By Jason ããã³ãã³ãã¼ã¨ã³ã¿ã¼ãã¤ã³ã¡ã³ãã·ã¹ãã (NES)ãã¯åç±³ãªã©ã®æ¬§ç±³è«¸å½ã§çºå£²ããããã¡ãã³ã³ãã¼ã¹ã®å®¶åºç¨ã²ã¼ã æ©ã§ãã欧米ã§ã¯NESã®å¾ç¶æ©ã¨ãã¦ç»å ´ããã¹ã¼ãã¼ãã¡ãã³ã³ããSNES(Super Nintendo Entertainment System)ãã¨å¼ã°ãã¦ãããã¨ããããNESãä¸çã«ä¸ããå½±é¿ã¯è¨ãç¥ããªããã®ã ã£ããã¨ããããã¾ããããããªNESãã¹ã¼ãã¼ãã¡ãã³ã³ãè¨è¨ããã®ãä¸æé ä¹æ°ããã¥ã¼ã¨ã¼ã¯å¤§å¦ã®Game Centerãéå¬ããNESã®ã¢ã¡ãªã«çºå£²30å¨å¹´ã®è¨å¿µã¤ãã³ãã§ãè¬å¸«ã¨ãã¦ã¤ãã³ãã«ç»å£ããä¸ææ°ãã任天å åã®ã³ã³ã½ã¼ã«æ©ãè¨è¨ããçµé¨ã«ã¤ãã¦èªãã¾ããã 7 things I learned from the designer of the NES | The Verge http://www.theverge.com/20
{{#tags}}- {{label}}
{{/tags}}