Haxeã«ããREPLãããã£ã¦ç¥ã£ã¦ã¾ãããï¼ æ£ç¢ºã«ã¯RubyãPythonã¿ããã«built inã§ã¯ãªãã®ã§ãããã©ã¤ãã©ãªã§REPLãå®ç¾ã§ããæ¹æ³ãããã¾ããã®ã§ç´¹ä»ãã¾ãããããihxã©ã¤ãã©ãªã§ãã ihx ããã¯ã°ã©ã¦ã³ãã§ã¯ Neko ããããã¦ã対話åã®å®è¡ãå®ç¾ãã¦ãã¾ããåä½ã¯çµæ§è»½å¿«ã試ããç°å¢ã¯Linux(LinuxMint)ãMacOSX(Marvericks)ã§ã¯åé¡ãªãåãã¾ããã changelogãã¿ãã¨ãWindowsç°å¢ã«ã対å¿ãã¦ããã¿ããã§ãã軽ã触ã£ã¦ã¿ã¦åãã£ã¦äºã以ä¸æ¸ãã¦ããã¾ãã ããããå®éã«ã¤ã³ã¹ãã¼ã«ãèµ·åãã¦ã¿ã¾ã
C# GUI Shell This documents the features available in the C# interactive shell that is part of Monoâs C# compiler. An interactive shell is usually referred to as a read eval print loop or repl. The C# interactive shell is built on top of the Mono.CSharp library, a library that provides a C# compiler service that can be used to evaluate expressions and statements on the flight as well as creating t
ãã¾ãããªããã« Google App Engine ãã¡ããã¡ããã¨è§¦ã£ã¦ãããDataStore ã対話ã·ã§ã«ãã使ããã¨ä¾¿å©ãããªã®ã§ãããæ¹ã確ç«ãã¦ã¿ããçµè«ã¨ãã¦ã¯æ¬¡ã®ã³ã¼ãã対話ã·ã§ã«ä¸ã§å®è¡ããã°ä½¿ããããã«ãªã£ãã(Google App Engine SDK for Python Windows ç 1.4.0 ã«ã¦ç¢ºèª) import os import sys import tempfile DIR_PATH = r"C:\Program Files\Google\google_appengine" APP_ID = "helloworld" sys.path += [ DIR_PATH, os.path.join(DIR_PATH, 'lib', 'antlr3'), os.path.join(DIR_PATH, 'lib', 'django'), os.path.
I have a Python-based app that can accept a few commands in a simple read-eval-print-loop. I'm using raw_input('> ') to get the input. On Unix-based systems, I also import readline to make things behave a little better. All this is working fine. The problem is that there are asynchronous events coming in, and I'd like to print output as soon as they happen. Unfortunately, this makes things look ug
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