Crafting Skill is a measure of how fast you craft items, and also which quality they have (or in the case of Gacha, dropping high quality loot in the form of Gacha Crystals). Higher crafting skill reduces the amount of time it takes to craft an item, allowing you to craft more items in a shorter amount of time. Since you are slower while crafting, this also reduces the amount of time that you are slowed while crafting on the go. As of the Patch v224.2, crafting speed provides a bonus to the stats of custom food recipes upon cooking them. See Custom Consumable for more details. As of Patch v259.0, Crafting Skill will also improve the Item Quality of items you craft. Each time you craft an item using a blueprint, the resulting item will have a random Crafted Skill Bonus between zero and the maximum possible value, based on your current Crafting Skill. Items crafted from engrams don't get any bonus. Putting a point into Crafting Skill will increase your crafting skill by 10%. |
Increasing[]
Putting a point into Crafting Skill will increase your crafting skill by 10%, which translates to an increase in maximum possible Crafted Skill Bonus of 0.5% per Attribute point invested. Note that the first 100% of Crafting Skill (i.e. the stat's base value with 0 attribute points invested) has no effect at all on any crafted items. Please refer to the following formula:
(Crafting Skill - 100) / 20 = Maximum Crafted Skill Bonus
Notes[]
- The crafting speed bonus from Crafting Skill only applies to items crafted inside your personal inventory. Items such as Narcotic or Simple Rifle Ammo, for example, do NOT receive a speed increase since they are crafted in other containers.
- The crafting quality bonus from Crafting Skill only applies to items crafted from custom recipes and blueprints.
- Eating Focal Chili will temporarily increase your crafting speed and custom recipe quality bonuses, but will NOT benefit your blueprint quality bonus.
- Crafted Skill Bonus only applies to the bonus stats provided by a blueprint (i.e. only the difference between the blueprint's displayed stats and the default/engram-crafted item's stats are affected by Crafting Skill). For example, a 150% damage weapon blueprint crafted with a 10% Crafted Skill Bonus will result in a weapon that deals 155% damage. The 10% Crafted Skill Bonus only applies to the 50% damage difference between the blueprint (150%) and the default item's base damage (100%), resulting in a net damage increase from Crafting Skill of only 5% (50% * 10%). Armor and Durability stats work the same way.
- The actual formula for any of a blueprint-crafted item's resulting stats is:
- B + [(A - B) * (1 + C/100)], where:
- A = the stat value exactly as listed on the blueprint, e.g. "244.2" for a 244.2% Damage Crossbow blueprint.
- B = the default value of the same stat from the base item, e.g. "25.0" Armor for most engram-crafted saddles, or "100.0" Damage for weapons.
- C = the "Crafted Skill Bonus" value shown in the resulting crafted item's tooltip, e.g. "49.7" for a Crafted Skill Bonus of 49.7%.
- Crafting Skill only affects the maximum possible Crafted Skill Bonus. The minimum Crafted Skill Bonus does NOT increase accordingly, so it is always possible to randomly craft something with a very low (or even 0%) Crafted Skill Bonus even when leveled entirely into Crafting Skill at max level.
- The highest possible Crafted Skill Bonus at maximum Survivor level 190 (with all 189 possible Attribute points in Crafting Skill) is 94.5%.
Changes[]
- Before v259.0 this skill was called "Crafting Speed" and only increased the crafting speed when crafting in your inventory.(This is still the case on Mobile)
|