The color of blood depends on its oxygen level. When there is plenty of oxygen, the color is a brighter red. The reason is because of a protein called hemoglobin, which carries the oxygen in your blood. When hemoglobin has a full oxygen load, it has a bright red color, and when it's deoxygenated it's a darker red. For example, arterial and capillary blood is bright, and venous blood is dark.
Mitsuba 3 is a research-oriented retargetable rendering system, written in portable C++17 on top of the Dr.Jit Just-In-Time compiler. It is developed by the Realistic Graphics Lab at EPFL. It can be compiled into many variants with optional derivative tracking, dynamic compilation via LLVM or CUDA, and various radiance representations (monochrome, RGB, or spectral light, potentially with polarizat
AWS for Games Blog Splitting the Atom: Introducing Lumberyardâs New Photorealistic Renderer Authored by Chanelle Mosquera and Doug Erickson of the Amazon Lumberyard team. For over 5 years, Amazon Lumberyardâs graphics engine has served our customers in fine stead. As we looked to our future, we recognized that its fixed approach to rendering and its established feature set would limit our customer
Talk by Sebastien Hillaire at SIGGRAPH 2015 in the Advances in Real-time Rendering course. Rendering convincing participating media for real time applications, e.g. games, has always been a difficult problem. Particles are often used as a fast approximation for local effects such as dust behind cars or explosions. Additionally, large scale participating media such as depth fog are usually achieved
100% FreeNot just free, but CC0, meaning you can use them for absolutely any purpose without restrictions. No paywalls or signup required, simply download what you want and use it immediately without worry. Hand CraftedAll our assets are made by humans with love, avoiding generative AI and overreliance on procedural methods. We don't want to pollute the web with more trash, so we focus on creating
Mitsuba 2 is a research-oriented rendering system written in portable C++17. It consists of a small set of core libraries and a wide variety of plugins that implement functionality ranging from materials and light sources to complete rendering algorithms. Mitsuba 2 strives to retain scene compatibility with its predecessor Mitsuba 0.6. However, in most other respects, it is a completely new system
We encapsulate experience through Photogrammetry & Artificial Intelligence for Real Time Delivery âThe importance of heritage & cultural digitisation. Let us gift you the world.âSimon che de boer  |  Creative visionary officer Point of difference. A VFX R&D collective.We are streamlining our ultra-realistic photogrammetry to real-time visualisation pipeline, as we are constantly striving to make o
Mitsuba is a research-oriented rendering system in the style of PBRT, from which it derives much inspiration. It is written in portable C++, implements unbiased as well as biased techniques, and contains heavy optimizations targeted towards current CPU architectures. Mitsuba is extremely modular: it consists of a small set of core libraries and over 100 different plugins that implement functionali
Cascadeur is a standalone 3D software that lets you create keyframe animation, as well as clean up and edit any imported ones. Thanks to its AI-assisted and physics tools you can dramatically speed up the animation process and get high quality results. It works with .FBX, .DAE and .USD files making it easy to integrate into any animation workflow. Drag-and-drop joints of your character with the Qu
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