Sprite sheet packerTexturePackerCreate sprite sheets and optimize your game graphics. Works with any game engine, including:
Cocos2d xãããã«ããã£ã¦ã¿ããï¼ ã»ããã ãè¦ãã¦ããã°C++ã¯æããªã ã»ã¯ãã¹ãã©ãããã©ã¼ã éçºç°å¢æ§ç¯Read less
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ã»æ§ CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 0, true); ã»æ°(v2.x)ããããã CCTouchDispatcher* touchDispatcher = CCDirector::sharedDirector()->getTouchDispatcher(); touchDispatcher->addTargetedDelegate(this, 0, true); ã»æ§ this->setIsTouchEnabled(true); ã»æ°ã"Is"ãæ¶ããï¼ this->setTouchEnabled(true); ã»æ§(ãããåããªã) CCPoint touchLocation = touch->locationInView(touch->view()); touchLocation =
About cocos2d-x cocos2d-x open source project is designed to be a cross-platform 2D game engine for building 2D games, demos and other graphical/interactive mobile applications. It runs on top of OpenGL 2.0 and OpenGL ES 2.0 and is written in C++. This project is based on the famous "cocos2d-iphone" project. website: http://www.cocos2d-x.org/ forum: http://forum.cocos2d-x.org/ twitter: http://twit
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How to create a multi-platform project in one command line¶ Many developers complained that creating new projects for cocos2d-x besides iOS is too difficult. Even Ricardo Quesada complained this, and here's a tutorial that how to create an cocos2d-x hybrid project on iOS and Android But today, we can do these jobs in a script automatically. So here it is, issue #1733. Since v2.1.2, cocos2d-x/tools
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