© Disney 2014. Course Description Physically based shading is transforming the way we approach production rendering, and simplifying the lives of artists in the process. By adhering to physically based, energy-conserving models, one can easily create realistic materials that maintain their properties under a variety of lighting conditions. In contrast, traditional ad hoc models have required exten
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At SIGGRAPH 2013, Pixar describes how they achieve fast interactive lighting preview using NVIDIA® OptiX⢠Technology and GPUs in a Katana-based production pipeline. Jean-Daniel Nahmias, technical director at Pixar, showcases this pipeline using full product shots and assets from Monster's University. Learn more about NVIDIA OptiX Technology: http://www.nvidia.com/object/optix.html Learn more abo
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åçä¸ Using NVIDIA® OptiX⢠for Lighting Preview in a Katana-Based Production Pipeline Having moved our film lighting pipeline to a ray traced, physically based illumination model, this presentation will demonstrate the viability and advantages of using OptiX along with NVIDIA GPUs to obtain interactive lighting feedback on real production shots and assets.
If you are not redirected automatically, follow the link go to the correct Open Subdiv Page OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code embodies decades of research and experience by Pixar, and a more recent and still active collaboration on fast GPU drawing between Mi
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