ARK: Survival Evolved Wiki
Advertisement
Disambig This article is about Missions in Genesis: Part 2, not to be confused with Missions (Genesis Part 1) Missions (Genesis: Part 1)

Thatch Foundation This article is a stub. You can help the ARK: Survival Evolved Wiki by expanding it.

Genesis: Part 2 features several missions which can be done alone or in a group, and each Mission has an Alpha, Beta, and Gamma difficulty. Some missions allow you to use tamed creatures (limited to 1 per survivor in the simulation), some provide a high-level creature for you to use during the mission, and some do not allow creatures to be used. (Said creature gets left behind, creatures in cryopod cannot be unpodded within the mission.) Missions can be repeated as often as you want.

Each mission can be started near either Eden or Rockwell Garden Mission Terminal, only requiring you to be close to it to access the mission terminal from inventory menu. While in progress, selected mission is inaccessible for a new mission until it is done.

If a survivor loses all their HP in simulation mission, they will be thrown out of the mission and returning to the last used terminal at full HP instead of actually dying with all their gears intact. If there are tamed dinos that was brought over, they will be sent back the instant the last survivor hits the metal dirt and sent back to the last used mission terminal. However, disconnection, much like Boss Arena, carries the same dangerous penalty of losing all gears and dinos (if the last survivor lost connection) inside the mission and won't reappear outside the terminal.

All types of missions (Except Hunt) are set within the mainframe simulation instead of being within the game map.

Following is a list of all available missions.

Mission Types[]

The following mission types can be found in Genesis: Part 2:

Hunt
A Hunt Mission is a type of mission where you follow tracks on the ground until you encounter groups of specific Creatures to either tranquilize and capture, or down and kill them, depending on the mission. Often these traverse across dangerous pathways.
Any survivor participating in this mission involving capturing targeted creature will have Harpoon Launcher Harpoon Launcher with unlimitedNet Projectile (Genesis Part 2) Net Projectile (Genesis: Part 2) equippable as mission item by pressing Q at any time.
As of current, these missions are unavailable in Single Player or any unofficial Servers.
Gauntlet
An arena-style survival mission where you have to survive through 10 rounds where zone-specific dinos spawn and attack you. In this arena, you cannot use your own weapons or dinos. Only arena-spawned weapons are allowed during the mission, but you can use the armor you have on.
All weapons spawned in the arena are available, but most costs points earned through battling in the current arena (You do not need tekgram to use any of the tek weapons). Purchased weapons and upgrades will have a use limitation of up to 4 arenas (including the current arena they are on) based on what kind of weapon. You can also use point to either purchase the VR creatures to assist (they are marked as neutral, and can easily be killed by friendly fire) in the arena, or saving up 10,000 points to summon one of three Guardian from Island to assist.
None of the creatures will be able to grab you, but they can still inflict debuffs to a certain degree.
Race
A Race Mission is a straight forward "follow the arrow as fast as you can" type of mission where you will be racing on a high-level dino temporarily given to you for the mission's duration. These are marked with a flag symbol.
Maze
A dungeon-esque mainframe simulation located deep within the Genesis ship, where you have to clear through the ordeal of twisted amalgamations made by Rockwell, and corrupted VR creatures. You can only bring whatever armor and weapon you possess, and if the mission permits, 1 creature per survivor within the mission. These are marked with several circular-like circuit icon.

Missions[]

Track down and take on a shadowmane pride to learn viscious attack skills you can teach your tames.

WARNING: This mission DOES NOT take place in the Genesis simulation.
Gamma : 1,920 Hexagon Icon
Missions MultiplayerIcon Beta : 11,520 Hexagon Icon
1-5 Alpha : 30,720 Hexagon Icon
Track down and take on a ferox pack to pick up valuable defensive skills you can teach your tames.

WARNING: This mission DOES NOT take place in the Genesis simulation.
Gamma : 1,920 Hexagon Icon
Missions MultiplayerIcon Beta : 11,520 Hexagon Icon
1-5 Alpha : 30,720 Hexagon Icon
Track down and take on a pack of clever velonasaurs and learn how to train your tames faster.

WARNING: This mission DOES NOT take place in the Genesis simulation.
Gamma : 1,920 Hexagon Icon
Missions MultiplayerIcon Beta : 11,520 Hexagon Icon
1-5 Alpha : 30,720 Hexagon Icon
Track down a pack of bulbdogs in heat to adapt their pheromones into aphrodisiacs for your tames.

WARNING: This mission DOES NOT take place in the Genesis simulation.
Gamma : 1,920 Hexagon Icon
Missions MultiplayerIcon Beta : 11,520 Hexagon Icon
1-5 Alpha : 30,720 Hexagon Icon
Track down a colony of young maewings to learn how to quickly raise more of your tames.

WARNING: This mission DOES NOT take place in the Genesis simulation.
Gamma : 1,920 Hexagon Icon
Missions MultiplayerIcon Beta : 11,520 Hexagon Icon
1-5 Alpha : 30,720 Hexagon Icon
Track down a herd of voracious paraceratherium and learn how to improve your metabolism.

WARNING: This mission DOES NOT take place in the Genesis simulation.
Gamma : 1,920 Hexagon Icon
Missions MultiplayerIcon Beta : 11,520 Hexagon Icon
1-5 Alpha : 30,720 Hexagon Icon

Infiltrate the hijacked biomedical system to stop Rockwell's mutagen production, but watch out for the nasty supervirus he left behind!
Gamma : 1,900 Hexagon Icon
Missions MultiplayerIcon Beta : 11,400 Hexagon Icon
1-5 Alpha : 30,400 Hexagon Icon
Endure a genomic gauntlet of familiar fauna to reclaim the ship's wildlife pacification systems!
Gamma : 2280 Hexagon Icon
Missions MultiplayerIcon Beta : 13680 Hexagon Icon
1-5 Alpha : 36480 Hexagon Icon
Decontaminate the ventilation system by sealing data leaks and avoiding Rockwell's viral agents, before Rockwell can flood the ship with toxins!
Gamma : 1,900 Hexagon Icon
Missions MultiplayerIcon Beta : 11,400 Hexagon Icon
1-5 Alpha : 30,400 Hexagon Icon
Hack into the genomic archive to stop Rockwell from corrupting the creature files, and prevent his vengeful supervirus from re-hacking the system!
Gamma : 1,900 Hexagon Icon
Missions MultiplayerIcon Beta : 11,400 Hexagon Icon
1-5 Alpha : 30,400 Hexagon Icon
Storm Rockwell's defenses to retake the ship's replication system, but expect heavy resistance and superviral retaliation!
Gamma : 1,800 Hexagon Icon
Missions MultiplayerIcon Beta : 10,800 Hexagon Icon
1-5 Alpha : 28,800 Hexagon Icon
Shoot the whitewater rapids in a frantic paddle for control of shipboard hydroponics!
Gamma : 815 Hexagon Icon
Missions MultiplayerIcon Beta : 1,020 Hexagon Icon
1-5 Alpha : 1,275 Hexagon Icon
Scurry through a maze of conduits to reestablish contact with the ship's advance probes while they're still in communications range!
Gamma : 815 Hexagon Icon
Missions MultiplayerIcon Beta : 1,020 Hexagon Icon
1-5 Alpha : 1,275 Hexagon Icon
Escape the rigors of shipboard life with this team-building whitewater adventure, and win replication patterns for new recreational watercraft!
Gamma : 815 Hexagon Icon
  Beta : 1,020 Hexagon Icon
  Alpha : 1,275 Hexagon Icon
Soar through an aerial obstacle course to win control of shipboard resource reclamation. Perform stunts for extra time!
Gamma : 815 Hexagon Icon
Missions MultiplayerIcon Beta : 1,020 Hexagon Icon
1-5 Alpha : 1,275 Hexagon Icon
Glide through a network of canyons in an acrobatic rush to control the ship's wildlife growth-promotion system!
Gamma : 815 Hexagon Icon
Missions MultiplayerIcon Beta : 1,020 Hexagon Icon
1-5 Alpha : 1,275 Hexagon Icon
Blast your way through hazards and obstructions in a challenging race for control the ship's navigation system!
Gamma : 815 Hexagon Icon
Missions MultiplayerIcon Beta : 1,020 Hexagon Icon
1-5 Alpha : 1,275 Hexagon Icon

Take on Rockwell in his unholy throne room, for one last chance to complete the ship's mission.
Gamma : 1000 Hexagon Icon
  GPS Beta : 1000 Hexagon Icon
  62.9 / 25.5 Alpha : 1000 Hexagon Icon

World Effects[]

Each successful mission completion in Genesis: Part 2 induces a temporary effect on a specific aspect of the world. Subsequent difficulty levels provide a longer version of the same effect - 3 hours for Gamma, 12 hours for Beta, and 1 day and 12 hours for Alpha.

The following world effects are currently in the game:

World Effect Affects Mission
Health Regen Increase Increases Health Health regeneration by 50% File:Choose Your Own Adventure (Genesis Part 2).png Choose Your Own Adventure (Genesis: Part 2)
Hexagon Reward Bonus Increases hexagon rewards from missions by 20% File:Code Red (Genesis Part 2).png Code Red (Genesis: Part 2)
Stamina Drain Decrease Lowers Stamina Stamina loss by 25% File:Life Support (Genesis Part 2).png Life Support (Genesis: Part 2)
Mutagen Spawn Delay Decrease Lowers File:Mutagen Bulb (Genesis Part 2).png Mutagen Bulb (Genesis: Part 2) respawn times by 20% (i.e. to 6 hours 24 mins on dedicated servers, and 48 mins with single-player settings) Terminus (Genesis Part 2) Terminus (Genesis: Part 2)
Harvesting Health Increase Increases health of resources by 50% File:Star Dolphin (Genesis Part 2).png Star Dolphin (Genesis: Part 2)
Taming Speed Increase Creatures are tamed 50% faster File:Survive the ARK (Genesis Part 2).png Survive the ARK (Genesis: Part 2)
Egg Hatching Increase Eggs hatch 50% faster File:Bulbdog Fetch (Genesis Part 2).png Bulbdog Fetch (Genesis: Part 2)
Wild Dino Damage Decrease Wild creatures deal 20% less damage File:Ferox Cull (Genesis Part 2).png Ferox Cull (Genesis: Part 2)
Mating Interval Decrease Mating interval time is reduced by 25% File:Maewing Poach (Genesis Part 2).png Maewing Poach (Genesis: Part 2)
Survival Boon Survivor's Water Water and Food Food are drained 50% slower File:Paracer Roundup (Genesis Part 2).png Paracer Roundup (Genesis: Part 2)
Tamed Dino Damage Increase All tamed creatures deal 20% more damage File:Shadowmane Prowl (Genesis Part 2).png Shadowmane Prowl (Genesis: Part 2)
Experience Gain Increase Survivors and their tames get 50% more Experience File:Velonasaur Stalk (Genesis Part 2).png Velonasaur Stalk (Genesis: Part 2)
Asteroid Crate Quality Increase Quality of the loot found in Supply Crates in the Space region is 15% higher File:Circuit Chase (Genesis Part 2).png Circuit Chase (Genesis: Part 2)
Fertilizer Crop Growth Increase Crops grow 50% faster File:Downriver Run (Genesis Part 2).png Downriver Run (Genesis: Part 2)
Baby Boon
  • The time it takes for a creature to fully maturate is halved
  • The interval time between Imprinting is lowered by 10%
File:Slide and Glide (Genesis Part 2).png Slide and Glide (Genesis: Part 2)
Resource Regen Increase The time it takes for resources to respawn is halved File:Slipstream Sweep (Genesis Part 2).png Slipstream Sweep (Genesis: Part 2)
Asteroid Resource Amount Increase Amount of resources collected from space asteroids is doubled File:Starwing Strike (Genesis Part 2).png Starwing Strike (Genesis: Part 2)

References[]


Advertisement