Journal tags: aeasea

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Liveblogging An Event Apart 2019

I was at An Event Apart in San Francisco last week. It was the last one of the year, and also my last conference of the year.

I managed to do a bit of liveblogging during the event. Combined with the liveblogging I did during the other two Events Apart that I attended this year—Seattle and Chicago—that makes a grand total of seventeen liveblogged presentations!

  1. Slow Design for an Anxious World by Jeffrey Zeldman
  2. Designing for Trust in an Uncertain World by Margot Bloomstein
  3. Designing for Personalities by Sarah Parmenter
  4. Generation Style by Eric Meyer
  5. Making Things Better: Redefining the Technical Possibilities of CSS by Rachel Andrew
  6. Designing Intrinsic Layouts by Jen Simmons
  7. How to Think Like a Front-End Developer by Chris Coyier
  8. From Ideation to Iteration: Design Thinking for Work and for Life by Una Kravets
  9. Move Fast and Don’t Break Things by Scott Jehl
  10. Mobile Planet by Luke Wroblewski
  11. Unsolved Problems by Beth Dean
  12. Making Research Count by Cyd Harrell
  13. Voice User Interface Design by Cheryl Platz
  14. Web Forms: Now You See Them, Now You Don’t! by Jason Grigsby
  15. The Weight of the WWWorld is Up to Us by Patty Toland
  16. The Mythology of Design Systems by Mina Markham
  17. The Technical Side of Design Systems by Brad Frost

For my part, I gave my talk on Going Offline. Time to retire that talk now.

Here’s what I wrote when I first gave the talk back in March at An Event Apart Seattle:

I was quite nervous about this talk. It’s very different from my usual fare. Usually I have some big sweeping arc of history, and lots of pretentious ideas joined together into some kind of narrative arc. But this talk needed to be more straightforward and practical. I wasn’t sure how well I would manage that brief.

I’m happy with how it turned out. I had quite a few people come up to me to say how much they appreciated how I was explaining the code. That was very nice to hear—I really wanted this talk to be approachable for everyone, even though it included plenty of JavaScript.

The dates for next year’s Events Apart have been announced, and I’ll be speaking at three of them:

The question is, do I attempt to deliver another practical code-based talk or do I go back to giving a high-level talk about ideas and principles? Or, if I really want to challenge myself, can I combine the two into one talk without making a Frankenstein’s monster?

Come and see me at An Event Apart in 2020 to find out.

Handing back control

An Event Apart Seattle was most excellent. This year, the AEA team are trying something different and making each event three days long. That’s a lot of mindblowing content!

What always fascinates me at events like these is the way that some themes seem to emerge, without any prior collusion between the speakers. This time, I felt that there was a strong thread of giving control directly to users:

Sarah and Margot both touched on this when talking about authenticity in brand messaging.

Margot described this in terms of vulnerability for the brand, but the kind of vulnerability that leads to trust.

Sarah talked about it in terms of respect—respecting the privacy of users, and respecting the way that they want to use your services. Call it compassion, call it empathy, or call it just good business sense, but providing these kind of controls in an interface is an excellent long-term strategy.

In Val’s animation talk, she did a deep dive into prefers-reduced-motion, a media query that deliberately hands control back to the user.

Even in a CSS-heavy talk like Jen’s, she took the time to explain why starting with meaningful markup is so important—it’s because you can’t control how the user will access your content. They may use tools like reader modes, or Pocket, or have web pages read aloud to them. The user has the final say, and rightly so.

In his CSS talk, Eric reminded us that a style sheet is a list of strong suggestions, not instructions.

Beth’s talk was probably the most explicit on the theme of returning control to users. She drew on examples from beyond the world of the web—from architecture, urban planning, and more—to show that the most successful systems are not imposed from the top down, but involve everyone, especially those most marginalised.

And even in my own talk on service workers, I raved about the design pattern of allowing users to save pages offline to read later. Instead of trying to guess what the user wants, give them the means to take control.

I was really encouraged to see this theme emerge. Mind you, when I look at the reality of most web products, it’s easy to get discouraged. Far from providing their users with controls over their own content, Instagram won’t even let their customers have a chronological feed. And Matt recently wrote about how both Twitter and Quora are heading further and further away from giving control to their users in his piece called Optimizing for outrage.

Still, I came away from An Event Apart Seattle with a renewed determination to do my part in giving people more control over the products and services we design and develop.

I spent the first two days of the conference trying to liveblog as much as I could. I find it really focuses my attention, although it’s also quite knackering. I didn’t do too badly; I managed to write cover eleven of the talks (out of the conference’s total of seventeen):

  1. Slow Design for an Anxious World by Jeffrey Zeldman
  2. Designing for Trust in an Uncertain World by Margot Bloomstein
  3. Designing for Personalities by Sarah Parmenter
  4. Generation Style by Eric Meyer
  5. Making Things Better: Redefining the Technical Possibilities of CSS by Rachel Andrew
  6. Designing Intrinsic Layouts by Jen Simmons
  7. How to Think Like a Front-End Developer by Chris Coyier
  8. From Ideation to Iteration: Design Thinking for Work and for Life by Una Kravets
  9. Move Fast and Don’t Break Things by Scott Jehl
  10. Mobile Planet by Luke Wroblewski
  11. Unsolved Problems by Beth Dean

Going Offline—the talk of the book

I gave a new talk at An Event Apart in Seattle yesterday morning. The talk was called Going Offline, which the eagle-eyed amongst you will recognise as the title of my most recent book, all about service workers.

I was quite nervous about this talk. It’s very different from my usual fare. Usually I have some big sweeping arc of history, and lots of pretentious ideas joined together into some kind of narrative arc. But this talk needed to be more straightforward and practical. I wasn’t sure how well I would manage that brief.

I knew from pretty early on that I was going to show—and explain—some code examples. Those were the parts I sweated over the most. I knew I’d be presenting to a mixed audience of designers, developers, and other web professionals. I couldn’t assume too much existing knowledge. At the same time, I didn’t want to teach anyone to such eggs.

In the end, there was an overarching meta-theme to talk, which was this: logic is more important than code. In other words, figuring out what you’re trying to accomplish (and describing it clearly) is more important than typing curly braces and semi-colons. Programming is an act of translation. Before you can translate something, you need to be able to articulate it clearly in your own language first. By emphasising that point, I hoped to make the code less overwhelming to people unfamilar with it.

I had tested the talk with some of my Clearleft colleagues, and they gave me great feedback. But I never know until I’ve actually given a talk in front of a real conference audience whether the talk is any good or not. Now that I’ve given the talk, and received more feedback, I think I can confidentally say that it’s pretty damn good.

My goal was to explain some fairly gnarly concepts—let’s face it: service workers are downright weird, and not the easiest thing to get your head around—and to leave the audience with two feelings:

  1. This is exciting, and
  2. This is something I can do today.

I deliberately left time for questions, bribing people with free copies of my book. I got some great questions, and I may incorporate some of them into future versions of this talk (conference organisers, if this sounds like the kind of talk you’d like at your event, please get in touch). Some of the points brought up in the questions were:

  • Is there some kind of wizard for creating a typical service worker script for any site? I didn’t have a direct answer to this, but I have attempted to make a minimal viable service worker that could be used for just about any site. Mostly I encouraged the questioner to roll their sleeves up and try writing a bespoke script. I also mentioned the Workbox library, but I gave my opinion that if you’re going to spend the time to learn the library, you may as well spend the time to learn the underlying language.
  • What are some state-of-the-art progressive web apps for offline user experiences? Ooh, this one kind of stumped me. I mean, the obvious poster children for progressive webs apps are things like Twitter, Instagram, and Pinterest. They’re all great but the offline experience is somewhat limited. To be honest, I think there’s more potential for great offline experiences by publishers. I especially love the pattern on personal sites like Una’s and Sara’s where people can choose to save articles offline to read later—like a bespoke Instapaper or Pocket. I’d love so see that pattern adopted by some big publications. I particularly like that gives so much more control directly to the end user. Instead of trying to guess what kind of offline experience they want, we give them the tools to craft their own.
  • Do caches get cleaned up automatically? Great question! And the answer is mostly no—although browsers do have their own heuristics about how much space you get to play with. There’s a whole chapter in my book about being a good citizen and cleaning up your caches, but I didn’t include that in the talk because it isn’t exactly exciting: “Hey everyone! Now we’re going to do some housekeeping—yay!”
  • Isn’t there potential for abuse here? This is related to the previous question, and it’s another great question to ask of any technology. In short, yes. Bad actors could use service workers to fill up caches uneccesarily. I’ve written about back door service workers too, although the real problem there is with iframes rather than service workers—iframes and cookies are technologies that are already being abused by bad actors, and we’re going to see more and more interventions by ethical browser makers (like Mozilla) to clamp down on those technologies …just as browsers had to clamp down on the abuse of pop-up windows in the early days of JavaScript. The cache API could become a tragedy of the commons. I liken the situation to regulation: we should self-regulate, but if we prove ourselves incapable of that, then outside regulation (by browsers) will be imposed upon us.
  • What kind of things are in the future for service workers? Excellent question! If you think about it, a service worker is kind of a conduit that gives you access to different APIs: the Cache API and the Fetch API being the main ones now. A service worker is like an airport and the APIs are like the airlines. There are other APIs that you can access through service workers. Notifications are available now on desktop and on Android, and they’ll be coming to iOS soon. Background Sync is another powerful API accessed through service workers that will get more and more browser support over time. The great thing is that you can start using these APIs today even if they aren’t universally supported. Then, over time, more and more of your users will benefit from those enhancements.

If you attended the talk and want to learn more about about service workers, there’s my book (obvs), but I’ve also written lots of blog posts about service workers and I’ve linked to lots of resources too.

Finally, here’s a list of links to all the books, sites, and articles I referenced in my talk…

Books

Sites

Progressive Web Apps

Unsolved Problems by Beth Dean

An Event Apart in Seattle continues. It’s the afternoon of day two and Beth Dean is here to give a talk called Unsolved Problems:

Technology products are being adapted faster than ever. We’ve spent a lot of time adopting new technology, but not as much time considering the social impact of doing so. This talk looks at large scale system design in the offline world, and takes lessons from them to our online work. You’ll learn how to expand your design approach from self-contained products, to considering the broader systems in which they exist.

Fun fact: An Event Apart was the first conference that Beth attended over ten years ago.

Who recognises this guy on screen? It’s Robert Stack, the creepy host of Unsolved Mysteries. It was kind of like the X-Files. The X-Files taught Beth to be a sceptic. Imagine Beth’s surprise when her job at Facebook led her to actual conspiracies. It’s been a hard year, what with Cambridge Analytica and all.

Beth’s team is focused on how people experience ads, while the whole rest of the company is focused on ads from the opposite end. She’s the Fox Mulder of the company.

Technology today has incredible reach. In recent years, we’ve seen 1:1 harm. That’s when a product negatively effects someone directly. In their book, Eric and Sara point out that Facebook is often the first company to solve these problems.

1:many harm is another use of technology. Designing in isolation isn’t new to tech. We’ve seen 1:many harm in urban planning. Brasilia is a beautiful city that nobody wants to live in. You need messy, mixed-use spaces, not a space designed for cars. Niemeier planned for efficiency, not reality.

Eichler buildings were supposed to be egalitarian. But everything that makes these single-story homes great places to live also makes them great targets for criminals. Isolation by intentional design leads to a less safe place to live.

One of Frank Gehry’s buildings turned into a deathtrap when it was covered with snow. And in summer, the reflective material makes it impossible to sit on side of it. His Facebook office building has some “interesting” restroom allocation, which was planned last.

Ohio had a deer overpopulation problem. So the solution they settled on was to introduce coyotes. Now there’s a coyote problem. When coyotes breed with stray dogs, they start to get aggressive and they hunt in packs. This is the cobra effect: when the solution to your problem makes the problem worse. The British government offered a bounty for cobras in India. So people bred snakes for the bounty. So they got rid of the bounty …and then all those snakes were released into the wild.

So-called “ride sharing” apps are about getting one person from point A to point B. They’re not about making getting around easier in general.

Google traffic directions don’t factor in the effect of Google giving everyone the same traffic directions.

AirBnB drives up rent …even though it started out as a way to help people who couldn’t make rent. Sounds like cobra farming.

Automating Inequality by Virgina Eubanks is an excellent book about being dropped by health insurance. An algorithm did it. By taking broken systems and automating them, we accelerate disenfranchisement.

Then there’s Facebook. Psychological warfare is not new. Radio and television have influenced elections long before the internet. Politicians changed their language to fit the medium of radio.

The internet has removed all friction that helps us behave cooperatively. Removing friction was once our goal, but it turns out that friction is sometimes useful. The internet has turned into an outrage machine.

Solving problems in the isolation of our own products ignores the broader context of society.

The Waze map reflects cities as they are, not the way someone wishes them to be.

—Noam Bardin, CEO of Waze

From bulletin boards to today’s web, the internet has always been toxic because human nature is toxic. Maybe that’s the bigger problem to solve.

We can look to other industries…

Ideo redesigned the hospital experience. People were introduced to their entire care staff on their first visit. Sloan Kettering took a similar approach. Artwork serves as wayfinding. Every room has its own bathroom. A Chicago hostpital included gardens because it improves recovery.

These hospital examples all:

  • Designed for an intended outcome.
  • Met people where they were.
  • Strengthened existing support networks.

We’ve seen some bad examples from urban planning, but there are success stories too.

A person on a $30 bicycle is as important as someone in a $30,000 car, said Enrique Peñalosa.

Copenhagen once faced awful traffic congestion. Now people cycle everywhere. It’s the fastest way to get around. The city is designed for bicycles first. People rode more when it felt safer. It’s no coincidence that Copenhagen ranks as one of the most livable cities in the world.

Scandinavian prisons use a concept called restorative justice. The staff plays badminton with the inmates. They cook together. Treat people like dirt and they will act like dirt. Treat people like people and they will act like people. Recividism rates in Norway are now way low.

  • Design for dignity and cooperation.
  • Solve for everyone in a system.
  • Policy should reflect intended outcomes.

The deHavilland Comet was made of metal. After a few blew apart at the seams, they switched from rivetted material. Airlines today develop a culture of crew resource management that encourages people to speak up.

  • Plan for every point of failure.
  • Empower everyone on a team to solve problems.
  • Adapt.

What can we do?

  • Policies affect design. We need to work more closely with policy makers.
  • Question access. Are all opinions equal? Where are computers making decisions that should involve people.
  • Forget neutrality. Technology is not neutral. Neutrality allows us to abdicate responsibility.
  • Stay a litte bit paranoid. Think about what the worst case scenario might be.

Make people better curators. How might we allow people to assess the veracity of information for themselves? What if we gave people better tools to affect their overall experience, not just small customisations?

We can use what we know about people to bring out their best behaviours. We can empower people to take action instead of just outrage.

What if we designed for the good of the community instead of the success of individuals. Like the Vauban in Freiburg! It was squatted, and the city gave control to the squatters to create an eco neighbourhood with affordable housing.

We need to think about what kind of worlds we want to create. What if we made the web less like a mall and more like a public park?

These are hard problems. But we solve hard technology problems every day. We could be the first generation of builders to solve technology’s hard problems.

Mobile Planet by Luke Wroblewski

It’s the afternoon of day two of An Event Apart in Seattle. The mighty green one, Luke Wroblewski, is here to deliver a talk called Mobile Planet:

With 3.5 billion active smartphones on Earth, we’re now faced with the challenges and opportunities of designing planet-scale software. Through a data-informed, big-picture walk-through of our mobile planet, Luke will dig into how people use computing devices today and how the design of our products needs to adapt to this reality. He’ll cover key issues like app on-boarding and performance in enough detail to give you clear ways to improve first time and subsequent use of your mobile apps and sites.

Luke has been working on figuring out hardware and software for years. He looks at a lot of data. The more we understand how people use technology in their daily lives, the better we can design for them.

Earth is the third planet from the sun, and the only place that we know of that harbours life. Our population is at about 7.7 billion people. There are about 5.6 billion people in our addressable market (people over 14 years old). There are already 5 billion mobile subscribers in there. That’s interesting, but which of those devices are modern smartphones? There are about 3.6 billion active smartphones. Compare that to about 1.3 billion active personal computers—the vast majority of them Windows devices (about 1.2 billion). Over the next four or five years, we’ll have about 5 billion smartphone users and a global population of 8 billion.

The point is that we can reach a significant proportion of the human species. The diversity of our species makes it challenging to design for everyone.

Let’s take a closer look at these 3.6 billion active smartphones. About 25% of them are iOS devices. 75% of them are Android. Bear in mind that these are active devices—what’s actually being used. That’s different to shipping devices. Apple ships 15% of smartphone, and Android ships 85%, but the iOS devices tend to have longer lifespans (around 2 years for Android; around 4 years for iOS).

The UK has 82% smartphone penetration. Compare that to India, where it’s 27%. There’s room to grow.

Everywhere you look, the growth of these devices has led to a shift of digital things overtaking analogue. Shopping, advertising, music, you name it. We’ve seen enough of these transitions happen, that we should be prepared for it.

So there are lots of smartphones, with basically two major operating systems. But how are people using these devices?

In the US, adults spend about 2.3 - 3.5 hours per day on their mobile devices. Let’s call it an even 3 hours. That’s a lot of time. Where does that time come from? Interestingly, as time spent on mobile devices has surged, time spent on other media has only slowly declined. So mobile is additive. It’s contributing to more time spent on the internet rather than taking it away from existing screen time.

Next question: what the hell are people doing during those 3 hours per day on smartphones? Native apps get about 169 minutes of time compared to only 11 minutes on the web. There are about 2 million native apps on Apple, and about 2 million native apps on Android. But although people have a lot of apps, people only use about half them. Remember folks, downloads does not equal usage. Most apps don’t make it past the first opening. Only a third make it past being opened ten times.

Because people spend so much time and energy on these apps, and given the abysmal abandonment, people start freaking out about “engagement.” So what do they reach for? Push notifications. Either that or onboarding.

Push notifications. The worst. I mean, they do succeed in getting your attention: push notifications do increase the amount of time spent in your app …but there’s a human cost.

Let’s look at app onboarding. Take Flickr, for example. It walks through some of the features and benefits of the service. But it doesn’t actually help you much. It’s a list of marketing slogans. So why do people reach for onboarding?

If you just drop people into an interface and talk to them about it, they’ll say things like “I don’t know what to do. I’m lost.” The Intuit team heard this from people using their app. They reached for onboarding to solve the problem. They created guided tutorials and intro tours. Turns out that nobody would read these screens and everyone would try to skip them. What the hell, people!?

So they try in-context help, with a cute cartoon robot to explain the features. Or they scribble Einstein’s equations over the interface. Test this. People respond with “Please make it stop.”

They decided to try something simpler: one tip that calls out a good first step. That worked.

Vevo used to have an intro tour. Most people were swiping through without reading. They experimented with not running the tour. They got a 10% increase in log-ins and a 6% increase in sign-ups.

Vevo got rid of their tour, but left the sign-in/registration step. You can’t remove that, right?

Well, Hotel Tonight experimented with not doing registration. Signing up was confusing people—it’s Hotels Tonight, not Accounts Today. When they got rid of accounts, they saw a 15% increase in conversions.

Ruthlessly edit.

Google Photos used to have an in-depth on-boarding experience. First they got rid of the animation. Then the start-up screen. Then the animated tutorial. Each time they removed something, conversion went up. All that was left from the original onboarding was a half screen with one option to turn on auto-backup.

Get to your product value as fast as possible. Of course that requires you to know what your core value is. And that’s not easy to figure out.

Google Maps went through a similar reduction, removing intro screens and explanations. Now they just drop you into the map.

It’s not “get rid of everything”. It’s “get rid of everything that gets in the way of the core user action.”

Going back to the Intuit example, that’s exactly what they did in the end. That one initial tip was for the core action.

But it’s worth discussing how to present this kind of thing. If you have to overlay a tooltip for an important UI feature, maybe that UI feature should have a clearer affordance. People treat overlays as annoyances. People ignore or dismiss overlays when they’re focused on a task. It’s like an instinct to get rid of them. So if you put something useful or valuable there, it’s gone.

The core part of your application should feel like the core part of your application. It’s tough because stakeholders want to make things “pop.” We throw contrast, colour, and animation at things. But when something sticks out from the UI, people ignore it. Integrate the core action into the product UI. When elements feel foreign to a product UI, they are at best ignored, or at worst dismissed.

These is why cohesive design matters. It’s not about consistency. It’s about feeling integrated. In many cases, consistency can be counter-productive.

Some principles for successful onboarding:

  1. Get to to the product value as fast as possible. Grubhub needs your address. Pinterest needs your interests.
  2. Get rid of everything that doesn’t lead to that product value. Ruthlessly edit. Remove all friction that distracts the user from experiencing product value.
  3. Don’t be afraid to educate contextually. But do so with integrated UI.

Luke talked a lot about what’s happening in mobile apps, and mentioned that the mobile web only gets 11 minutes to the native’s 169. But let’s dive into this, because people sometimes think that a “mobile strategy” comes down to picking between these two. 50% of those 169 minutes are spent in your most used app (Facebook). 78% of the time is spent in the top 5 apps. Now the mobile web doesn’t look so bad. It turns out you can get people to a mobile web experience much, much faster than to a native one. The audience size is much, much, much higher on the web (although people will do more in a dedicated native app). So strategically both are useful—the web can attract people to native.

Back to our planet, and those 3 hours of usage on smartphones every day. People unlock their phones around 80 times a day. The average time people sleep is about 8 hours. So for every 12 waking minutes, you’re unlocking your phone. Given this frequency, it’s unsurprising that most sessions are very short—most under 30 seconds.

Given that, if things are slow, you’re going to really, really, really hate it. Waiting for slow pages to load is what really pisses people off.

The cognitive load and stress of waiting for slow pages is worse than waiting in line in a store, or watching a horror movie. That’s an industry that’s all about stressing people out by design! But experiencing mobile delays is more stressful! Probably because people aren’t watching horror movies every 12 minutes.

Because mobile delays are such a big deal, many mobile apps reach for loading spinners. But Luke saw that adding a spinner to his product increased complaints of slow loading times. Of course! The spinner is explicitly telling people, “Hey, we’re slow.”

So the switched to skeleton screens. This should feel like something is always happening. Focus on the progress, not the progress indicator. Occupied time feels shorter than unoccupied time.

A lot of people have implemented skeleton screen, but without the progressive loading. Swapping out a skeleton screen to a completely different UI all at once doesn’t help. The skeleton screens should represent the real content.

This is a lot of work; figuring how to prioritise what to load first. Luke isn’t talking about the techical side here, but the user’s experience. Investing in getting this right makes a lot of sense.

Let’s look a little closer at this number: people interacting with their phones 80 times a day. The average user touches the device 2,617 times a day. A power user touches the device over 5,000 times a day. Most touches are within one app.

90% of the touches are dealing with one thumb. Young people tend to operate with one hand. For older people, it’s more like 60%.

This is why your interface targets need to work for the thumb.

On phones, 90% of the time you’re dealing with portrait mode. Things at the top of the screen on larger devices are hard to reach. Core actions gravitate to the bottom of the screen.

Opera Touch is a new browser designed specifically for one-handed use. The Palm Pre’s WebOS was also about one-hand usage. Now that’s how iOS and Android work: swiping up from the bottom.

So mobile usage is:

  • One-handed/thumb.
  • In portrait mode on large screens.
  • Design accordingly.

What’s next? What do we need to be aware of so we don’t get caught with our pants down?

We can use the product lifecycle chart to figure this out. There’s an emergent phase, then a growth phase, then consolidation in a mature market, and then that gets disrupted and becomes a declining market.

  • Mobile devices—hand computers—are in a mature consolidated market.
  • Desktop and laptop computers are in a declining market.
  • Wrist computers and voice computers are in a growth market.

Small screens get used more frequently, but for shorter periods of time than large screens. Wrist and voice computers are figuring out what their core offerings are.

In the emergent category, it’s all about exploration. We have no idea how things will turn out. We just don’t know. But we do know that we are now designing for lots and lots of different devices.

For today, though, focusing on mobile is still a pretty good idea.

To summarise:

  • It’s a mobile planet.
  • Understanding real world usage helps you design.
  • Prep for what’s next

Move Fast and Don’t Break Things by Scott Jehl

Scott Jehl is speaking at An Event Apart in Seattle—yay! His talk is called Move Fast and Don’t Break Things:

Performance is a high priority for any site of scale today, but it can be easier to make a site fast than to keep it that way. As a site’s features and design evolves, its performance is often threatened for a number of reasons, making it hard to ensure fast, resilient access to services. In this session, Scott will draw from real-world examples where business goals and other priorities have conflicted with page performance, and share some strategies and practices that have helped major sites overcome those challenges to defend their speed without compromises.

The title is a riff on the “move fast and break things” motto, which comes from a more naive time on the web. But Scott finds part of it relatable. Things break. We want to move fast without breaking things.

This is a performance talk, which is another kind of moving fast. Scott starts with a brief history of not breaking websites. He’s been chipping away at websites for 20 years now. Remember Positioning Is Everything? How about Quirksmode? That one's still around.

In the early days, building a website that was "not broken" was difficult, but it was difficult for different reasons. We were focused on consistency. We had deal with differences between browsers. There were two ways of dealing with browsers: browser detection and feature detection.

The feature-based approach was more sustainable but harder. It fits nicely with the practice of progressive enhancement. It's a good mindset for dealing with the explosion of devices that kicked off later. Touch screens made us rethink our mouse and hover-centric matters. That made us realise how much keyboard-driven access mattered all along.

Browsers exploded too. And our data networks changed. With this explosion of considerations, it was clear that our early ideas of “not broken” didn’t work. Our notion of what constituted “not broken” was itself broken. Consistency just doesn’t cut it.

But there was a comforting part to this too. It turned out that progressive enhancement was there to help …even though we didn’t know what new devices were going to appear. This is a recurring theme throughout Scott’s career. So given all these benefits of progressive enhancement, it shouldn’t be surprising that it turns out to be really good for performance too. If you practice progressive enhancement, you’re kind of a performance expert already.

People started talking about new performance metrics that we should care about. We’ve got new tools, like Page Speed Insights. It gives tangible advice on how to test things. Web Page Test is another great tool. Once you prove you’re a human, Web Page Test will give you loads of details on how a page loaded. And you get this great visual timeline.

This is where we can start to discuss the metrics we want to focus on. Traditionally, we focused on file size, which still matters. But for goal-setting, we want to focus on user-perceived metrics.

First Meaningful Content. It’s about how soon appears to be useful to a user. Progressive enhancement is a perfect match for this! When you first make request to a website, it’s usually for a web page. But to render that page, it might need to request more files like CSS or JavaScript. All of this adds up. From a user perspective, if the HTML is downloaded, but the browser can’t render it, that’s broken.

The average time for this on the web right now is around six seconds. That’s broken. The render blockers are the problem here.

Consider assets like scripts. Can you get the browser to load them without holding up the rendering of the page? If you can add async or defer to a script element in the head, you should do that. Sometimes that’s not an option though.

For CSS, it’s tricky. We’ve delivered the HTML that we need but we’ve got to wait for the CSS before rendering it. So what can you bundle into that initial payload?

You can user server push. This is a new technology that comes with HTTP2. H2, as it’s called, is very performance-focused. Just turning on H2 will probably make your site faster. Server push allows the server to send files to the browser before the browser has even asked for them. You can do this with directives in Apache, for example. You could push CSS whenever an HTML file is requested. But we need to be careful not to go too far. You don’t want to send too much.

Server push is great in moderation. But it is new, and it may not even be supported by your server.

Another option is to inline CSS (well, actually Scott, this is technically embedding CSS). It’s great for first render, but isn’t it wasteful for caching? Scott has a clever pattern that uses the Cache API to grab the contents of the inlined CSS and put a copy of its contents into the cache. Then it’s ready to be served up by a service worker.

By the way, this isn’t just for CSS. You could grab the contents of inlined SVGs and create cached versions for later use.

So inlining CSS is good, but again, in moderation. You don’t want to embed anything bigger than 15 or 20 kilobytes. You might want separate out the critical CSS and only embed that on first render. You don’t need to go through your CSS by hand to figure out what’s critical—there are tools that to do this that integrate with your build process. Embed that critical CSS into the head of your document, and also start preloading the full CSS. Here’s a clever technique that turns a preload link into a stylesheet link:

<link rel="preload" href="site.css" as="style" onload="this.rel='stylesheet'">

Also include this:

<noscript><link rel="stylesheet" href="site.css"></noscript>

You can also optimise for return visits. It’s all about the cache.

In the past, we might’ve used a cookie to distinguish a returning visitor from a first-time visitor. But cookies kind of suck. Here’s something that Scott has been thinking about: service workers can intercept outgoing requests. A service worker could send a header that matches the current build of CSS. On the server, we can check for this header. If it’s not the latest CSS, we can server push the latest version, or inline it.

The neat thing about service workers is that they have to install before they take over. Scott makes use of this install event to put your important assets into a cache. Only once that is done to we start adding that extra header to requests.

Watch out for an article on the Filament Group blog on this technique!

With performance, more weight doesn’t have to mean more wait. You can have a heavy page that still appears to load quickly by altering the prioritisation of what loads first.

Web pages are very heavy now. There’s a real cost to every byte. Tim’s WhatDoesMySiteCost.com shows that the CNN home page costs almost fifty cents to load for someone in America!

Time to interactive. This is is the time before a user can use what’s on the screen. The issue is almost always with JavaScript. The page looks usable, but you can’t use it yet.

Addy Osmani suggests we should get to interactive in under five seconds on a 3G network on a median mobile device. Your iPhone is not a median mobile device. A typical phone takes six seconds to process a megabyte of JavaScript after it has downloaded. So even if the network is fast, the time to interactive can still be very long.

This all comes down to our industry’s increasing reliance on JavaScript just to render content. There seems to be pendulum shifts between client-side and server-side rendering. It’s been great to see libraries like Vue and Ember embrace server-side rendering.

But even with server-side rendering, there’s still usually a rehydration step where all the JavaScript gets parsed and that really affects time to interaction.

Code splitting can help. Webpack can do this. That helps with first-party JavaScript, but what about third-party JavaScript?

Scott believes easier to make a fast website than to keep a fast website. And that’s down to all the third-party scripts that people throw in: analytics, ads, tracking. They can wreak havoc on all your hard work.

These scripts apparently contribute to the business model, so it can be hard for us to make the case for removing them. Tools like SpeedCurve can help people stay informed on the impact of these scripts. It allows you to set up performance budgets and it shows you when pages go over budget. When that happens, we have leverage to step in and push back.

Assuming you lose that battle, what else can we do?

These days, lots of A/B testing and personalisation happens on the client side. The tooling is easy to use. But they are costly!

A typical problematic pattern is this: the server sends one version of the page, and once the page is loaded, the whole page gets replaced with a different layout targeted at the user. This leads to a terrifying new metric that Scott calls Second Meaningful Content.

Assuming we can’t remove the madness, what can we do? We could at least not do this for first-time visits. We could load the scripts asyncronously. We can preload the scripts at the top of the page. But ideally we want to move these things to the server. Server-side A/B testing and personalisation have existed for a while now.

Scott has been experimenting with a middleware solution. There’s this idea of server workers that Cloudflare is offering. You can manipulate the page that gets sent from the server to the browser—all the things you would do for an A/B test. Scott is doing this by using comments in the HTML to demarcate which portions of the page should be filtered for testing. The server worker then deletes a block for some users, and deletes a different block for other users. Scott has written about this approach.

The point here isn’t about using Cloudflare. The broader point is that it’s much faster to do these things on the server. We need to defend our user’s time.

Another issue, other than third-party scripts, is the page weight on home pages and landing pages. Marketing teams love to fill these things with enticing rich imagery and carousels. They’re really difficult to keep performant because they change all the time. Sometimes we’re not even in control of the source code of these pages.

We can advocate for new best practices like responsive images. The srcset attribute on the img element; the picture element for when you need more control. These are great tools. What’s not so great is writing the markup. It’s confusing! Ideally we’d have a CMS drive this, but a lot of the time, landing pages fall outside of the purview of the CMS.

Scott has been using Vue.js to make a responsive image builder—a form that people can paste their URLs into, which spits out the markup to use. Anything we can do by creating tools like these really helps to defend the performance of a site.

Another thing we can do is lazy loading. Focus on the assets. The BBC homepage uses some lazy loading for images—they blink into view as your scroll down the page. They use LazySizes, which you can find on Github. You use data- attributes to list your image sources. Scott realises that LazySizes is not progressive enhancement. He wouldn’t recommend using it on all images, just some images further down the page.

But thankfully, we won’t need these workarounds soon. Soon we’ll have lazy loading in browsers. There’s a lazyload attribute that we’ll be able to set on img and iframe elements:

<img src=".." alt="..." lazyload="on">

It’s not implemented yet, but it’s coming in Chrome. It might be that this behaviour even becomes the default way of loading images in browsers.

If you dig under the hood of the implementation coming in Chrome, it actually loads all the images, but the ones being lazyloaded are only sent partially with a 206 response header. That gives enough information for the browser to lay out the page without loading the whole image initially.

To wrap up, Scott takes comfort from the fact that there are resilient patterns out there to help us. And remember, it is our job to defend the user’s experience.

From Ideation to Iteration: Design Thinking for Work and for Life by Una Kravets

The unstoppable engine of An Event Apart in Seattle rolls onward. The second talk of the second day is from the indominatable Una Kravets. Her talk is called From Ideation to Iteration: Design Thinking for Work and for Life. Here’s the description:

Have you ever had a looming deadline and no idea where to start? Do you have a big task to face but are having trouble figuring out how to get there? Have you ever wanted to learn a technology, or build a side project but didn’t know what to build? In this talk, Una will go over an actionable approach and several techniques for applying design thinking to our work and every aspect of our lives. This includes ideating product features, blog post ideas, or even what general direction we want to move toward in our businesses. We’ll go over traditional approaches and breakout techniques that will leave you feeling more in control and ready to reach your goals.

Let’s see if I can keep up with this…

Una’s going to talk about design thinking. Una does a variety of different work outside her day job—a podcast, dev doodles, etc. Sometimes at work she’s given big, big tasks like “build a design system.” Her reaction is “whut?” How do you even start with a task like that.

Also, we make big goals sometimes. Who makes new year’s resolutions? But what does “get more fit” or “earn more income” even mean?

In this talk, Una will break things down and show how design thinking can be applied to anything.

Design thinking

A stategic, solution-based approach to solving problems.

It’s a process. It’s iterative. It’s used by IBM, Apple, GE, and it’s taught to students at a lot of different universities.

Tim Brown of Ideo points out that there’s a Venn diagram of feasability, desirability, and viability. In the middle is the point of innovation.

The steps are:

  1. Empathise — develop a deep understanding of the challenge
  2. Define — clearly articulate the problem.
  3. Ideate — brainstorm potential solutions.
  4. Prototype — design a protoype to
  5. Test — and iterate.

Una feels that the feedback part is potentially missing there. IBM uses a loop diagram to include feedback. Ideo uses these steps:

  1. Frame a question
  2. Gather inspiration
  3. Generate ideas
  4. Make ideas tangible
  5. Test to learn
  6. Share the story

Another way to think about this is how the teams interact. There’s divergence and convergence throughout. Then there’s the double diamond: design, deliver, discover.

Ideo wrote a book called Design Thinking for Libraries. It has some useful tools and diagrams. Una found this fascinating because it wasn’t specifically about products. In healthcare, GE Health used design thinking for their Adventure Series MRI scanners—it resulted in 80% less need to use sedatives. The solution might seem obvious to us in hindsight, but it wouldn’t have been obvious to medical professionals in their everyday busy lives.

Design thinking is bullshit, says Natasha Jen. She describes how it’s become an over-used term that has lost its value. Una can relate—she gets annoyed when there’s too much talking and not enough doing. Design thinking is not diagrams and sticky notes. It’s a process. It’s very much about doing something to shift perspective. It’s another tool in our toolkit, even if it has become an overused term like “synergy.”

Back in 2014, when Una was working at IBM, she thought design thinking was stupid. It seemed to be all talk, talk, talk. It felt tedious. It was 75% talking and 25% development. The balance wasn’t right.

But it’s also true that solutioning too early leads to cruft. If you end up going back to the drawing board, maybe the time could’ve been better spent doing some design thinking up front. Focus on the problem, not the solution.

Now some developers might be thinking that this is outside their area. But it can really help you in your career. It can help you choose technologies. Also, everyone on the team, regardless of role, is responsible for the product.

1. Empathise

Understand your users and the challenge. This could be a task that a user is trying to accomplish, or it could be you trying to get a raise.

Sometimes we forget who our user is. The techniques in this first step helps us solve their needs, not our needs.

You might have many users that you’re trying to help, but try focusing in on a few. You can create personas. When Una was working at Digital Ocean, the users were developers. The personas reflected this. Do the research to get to know your users.

Next, you can create an empathy map for your users. What are their goals? What are their hopes? What will they gain from your product?

Connect the empathy map to a specific context—a goal and or a scenario that the user is going through.

Bear in mind that there are many layers to your user. There are conscious rational thoughts, but also subconscious emotional thoughts. Empathy mapping helps you understand how to best communicate with your user.

Una shares a real-life scenario of hers: create a new shop-able product that increases time on site. That’s a pretty big goal. She creates a persona for a college-educated woman working in the medical field who commutes on the subway, keeps a skin-caring routing, and is getting into cake-making. Next, Una creates an empathy map for this persona. What she says, thinks, feels, and does. All of this is within the context of browsing your fashion media website casually at work.

2: Define

The problem statement should be:

  • Human-centred,
  • Specific, but not too technical (don’t solutionise too soon),
  • Narrow in scope.

How can we best create a product-highlighting web experience that Rosalyn will enjoy to increase her time on site?

You can use a tool with two columns: As-Is and to-Be. The first column is what users currently do. The second column is what you want to achieve.

3. Ideate

This is the fun part. Good old-fashioned brainstorming is good here. Go for quantity here. Get loads of ideas out.

There’s also a “worst possible ideas” game you can play at this stage. It can be a good ice-breaker.

Have a second round of brainstorming where you play the “yes, and…” game to build on the first round.

When Una was working on The Zoe Report, she found that moodboards were really useful. The iteration cycle was very fast. A moodboard allowed them to skip a lot of the back and forth between design and development. They built the website without any visual design mock-ups. They prototyped quickly, tested quickly, and shipped quickly.

Journey-mapping is the next tool you can use in this ideation phase. Map out the steps between the start and end of a user journey. Keep it simple. This is a great time to refine your product and reduce complexity.

Next, start sketching out ideas. Again, this is a great time to uncover issues and solve problems before things get too defined. But remember, when you’re showcasing your ideas in sketches, too many ideas can lead to analyis paralysis.

Oh dear. Jam. Jam. Jam. Jam. Jam. Yes, Una is using the paradox-of-choice jam example …the study who’s findings could not be reproduced.

4. Prototype

Go forth and build. A prototype can exist on a number of different axes:

  • Representation—the form it takes.
  • Precision—the detail it contains.
  • Interactivity—the extent a user can interact with it.
  • Evolution—the life stage it is at.

There are lot of prototyping tools out there. Prototypr.io helps you find the right tool for you. It breaks things down by fidelity and life cycle.

But not all prototyping has to be digital. Paper prototyping only needs pen, paper, and scissors. Some tips:

  • Use a transparency sheet for forms.
  • Use well-visible and mid-tip pens.
  • Draw up your prototype in black and white—people can get caught up in colour.

But on the web, Una recommends getting to digital as quickly as possible because interaction is such a big part of the experience. That’s why Una likes to prototype in code. But this is still a rapid prototyping phase so don’t get too caught up in the details.

5. Test

Testing with internal teams is fine during the ideation phase, but to understand how users will relate to your product, you need to test with representative people. We are not our users.

As well as the user, have a facilitator, a computer, and a scriber. As a facilitator, it’s a good idea to reduce the amount of input you give a user. Don’t hand-hold too much or you will give away your pre-existing knowledge. Encourage your user to be verbal.

Sessioncam is a tool for creating a heatmap of where people are interacting. There are also tools for tracking clicks or mouse hovers. These all feel so utterly icky to me.

The metrics you might be looking to gather could be click-through rate, time-on-site, etc. But, Una cautions, be very wary of adding all these third-party scripts to your site and slowing it down. Who’s testing the A/B tests?

On Bustle, Una wanted to measure interactions on mobile. They tested different UI elements for interactions. They ended up updating the product with a horizontal swiping component. They were able to improve the product and ship a more refined experience.

6. Review and iterate

Una feels that this step is the most important. Analyse your successes and failures, and plan to improve.

Technology changes over time so what’s feasible and viable also changes.

Design thinking on the daily

You can use design thinking in your everyday life. Maybe you want to learn JavaScript, or write blog posts, or get more fit. Una used design thinking brainstorming to break down her goals, categorise and organise them.

“Get better at JavaScript” is a goal that Una has every year.

Empathise. In this situation, the user is you. You can still create a persona of yourself. Define. Why do you want to get better at JavaScript? Is it about making better use of your time? Ideate. There are so many different ways to learn. There are books and video courses. Or you could have a project to focus on. Break. It. Down! Create actionable steps and define how you will measure progress. Match the list of things you want to learn with the list of possible side projects. Prototype. Don’t take it literally. Just build something. Test. You’re testing on yourself in this case. Review. Una does an annual review. It’s a nice therapeutic exercise and helps her move forward into the next year with actionable goals.

Another goal might be “Write a blog post.”

Empathise. Your users are your potential readers. Who do you have in mind? Make personas. Define. What’s the topic? Ideate. If you don’t know what to write about, brainstorm. What are you working on at work that you’re learning from? Select one to try. Prototype. Write. Test. Maybe show it to co-workers. Review. How did it go? Good? Bad? Refine your process for the next blog post.

Here’s a goal: “Buy a gift for someone.”

Empathise. What does this person like? What have they enjoyed receiving in the past? Define. Is the gift something they’ll enjoy for a long time? Something they can share? Ideate. Bounce ideas off friends and relatives. Prototype. In this case, this means getting the gift. Review. Did they like it?

“Get Fit.”

In this case, the review part is probably the most important part.

Marie Kondo asks “Does this spark joy?” Ask the same question of your goals.

Remember, design thinking is not just about talking, and sticky notes. It’s about getting in the right headspace for your users.

Design thinking matters—because everything we do, we do for people. Having the tools to see through the lens of those people will help you be a more well-rounded person.

How to Think Like a Front-End Developer by Chris Coyier

Alright! It’s day two of An Event Apart in Seattle. The first speaker of the day is Chris Coyier. His talk is called How to Think Like a Front-End Developer. From the website:

The job title “front-end developer” is very real: job boards around the world confirm that. But what is that job, exactly? What do you need to know to do it? You might think those answers are pretty cut and dried, but they’re anything but; front-end development is going through something of an identity crisis. In this engaging talk, Chris will explore this identity through the lens of someone who has self-identified as a front-end developer for a few decades, but more interestingly, through many conversations he’s had with other successful front-end developers. You’ll see just how differently this job can be done and how differently people and companies can think of this role—not just for the sake of doing so, but because you’ll learn to be better at your own jobs by understanding how other people are good at theirs.

I’m going to see if I can keep up with Chris’s frenetic pace…

Chris has his own thoughts about what front-end dev is but he wants to share other ideas too. First of all, some grammar:

I work as a front-end developer.

I work on the front end.

Those are correct. These are not:

I work as a front end developer.

I work on the front-end.

And this is just not a word:

Frontend.

Lots of people are hiring front-end developers. So it’s definitely a job and a common job title. But what does it mean. Chris and Dave talked to eight different people on their Shop Talk Show podcast. Some highlights:

Eric feels that the term “front-end developer” is newer than the CSS Zen Garden. Everyone was a webmaster, or as we’d say now, a full-stack developer. But if someone back then used the term “front-end developer”, he’d know what it meant.

Mina says it deals with things you can see. If it’s a user-facing interface, that’s front-end development.

Trent says that he thinks of himself as a web designer and web builder. He doesn’t feel he has the deep expertise of a developer, and yet he spends all of his time in the browser.

So our job is in the browser. You deal with the browser (moreso than other roles). And by the way, there are a lot of browsers out there.

Maybe the user is what differentiates front-end work. Monica says that a back-end developer is allowed not to care about the user if their job is putting a database together. It’s totally fine not to call yourself a front-end developer, but if you do, you need to care about the user.

There are tons of different devices and browsers. It’s overwhelming. So we just gave up.

So, a front-end developer:

  • Is a job and a job title.
  • It deals with browsers, devices, and users.
  • But what skills does it involve?

It’s taken for granted that you can use a computer. There’s also the soft skills of interacting with co-workers. Then there are the language-specific core skills. Finally, there are the bonus skills—all the stuff that makes you you.

Core skills

The languages you need to strongly understand to read, write and maintain them.

HTML and CSS. Definitely. You don’t come across front-end developers who don’t do those languages. But what about JavaScript?

Eric says it’s fine if you know lots of JavaScript but it’s also fine if you don’t write everything from scratch. But you can’t be oblivious to it. You need to understand what it can do.

So let’s put JavaScript into the bucket of core skills too.

Peggy believes that as a front-end developer you need to have a basic proficiency in accessibility too. This is, after all, about user-facing interfaces.

Bonus skills

The Figma team have a somewhat over-engineered graphic of all the skillsets that people might have, between “baseline” and “supplementary”.

Perhaps we all share a common trunk of skills, and then we branch in different directions.

Right now though, it feels like front-end development is having an identity crisis. It’s all about JavaScript, which is eating the planet.

JavaScript

JavaScript is crazy popular now. It’s unignorable. Yes, it’s the language in the browser, but now it’s also the language in loads of other places too.

Steven Davis says maybe we need to fork the term front-end development. Maybe we need to have UX engineers and JavaScript engineers. Can one person be great at both? Maybe the trunk of skills forks in two very different directions.

Vernon Joyce called this an identity crisis. The concepts in JavaScript frameworks are very alien to people with a background in HTML, CSS, and basic interactive JavaScript.

You could imagine two people called front-end developers meeting, and having nothing in common to talk about. Maybe sports.

Brad says he doesn’t want to be configuring build tools. He thinks of himself as being at the front of front-end development, whereas other people are at the back of front-end development.

This divide is super frustrating to people right now.

Hiring

Michael Schnarnagl brings up the point about how it’s affecting hiring. Back-end developers are being replaced with JavaScript engineers. Lots of things that used to be back-end tasks are now happening on the client side. Component-driven design, site-level architecture, routing, getting data from the back end, mutating data, talking to APIs, and managing state—all of those things are now largely a front-end concern.

Let’s look at CodePen. There’s a little heart icon on each pen. It’s an icon component. And the combination of the heart and the overall count is also a component. And the bar of items altogether—that’s also a component. And the pen it sits under is a component. And the page it’s in is a component. And the URL for that page is a component. Now the whole site is a front-end developer’s concern.

In the past, a front-end developer would ask a back-end developer for an API endpoint. Now with GraphQL, the front-end developer can craft a query to get exactly what they need. Sure, the GraphQL stuff had to be set up in the first place, but that’s one-time task. Once it’s set up, the front-end developer has everything they need.

All the old work hasn’t gone away either. Semantics, accessibility, styling—that’s still the work of a front-end developer as well as all of the new stuff listed above.

Hiring is a big part of this. Lara Schenk talks about going for an interview where she met 90% of the skills listed. Then in an interview, she was asked to do a fizzbuzz test. That’s not the way that Lara thinks. She would’ve been great for that job, but this single task derailed her. She wrote about it, and got snarky comments from people who thought she should’ve been able to do the task. But Lara’s main point was the mismatch between what was advertised and what was actually being hired for.

You see a job posting for front-end developer. Who is that for? Is it for someone into React, webpack, and GraphQL? Or is it for someone into SVG, interaction design, and accessibility? They’re both front-end developers. And remember, they can learn one another’s skills, but when it comes to hiring, it has to be about the skills people have right now.

Peggy talks about how specialised your work can be. You can specialise in SVG. You can specialise in APIs and data.

We’re probably not going to solve this right now. The hiring part is definitely the worst part right now. One solution is to use plain language in job posts. Make it clear what you’re looking for right now and explain what background you’re coming from. Use words instead of a laundry list of requirements.

Heydon Pickering talks about full-stack developers. Their core skills are hardcore computer science skills.

Brad Frost concurs. It tends not to be the other way around. The output tends to be the badly-sketched front of the horse.

Even if there is a divide, that doesn’t absolve any of us from doing a good job. That’s true whether it’s computer science tasks or markup and CSS.

Despite the divide, performance, accessibility, and user experience are all our jobs.

Maybe this term “front-end developer” needs rethinking.

The brain game

Let’s peak into the minds of very different front-end developers. Chris and Dave went to Dribbble, pulled up a bunch of designs and put them in front of their guests on the Shop Talk Show.

Here’s a design of a page.

  • Brad looks at the design and sees a lot of components of different sizes and complexity.
  • Mina sees a bunch of media objects.
  • Eric sees HTML structures. That’s a heading. That’s a list. Over there is an unordered list.
  • Sam sees a lot of typography. She sees a type system.
  • Trent immediately starts thinking about how the design is supposed to work in different screen sizes.

Here’s a different, more image-heavy design.

  • Mina would love to tackle the animations.
  • Trent sees interesting textures and noise. He wonders how he could achieve those effects without exporting giant image files.
  • Brad, unsurprisingly, sees components, even in a seemingly bespoke layout.
  • Eric immediately sees a lot of SVG.
  • Sam needs to know what the HTML is.

Here’s a more geometric design.

  • Sam is drawn to the typography.
  • Mina sees an opportunity to use writing modes.
  • Trent sees a design that would reflow and reshape itself well.
  • Eric sees something with writing mode, grid, and custom fonts.

Here’s a financial mobile UI.

  • Trent wants to run it through a colour-contrast analyser, and he wants to know if the font size is too small.

Here’s a crazy festival website.

  • Mina wonders if it needs a background video, but worries about the performance.

Here’s an on-trend mobile design.

  • Monica sees something that looks like every other website.
  • Ben wonders whether it will work in other parts of the world. How will the interactions work? Separate pages or transitions? How will it feel?

Here’s an image-heavy design.

  • Monica wonders about the priority of which images to load first.

Here’s an extreme navigation with big images.

  • Ben worries about the performance on slow connections.
  • Monica gets stressed out about how much happens when you just click on a link.
  • Peggy sees something static and imagines using Gatsby for it.

Here’s a design that’s map-based.

  • Ben worries about the size of the touch targets.
  • Monica sees an opportunity to use SVGs.

Here’s a card UI.

  • Ben wonders what the browser support is. Can we use CSS grid or do we have to use something older?
  • Monica worries that this needs drag’n’drop. Now you’ve got a nightmare scenario.

Chris has been thinking about and writing about this topic of what makes someone a front-end developer, and what makes someone a good front-end developer. The debate will continue…

Designing Intrinsic Layouts by Jen Simmons

Alright, it’s time for the final talk of day one of An Event Apart in Seattle. The trifecta of CSS talks is going to finish with Jen Simmons talking about Designing Intrinsic Layouts. Here’s the description:

Twenty-five years after the web began, we finally have a real toolkit for creating layouts. Combining CSS Grid, Flexbox, Multicolumn, Flow layout and Writing Modes gives us the technical ability to build layouts today without the horrible hacks and compromises of the past. But what does this mean for our design medium? How might we better leverage the art of graphic design? How will we create something practical, useable, and realistically doable?

In a talk full of specific examples, Jen will walk you through the thinking process of creating accessible & reusable page and component layouts. For the last four years, Jen’s been getting audiences excited about what, when, and why. Now it’s time for how.

I’m not sure if live-blogging is going to work given the visual nature of this talk, but I’ll give it a try…

How many of us have written CSS using display: grid? Quite a few. How many people feel they have a good grip on it? Not so many.

Jen has spent the last few years encouraging people to really push the boundaries of graphic design on the web now that we have the tools to do so in CSS. But Jen is not here today to talk about amazing new things. Instead she’s going to show the “how?” The code is on labs.jensimmons.com.

Let’s look at laying out a header. You might have a header element with a logo image, the site name in an h1, and a nav element with the navigation. The logo, the site name, and the navigation are direct children of the parent header. By default we get everything stacked vertically.

<header role="banner">
    <img class="logo" src="..." alt="...">
    <h1>Site title</h1>
    <nav>
        <ul>
            <li><a href="...">Home</a></li>
            <li><a href="...">Episodes</a></li>
            <li><a href="...">Guests</a></li>
            <li><a href="...">Subscribe</a></li>
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        </ul>
    </nav>
</header>

Why should we care about starting with semantic HTML? It matters for reusability and accessibility, but also for reader modes in browsers. These tools remove the cruft. If you mark up your content well, it will play nicely with reader modes. Interestingly, there are no metrics around how many people are using reader modes (by design). Mozilla has a product called Pocket that’s a “read later” app. It can also turn saved articles into a podcast for you. Well marked up content matters for audio playback.

Now let’s start applying some CSS. Fonts, colours, stuff like that. Everything is still stacking vertically though. It’s flow content. This can be our fallback layout. Now let’s apply our own layout. We could use float: left on the logo. Now we need some margins. We can try applying widths and floats to the h1 and the nav. Now we need a clearfix to get the parent to stretch to the full height of the content. It’s hacky. floats suck. But it’s all we had until we got flexbox. But even using flexbox for this kind of layout is a hack too. What we really need is CSS grid.

Apply display: grid to the header. Use Firefox’s dev tools to inspect the grid. Seeing the grid helps in understanding what’s going on. We’ve got three grid items in three separate rows. Notice that we don’t have margin collapsing any more. We can get rid of margins and use grid-gap instead. But we want is three columns, not three rows. We’ll try:

grid-template-columns: 1fr 1fr 1fr;

Looks okay. Not exactly the spacing we want though. We want the logo and the navigation to take up less space than the site name. We could translate our old percentage values into fr equivalents. 8% becomes 8fr. 75% becomes 75fr. 17% becomes 17fr. But the logo and the nav never shrink below their actual size. Layout isn’t working like we’re used to. The content will never get smaller than the minimum content size. So the amount of space assigned to each column is no longer linear.

Let’s change those fr units to percentages. Now we need to get rid of our gaps. But now when the layout gets small, everything squishes up. This is what we need breakpoints for. But now we can do something else. Let’s make the logo max-content. That column will now be the size of the logo. The other columns can remain `fr:

header {
    grid-template columns: max-content 3fr 1fr;
}

Let’s also define the last one—the navigation—as max-content. We can toss auto in for the middle content (the site name):

header {
    grid-template columns: max-content auto max-content;    }

Let’s layout the navigation horizontally. The best tool for this is flexbox. The li elements are the flex items. So the ul needs to be the flex container.

ul {
    display: flex;
}

Looking good. Let’s allow items to wrap onto another line:

ul {
    display: flex;
    flex-wrap: wrap;
}

Let’s change that navigation from max-content to auto so that it doesn’t get too long:

header {
    grid-template columns: max-content auto auto;   }

(How you want the navigation items to wrap determines whether you use flexbox or grid. Both are perfectly valid choices. There’s nothing wrong with using grid for the small stuff.)

Just look at how little code we need for this layout!

Let’s try a different layout. We’ll put the navigation on a new row.

header {
    grid-template-columns: min-content auto;
    grid-template-rows: auto auto
}

Let’s get the logo to span across both rows:

.logo {
    row-span: 2;
}

Need to finesse the alignment of the navigation? No problem. Play with align-self property on the nav element.

Again, look at how little code this is!

But these layouts are safe. We need to break out of our habits. What about disjointed text? Let’s take the h1. Apply some typography and colour. Also apply overflow-wrap: anywhere. Now the text can break within words.

We can take this further. But to do that, we have to wrap all of my letters in separate spans. Yuck!

Apply display: grid to the h1 that contains all those span children. Say grid-template-columns: repeat(8, 1fr) to make an eight-column repeating grid.

Let’s make it more interesting. We can target each individual letter with grid-column and grid-row. There are many ways to tell the browser where to place grid items. We can tell them the start lines. By default it will take up one cell.

Let’s add some images. Let’s rotate items. Place items wherever we want them. Mess around with the units to see what happens. Play with opacity when elements overlap. See the possibilities!

But, people cry, what about Internet Explorer? Use @supports

/* code for every browser */

@supports (display: grid) {
    /* code for modern browsers */
}

Set up a fallback outside the @supports block. Toggle grid on and enough in dev tools to see how the fallback will look. If this kind of thinking is new to you, please watch youtube.com/layoutland where Jen talks about resilient CSS.

Let’s try something else. Jen got an email announcement for an event. It had an interesting bit of layout with some text overlapping an image.

Mark up the content: some headings and images. By default the images are displayed inline. The headings are displayed as blocks.

Think about where your grid lines will need to go. How many lines will you need? How about setting your columns with 1fr 3fr 3fr 1fr? Now how many rows do you need? You define and the grid on the container and tell the items where to go. Again, it’s not much code. Tweak it. How about setting the columns to be 1fr minmax(100px, 400px) min-content? You have to mess around to see what’s possible. You can use all sorts of units for columns: fixed lengths (pixels, ems, rems), min-content, max-content, percentages, fr units, minmax(), and auto. Play around with the combinations.

Jen shows a whole bunch of her demos. Check them out. Use web inspector to play around with them.

And with that, the first day of An Event Apart Seattle is done!

Making Things Better: Redefining the Technical Possibilities of CSS by Rachel Andrew

The CSStastic afternoon of day one of An Event Apart in Seattle continues with Rachel Andrew. Her talk is Making Things Better: Redefining the Technical Possibilities of CSS. The description reads:

For years we’ve explained that the web is not like print; that a particular idea is not how things work on the web; that certain things are simply not possible. Over the last few years, rapid browser implementation of advances in CSS have given us the ability to do many of these previously impossible things. We can use our new powers to build the same designs faster, or we can start to ask ourselves what we might do if we were solving these problems afresh.

In this talk, Rachel will look at the things coming into browsers right now which change the way we see web design. CSS subgrids allowing nested grids to use the track definition of their parent; logical properties and values moving the web away from the physical dimensions of a computer screen; screen experiences which behave more like an app, or even paged media, due to scroll snapping and multidimensional control. By understanding the new medium of web design we can start to imagine the future, and even help to shape it.

I’m not sure if it even makes sense to try to live-blog a code talk, but I’ll give it my best shot…

Rachel has been talking about CSS at An Event Apart for over three years now. Our understanding of the possibilities of CSS has changed a lot in that time. Our use of floats for layout is being consigned to history. It’s no less monumental than the change from tables to CSS. Tableless web design often meant simplifying our designs. We were used to designing in a graphic design tool and then slicing it up into table cells. CSS couldn’t give us the same fine-grained control so we simplified our designs. It got us to start thinking of the web as its own medium. That idea really progressed with responsive web design.

But perhaps us CSS advocates downplayed some of the issues. We weren’t trying to create new CSS, we were just trying to get people to use CSS.

What we term “good web design” is based in the technical limitations of CSS. We say “the web is not print” when we see a design that’s quite print-like. People expect to have to hack at CSS to get it to do what we want. But times have changed. We have solved many of those problems (but that doesn’t mean we got all of them!).

Rachel spends a lot of time telling designers: you never know how tall anything is on the web. It used to be a real challenge to get the top and bottom of boxes to line up. We’d have to fix the height of the boxes. And if too much content goes in, the content overflows. Then we end up limiting the amount of content at the CMS side. We hacked around the problem. A technical limitation influenced our design, and even our content management. Then we got flexbox. Not only did the problem disappear, but the default behaviour is exactly what we struggled with for years: equal height columns.

How big is this box? You’ve seen the “CSS is awesome mug”, right?

Our previous layout systems relied on percentage lengths for widths. Those values had to add up to 100%, and no more. People tried to do the same thing with flexbox. People made “grid systems” with flexbox that gave widths to everything. “Flexbox is weird!”, people said. But the real problem is that flexbox is not the layout method you think it is. It’s for taking a bunch of oddly-sized things and returning the most reasonable layout for those things. It assigns space in a smart way. That solves the problem of needing to give everthing a width. It figures it out for you. If you decide to put widths on everything, you’re kind of working against flexbox.

We’re so used to having to hack everything in CSS, we had to take a step back with flexbox and realise that hacks aren’t necessary.

CSS tries to avoid data loss. That’s why the “CSS is awesome” text overflows the box. You don’t want the text to vanish. Visible overflow is messy, but it’s better than making some content disappear.

In the box alignment specification, there’s the concept of safe and unsafe alignment. Safe:

.container {
    display: flex;
    flex-direction: column;
    align-items: safe center;
}

You give the browser permission to align items to the start if necessary. But you can override that with unsafe:

.container {
    display: flex;
    flex-direction: column;
    align-items: unsafe center;
}

Overflow is going to happen. Now it’s up to you what happens when it does.

The “content honking out of the box” problem described in the “CSS is awesome” meme is now controlled with min-content:

width: min-content;

The box expands to encompass the widest content.

You have many choices. But what if the text isn’t running left to right? It might not be a problem we run into for English text. For years, CSS had that English-centric assumption baked in. Now CSS has been updated to not make that assumption. The web is not left to right. Flexbox and grid take an agnostic approach to the writing mode of the document. There’s no “top”, “bottom”, “left” or “right”. There’s “start”, “end”, “inline” and “block”. Now we have a new spec for logical properties and values. It maps old physical values (top, bottom, etc.) to the newer agnostic values.

So even if you use writing-mode to flip direction, width is still a width. Use inline-size instead of width and everything keeps working: the width maps to height when you apply a different writing-mode value. Eventually we’ll use those flow-relative values more than the old values. Solutions need to include different writing modes.

There is no fold. We’ve said that for years, right? But we know where the fold is. We’ve got viewport units that represent the width and height of the browser viewport. We can start to make designs that make use of the viewport. You can size a screen full of images exactly to fit the visible space. Combine it with scroll-snap to get the page views to snap as the user scrolls. You get paged layout. That’s interesting for Rachel because she’s used to designing for paged layout in print versus continuous layout on the web.

What’s next for CSS grid? Grid layout has been the biggest problem-solver of recent years. But that doesn’t mean it has solved all the layout problems. New problems appear as we start to work with CSS grid. We often end up nesting grids. But the nested grids don’t have any knowledge of one another. We’re back to: you never know how tall things are on the web. We need a way to have a relationship. Some kind of, I don’t know, subgrid.

You could use display: contents. It removes a box from the visual display allowing grandchildren to act like children. The browser support is good, but there’s a stonking accessibility bug so don’t use it in production. Also you can’t apply visual styles to anything that’s got display: contents on it. But grid-template-rows: subgrid will solve this problem. The spec is in a good shape. We’re waiting for the first browser implementations.

You will hit problems. Find new technical limitations. It’s just that we can’t do that stuff yet. We get the new stuff when we create it. Write up the problems you come across.

We’re finding the edges. Rachel is going to share her problems.

Rachel wants to put some text into her image grid. No problem. But then if there’s too much text, it might not fit in a height-restricted row. We can adjust the row to not be height-restricted, but then we lose the nice viewport-fitting layout.

In continuous media—which is what the web is—content inside multicol gets longer and longer. You can fix the height of the container but then the columns get created horizontally. What if you could say, I want my multicol container to be, say 100vh high, but if the content overlows, create a new 100vh high container below. Overflow in the block dimension. Maybe that’ll be in the next version of the multicol spec.

Multicol doesn’t solve Rachel’s image grid situation. What she needs is a way for the text to fill up a box and then flow into another box. The content needs to be semantically marked up—not broken into separate chunks for layout—and we want the browser to figure out where to break that content and fill up available space.

It comes as a surprise to people that a lot of paged media—books, magazines—are laid out with CSS. It’s in the paged media module. Prince is a good example of a user agent that supports paged media. There’s the concept of a page box: a physical page into which content can go. You get to define the boxes with physical dimensions like inches or centimeters. You create a bunch of margin boxes with generated content. Enough pages are created to hold all the content. You create your page model and flow the content through it.

Maybe apps and websites with defined screens are not that different from paged contexts. There have been attempts to create CSS specs that would allow this kind of content-flowing behaviour. CSS regions was one attempt. There was -ms-flow-into and -ms-flow-from in the IE and Edge implementations. You had to apply -ms-flow-into to an iframe element.

Regions needs ready-prepared boxes for the content to flow into. But how can you know how many boxes to prepare in advance? You don’t know how big things will be on the web. Rachel has been told that there’s nothing wrong with the CSS regions spec because you can define a final bucket for all leftover content. That doesn’t seem like a viable solution.

CSS regions predated CSS grid and didn’t take off. Now that we’ve got grid, something like regions makes a lot of sense.

Web design has been involved in a constant battle with overflow. Whether it’s overflowing boxes, or there (not) being a fold, or multicol layout. Rachel thinks we can figure out a way to get regions to work. Perhaps regions paved the way for something better. Maybe it was just ahead of its time. There are a lot of things hidden away in CSS specs that never made it out: things that didn’t make sense until more advanced CSS came along.

Regions—like multicol—relies on fragmentation. Ever tried to stop a heading behind the last thing on a page in a print stylesheet? We need good support for break-inside, break-before, and break-after.

We create new things to solve problems. Maybe you don’t see the value of something like regions, but I bet there’s been something where you thought “I wish CSS could do this!”.

Rob wrote up a problem that he had with trying to have a floated element maintain its floatiness inside a grid. He saw it as a grid problem. Rachel saw it as an exclusions problem. Rob’s write-up was really valuable to demonstrate the need for exclusions. Writing things up is hugely valuable for pushing things forward. Write up your ideas—they’ll show us the use case.

Ask “why can’t I do that?” Let’s not fall into the temptation of making things grid-like just because we have CSS grid now. Keep pushing at the boundaries.

Many of things Rachel has shown—grid, exclusions, regions—were implemented by Microsoft. With Edge moving to a Chromium rendering engine, we must make sure that we maintain diversity of thought in the standards process. Voices other than those of rendering engines need to contribute to the discussion.

At a W3C meeting or standards discussion, the room should not be 60-70% Googlers.

More than ever, the web needs diversity of thought. Rachel isn’t having a dig at Google. This isn’t a fight between good and evil. It’s a fight against any monoculture. So please contribute. Get involved. Together we can work for the future of the web platform.

Generation Style by Eric Meyer

It’s time for the afternoon talks at An Event Apart in Seattle. We’re going to have back-to-back CSS, kicking off with Eric Meyer. His talk is called Generation Style. The blurb says:

Consider, if you will, CSS generated content. We can, and sometimes even do, use it to insert icons before or after pieces of text. Occasionally we even use it add a bit of extra information. And once upon a time, we pressed it into service as a hack to get containers to wrap around their floated children. That’s all fine—but what good is generated content, really? What can we do with it? What are its limitations? And how far can we push content generation in a new landscape full of flexible boxes, grids, and more? Join Eric as he turns a spotlight on generated content and shows how it can be a generator of creativity as well as a powerful, practical tool for everyday use.

Wish me luck, ‘cause I’m going to try to capture the sense of this presentation…

So we had a morning of personas and user journeys. This afternoon: code, baby! Eric is going to dive into a very specific corner of CSS—generated content. For an hour. Let’s do it!

He shows the CSS Generated Content Module Level 3. Eric wants to focus on one bit: the pseudo-elements ::before and ::after. What does pseudo-element mean?

You might have used one of these pseudo-elements for blockquotes. Perhaps you’ve put a great big quotation mark in front of them.

blockquote:: after {
    content: "“";
    font-size: 4em;
    opacity: 0.67;
/* placement styles here */
}

Why is Eric using ::after? Because you can. You can put the ::after content wherever you want. But if your placement styles fail, this isn’t a good place for the generated content. So don’t do this. Use ::before.

Another example of using generated content is putting icons beside certain links:

a[href$=".pdf"]::after {
    content: url(i/icon.png);
    height: 1em;
    margin-right: 0.5em;
    vertical-align: top;
}

But these icons look yucky. But if you use larger images, they will be shown full size. You only have so much control over what happens in there. I mean, that’s true of all CSS: think of CSS as a series of strong suggestions. But here, we have even less control than we’re used to. Why isn’t the image 1em tall like I’ve specified in the CSS? Well, the generated content box is 1em tall but the image is breaking out of this box. How about this:

a[href]::after * {
    max-width: 100%;
    max-height: 100%
}

This doesn’t work. The image isn’t an element so it can’t be selected for.

The way around it is to use background images instead:

a[href$=".pdf"]::after {
    content: '';
    height: 1em; width: 1em;
    margin-right: 0.5em;
    vertical-align: top;
    background: center/contain;
    background-image: url(i/icon.png);
}

Notice there’s a right margin there. That stretches out the width of the whole link. That’s exactly the same as if there were an actual span in there:

a[href$=".pdf"] span {
    height: 1em; width: 1em;
    margin-right: 0.5em;
    vertical-align: top;
    background: center/contain;
    background-image: url(i/icon.png);
}

So why use generated content instead of a span? So that you don’t have to put extra spans in your markup.

Generated content is great for things that work great when they’re there, but still work fine if they’re not. It’s progressive enhancement.

You’ve almost certainly used generated content for the clearfix hack.

.clearfix::after {
    content: '';
    display: table;
    clear: both;
}

Ask your parents. It’s when we wanted to make the containing element for a group of floating elements to encompass the height of those elements. Ancient history, right? Well, Eric is showing an example of a certain large media company today. There are a lot of clearfixes in there.

Eric makes the clearfix visible:

.clearfix::after {
    content: '';
    display: table;
    clear: both;
    border: 10px solid purple;
}

It looks like a span: a 10 pixel wide box. Now change the display property:

.clearfix::after {
    content: '';
    display: block;
    clear: both;
    border: 10px solid purple;
}

Now it behaves more like a div than a span.

The big question here is: who cares?

Let’s say we’re making a site about corduroy pillows (I hear they’re really making headlines).

<header>
<h1>Corduroy pillows</h1>
<p>Lorum ipsum...</p>
</header>

We can add a box under the header:

header::after {
    content: " ";
    display: block;
    height: 1em;
}

You can do stuff with that extra content, like using a linear gradient:

header::after {
    content: " ";
    display: block;
    height: 1em;
    background: linear-gradient(to right, #DDD, #000, #DDD) center / 100% 1px no-repeat;
}

The colour stops are #DDD, #000, and #DDD. You get this nice gradiated line under the header. You can chain a bunch of of radial gradients together to get some nice effects. You could mix in some background images too. Now you’ve got some on-brand separators. You could use generated content to add some “under construction” separators.

By the way, ever struggled to keep track of the order of backgrounds? Think about how you would order layers in Photoshop.

How about if we could use generated content to make design tools?

div[id]::before {
    content: attr(id);
}

Now the generated content is taken from the id attribute. You can make it look like Firebug:

div[id]::before {
    content: '#' attr(id);
    font: 0.75rem monospace;
    position: absolute;
    top: 0;
    left: 0;
    border: 1px dashed red;
    padding: 0 0.25em;
    background: #FFD;
}

You can even make the content cover the whole box with bottom and right values too:

div[id]::before {
    content: '#' attr(id);
    font: 0.75rem monospace;
    position: absolute;
    top: 0;
    left: 0;
    bottom: 0;
    right: 0;
    border: 1px dashed red;
    padding: 0 0.25em;
    background: #FFD8;
}

(And yes, that is a hex value with opacity.)

Let’s make it less code-y:

div[id]::before {
    content: attr(id);
    font: bold 1.5rem Georgia serif;
    position: absolute;
    top: 0;
    left: 0;
    bottom: 0;
    right: 0;
    border: 1px dashed red;
    padding: 0 0.25em;  
    background: #FFD8;
}

Throw in some text-shadow. Maybe some radial gradients. We’re at the wireframe stage. Let’s drop in some SVG images to show lines across the boxes.

How about automating design touches?

pre {
    padding: 0.75em 1.5em;
    background: #EEE;
    font: medium Consolas, monospace;
    position: relative;
}

Let’s say that applies to:

<pre class="css">
...
</pre>

You can generate labels with that class attribute:

pre::before {
    content: attr(class);
    display: block;
    padding: 0.25em 0 0.15em;
    font: bold 1em Noah, sans-serif;
    text-align: center;
    text-transform: uppercase;
}

Let’s align it to the top of it’s parent with negative margins:

pre::before {
    content: attr(class);
    display: block;
    padding: 0.25em 0 0.15em;
    margin: -0.75em -1.5em 1em;
    font: bold 1em Noah, sans-serif;
    text-align: center;
    text-transform: uppercase;
}

Or you can use absolute positioning:

pre::before {
    content: attr(class);
    display: block;
    padding: 0.25em 0 0.15em;
    position: absolute;
    top: 0;
    right: 0;
    left: 0;
    font: bold 1em Noah, sans-serif;
    text-align: center;
    text-transform: uppercase;
}

Now let’s change the writing mode:

pre::before {
    content: attr(class);
    display: block;
    padding: 0.25em 0 0.15em;
    position: absolute;
    top: 0;
    right: 0;
    bottom: 0;
    writing-mode: vertical-rl;
    font: bold 1em Noah, sans-serif;
    text-align: center;
    text-transform: uppercase;
}

Now the text is running down the side, but it’s turned on its side. You can transform it:

pre::before {
    content: attr(class);
    display: block;
    padding: 0.25em 0 0.15em;
    position: absolute;
    top: 0;
    right: 0;
    bottom: 0;
    writing-mode: vertical-rl;
    transform: rotate(180deg);
    font: bold 1em Noah, sans-serif;
    text-align: center;
    text-transform: uppercase;
}

But if you this, be careful. Your left margin is no longer on the left. Everything’s flipped around.

You could also update the generated content according to the value of the class attribute:

pre.css:: before {
    content: '{ CSS }';
}

pre.html::before {
    content: '< HTML >';
}

pre.js::before,
pre.javascript::before {
    content: '({ JS })();';
}

It’s presentational, so CSS feels like the right place to do this. But you can’t generate markup—just text. Angle brackets will be displayed in their raw form.

But positioning is so old-school. Let’s use CSS grid:

pre {
    display: grid;
    grid-template-columns: min-content 1fr;
    grid-gap: 0.75em;
}

pre::before {
    content: attr(class);
    margin: -1em 0;
    padding: 0.25em 0.1em 0.25em 0;
    writing-mode: vertical-rl;
    transform: rotate(180deg);
    font: bold 1em Noah, sans-serif;
    text-align: center;
    text-transform: uppercase;
}

Heck, you could get rid of the negative margins by putting the code content inside a code element and giving that a margin of 1em.

You can see generated content in action on the website of An Event Apart:

li.news::before {
    content: attr(data-cat);
    background-color: orange;
    color: white;
}

The data-cat attribute (which contains a category value) is displayed in the generated content.

Cool. That’s all stuff we can do now. What about next?

Well, suppose you had to put some legalese on your website. You could generate the numbers of nested sections:

h1 { counter-reset: section; }
h2 { counter-reset: subsection; }

Increment the numbers each time:

h2 { counter-increment: section; }
h3 { counter-increment: subsection; }

And display those values:

h2::before {
    content: counter(section) ".";
}
h2::before {
    content: counter(section) counter ":" (subsection, upper-roman);
}

Soon you’ll be able to cycle through a list of counter styles of your own creation with a @counter-style block.

But remember, if you really need that content to be visible for everyone, don’t rely on generated content: put it in your markup. It’s for styles.

So, generated content. It’s pretty cool. You can do some surprising things with it. Maybe ::before this talk, you didn’t think about generated content much, but ::after this talk ,you will.

Designing for Personalities by Sarah Parmenter

Following on from Jeffrey and Margot, the third talk in the morning’s curated content at An Event Apart Seattle is from Sarah Parmenter. Her talk is Designing for Personalities. Here’s the description:

Just as our designs today must accommodate differences of gender, cultural background, and other factors, it’s time to create apps, websites, and internal processes that account for still another strand of human diversity: our very different personality types.

In this new presentation, Sarah shares real-life case studies demonstrating how businesses and organizations large and small are learning to adjust the thinking behind their websites and processes to account for the wishes, needs, and comfort levels of all kinds of people.

We know that the world is full of different conventions—currency, measuring systems, and more—and our web forms address these differences. Let’s do the same for the emotional and psychological assumptions behind our customer profiles. Let’s learn to design for a palette of different personalities.

I’m going to do my best to write down some of what she says…

Sarah works with Adobe, and at a gathering last year, she ended up chatting with some of her co-workers about ancestry, for some reason. She mentioned that she had French and Norwegian roots. The French part is evident in her surname: parmentier means potato farmer. So Sarah did a DNA test. It turned out that Sarah had no French or Norwegian roots—everything in her ancestry came from within an eighty mile radius of her home. It was scary how much she strongly believed for years in something that just wasn’t true.

It’s like that on the web. There are things we do because lots of people do them, but that doesn’t mean they work. Many websites and digital processes are broken and it’s down to us to fix it.

With traditional personas, we make an awful lot of assumptions about people. Have a look at facebook.com/ads/preferences. See just how easy it is for computers to make startling amounts of assumptions.

The other problem with personas is that they are amalgamations. But there’s no such thing as an average costumer. The Microsoft design team add much more context so that they can design for real people in real situations.

Designing for personas only takes care of a fraction of the work we need to do. When we add in another layer of life getting in the way, and a layer of how someone is feeling, you’ve a medley of UX issues that need solving.

The problem is that personality traits aren’t static. They evolve with context. Personas are contextual but static. What we should really be doing is creating the most desirable experience for the user, and we can only do that by empowering them, as Margot also said. We need to give our users control.

If there were such controls, Sarah would use them to reduce motion on websites. She suffers from motion sickness and some websites literally make her sick. There is a prefers-reduced-motion media query but so far only Safari and Firefox support it. It’s hard to believe that we haven’t been doing this already. This stuff seems so obvious in hindsight.

Sarah asks who in the room are introverts. People raise their hands (which seems like quite an extroverted thing to do).

Now Sarah brings up the Meyers-Briggs test, a piece of pseudoscientic bollocks. Sarah is INFJ—introversion, intuition, feeling, judging. Weird flex, but okay.

Introverts will patiently seek out complex UX patterns if it aligns with their levels of comfort. These are people who would rather do anything rather than speak to someone on the phone. An introvert figured out that if you sat on the Virgin Atlantic homepage long enough, a live chat will pop up after twenty minutes.

Apple is great for introverts. They don’t bury their chat options (unlike Amazon). Remember, introverts are a third of the population.

Users will begin to value those applications and services that bother them the least, respect their privacy, and allow them a certain level of control.

Let’s talk about designing compassionate products.

What we’re asking of people in time-critical or exceptionally personal situations is for them to have the foresight to turn on incognito mode. Everyone has an urban legend horror story about cookies following them around the web. Cookies can seem like a smart marketing solution until context lets them down.

Sarah’s best friend got pregnant. She started excitedly clicking around the web looking for pregnancy-related products. She sadly lost the baby. Sarah explained to her how to use a cookie eraser. Her friend that she was joking. Sarah showed her how to clean her search history. But if you’ve liked and subscribed a bunch of things while you’re excited, it’s not that easy—when the worst happens—to think back on everything you did.

There’s an app that’s not in the US. It’s a menstrual cycle and fertility tracking app. It captures a lot of data. At the point when Sarah’s friend lost her baby, this change was caught by the app. The message she got was lacking in empathy. It was more like market research than a compassionate message. At a time when they should’ve been thinking of the mindset of their user, they were focused on getting data. No one caught this when the app was being designed.

The entire user experience of our websites and apps is going to rely on how empathetic we are.

We don’t always save things to reminisce; we save to give us the option to remember. We can currently favourite a photograph or flag as inapropriate. It would be nice to simply save something to a memory vault.

Bloom and Wild is a company in the UK. They send nice mailbox flowers. On March 5th last year, Sarah sent an email to the CEO of Bloom and Wild. She had just received a mailout about mother’s day after her mother passed away. Was their no way of opting out of receiving mother’s day emails without unsubscribing completely?

Well, yesterday they finally implemented it! Bloom and Wild have been overwhelmed by the positive response.

For those of us trying to make the web a better place, sometimes it can be as simple as reaching out to point out what companies could be doing better. And sometimes, just sometimes, they listen.

Also, read Design For Real Life by Eric Meyer and Sara Wachter-Boettcher.

As standard, we should be giving users end-to-end control over how they interact with us.

Sarah wants to talk about designing a personal UX journey. For one of her clients, Sarah dip-sampled hundreds of existing customers. There were gaps in the customer journey. They think that what was happening was the company was getting very aggressive after initial interaction—they were phoning customers. Sarah and her team started researching this. That made them unpopular with other parts of the company. Sarah gave her team Groucho Marx glasses whenever they had to go and ask people uncomfortable questions.

Sarah’s team went on a remarketing effort. They sent an email to people who were in the gap between booking an appointment and making a purchase. They asked the users what their preferences were for contacting them. The company didn’t think they were doing anything wrong but this research showed that 76% of people prefered to avoid phone calls.

They asked a few more questions. If you ask questions, there has to be value in it for the users. Sarah got the budget for some gift cards. They got feedback that many people don’t like taking calls, especially when they’re at work. The best: “I’m an intorvert. I hate calls. Sorry.”

The customer feedback was very, very clear. Even though this would take a lot of money to fix, it was crucial to fix it. Being agile was crucial.

Then they looked at a different (shorter) gap in the customer journey. It was clear that an online booking service was desirable. They made a product quickly that booked more appointments in ten days than had previously been booked in a month by sales agents.

They also made a live chat system. You see a very slow roll-out. At the beginning, it has all new customers. After a while, people return with more questions.

The mistake they made was having a tech-savvy team with multiple browser windows open. That’s not how the customer service people operate. They usually deal with people one on one. So they were happy to leave people waiting on live chat for twenty or twenty five minutes, and of course that was far too long. So when you’re adding in a new system like this, think about key performance indicators that you want to go along with it e.g. live chat must have a response within five minutes.

There’s also a long tail of conversion. Sometimes the sales cycle is very lengthy. They decided to give users the ability to select which product they wanted and switch options on and off. It was all about giving the power back to the user. This was a phenomenal change for the company. They were able to completely change the customer journey and reduce those big gaps. They went from a cycle of fourteen weeks to seven days. They did that by handing the power back to the user.

Sarah’s question for the audience is: What is stopping your user completing your cycle? This can be very difficult. You might have to do horrible things to validate a concept. It’s okay. We’re all perfectionists, but sometimes you have to use quick’n’dirty code to achieve your goal. If the end goal is we’re able to say “hey, this thing worked!” then we can go back and do it properly.

To recap:

  • Respect privacy and build in a personal level of UX adjustment into every product.
  • Outlier data can create superfans of your product.
  • Build the most empathetic experience that you can.

Designing for Trust in an Uncertain World by Margot Bloomstein

The second talk of the first day of An Event Apart Seattle is from Margot Bloomstein. She’ll be speaking about Designing for Trust in an Uncertain World. The talk description reads:

Mass media and our most cynical memes say we live in a post-fact era. So who can we trust—and how do our users invest their trust? Expert opinions are a thing of the past; we favor user reviews from “people like us” whether we’re planning a meal or prioritizing a newsfeed. But as our filter bubbles burst, consumers and citizens alike turn inward for the truth. By designing for empowerment, the smartest organizations meet them there.

We must empower our audiences to earn their trust—not the other way around—and our tactical choices in content and design can fuel empowerment. Margot will walk you through examples from retail, publishing, government, and other industries to detail what you can do to meet unprecedented problems in information consumption. Learn how voice, volume, and vulnerability can inform your design and content strategy to earn the trust of your users. We’ll ask the tough questions: How do brands develop rapport when audiences let emotion cloud logic? Can you design around cultural predisposition to improve public safety? And how do voice and vulnerability go beyond buzzwords and into broader corporate strategy? Learn how these questions can drive design choices in organizations of any size and industry—and discover how your choices can empower users and rebuild our very sense of trust itself.

I’m sitting in the audience, trying to write down the gist of what she’s saying…

She begins by thanking us for joining her to confront some big problems. About ten years ago, A List Apart was the first publication to publish a piece of hers. It had excellent editors—Carolyn, Erin, and so on. The web was a lot smaller ten years ago. Our problems are bigger now. Our responsibilities are bigger now. But our opportunities are bigger now too.

Margot takes us back to 1961. The Twilight Zone aired an episode called The Mirror. We’re in South America where a stealthy band are working to take over the government. The rebels confront the leader. He shares a secret with them. He shows them a mirror that reveals his enemies. The revolution is successful. The rebels assume power. The rebel leader starts to use the same oppressive techniques as his predecessor. One day he says in his magic mirror the same group of friends that he worked with to assume power. Now they’re working to depose him, according to the mirror. He rounds them up and has them killed. One day he sees himself in the mirror. He smashes the mirror with his gun. He is incredibly angry. A priest walking past the door hears a commotion. The priest hears a gunshot. Entering the room, he sees the rebel leader dead on the ground with the gun in his hand.

We look to see ourselves. We look to see the truth. We hope the images coincide.

When our users see themselves, and then see the world around them, the images don’t coincide.

Internal truths trump external facts.

We used to place trust in brands. Now we’ve knocked them off the pedestal, or they’ve knocked themselves off the pedestal. They’ve been shady. Creeping inconsistencies. Departments of government are exhorting people not to trust external sources. It’s gaslighting. The blowback of gaslighting is broad. It effects us. An insidious scepticism—of journalism, of politics, of brands. This is our problem now.

To regain the trust of our audiences, we must empower them.

Why now? Maybe some of this does fall on our recent history. We punish politicians for flip-flopping and yet now Rudy Giuliani and Donald Trump simply deny reality, completely contradicting their previous positions. The flip-flopping doesn’t matter. If you were a Trump supporter before, you continued to support him. No amount of information would cause you to change your mind.

Inconsistency erodes our ability to evaluate and trust. In some media circles, coached scepticism, false equivalency, and rampant air quotes all work to erode consensus. It offers us a cosy echo chamber. It’s comforting. It’s the journalism of affirmation. But our ability to evaluate information for ourselves suffers. Again, that’s gaslighting.

You can find media that bolsters your existing opinions. It’s a strange space that focuses more on hiding information, while claiming to be unbiased. It works to separate the listener, viewer, and reader from their own lived experiences. If you work in public services, this effects you.

Do we get comfortable in our faith, or confidentally test our beliefs through education?

Marketing relies on us re-evaluating our choices. Now we’ve turned away from the old arbiters of experts. We’ve moved from expertise to homophily—only listening to people like us. But people have recently become aware of their own filter bubbles. So people turn inward to narcissism. If you can’t trust anyone, you can only turn inward. But that’s when we see the effects of a poor information diet. We don’t know what objective journalism looks like any more. Our analytic skills are suffering as a result. Our ability to trust external sources of expertise suffers.

Inconsistency undermines trust—externally and internally. People turn inward and wonder if they can even trust their own perceptions any more. You might raise an eyebrow when a politician plays fast and loose with the truth, or a brand does something shady.

We look for consistency with our own perceptions. Does this fit with what I know? Does this make me feel good? Does this brand make me feel good about myself? It’s tied to identity. There’s a cycle of deliberation and validation. We’re validating against our own worldview. Referencing Jeffrey’s talk, Margot says that giving people time to slow down helps them evaluate and validate. But there’s a self-perpetuating cycle of belief and validation. Jamelle Bouie from Slate says:

We adopt facts based on our identities.

How we form our beliefs affects our reality more than what we already believe. Cultural predisposition is what give us our confirmation bias.

Say you’re skeptical of big pharma. You put the needs of your family above the advice of medical experts. You deny the efficacy of vaccination. The way to reach these people is not to meet them with anger and judgement. Instead, by working in the areas they already feel comfortable in—alternative medicine, say—we can reach them much more effictively. We need to meet a reluctant audience on their own terms. That empowers them. Empowerment reflects and rebuilds trust. If people are looking inward for information, we can meet them there.

Voice

The language a brand uses to express itself. You don’t want to alienate your audience. You need to bring your audience along with you. When a brand changes over time, it runs the risk of alienating its audience. But by using a consistent voice, and speaking with transparency, it empowers the audience.

A good example of this is Mailchimp. When Mailchimp first moved into the e-commerce space, they approached it from a point of humility. They wrote on the blog in a very personal vulnerable way, using plain language. The language didn’t ask more acclimation from their audience.

ClinicalTrials.gov does not have a cute monkey. Their legal disclaimer used to have reams of text. They took a step back to figure what they needed to provide in order to make the audience comfortable. They empowered their audience by writing clearly, avoiding the passive voice.

Volume

What is enough detail to allow a user to feel good about their choices? We used to think it was all about reducing information. For a lot of brands, that’s true. But America’s Test Kitchen is known for producing a lot of content. They’re known for it because their content focuses on empowering people. You’re getting enough content to do well. They try to engage people regardless of level of expertise. That’s the ultimate level of empathy—meeting people wherever they are. Success breeds confidence. That’s the ethos that underpins all their strategy.

Crutchfield Electronics also considers what the right amount of content is to allow people to succeed. By making sure that people feel good and confident about the content they’re receiving, Crutchfield Electronics are also making sure that people good and confident in their choices.

Gov.uk had to contend with where people were seeking information. The old version used to have information spread across multiple websites. People then looked elsewhere. Government Digital Services realised they were saying too much. They reduced the amount of content. Let government do what only government can do.

So how do you know when you have “enough” content? Whether you’re America’s Test Kitchen or Gov.uk. You have enough content when people feel empowered to move forward. Sometimes people need more content to think more. Sometimes people need less.

Vulnerability

How do we open up and support people in empowering themselves? Vulnerability can also mean letting people know how we’re doing, and how we’re going to change over time. That’s how we build a conversation with our audience.

Sometimes vulnerability can mean prototyping in public. Buzzfeed rolled out a newsletter by exposing their A/B testing in public. This wasn’t user-testing on the sidelines; it was front and centre. It was good material for their own blog.

When we ask people “what do you think?” we allow people to become evalangists of our products by making them an active part of the process. Mailchimp did this when they dogfooded their new e-commerce product. They used their own product and talked openly about it. There was a conversation between the company and the audience.

Cooks Illustrated will frequently revisit their old recommendations and acknowledge that things have changed. It’s admitting to a kind of falliability, but that’s not a form of weakness; it’s a form of strength.

If you use some of the recommendations on their site, Volkswagen ask “what are you looking for in a car?” rather than “what are you looking for in Volkswagen?” They’re building the confidence of their audience. That builds trust.

Buzzfeed also hosts opposing viewpoints. They have asides on articles called “Outside Your Bubble”. They bring in other voices so their audiences can have a more informed opinion.

A consistent and accessible voice, appropriate volume for the context, and humanising vulnerability together empowers users.

Margot says all that in the face of the question: do we live in a post-fact era? To which she says: when was the fact era?

Cynicism is a form of cowardice. It’s not a fruitful position. It doesn’t move us forward as designers, and it certainly doesn’t move us forward as a society. Cynics look at the world and say “it’s worse.” Designers look at the world and say “it could be better.”

Design won’t save the world—but it may make it more worth saving. Are we uniquely positioned to fix this problem? No. But that doesn’t free us from working hard to do our part.

Margot thinks we can design our way out of cynicism. And we need to. For ourselves, for our clients, and for our very society.

Slow Design for an Anxious World by Jeffrey Zeldman

I’m at An Event Apart in Seattle, ready for three days of excellence. Setting the scene with the first talk of the event is the one and only Jeffrey Zeldman. His talk is called Slow Design for an Anxious World:

Most web pages are too fast or too slow. Last year, Zeldman showed us how to create design that works faster for customers in a hurry to get things done. This year he’ll show how to create designs that deliberately slow your visitors down, helping them understand more and make better decisions.

Learn to make layouts that coax the visitor to sit back, relax, and actually absorb the content your team works so hard to create. Improve UX significantly without spending a lot or chasing the tail lights of the latest whiz-bang tech. Whether you build interactive experiences or craft editorial pages, you’ll learn how to ease your customers into the experience and build the kind of engagement you thought the web had lost forever.

I’m going to attempt to jot down the gist of it as it happens…

Jeffrey begins by saying that he’s going to slooooowly ease us into the day. Slow isn’t something that our industry prizes. Things change fast on the internet. “You’re using last year’s framework!?” Ours is a newly-emerging set of practices.

Slow is negative in our culture too. We don’t like slow movies, or slow books. But somethings are better slow. Wine that takes time to make is better than wine that you produce in a prison toilet in five days. Slow-brewed coffee is well-brewed coffee. Slow dancing is nice. A slow courtship is nice. And reading slowly is something enjoyable. Sometimes you need to scan information quickly, but when we really immerse ourselves in a favourite book, we really comprehend better. Hold that thought. We’re going to come to books.

Fast is generally what we’re designing for. It’s the best kind of design for customer service designs—for people who want to accomplish something and then get on with their lives. Fast is good for customer service designs. Last year Jeffrey gave a talk last year called Beyond Engagement where he said that service-oriented content must be designed for speed of relevancy. Speed of loading is important, and so is speed of relevancy—how quickly can you give people the right content.

But slow is best for comprehension. Like Mr. Rogers. When things are a little bit slower, it’s kind of easier to understand. When you’re designing for readers, s l o w i t d o w n.

How do we slow down readers? That’s what this talk is about (he told us it would be slow—he only just got to what the point of this talk is).

Let’s start with a form factor. The book. A book is a hack where the author’s brain is transmitting a signal to the reader’s brain, and the designer of the book is making that possible. Readability is more than legibility. Readability transcends legibility, enticing people to slow down and read.

This is about absorption, not conversion. We have the luxury of doing something different here. It’s a challenge.

Remember Readability? It was designed by Arc90. They mostly made software applications for arcane enterprise systems, and that stuff tends not to be public. It’s hard for an agency to get new clients when it can’t show what it does. So they decided to make some stuff that’s just for the public. Arc90 Labs was spun up to make free software for everyone.

Readability was like Instapaper. Instapaper was made by Marco Arment so that he could articles when he was commuting on the subway. Readability aimed to do that, but to also make the content like beautiful. It’s kind of like how reader mode in Safari strips away superfluous content and formats what’s left into something more readable. Safari’s reader mode was not invented by Apple. It was based on the code from Readability. The mercury reader plug-in for Chrome also uses Readability’s code. Jeffrey went around pointing out to companies that the very existence of things like Readability was a warning—we’re making experiences so bad that people are using software to work around them. What we can do so that people don’t have to use these tools?

Craig Mod wrote an article for A List Apart called A Simpler Page back in 2011. With tablets and phones, there isn’t one canonical presentation of content online any more. Our content is sort of amorphous. Craig talked about books and newspapers on tablets. He talked about bed, knee, and breakfast distances from the body to the content.

  1. Bed (close to face): reading a novel on your stomach, lying in bed with the iPad propped up on a pillow.
  2. Knee (medium distance from face): sitting on the couch, iPad on your knee, catching up on Instapaper.
  3. Breakfast (far from face): propped up at a comfortable angle, behind your breakfast coffee and bagel, allowing hands-free news reading.

There’s some correlation between distance and relaxation. That knee position is crucial. That’s when the reader contemplates with pleasure and concentration. They’re giving themselves the luxury of contemplation. It’s a very different feeling to getting up and going over to a computer.

So Jeffrey redesigned his own site with big, big type, and just one central column of text. He stripped away the kind of stuff that Readability and Instapaper would strip away. He gave people a reader layout. You would have to sit back to read the content. He knew he succeeded because people started complaining: “Your type is huge!” “I have to lean back just to read it!” Then he redesigned A List Apart with Mike Pick. This was subtler.

Medium came along with the same focus: big type in a single column. Then the New York Times did it, when they changed their business model to a subscription paywall. They could remove quite a bit of the superfluous content. Then the Washington Post did it, more on their tablet design than their website. The New Yorker—a very old-school magazine—also went down this route, and they’re slow to change. Big type. White space. Bold art direction. Pro Publica is a wonderful non-profit newspaper that also went this route. They stepped it up by adding one more element: art direction on big pieces.

How do these sites achieve their effect of slowing you down and calming you?

Big type. We spend a lot of our time hunched forward. Big type forces you to sit back. It’s like that first moment in a yoga workshop where you’ve got to just relax before doing anything. With big type, you can sit back, take a breathe, and relax.

Hierarchy. This is classic graphic design. Clear relationships.

Minimalism. Not like Talking Heads minimalism, but the kind of minimalism where you remove every extraneous detail. Like what Mies van der Rohe did for architecture, where just the proportions—the minimalism—is the beauty. Or like what Hemingway did with writing—scratch out everything but the nouns and verbs. Kill your darlings.

Art direction. When you have a fancy story, give it some fancy art direction. Pro Publica understand that people won’t get confused about what site they’re on—they’ll understand that this particular story is special.

Whitespace. Mark Boulton wrote an article about whitespace in A List Apart. He talked about two kinds of whitespace: macro and micro. Macro is what we usually think about when we talk about whitespace. Whitespace conveys feelings of extreme luxury, and luxury brands know this. Whitespace makes us feels special. Macro whitespace can be snotty. But there’s also micro whitespace. That’s the space between lines of type, and the space inside letterforms. There’s more openness and air, even if the macro whitespace hasn’t changed.

Jeffrey has put a bunch of these things together into an example.

To recap, there are five points:

  1. Big type
  2. Hierarchy
  3. Minimalism
  4. Art direction
  5. Whitespace

There are two more things that Jeffrey wants to mention before his done. If you want people to pay attention to your design, it must be branded and it must be authoritative.

Branded. When all sites look the same, all content appears equal. Jeffrey calls this the Facebook effect. Whether it’s a noble-prize-winning author, or your uncle ranting, everthing gets the same treatment on Facebook. If you’re taking the time to post content to the web, take the time to let people know who’s talking.

Authoritative. When something looks authoritative, it cues the reader to your authenticity and integrity. Notice how every Oscar-worthy movie uses Trajan on its poster. That’s a typeface based on a Roman column. Strong, indelible letter forms carved in stone. We have absorbed those letterforms into our collective unconcious. Hollywood tap into this by using Trajan for movie titles.

Jeffrey wrote an article called To Save Real News about some of these ideas.

And with that, Jeffrey thanks us and finishes up.

Code print

You know what I like? Print stylesheets!

I mean, I’m not a huge fan of trying to get the damn things to work consistently—thanks, browsers—but I love the fact that they exist (athough I’ve come across a worrying number of web developers who weren’t aware of their existence). Print stylesheets are one more example of the assumption-puncturing nature of the web: don’t assume that everyone will be reading your content on a screen. News articles, blog posts, recipes, lyrics …there are many situations where a well-considered print stylesheet can make all the difference to the overall experience.

You know what I don’t like? QR codes!

It’s not because they’re ugly, or because they’ve been over-used by the advertising industry in completely inapropriate ways. No, I don’t like QR codes because they aren’t an open standard. Still, I must grudgingly admit that they’re a convenient way of providing a shortcut to a URL (albeit a completely opaque one—you never know if it’s actually going to take you to the URL it promises or to a Rick Astley video). And now that the parsing of QR codes is built into iOS without the need for any additional application, the barrier to usage is lower than ever.

So much as I might grit my teeth, QR codes and print stylesheets make for good bedfellows.

I picked up a handy tip from a Smashing Magazine article about print stylesheets a few years back. You can the combination of a @media print and generated content to provide a QR code for the URL of the page being printed out. Google’s Chart API provides a really handy shortcut for generating QR codes:

https://chart.googleapis.com/chart?cht=qr&chs=150x150&chl=http://example.com

Except that there’s no telling how long that will continue to work. Google being Google, they’ve deprecated the simple image chart API in favour of the over-engineered JavaScript alternative. So just as I recently had to migrate all my maps over to Leaflet when Google changed their Maps API from under the feet of developers, the clock is ticking on when I’ll have to find an alternative to the Image Charts API.

For now, I’ve got the QR code generation happening on The Session for individual discussions, events, recordings, sessions, and tunes. For the tunes, there’s also a separate URL for each setting of a tune, specifically for printing out. I’ve added a QR code there too.

Experimenting with print stylesheets and QR codes.

I’ve been thinking about another potential use for QR codes. I’m preparing a new talk for An Event Apart Seattle. The talk is going to be quite practical—for a change—and I’m going to be encouraging people to visit some URLs. It might be fun to include the biggest possible QR code on a slide.

I’d better generate the images before Google shuts down that API.

Live-blogging An Event Apart Seattle

I tried do some live-blogging at An Event Apart Seattle. I surprised myself by managing to do all six talks on the first day. I even managed one or two after that, but that was the limit of my stamina. Torre, on the other hand, managed to live-blog every single talk—amazing!

Some of the talks don’t necessarily lend themselves to note-taking—ya kinda had to be there. But some of the the live-blogging I did ended up being surprisingly coherent.

Anyway, I figured it would be good to recap all the ones I managed to do here in one handy list.

  1. Beyond Engagement: the Content Performance Quotient by Jeffrey Zeldman. I think I managed to document the essence of what Jeffrey was getting at: for many sites, engagement isn’t the right metric to measure—the idea of a Content Performance Quotient is one alternative.
  2. Digital Marketing Strategies for the Busy “Web Master” by Sarah Parmenter. The structure of Sarah’s talk lent itself well to live-blogging, but I strongly disagreed with one or two of her suggestions (like encouraging people to install the disgusting abomination that is Facebook Pixel).
  3. Scenario-Driven Design Systems by Yesenia Perez-Cruz. This one was hard to live-blog because it was so packed with so many priceless knowledge bombs—an absolutely brilliant presentation, right up my alley!
  4. Graduating to Grid by Rachel Andrew. The afternoon sessions, with their emphasis on CSS, were definitely tricky to capture. I didn’t even try to catch most of the code, but I think I managed to get down most of Rachel’s points about learning new CSS.
  5. Fit For Purpose: Making Sense of the New CSS by Eric Meyer. There was a fair bit of code in this one, and lots of gasp-inducing demos too, so my account probably doesn’t do it justice.
  6. Everything You Know About Web Design Just Changed by Jen Simmons. There was no way I could document the demos, but I think I managed to convey the excitement in Jen’s talk.
  7. Navigating Team Friction by Lara Hogan. I only managed to do two talks on the second day, but I think they came out the best. Lara’s talk was packed full with great advice, but it was so clearly structured that I think I managed to get most of the main points down.
  8. Designing Progressive Web Apps by Jason Grigsby. I had a vested interest in the topic of Jason’s talk so I was scribing like crazy. Apart from a few missing diagrams, I think my notes managed to convey most of Jason’s message.

Of course the one talk I definitely couldn’t live-blog was my own. I’ve documented lists of links relating to the subject matter of my talk, but if you weren’t at An Event Apart Seattle, then the only other chance to see the talk is at An Event Apart Boston in June. That’s the only other time I’m giving it.

I thoroughly enjoyed giving the talk in Seattle, particularly when I treated the audience to a scoop: I announced my new book, Going Offline, during the talk (I had been scheming with Katel at A Book Apart and we co-ordinated the timing to a tee).

Designing Progressive Web Apps by Jason Grigsby

It’s the afternoon of the second day of An Event Apart Seattle and Jason is talking about Designing Progressive Web Apps. These are my notes…

Jason wants to talk about a situation you might find yourself in. You’re in a room and in walks the boss, who says “We need a progressive web app.” Now everyone is asking themselves “What is a progressive web app?” Or maybe “How does the CEO even know about progressive web apps?”

Well, trade publications are covering progressive web apps. Lots of stats and case studies are being published. When executives see this kind of information, they don’t want to get left out. Jason keeps track of this stuff at PWA Stats.

Answering the question “What is a progressive web app?” is harder than it should be. The phrase was coined by Frances Berriman and Alex Russell. They listed ten characteristics that defined progressive web apps. The “linkable” and “progressive” characteristics are the really interesting and new characteristics. We’ve had technologies before (like Adobe Air) that tried to make app-like experiences, but they weren’t really of the web. Progressive web apps are different.

Despite this list of ten characteristics, even people who are shipping progressive web apps find it hard to define the damn thing. The definition on Google’s developer site keeps changing. They reduced the characteristics from ten to six. Then it became “reliable, fast, and engaging.” What does that mean? Craigslist is reliable, fast, and engaging—does that mean it’s a progressive web app.

The technical definition is useful (kudos to me, says Jason):

  1. HTTPS
  2. service worker
  3. manifest file

If you don’t have those three things, it’s not a progressive web app.

We should definitely use HTTPS if we want make life harder for the NSA. Also browser makers are making APIs available only under HTTPS. By July, Chrome will mark HTTP sites as insecure. Every site should be under HTTPS.

Service workers are where the power is. They act as a proxy. They allow us to say what we want to cache, what we want to go out to the network for; things that native apps have been able to do for a while. With progressive web apps we can cache the app shell and go to the network for content. Service workers can provide a real performance boost.

A manifest file is simply a JSON file. It’s short and clear. It lists information about the app: icons, colours, etc.

Once you provide those three things, you get benefits. Chrome and Opera on Android will prompt to add the app to the home screen.

So that’s what’s required for progressive web apps, but there’s more to them than that (in the same way there’s more to responsive web design than the three requirements in the baseline definition).

The hype around progressive web apps can be a bit of a turn-off. It certainly was for Jason. When he investigated the technologies, he wondered “What’s the big deal?” But then he was on a panel at a marketing conference, and everyone was talking about progressive web apps. People’s expectations of what you could do on the web really hadn’t caught up with what we can do now, and the phrase “progressive web app” gives us a way to encapsulate that. As Frances says, the name isn’t for us; it’s for our boss or marketer.

Jason references my post about using the right language for the right audience.

Should you have a progressive web app? Well, if you have a website, then the answer is almost certainly “Yes!” If you make money from that website, the answer is definitely “Yes!”

But there’s a lot of FUD around progressive web apps. It brings up the tired native vs. web battle. Remember though that not 100% of your users or customers have your app installed. And it’s getting harder to convince people to install apps. The average number of apps installed per month is zero. But your website is often a customer’s first interaction with your company. A better web experience can only benefit you.

Often, people say “The web can’t do…” but a lot of the time that information is out of date. There are articles out there with outdated information. One article said that progressive web apps couldn’t access the camera, location, or the fingerprint sensor. Yet look at Instagram’s progressive web app: it accesses the camera. And just about every website wants access to your location these days. And Jason knows you can use your fingerprint to buy things on the web because he accidentally bought socks when he was trying to take a screenshot of the J.Crew website on his iPhone. So the author of that article was just plain wrong. The web can do much more than we think it can.

Another common objection is “iOS doesn’t support progressive web apps”. Well, as of last week that is no longer true. But even when that was still true, people who had implemented progressive web apps were seeing increased conversion even on iOS. That’s probably because, if you’ve got the mindset for building a progressive web app, you’re thinking deeply about performance. In many ways, progressive web apps are a trojan horse for performance.

These are the things that people think about when it comes to progressive web apps:

  1. Making it feel like a app
  2. Installation and discovery
  3. Offline mode
  4. Push notifications
  5. Beyond progressive web app

Making it feel like a app

What is an app anyway? Nobody can define it. Once again, Jason references my posts on this topic (how “app” is like “obscenity” or “brunch”).

A lot of people think that “app-like” means making it look native. But that’s a trap. Which operating system will you choose to emulate? Also, those design systems change over time. You should define your own design. Make it an exceptional experience regardless of OS.

It makes more sense to talk in terms of goals…

Goal: a more immersive experience.

Possible solution: removing the browser chrome and going fullscreen?

You can define this in the manifest file. But as you remove the browser chrome, you start to lose things that people rely on: the back button, the address bar. Now you have to provide that functionality. If you move to a fullscreen application you need to implement sharing, printing, and the back button (and managing browser history is not simple). Remember that not every customer will add your progressive web app to their home screen. Some will have browser chrome; some won’t.

Goal: a fast fluid experience.

Possible solution: use an app shell model.

You want smooth pages that don’t jump around as the content loads in. The app shell makes things seem faster because something is available instantly—it’s perceived performance. Basically you’re building a single page application. That’s a major transition. But thankfully, you don’t have to do it! Progressive web apps don’t have to be single page apps.

Goal: an app with personality.

Possible solution: Animated transitions and other bits of UI polish.

Really, it’s all about delight.

Installation and discovery

In your manifest file you can declare a background colour for the startup screen. You can also declare a theme colour—it’s like you’re skinning the browser chrome.

You can examine the manifest files for a site in Chrome’s dev tools.

Once you’ve got a progressive web app, some mobile browsers will start prompting users to add it to their home screen. Firefox on Android displays a little explainer the first time you visit a progressive web app. Chrome and Opera have add-to-homescreen banners which are a bit more intrusive. The question of when they show up keeps changing. They use a heuristic to decide this. The heuristic has been changed a few times already. One thing you should consider is suppressing the banner until it’s an optimal time. Flipkart do this: they only allow it on the order confirmation page—the act of buying something makes it really likely that someone will add the progressive web app to their home screen.

What about app stores? We don’t need them for progressive web apps—they’re on the web. But Microsoft is going to start adding progressive web apps to their app store. They’ve built a site called PWA Builder to help you with your progressive web app.

On the Android side, there’s Trusted Web Activity which is kind of like PhoneGap—it allows you to get a progressive web app into the Android app store.

But remember, your progressive web app is your website so all the normal web marketing still applies.

Offline mode

A lot of organisations say they have no need for offline functionality. But everyone has a need for some offline capability. At the very least, you can provide a fallback page, like Trivago’s offline maze game.

You can cache content that has been recently viewed. This is what Jason does on the Cloud Four site. They didn’t want to make any assumptions about what people might want, so they only cache pages as people browse around the site.

If you display cached information, you might want to display how stale the information is e.g. for currency exchange rates.

Another option is to let people choose what they want to keep offline. The Financial Times does this. They also pre-cache the daily edition.

If you have an interactive application, you could queue tasks and then carry them out when there’s a connection.

Or, like Slack does, don’t let people write something if they’re offline. That’s better than letting someone write something and then losing it.

Workbox is a handy library for providing offline functionality.

Push notifications

The JavaScript for push notifications is relatively easy, says Jason. It’s the back-end stuff that’s hard. That’s because successful push notifications are personalised. But to do that means doing a lot more work on the back end. How do you integrate with preferences? Which events trigger notifications?

There are third-party push notification services that take care of a lot of this for you. Jason has used OneSignal.

Remember that people are really annoyed by push notifications. Don’t ask for permission immediately. Don’t ask someone to marry you on a first date. On Cloud Four’s blog, they only prompt after the user has read an article.

Twitter’s progressive web app does this really well. It’s so important that you do this well: if a user says “no” to your push notification permission request, you will never be able to ask them again. There used to be three options on Chrome: allow, block, or close. Now there are just two: allow or block.

Beyond progressive web apps

There are a lot of APIs that aren’t technically part of progressive web apps but get bundled in with them. Like the Credentials Management API or the Payment Request API (which is converging with ApplePay).

So how should you plan your progressive web app launch? Remember it’s progressive. You can keep adding features. Each step along the way, you’re providing value to people.

Start with some planning and definition. Get everyone in a room and get a common definition of what the ideal progressive web app would look like. Remember there’s a continuum of features for all five of the things that Jason has outlined here.

Benchmark your existing site. It will help you later on.

Assess your current website. Is the site reasonably fast? Is it responsive? Fix those usability issues first.

Next, do the baseline. Switch to HTTPS. Add a manifest file. Add a service worker. Apart from the HTTPS switch, this can all be done on the front end. Don’t wait for all three: ship each one when they’re ready.

Then do front-end additions: pre-caching pages, for example.

Finally, there are the larger initiatives (with more complex APIs). This is where your initial benchmarking really pays off. You can demonstrate the value of what you’re proposing.

Every step on the path to a progressive web app makes sense on its own. Figure out where you want to go and start that journey.

See also:

Navigating Team Friction by Lara Hogan

It’s day two of An Event Apart Seattle (Special Edition). Lara is here to tell us about Navigating Team Friction. These are my notes…

Lara started as a developer, and then moved into management. Now she consults with other organisations. So she’s worked with teams of all sizes, and her conclusion is that humans are amazing. She has seen teams bring a site down; she has seen teams ship amazing features; she has seen teams fall apart because they had to move desks. But it’s magical that people can come together and build something.

Bruce Tuckman carried out research into the theory of group dynamics. He published stages of group development. The four common stages are:

  1. Forming. The group is coming together. There is excitement.
  2. Storming. This is when we start to see some friction. This is necessary.
  3. Norming. Things start to iron themselves out.
  4. Performing. Now you’re in the flow state and you’re shipping.

So if your team is storming (experiencing friction), that’s absolutely normal. It might be because of disagreement about processes. But you need to move past the friction. Team friction impacts your co-workers, company, and users.

An example. Two engineers passively-aggressively commenting each other’s code reviews; they feign surprise at the other’s technology choices; one rewrites the others code; one ships to production with code review; a senior team member or manager has to step in. But it costs a surprising amount of time and energy before a manager even notices to step in.

Brains

The Hulk gets angry. This is human. We transform into different versions of ourselves when we are overcome by our emotions.

Lara has learned a lot about management by reading about how our brains work. We have a rational part of our brain, the pre-frontal cortex. It’s very different to our amygdala, a much more primal part of our brain. It categorises input into either threat or reward. If a threat is dangerous enough, the amygdala takes over. The pre-frontal cortex is too slow to handle dangerous situations. So when you have a Hulk moment, that was probably an amygdala hijack.

We have six core needs that are open to being threatened (leading to an amygdala hijacking):

  1. Belonging. Community, connection; the need to belong to a tribe. From an evolutionary perspective, this makes sense—we are social animals.
  2. Improvement/Progress. Progress towards purpose, improving the lives of others. We need to feel that we do matters, and that we are learning.
  3. Choice. Flexibility, autonomy, decision-making. The power to make decisions over your own work.
  4. Equality/Fairness. Access to resources and information; equal reciprocity. We have an inherent desire for fairness.
  5. Predictability. Resources, time, direction future challenges. We don’t like too many surprises …but we don’t like too much routine either. We want a balance.
  6. Significance. Status, visibility, recognition. We want to feel important. Being assigned to a project you think is useless feels awful.

Those core needs are B.I.C.E.P.S. Thinking back to your own Hulk moment, which of those needs was threatened?

We value those needs differently. Knowing your core needs is valuable.

Desk Moves

Lara has seen the largest displays of human emotion during something as small as moving desks. When you’re asked to move your desk, your core need of “Belonging” may be threatened. Or it may be a surprise that disrupts the core need of “Improvement/Progress.” If a desk move is dictated to you, it feels like “Choice” is threatened. The move may feel like it favours some people over others, threatening “Equality/Fairness.” The “Predictability” core need may be threatened by an unexpected desk move. If the desk move feels like a demotion, your core need of “Significance” will be threatened.

We are not mind readers, so we can’t see when someone’s amygdala takes over. But we can look out for the signs. Forms of resistance can be interpreted as data. The most common responses when a threat is detected are:

  1. Doubt. People double-down on the status quo; they question the decision.
  2. Avoidance. Avoiding the problem; too busy to help with the situation.
  3. Fighting. People create arguments against the decision. They’ll use any logic they can. Or they simply refuse.
  4. Bonding. Finding someone else who is also threatened and grouping together.
  5. Escape-route. Avoiding the threat by leaving the company.

All of these signals are data. Rather than getting frustrated with these behaviours, use them as valuable data. Try not to feel threatened yourself by any of these behaviours.

Open questions are powerful tool in your toolbox. Asked from a place of genuine honesty and curiosity, open questions help people feel less threatened. Closed questions are questions that can be answered with “yes” or “no”. When you spot resistance, get some one-on-one time and try to ask open questions:

  • What do you think folks are liking or disliking about this so far?
  • I wanted to get your take on X. What might go wrong? What do you think might be good about it?
  • What feels most upsetting about this?

You can use open questions like these to map resistance to threatened core needs. Then you can address those core needs.

This is a good time to loop in your manager. It can be very helpful to bounce your data off someone else and get their help. De-escalating resistance is a team effort.

Communication ✨

Listen with compassion, kindness, and awareness.

  • Reflect on the dynamics in the room. Maybe somebody thinks a topic is very important to them. Be aware of your medium. Your body language; your tone of voice; being efficient with words could be interpreted as a threat. Consider the room’s power dynamics. Be aware of how influential your words could be. Is this person in a position to take the action I’m suggesting?
  • Elevate the conversation. Meet transparency with responsibility.
  • Assume best intentions. Remember the prime directive. Practice empathy. Ask yourself what else is going on for this person in their life.
  • Listen to learn. Stay genuinely curious. This is really hard. Remember your goal is to understand, not make judgement. Prepare to be surprised when you walk into a room. Operate under the assumption that you don’t have the whole story. Be willing to have your mind changed …no, be excited to have your mind changed!

This tips are part of mindful communication. amy.tech has some great advice for mindful communication in code reviews.

Feedback

Mindful communication won’t solve all your problems. There are times when you’ll have to give actionable feedback. The problem is that humans are bad at giving feedback, and we’re really bad at receiving feedback. We actively avoid feedback. Sometimes we try to give constructive feedback in a compliment sandwich—don’t do that.

We can get better at giving and receiving feedback.

Ever had someone say, “Hey, you’re doing a great job!” It feels good for a few minutes, but what we crave is feedback that addresses our core needs.

GeneralSpecific and Actionable
Positive Feedback
Negative Feedback

The feedback equation starts with an observation (“You’re emails are often short”)—it’s not how you feel about the behaviour. Next, describe the impact of the behaviour (“The terseness of your emails makes me confused”). Then pose a question or request (“Can you explain why you write your emails that way?”).

observation + impact + question/request

Ask people about their preferred feedback medium. Some people prefer to receive feedback right away. Others prefer to digest it. Ask people if it’s a good time to give them feedback. Pro tip: when you give feedback, ask people how they’d like to receive feedback in the future.

Prepare your brain to receive feedback. It takes six seconds for your amygdala to chill out. Take six seconds before responding. If you can’t de-escalate your amygdala, ask the person giving feedback to come back later.

Think about one piece of feedback you’ll ask for back at work. Write it down. When your back at work, ask about it.

You’ll start to notice when your amygdala or pre-frontal cortex is taking over.

Prevention

Talking one-on-one is the best way to avoid team friction.

Retrospectives are a great way of normalising of talking about Hard Things and team friction.

It can be helpful to have a living document that states team processes and expectations (how code reviews are done; how much time is expected for mentoring). Having it written down makes it a North star you can reference.

Mapping out roles and responsibilities is helpful. There will be overlaps in that Venn diagram. The edges will be fuzzy.

What if you disagree with what management says? The absence of trust is at the centre of most friction.

DisgreeAgree
CommitMature and TransparentEasiest
Don’t CommitAcceptable but ToughBad Things

Practice finding other ways to address B.I.C.E.P.S. You might not to be able to fix the problem directly—the desk move still has to happen.

But no matter how empathic or mindful you are, sometimes it will be necessary to bring in leadership or HR. Loop them in. Restate the observation + impact. State what’s been tried, and what you think could help now. Throughout this process, take care of yourself.

Remember, storming is natural. You are now well-equipped to weather that storm.

See also:

Everything You Know About Web Design Just Changed by Jen Simmons

Alright! It’s time for the final talk of the day at An Event Apart Seattle (Special Edition). Jen is wrapping up a CSStastic afternoon with her talk Everything You Know About Web Design Just Changed. These are my notes…

Ready for another hour of layout in CSS? Well, Jen will be showing no code in this talk. She’s actually nervous about this particular talk. Is she really planning to say “Everything about web design just changed”? That sounds so clickbaity! But she really believes we’re at an inflection point. This may be the sixth such point in the history of the web. One of those points where everything changes and we swap out our techniques.

For the last few years, we’ve been saying that everything changed when mobile came along. But actually, the real fight has been going on for longer than that. It’s the battle between wanting art and dealing with how the web works.

There’s a seminal book called Creating Killer Websites by David Siegel from 1996. In it, he describes the first time he saw the same site in two different browsers. His reaction was panic. The web gave control to the user. David Siegel wanted more control. And that’s how we got spacer gifs and tables for layout.

What are the five major changes in the history of web design?

  1. Simple HTML. There was only one kind of layout: flow layout. There’s no CSS, but the browser is still thinking of everything has having a box. Text takes up as much space as it needs. Images take up as much space as their size. This is flow. There wasn’t much you could do until tables came along. They were created for tabular content but abused for layouts. The “We need art!” crowd used what was available to them at the time. Lots of slicing and dicing.
  2. Flash. It was hard to get HTML tables to work in multiple browsers. Flash seemed like an amazing chance to start over. And we could do things that were previously only possible in CD-ROMs. As a designer, you take an element and place it where you want to go on the stage (the UI tradition that goes all the way back to Xerox PARC). We made some crazy sites, explored a lot of possibilities, and got a lot of control. But the downside was the lack of accessibility. We went back to getting to grips with the web as its own medium. Jeffrey’s book, Designing With Web Standards, was a rallying cry to allow HTML to return to doing what it was meant to.
  3. Fluid Layouts. This was a return to the way the web always behaved—content takes up as much room as it needs to. But this time there’s a certain amount of control over how things are laid out. Still, we pretended that nobody has screens smaller than 640 pixels or bigger than 1024 pixels. We still live with the idea of fluid columns today.
  4. Fixed-Width Layouts. The “We need art!” crowd wanted more control than fluid layouts offered. We pretended that everyone’s screen was at least 640 pixels, or later 800 pixels, or later 1024 pixels.
  5. Responsive Web Design. Unveiled by Ethan at An Event Apart Seattle in 2011: flexible grid; flexible images; media queries. It’s a return to fluid layouts, but the addition of media queries gives us more control. The idea of fluid image was a bit radical. Up until that point, we thought of images as always being their intrinsic size. But something Ethan said that day was “It’s not just about layout.” And it’s true. For the last eight years, it’s been about more than layout. You set out to redesign your website and end up redesigning your whole business. Responsive web design is, frankly, what the web is now.

But let’s talk about layout. What’s next? Intrinsic Web Design.

Why a new name? Why bother? Well, it was helpful to debate fluid vs. fixed, or table-based layouts: having words really helps. Over the past few years, Jen has needed a term for “responsive web design +”.

Responsive web design has flexible images. Intrinsic web design has flexible images …or fixed images. Whichever you want.

Responsive web design has a fluid columns. Intrinsic web design has fluid columns and rows.

Responsive web design uses media queries. Intrinsic web design doesn’t necessarily need them.

The name comes from words that have been floating in the ether. In Rachel’s talk, the words “sizing” and “intrinsic” came up a lot. This is about the nature of the web.

Let’s look at images specifically. Before responsive web design, images overflow their container if they are bigger than the container. Fluid images (as used in responsive web design) shrink and grow depending on the size of their container. You can also make images fluid in a vertical direction. If we make the image fluid vertically and horizontally, the image looks distorted. But now if we use object-fit: cover we can specify how we want the image to react.

Fixed or fluid? With grid layout, you can mix fixed and fluid. You can make a layout fluid until it hits a minimum size, at which point it stays fixed.

There are four stages of squishiness:

  1. fixed
  2. fr units (fluid)
  3. minmax()(fluid until fixed)
  4. auto (a return to flow)

That’s a powerful set of tools that may take us years to explore.

We can do truly two-dimensional layouts: rows and columns. Every one of those four stages of squishiness works for rows as well as columns. This means we can create intentional white space. Jen made a video about this and got the response that this was always possible, but it’s different now: it’s more intentional. You can set heights and widths.

We can have nested contexts now:

  1. Flow
  2. Flexbox (formatting context)
  3. Grid (formatting context)
  4. Multicolumn (formatting context)

Floats never created a new formatting context, which is why used clearfix. Now we don’t need hacks. You can mix and match, choosing the best layout tool for the job at hand. You can have a grid layout that has flexbox items within it. The Firefox dev tools allow you to inspect each layout type separately. You can use the nightly build to get the latest tools.

Then we’ve got ways to contract and expand content. We have more options now. For a while, we’ve had the option to squish and grow (e.g. with fluid images). Another is wrapping and reflowing (like we can do with text). Another option now is to add and remove whitespace. Maybe the content size doesn’t need to change; the whitespace shrinks and grows instead. An even more radical option now is to have things slide behind one another and overlap deliberately.

Sometimes you don’t even need to use media queries (meaning we’ve effectively got container queries). But we can still use media queries, as needed, to tweak the details.

So intrinsic web design is:

  1. Fluid and fixed
  2. Stages of squishiness
  3. Truly two-dimensional layouts
  4. Nested contexts
  5. Expand and contract content
  6. Media queries, as needed

We have a whole new sandbox that we can play in. You can find examples at labs.jensimmons.com.

See also:

Fit For Purpose: Making Sense of the New CSS by Eric Meyer

Time for even more CSS goodness at An Event Apart Seattle (Special Edition). Eric’s talk is called Fit For Purpose: Making Sense of the New CSS. Here are my notes…

Eric isn’t going to dive quite as deeply as Rachel, but he is going to share some patterns he has used.

Feature queries

First up: feature queries! Or @supports, if you prefer. You can ask a browser “do you support this feature?” If you haven’t used feature queries, you might be wondering why you have to say the property and the value. Well, think about it. If you asked a browser “do you support display?”, it’s not very useful. So you have to say “do you support display: grid?”

Here’s a nice pattern from Lea Verou for detecting support for custom properties:

@supports (--css: variables)

Here’s a gotcha:

@supports (clip-path: polygon())

That won’t work because polygon() is invalid. This will work:

@supports (clip-path: polygon(0 0))

So to use feature queries, you need to understand valid values for properties.

You can chain feature queries together, or just pick the least-supported thing you’re testing for and test just for that.

Here’s a pattern Eric used when he only wanted to make text sideways, but only if grid is supported:

@supports (display: grid) {
    ...
    @supports (writing-mode: sideways-lr) {
        ...
    }
}

That’s functionally equivalent to:

@supports (display: grid) {
    ...
}
@supports (display:grid) and (writing-mode: sideways-lr) {
    ...
}

Choose whichever pattern makes sense to you. More to the point, choose the pattern that makes sense to your future self when you revisit your code.

Feature queries need to work together with media queries. Sometimes there are effects that you only want to apply on larger viewports. Do you put your feature queries inside your media queries? Or do you put your media queries inside your feature queries?

  • MOSS: Media Outside Support Statements
  • MISO: Media Inside Supports Object

Use MOSS when you have more media switches than support blocks. Use MISO when you only have a few breakpoints but lots of feature queries.

That’s one idea that Eric has. It’ll be interesting to see how this develops.

And remember, CSS is still CSS. Sometimes you don’t need a feature query at all. You could just use hanging-punctuation without testing for it. Browsers that don’t understand it will just ignore it. CSS has implicit feature queries built in. You don’t have to put your grid layout in a feature query, but you might want to put grid-specific margins and widths inside a feature query for display: grid.

Feature queries really help us get from now to the future.

Flexbox

Let’s move on to flexbox. Flexbox is great for things in a line.

On the An Event Apart site, the profile pictures have social media icons lined up at the bottom. Sometimes there are just a few. Sometimes there are a lot more. This is using flexbox. Why? Because it’s cool. Also, because it’s flexbox, you can create rules about how the icons should behave if one of the icons is taller than the others. (It’s gotten to the point that Eric has forgotten that vertically-centring things in CSS is supposed to be hard. The jokes aren’t funny any more.) Also, what if there’s no photo? Using flexbox, you can say “if there’s no photo, change the direction of the icons to be vertical.” Once again, it’s all about writing less CSS.

Also, note that the profile picture is being floated. That’s the right tool for the job. It feels almost transgressive to use float for exactly the purpose for which it was intended.

On the An Event Apart site, the header is currently using absolute positioning to pull the navigation from the bottom of the page source to the top of the viewport. But now you get overlap at some screen sizes. Flexbox would make it much more robust. (Eric uses the flexbox inspector in Firefox Nightly to demonstrate.)

With flexbox, what works horizontally works vertically. Flexbox allows you to align things, as long as you’re aligning in one direction. Flexbox makes things springy. Everything’s related and pushing against each other in a way that makes sense for this medium. It’s intuitive, even though it takes a bit of getting used to …because we’ve picked up some bad habits. To quote Yoda, “You must unlearn what you have learned.” A lot of the barrier is getting over what we’ve internalised. Eric envies the people starting out now. They get to start fresh. It’s like when people who never had to table layouts see code from that time period: it (quite rightly) doesn’t make any sense. That’s what it’s going to be like when people starting out today see the float-based layouts from Bootstrap and the like.

Grid

That’s going to happen with grid too. We must unlearn what we have learned from twenty years of floats and positioning. What makes it worth is:

  1. Flexbox and grid are pretty easy to get used to, and
  2. It’s amazing what you can do!

Eric quotes from an article called How We adopted CSS Grid at Scale:

…we agreed to use CSS Grid at the layout level and Flexbox at the component level (arranging child items of components). Although there’s some overlap and in some cases both could be used interchangeably, abiding by this rule helped us avoid any confusion in gray areas.

Don’t be afraid to set these kind of arbitrary limits that aren’t technological, but are necessary for the team to work well together.

Eric hacked his Wordpress admin interface to use grid instead of floats for an activity component (a list of dates and titles). He initially turned each list item into a separate grid. The overall list didn’t look right. What Eric really needed was a subgrid capability, so that the mini grids (the list items) would relate to one another within the larger grid (the list). But subgrid doesn’t exist yet.

In this case, there’s a way to fake it using display: contents. Eric made the list a grid and used display: contents on the list items. It’s as though you’re saying that the contents of the li are really the contents of the ul. That works in this particular case.

The feature queries for that looked like:

@supports (display: grid) {
    ...
    @supports (display: contents) {
        ...
    }
}

Eric is also using the grid “ASCII art” (named areas) technique on his personal site. This works independent of source order. For that reason, make sure your source order makes sense.

Using media queries, Eric defines entirely different layouts simply by using different ASCII art. He’s switching templates.

For a proposed redesign of the An Event Apart site, Eric used CSS grid as a prototyping tool. He took a PDF, sliced it up, exported JPGs, and then used grid to lay out those images in a flexible grid. Rapid prototyping! The Firefox grid inspector really helps here. In less than an hour, he had a working layout. He could test whether the layout was sensible and robust. Then he swapped out the sliced images for real content. That took maybe another hour (mostly because it was faster to re-type the text than try to copy and paste from a PDF). CSS makes it that damn easy now!

So even if you’re not going to put things like grid into production, they can still be enormously useful as design tools (and you’re getting to grips with this new stuff).

See also: