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Genesis: Part 2 features several missions which can be done alone or in a group, and each Mission has an Alpha, Beta, and Gamma difficulty. Some missions allow you to use tamed creatures (limited to 1 per survivor in the simulation), some provide a high-level creature for you to use during the mission, and some do not allow creatures to be used. (Said creature gets left behind, creatures in cryopod cannot be unpodded within the mission.) Missions can be repeated as often as you want.
Each mission can be started near either Eden or Rockwell Garden Mission Terminal, only requiring you to be close to it to access the mission terminal from inventory menu. While in progress, selected mission is inaccessible for a new mission until it is done.
If a survivor loses all their HP in simulation mission, they will be thrown out of the mission and returning to the last used terminal at full HP instead of actually dying with all their gears intact. If there are tamed dinos that was brought over, they will be sent back the instant the last survivor hits the metal dirt and sent back to the last used mission terminal. However, disconnection, much like Boss Arena, carries the same dangerous penalty of losing all gears and dinos (if the last survivor lost connection) inside the mission and won't reappear outside the terminal.
All types of missions (Except Hunt) are set within the mainframe simulation instead of being within the game map.
Following is a list of all available missions.
Mission Types[]
The following mission types can be found in Genesis: Part 2:
- Hunt
- A Hunt Mission is a type of mission where you follow tracks on the ground until you encounter groups of specific Creatures to either tranquilize and capture, or down and kill them, depending on the mission. Often these traverse across dangerous pathways.
- Any survivor participating in this mission involving capturing targeted creature will have Harpoon Launcher with unlimited Net Projectile equippable as mission item by pressing Q at any time.
- As of current, these missions are unavailable in Single Player or any unofficial Servers.
- Gauntlet
- An arena-style survival mission where you have to survive through 10 rounds where zone-specific dinos spawn and attack you. In this arena, you cannot use your own weapons or dinos. Only arena-spawned weapons are allowed during the mission, but you can use the armor you have on.
- All weapons spawned in the arena are available, but most costs points earned through battling in the current arena (You do not need tekgram to use any of the tek weapons). Purchased weapons and upgrades will have a use limitation of up to 4 arenas (including the current arena they are on) based on what kind of weapon. You can also use point to either purchase the VR creatures to assist (they are marked as neutral, and can easily be killed by friendly fire) in the arena, or saving up 10,000 points to summon one of three Guardian from Island to assist.
- None of the creatures will be able to grab you, but they can still inflict debuffs to a certain degree.
- Race
- A Race Mission is a straight forward "follow the arrow as fast as you can" type of mission where you will be racing on a high-level dino temporarily given to you for the mission's duration. These are marked with a flag symbol.
- Maze
- A dungeon-esque mainframe simulation located deep within the Genesis ship, where you have to clear through the ordeal of twisted amalgamations made by Rockwell, and corrupted VR creatures. You can only bring whatever armor and weapon you possess, and if the mission permits, 1 creature per survivor within the mission. These are marked with several circular-like circuit icon.
Missions[]
WARNING: This mission DOES NOT take place in the Genesis simulation.
WARNING: This mission DOES NOT take place in the Genesis simulation.
WARNING: This mission DOES NOT take place in the Genesis simulation.
WARNING: This mission DOES NOT take place in the Genesis simulation.
WARNING: This mission DOES NOT take place in the Genesis simulation.
WARNING: This mission DOES NOT take place in the Genesis simulation.
World Effects[]
Each successful mission completion in Genesis: Part 2 induces a temporary effect on a specific aspect of the world. Subsequent difficulty levels provide a longer version of the same effect - 3 hours for Gamma, 12 hours for Beta, and 1 day and 12 hours for Alpha.
The following world effects are currently in the game:
World Effect | Affects | Mission |
---|---|---|
Health Regen Increase | Increases Health regeneration by 50% | File:Choose Your Own Adventure (Genesis Part 2).png Choose Your Own Adventure |
Hexagon Reward Bonus | Increases hexagon rewards from missions by 20% | File:Code Red (Genesis Part 2).png Code Red |
Stamina Drain Decrease | Lowers Stamina loss by 25% | File:Life Support (Genesis Part 2).png Life Support |
Mutagen Spawn Delay Decrease | Lowers File:Mutagen Bulb (Genesis Part 2).png Mutagen Bulb respawn times by 20% (i.e. to 6 hours 24 mins on dedicated servers, and 48 mins with single-player settings) | Terminus |
Harvesting Health Increase | Increases health of resources by 50% | File:Star Dolphin (Genesis Part 2).png Star Dolphin |
Taming Speed Increase | Creatures are tamed 50% faster | File:Survive the ARK (Genesis Part 2).png Survive the ARK |
Egg Hatching Increase | Eggs hatch 50% faster | File:Bulbdog Fetch (Genesis Part 2).png Bulbdog Fetch |
Wild Dino Damage Decrease | Wild creatures deal 20% less damage | File:Ferox Cull (Genesis Part 2).png Ferox Cull |
Mating Interval Decrease | Mating interval time is reduced by 25% | File:Maewing Poach (Genesis Part 2).png Maewing Poach |
Survival Boon | Survivor's Water and Food are drained 50% slower | File:Paracer Roundup (Genesis Part 2).png Paracer Roundup |
Tamed Dino Damage Increase | All tamed creatures deal 20% more damage | File:Shadowmane Prowl (Genesis Part 2).png Shadowmane Prowl |
Experience Gain Increase | Survivors and their tames get 50% more Experience | File:Velonasaur Stalk (Genesis Part 2).png Velonasaur Stalk |
Asteroid Crate Quality Increase | Quality of the loot found in Supply Crates in the Space region is 15% higher | File:Circuit Chase (Genesis Part 2).png Circuit Chase |
Crop Growth Increase | Crops grow 50% faster | File:Downriver Run (Genesis Part 2).png Downriver Run |
Baby Boon |
|
File:Slide and Glide (Genesis Part 2).png Slide and Glide |
Resource Regen Increase | The time it takes for resources to respawn is halved | File:Slipstream Sweep (Genesis Part 2).png Slipstream Sweep |
Asteroid Resource Amount Increase | Amount of resources collected from space asteroids is doubled | File:Starwing Strike (Genesis Part 2).png Starwing Strike |
References[]
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