Drag-and-drop preview tool for glTF 2.0 3D models.
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The dragging will be a bit more tricky because you need to work out where would the x/y positions of the mouse on the screen (screen space) will be in the 3D world, then you will need to cast a ray and check if it intersects the object you want to drag. I presume this will be a different question. Setting object hierarchy is fairly simple. As you hinted, you will use a THREE.Object3D instance to n
THREE.MMDLoader which I've been developing will be available in Three.js r74. It was already merged into r74 dev. https://github.com/mrdoob/three.js/pull/7687 MMDLoader enables you to use MMD data on browser with Three.js. Demo: http://takahirox.github.io/three.js/examples/index.html#webgl_loader_mmd_stage (Sound comes out) http://takahirox.github.io/MMDLoader-app/index.html Source code: https://g
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å®è¤æ¥è¨ å®è¤æ¥è¨ï¼ãã¸ã¿ã«ã¬ã¸ã§ãã好ããå®è¤å¹¸å¤®ãã®æ¥ã ã®ã¡ã¢ ( yukio.andoh@gmail.com ) [ http://twitter.com/yukio_andoh ] Design Sprint Newsletter https://designsprint.substack.com/ ( via. Behind the magic of AKQA Winterlands ) #WebGL Performance Tuning WebGLã³ã³ãã³ãï¼ããã°ã©ã ã®é度ãã³ãã³ãã¨éãããããã®ã ããã©ã¼ãã³ã¹ãã¥ã¼ãã³ã°è¦³ç¹ãã¾ã¨ãã¾ããã ã¾ãã¯ãããã¡ã¤ãªã³ã°ãéè¦ã éé²ã«ãã¥ã¼ãã³ã°ãã¦ãããã¾ãéããªããªãå ´åãããã¾ãã ã¾ããæåã®è¨è¨ãããã¼ãã¦ã§ã¢æ§è½ãç¥ã£ãä¸ã§ã®ãã¼ã¿éã®è¦ç©ãããéè¦ã§ãã â WebGLãããã¡ã¤ãªã³ã°ã®ã³ã âã°ã©ãã£ãã¯ã¹ã
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I published a video, which is explaining the way to convert MMD files ( PMX and VMD ) to a JSON file for three.js. Here is it. The convert was operated on Blender. Preparation Check the language setting at preference to display Japanese characters. Install and activate following addons mmd-tools io_mesh_threejs Load MMD files Load a PMX file Select all bones Load a VMD file Bake Actionsome bones o
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