ååã¯çºé³é¨ãé¢æ°ã«åãåºãã¾ãããã§ãå¼ã³åºãã¨é³ããªãã¾ãããé³ãé³´ãå§ãã¦æ¶ããã¾ã§å¼ã³åºãå ã¯ãããã¯ããã¦ãã¾ã(åæ)ã åé³ã¯ãã¨ãããããã§ã¯è¤æ°ã®ãã¼ãã§æ¼å¥ããã¨ãä¸å¯è½ã§ããéåæã§åä½ãããããã«ããã«ãã¹ã¬ããã§ãããããmulti-shredã§ãã ChucKã§ã¯ Threadã¨ãã表ç¾ã®ãããã« Shred ã¨ããå¼ã³æ¹ãããããã§ãããã¸ã£ã¬ã§ã¯ãªãã¨æãã¾ãã ã¾ããååã®ã½ã¼ã¹ããã®ã¾ã¾å¼ç¨ãã¾ãã fun void buzz( float hz ) { SinOsc s => dac; hz => s.freq; SawOsc env; env => blackhole; 0.0 => env.width; 0.8 => env.freq; 1::samp => now; while (true) { env.last() => s.gain; if
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