ãã£ãã å ã«è¨ã£ã¦ããã¾ãããç§ã¯ä»æ¥ã¯éã«åãã¾ããã®ã§èª°ããé¡ããã¾ã â h_doxas (@h_doxas) 2016å¹´12æ6æ¥ ã ããï¼ ã客æ§ã®ãªãã«ãã·ã§ã¼ãæ¸ãããã¦ãããããªããã³ã¯ããã£ãããã¾ãããï¼ï¼ï¼ï¼ï¼ï¼ï¼ï¼ â h_doxas (@h_doxas) 2016å¹´12æ6æ¥ ããããªãéã«æ¸ãã åè åä½ #ifdef GL_ES precision mediump float; #endif #extension GL_OES_standard_derivatives : enable uniform float time; uniform vec2 mouse; uniform vec2 resolution; uniform sampler2D backbuffer; vec2 tex(vec2 uv) { return texture2D(backb
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