200)
Gadgeteer: Blue Screw (200)
Element: Ice
These knuckles' "white fangs" bring good luck.
Godhand
FFTA Godhand
39 0 3 0 1 5 N/A White Monk: Far Fist (200)
Element: Holy
Knuckles known as the "Hands of the Creator."
Tiger Fangs
FFTA Tiger Fangs
41 0 0 0 0 2 N/A White Monk: Earth Render (200)
Element: Lightning
Knuckles made to resemble the claws of a beast.
Kaiser Knuckles
FFTA - Kaiser Claw
42 0 0 0 0 1 5700 White Monk: Air Render (200)
Knuckles lethal as a spear or sword.
Death Claws
FFTA Death Claws
43 0 0 0 0 1 N/A Gadgeteer: Black Ingot (200)
Element: Dark
Knuckles with eerie red claws.
Magic Hands
FFTA Magic Hands
52 0 0 0 0 1 N/A None
Knuckles so lightweight you forget they're on.
Greaseburst
FFTA Greaseburst
59 0 0 0 0 1 N/A None
Storms can start with one blow from these knuckles.
  1. Mythril Claws give +1 to Jump

Souls[]

Souls are unique one-handed weapons that are used by nu mou Morphers. They can only be obtained after a Hunter captures a monster and sends it to the Monster Bank. A soul can then be obtained from the monster and the Morpher can learn that monster's skills.

Soul Atk Def Mag Pwr. Mag Rst. Spd Eva Cost Skills (AP)
Goblin Soul
FFTA Goblin Soul
32 0 2 0 0 1 N/A Morpher: Goblin (200)
Effect: [half] Ice
Brown, clouded soul. Dropped by goblinkind.
Mythril Soul[note 1]
FFTA MythrilSoul
32 0 2 0 0 0 N/A Mopher: Morph Combo (100)
Mythril magically formed into a soul.
Flan Soul
FFTA Flan Soul
34 10 2 0 0 0 N/A Morpher: Flan (200)
Effect: [half] Lightning
Soft, rubbery soul. Dropped by flankind.
Bomb Soul
FFTA - Bomb Soul
36 0 2 0 0 0 N/A Morpher: Bomb (200)
Element: Fire
Effect: [half] Fire
Wavering, fiery soul. Dropped by bombkind.
Bug Soul
FFTA Bug Soul
39 2 2 0 0 0 N/A Morpher: Bug (200)
Element: Earth
Effect: [null] Dark
Soul like the bark of a tree. Dropped by bugkind.
Panther Soul
FFTA Panther Soul
39 0 2 0 0 2 N/A Morpher: Panther (200)
Effect: [null] Berserk
Vivid red soul. Dropped by pantherkind.
Lamia Soul
FFTA Lamia Soul
41 0 2 0 0 0 N/A Morpher: Lamia (200)
Element: Water
Effect: [null] Sleep
Beautiful, watery soul. Dropped by lamiakind.
Dragon Soul

FFTA Dragon Soul

43 5 2 0 0 0 N/A Morpher: Dragon (200)
Effect: [absb] Earth
Soul like a dragon's eye. Dropped by dragonkind.
Eye Soul
FFTA Eye Soul
45 0 2 0 0 0 N/A Morpher: Floateye (200)
Element: Dark
Effect: [null] Doom
Ahrimankind soul. So deep, it seems bottomless.
Malboro Soul
FFTA Malboro Soul
47 0 2 2 0 0 N/A Malboro (200)
Effect: [null] Poison
Sticky, green soul. Dropped by malborokind.
Dread Soul
FFTA Dread Soul
49 0 2 0 0 0 N/A None
A warm aura surrounds this benevolent soul.
Rukavi Soul
FFTA Rukavi Soul
67 0 2 0 0 0 N/A None
This soul howls and growls as though it were alive.
  1. Mythril Soul gives +1 to Jump

Guns[]

Guns are long-range weapons that can be equipped by moogle Gunners. They have low Attack but their learned skills inflict a myriad of status effects. Bullets fired by the "Fight" command can be intercepted by obstacles, terrain, or other units in the line of fire. Gunmanship skills bypass this.

Gun Atk Def Mag Pwr. Mag Rst. Spd Eva Range Cost Skills (AP)
Aiot Gun
FFTA Aiot Gun
27 0 0 0 0 0 8 2000 Gunner: Fireshot (100)
This simple firearm is easy to use and easy to clean.
Silver Cannon
FFTA Silver Cannon
31 0 0 0 0 0 7 3000 Gunner: Blindshot (100)
This gun uses special, rounded bullets.
Riot Gun
FFTA Riot Gun
31 0 0 0 0 0 8 5000 Gunner: Boltshot (100)
This gun has a long barrel for added accuracy.
Chaos Rifle
FFTA Chaos Rifle
33 0 0 0 0 0 8 8000 Gunner: Confushot (200)
This long rifle can drop a target in seconds.
Lost Gun
FFTA Lost Gun
31 0 0 0 0 0 8 N/A Gunner: Silenshot (200)
Gun made with ancient machinist techniques.
Mythril Gun[note 1]
FFTA MythrilGun
32 0 0 0 0 0 8 N/A Gunner: Gun Combo (100)
Gun with a mythril barrel.
Peacemaker
FFTA - Peacemaker
33 0 0 0 0 0 8 N/A Gunner: Charmshot (300)
Beautifully wrought gun. A deadly work of art.
Giot Gun
FFTA Giot Gun
37 0 0 0 0 0 8 N/A Gunner: Iceshot (100)
High caliber gun with tremendous power.
Longbarrel
FFTA Longbarrel
39 0 0 0 0 0 8 N/A Gunner: Concentrate (300)
This famous gun is said to always hit its mark.
Outsider
FFTA Outsider
41 0 0 0 0 0 9 N/A Gunner: Stopshot (300)
This gun was used in an assassination.
Bindsnipe
FFTA Bindsnipe
47 0 0 0 0 0 8 N/A None
Heavy, but powerful rifle. Accurate and easy to aim.
Calling Gun
FFTA Calling Gun
59 0 0 0 0 0 8 N/A None
Lost gun of old, once used to summon fabulous beasts.
  1. Mythril Gun gives +1 to Jump

Other appearances[]

Pictlogica Final Fantasy[]

FFTA Buster SwordThis section about equipment in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne Brigade[]

FFTA Buster SwordThis section about equipment in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper[]

FFTA Buster SwordThis section about equipment in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
Advertisement