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This library's sole purpose is to make using the WebGL API less verbose. TL;DR If you want to get stuff done use three.js. If you want to do stuff low-level with WebGL consider using TWGL. The tiniest example Not including the shaders (which is a simple quad shader) here's the entire code <canvas id="c"></canvas> <script src="../dist/6.x/twgl-full.min.js"></script> <script> const gl = document.get
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