82: _dragging = NO; [self performSelector:@selector(_clearCoreAnimation) withObject:nil afterDelay:10.0]; 115: - (void) _clearCoreAnimation { if (!_dragging) {
In my previous post I published some sample code on how to use a mask on a core animation layer. Here is a practical example of a mask, creating a scroll control almost identical to the one displayed in iTunes. When developing SunFlower 0.8 I changed one of the custom views to use core animation. Faced with the choice to either hook up the new view to a standard cocoa scrollbar or create a custom
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All Cocoa in one glimpseâ CocoaNav reads frameworks right from /System/Library/Frameworks and displays them with their objects and methods. All your Cocoa too !â CocoaNav can display the Cocoa class tree : add your frameworks and projects and you'll see where your classes fit in. Framework view View all frameworks and their classes neatly arranged inside them. Crumb View Which class does it derive
Apple defines Core Animation as: A framework that makes it simple for Mac developers to add visually stunning user interfaces, graphics, and animations to applications. Without any advanced graphics techniques, you can create fluid, stutter-free effects and experiences as groundbreaking as Time Machine and the new Dock. Core Animation allows any developer to add animation, simple or complex, to hi
Author: Drew McCormack Web Site: www.maccoremac.com In the first part of this foray into Core Animation, we saw how you can animate the properties of a plain square layer, translating, scaling, and rotating in time. In this part, youâll learn how to build up hierarchies of layers â the proverbial fleas on the fleas. To do this, weâll finish off the Flea on Flea application, adding sublayers that
In our continued efforts to demonstrate different ways to use Core Animation, we have noticed different effects you see in OS X itself that present an interesting challenge to duplicate. In a previous post, we demonstrated how to shake a login window similar to the way that OS X shakes the login window when the user enters the wrong password. This time, weâre going to demonstrate how to do what we
Core Animation, youâve been hearing about how great it is, how it makes animation easier and how cool it is. Well youâre about to find out first hand that all of the things youâve heard are TRUE. Weâll cover a little background first and then jump into a simple Cocoa example on how to build Core Animation functionality into your application using a couple of completely contrived examples (For thos
æ°ã¨ã³ã¸ã³ã§ã¯ãå ¥åã¢ã¼ãã®å¤æ´ãå ¥åã»ãã·ã§ã³ãã¢ã¯ãã£ãã«ãªã£ãã¿ã¤ãã³ã°ã§ãCore Animation ã使ã£ã¦ã«ã¼ã½ã«ä½ç½®ã«å ¥åã¢ã¼ãã¢ã¤ã³ã³ã表示ãã¾ããã¢ãã¡ã¼ã·ã§ã³ä»æ§ã¯ããç°¡åã«ãå ¥åã¢ã¼ãã¢ã¤ã³ã³ã 1 ç§é表示ããã 1 ç§ã§ãã§ã¼ãã¢ã¦ããã§ããCore Animation ã¯ã¾ã ã»ã¨ãã©ææ¡ã§ãã¦ããªãã®ã§ãä»åã®ãã§ã¼ãã¢ã¦ããå®ã¯ãã£ã¨ç°¡åã«æ¸ããæ¹æ³ãããã®ããããã¾ããããåç¥ã®æ¹ã¯çªã£è¾¼ã¿ãããã¨å©ããã¾ãã ãã§ã¼ãã¢ã¦ãã®å®è£ Core Animation ã®ä¸å¿çãªæ§æè¦ç´ ã¯ã¬ã¤ã¤ã¼ã§ããã¬ã¤ã¤ã¼ã¯ç»åãæåãåç»ãªã©ã®ã³ã³ãã³ããä¿æããä½ç½®ãä¸éæ度ã¨ãã£ããã¢ãã¡ã¼ã·ã§ã³å¯è½ããããã£ããåãã¦ãã¾ãããããã®ããããã£ãå¤æ´ããã¨ãç´åã®å¤ã¨ã®å¤åéãã¢ãã¡ã¼ã·ã§ã³ã¨ãã¦èªåçã«éåæåçãããä»çµã¿ã§ãããã®æ軽ãã Core Anima
The MovingPhotos3D screensaver sends your photos flying around in three dimensions. Uses your iPhoto library, Aperture 3 library, or photos from any folder. Also try the iOS version in the App Store. 1Download1.8.1 for Mountain Lion & Mavericks 2 Install the Mac App Store app to license the screen saver Installation/update: Download, unzip, double click on MovingPhotos3D.saver. You'll be taken to
It seems Appleâs Core Animation Menu Application example app doesnât come with a source code package and is littered with typos. Iâve fixed the typos and packaged it up here for people wanting to test it out and have a play. Check out the result from setting up a few layers and animations in Cocoa with Quartz and Core Animation. Compiled app (10.5 only) Xcode 3.0 project with source code
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