Cloud Storage for Firebase allows you to quickly and easily download files from a Cloud Storage bucket provided and managed by Firebase.
Create a Reference
To download a file, first create a Cloud Storage reference to the file you want to download.
You can create a reference by appending child paths to the root of your
Cloud Storage bucket, or you can create a reference from an existing
gs://
or https://
URL referencing an object in Cloud Storage.
// Create a reference with an initial file path and name
StorageReference path_reference = storage->GetReference("images/stars.jpg");
// Create a reference from a Cloud Storage URI
StorageReference gs_reference = storage->GetReferenceFromUrl("gs://bucket/images/stars.jpg");
// Create a reference from an HTTPS URL
// Note that in the URL, characters are URL escaped!
StorageReference https_reference = storage->GetReferenceFromUrl("https://firebasestorage.googleapis.com/b/bucket/o/images%20stars.jpg");
Download Files
Once you have a reference, you can download files from Cloud Storage in three ways:
- Download to a buffer in memory
- Download to an specific path on the device
- Generate an string URL representing the file online
Download in memory
Download the file to a byte buffer in memory using the GetBytes()
method. This
is the easiest way to quickly download a file, but it must load entire contents
of your file into memory. If you request a file larger than your app's
available memory, your app will crash. To protect against memory issues, make
sure to set the max size to something you know your app can handle, or use
another download method.
// Create a reference to the file you want to download StorageReference island_ref = storage_ref.Child("images/island.jpg"); // Download in memory with a maximum allowed size of 1MB (1 * 1024 * 1024 bytes) const size_t kMaxAllowedSize = 1 * 1024 * 1024 int8_t byte_buffer[kMaxAllowedSize]; firebase::Futurefuture = island_ref.GetBytes(byte_buffer, kMaxAllowedSize);
At the point the request has been made but we have to wait for the Future to complete before we can read the file. Since games typically run in a loop, and are less callback driven than other applications, you'll typically poll for completion.
// In the game loop that polls for the result... if (future.status() != firebase::kFutureStatusPending) { if (future.status() != firebase::kFutureStatusComplete) { LogMessage("ERROR: GetBytes() returned an invalid future."); // Handle the error... } else if (future.Error() != firebase::storage::kErrorNone) { LogMessage("ERROR: GetBytes() returned error %d: %s", future.Error(), future.error_message()); // Handle the error... } else { // byte_buffer is now populated with data for "images/island.jpg" } }
Download to a local file
The GetFile()
method downloads a file directly to a local device. Use this if
your users want to have access to the file while offline or to share in a
different app.
// Create a reference to the file you want to download StorageReference islandRef = storage_ref.Child("images/island.jpg"]; // Create local filesystem URL const char* local_url = "file:///local/images/island.jpg"; // Download to the local filesystem Futurefuture = islandRef.GetFile(local_url); // Wait for Future to complete... if (future.Error() != firebase::storage::kErrorNone) { // Uh-oh, an error occurred! } else { // The file has been downloaded to local file URL "images/island.jpg" }
GetFile()
takes an optional Controller
argument which
you can use to manage your download. See Manage Downloads
for more information.
Generate a download URL
If you already have download infrastructure based around URLs, or just want
a URL to share, you can get the download URL for a file by calling the
GetDownloadUrl()
method on a Cloud Storage reference.
// Create a reference to the file you want to download StorageReference stars_ref = storage_ref.Child("images/stars.jpg"); // Fetch the download URL firebase::Future<:string> future = stars_ref.GetDownloadUrl(); // Wait for Future to complete... if (future.Error() != firebase::storage::kErrorNone) { // Uh-oh, an error occurred! } else { // Get the download URL for 'images/stars.jpg' std::string download_url = future.Result(); }
Manage Downloads
In addition to starting downloads, you can pause, resume, and cancel downloads
using the Pause()
, Resume()
, and Cancel()
methods on
Controller
, which you may optionally pass to the
GetBytes()
or GetFile()
methods.
// Start downloading a file Controller controller; storage_ref.Child("images/mountains.jpg").GetFile(local_file, nullptr, &controller); // Pause the download controller.Pause(); // Resume the download controller.Resume(); // Cancel the download controller.Cancel();
Monitor Download Progress
You can attach listeners to downloads in order to monitor the progress of the download.
class MyListener : public firebase::storage::Listener { public: virtual void OnProgress(firebase::storage::Controller* controller) { // A progress event occurred } }; { // Start uploading a file MyEventListener my_listener; storage_ref.Child("images/mountains.jpg").GetFile(local_file, my_listener); }
Handle Errors
There are a number of reasons why errors may occur on download, including the file not existing, or the user not having permission to access the desired file. More information on errors can be found in the Handle Errors section of the docs.
Next Steps
You can also get and update metadata for files that are stored in Cloud Storage.