Nintendo
Advertisement

The Legend of Zelda: A Link Between Worlds (JP) [1] is a game in Nintendo's The Legend of Zelda series for the Nintendo 3DS. The game is the second retail title in the series released on the 3DS, after The Legend of Zelda: Ocarina of Time 3D.

The game takes place in the same world as The Legend of Zelda: A Link to the Past, the third title in the series. The game is neither a direct sequel to nor a remake of A Link to the Past, as it takes place in the same Hyrule as A Link to the Past. However, it takes place in a different generation.[2]

Gameplay

The game plays very similarly to A Link to the Past. The player can buy, borrow and use many items from Ravio's shop. There is a new ability that allows Link to merge on to the wall as a painting. This power enables several more vertical puzzles.

Items

In addition there are the following collectables

Characters

Main Characters

Link (The Legend of Zelda A Link Between Worlds) Princess Zelda (The Legend of Zelda A Link Between Worlds)
Yuga (The Legend of Zelda A Link Between Worlds)
Ravio (The Legend of Zelda A Link Between Worlds)
Link Princess Zelda
Yuga
Ravio
Princess Hilda (The Legend of Zelda A Link Between Worlds) Ganon (The Legend of Zelda A Link Between Worlds)


Princess Hilda
Ganon


The Seven Sages

Other

Enemies

Plot

The story begins with Link facing some sort of monster in a nightmare. He is suddenly woken up by a kid named Gully. It turns out he's late for work at the blacksmith. When Link finally arrives at work he runs into a Hyrulian knight who had just received a new shield. The knight leaves and just when Link is about to get an earful the blacksmith realizes the knight forgot his sword. Link is charged with returning the sword to the knight.

As Link goes about his task, he finds Seres, the priest's daughter and Dampe the gravedigger in front of the sanctuary. Seres tells Link that the knight is inside with her father and goes inside to get him. After a brief moment, the sanctuary door slams shut, trapping the priest, the knight and Seres inside. Dampe informs Link of a secret passageway into the sanctuary, and after some brief dungeon crawling, Link gets inside and finds out what is going on.

Link discovers a villain named Yuga terrorizing Seres and her father. Yuga has already turned the knight into a painting and in matter of seconds turns Seres into one. Link is no match for Yuga, who swats Link away and leaves. Link awakens back in his house. As his vision clears he finds a mysterious person looking back at him. This person is Ravio, who explains in a brusque manner what happened and how Link needs to speak to Princess Zelda immediately. Link heads to Hyrule castle and meets with Impa who introduces him to Princess Zelda. Zelda has been certain that something was amiss for awhile, she's been having the same nightmares that Link has had. Zelda asks Link for his help and Link obliges. He heads to Kakariko Village to speak to Sahasrahla.

Dungeons

Development

Development of this game originally started as a request by Miyamoto to do a remake of A Link to The Past, but Aonuma had different plans and the game evolved into a sequel of it after convincing Miyamoto. The game was revealed during a Nintendo Direct in April 2013 where, they had a 3D trailer uploaded to the eShop the same day but, the game had been in development since 2011. 90 team members worked on the game, making it the third largest team for a Zelda game, behind Twilight Princess and Skyward Sword as of yet. The idea of Link becoming a painting on the wall came from the Phantom Ganon fight in Ocarina of Time, in which Ganon hides in paintings. The developers wanted to grant Link a similar ability. In a panel at New York Comic Con 2013, Eiji Aonuma revealed that all the models in the game were actually tilted somewhat. This was to grant a view of some of the details of the models without changing the top-down view.

Reception

The game was received extremely well receiving a 91.11% on GameRankings and a 91 on Metacritic. Famitsu gave the game a 38 (10,9,10,9) out of 40. Many praised the nostalgic landscape with new surprises as well as difficulty.

The game sold 224,143 copies in its first week in Japan. The game has sold 2.51 million units worldwide as of March 31, 2014 with 375,943 in Japan. Nintendo released numbers that the game sold 1.09 million by July 2014

3DS eShop Description

North American version

"10 out of 10 - Game Informer"

Two worlds collide in an all-new adventure set in the world of Super NES™ classic The Legend of Zelda™: A Link to the Past™. In this newly spun tale, Link™ transforms into a living painting to cross into a dark, parallel dimension mirroring Hyrule. Conquer the puzzles, traps, and hidden rooms of deadly dungeons to save both worlds from certain doom!

Brought to life in 3D, this beloved, top-down world is the perfect backdrop for a sweeping new tale. Dungeons sink deep below the screen as Link and his attacks pop out, highlighting the nonstop action. The pace is faster than ever, especially since you can swap items on the Nintendo 3DS touch screen. Shoot an arrow, toss a boomerang, bomb a wall, then merge into a painting to slide between two worlds—all in a matter of seconds. With gameplay, visuals, and controls this smooth and consistent, no Zelda™ adventure has ever been so action-packed.

Check out the theme inspired by this game in the Theme Shop. Just tap the icon in the upper left corner of your Nintendo 3DS HOME Menu to get started.

European version

The Legend of Zelda: A Link Between Worlds follows on from the story of the 1991 Super NES instalment, telling a new story in the kingdom of Hyrule. The 3D visuals of Nintendo 3DS bring a new layer of depth to the game world, allowing you to experience heights like never before. It might once have been difficult to tell the difference between floor levels, but they are now quite clear, lending more realism to the battles and dungeon exploration!

Trivia

  • A replica of Majora's Mask is appears to be hanging inside Link's house.
  • All of the characters, items, and enemies are actually slanted, according to the youtube channel DidYouKnowGaming?. In order for the 3D sprites to look their best on a 2D plane, some slanting is required. This slanting is only noticable when Link merges with a wall.

References

External links

Advertisement