Everyone knows what Particular is, and how to use it in some way. There are virtually billions of different ways to manipulate this insanely robust particle generator, and some people find ways to express its power in ways we would have never thought possible. These people stand out above the rest in their amazing, and sometimes breathtaking pieces of motion graphic artistry. Ãlafur Arnalds â Lj
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ããããã¼ã¸Â > 空å³æ¯è²Â > 2007å¹´ã®è¨äºÂ > Particle Test Built with Processing 空å³æ¯è² Particle Test Built with Processing 2007å¹´ 11æ18æ¥ Â« GL_TEXTURE_RECTANGLE_EXTã§ããã¯ã¹ãã£ã¨ãã¦ä½¿ãç»åã®å¹ ã»é«ããä»»æã®ãµã¤ãºã«è¨å®ãã空å³æ¯è²TopBoids Test Built with Processing » JOGL'sã使ç¨ãã¦ãã¼ãã£ã¯ã«ãæç»ã JOGL'sã«ã¤ãã¦ã¯ãã®è¾ºãåèã«ããã all manner of distractions » Blog Archive » Mini-tutorial: Additive Blending Processing 1.0 (BETA) - opengl + PImage + glTexImage2D Processi
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About Flint Particles is an open-source particle system engine created for Flash in 2008 by Richard Lord. It has a mudular structure designed for flexibility and extensibility and core code that is optimised for high performance. Getting Started Grab the source code, documentation and examples for the final version of Flint. Either grab the current downloads of each or check out the code from the
After the Computer Arts article last month, you can now see my full particle presentation over on lynda.com [sorry, no longer available]. Itâs a screen-cast of my presentation at Flashforward in Boston last September. So if you want to know how to make Flash smoke, sparks, or blow things up, this is the best place to go! You can download the actual files from this session here, or get the latest u
Pulse Particles is a general purpose AS3 particle system. Features Configurable rule based particle behavior. Easily extensible Both a full featured object orientated syntax, and a simplified quick object syntax. Flash .mxp extension for easy integration for designers. Interactive particle explorer to create effects Downloads Download From Google Code Particle Explorer (swf only link) Documenatio
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Some favorite site feeds aggregated locally: iPhone Development RSS Â Â Adobe Labs RSS Â Â Macrumors RSS I ported Keith's AS2 Particle Class to AS3. I didn't add anything to it, but I do have plans for extending some areas of it. If you feel that it needs improvement, by all means have at the source and perhaps link to your new class in a comment so we can all share. The class file can be found here.
Bit of a last minute one this! But here are the source files for my AS3 particles session at FlashForward. As ever, please bring your laptops - this is an interactive session! Check out the submissions from last year's session. [no longer available, sorry] One of the most fun parts of this particle session is that the whole audience gets involved screwing around with the code to make your own amaz
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