Quake on an oscilloscope: A technical report Pekka Väänänen December 28, 2014 A summary of some problems I faced when tinkering with Quake to get it play nicely on an oscilloscope. After seeing some cool clips like this mushroom thing and of course Youscope, playing Quake on a scope seemed like a great idea. It ticks all the marks that make me happy: low-poly, realtime rendered and open source. Te
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SoundTouch About SoundTouch SoundStretch utility Download Source codes Audio Examples Readme F.A.Q. License . Do you like SoundTouch? Then please support SoundTouch development and maintaining by a donation! Unrestricted Royalty-free license also available for commercial purposes, please contact us for more information! . Are you looking for professional audio application developer(s) to help in y
A lightweight JavaScript library that wraps the Web Audio API, abstracting away the AudioContext, and simplifying node creation and audio routing. It provides some extremely powerful and flexible methods for looping and manipulating samples that allow for both temporal precision and musical expressiveness. Download / Install Download blip.js or blip.min.js Using bower: $ bower install blip Blip he
Why do we compare the quality of one digital source to anther? If one sounds better then the other is that important? Is high fidelity about liking or disliking a piece of equipment? I think most of us have forgotten what the goal of high fidelity is. We really need to compare our digital source to a live musical performance. In order to do that we first need to know what real music sounds like! A
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In Firefox 32, the Web Audio Editor joins the Shader Editor and Canvas Debugger in Firefox Developer Tools for debugging media-rich content on the web. When developing HTML5 games or fun synthesizers using web audio, the Web Audio Editor assists in visualizing and modifying all of the audio nodes within the web audio AudioContext. Visualizing the Audio Context When working with the Web Audio APIâs
<mui-rack id=âfmk1â></mui-rack> <mui-rack id=âdelayâ></mui-rack> <mui-rack label=âkeyboardâ> <mui-vkey id=âvkeyâ></mui-vkey> </mui-rack> HTML var fmk1 = WX.FMK1(); var delay = WX.StereoDelay(); fmk1.to(delay).to(WX.Master); MUI.buildControls(fmk1, âfmk1â); MUI.buildControls(delay, âdelayâ); MUI.$(âvkeyâ).addTarget(fmk1); JS
What is Flocking? Flocking is a JavaScript audio synthesis framework designed for artists and musicians who are building creative and experimental Web-based sound projects. It runs in Firefox, Chrome, Safari, Edge on Mac OS X, Windows, Linux, iOS, and Android. Flocking is different. Its goal is to promote a uniquely community-minded approach to instrument design and composition. In Flocking, unit
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