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AS3çFuseKitãç¡ãã®ã§ãTweenerã«å¾åä¸ã ãã®ãã¼ã¸ã¯é常ã«åèã«ãªããããªæ°é ã§ãã http://www.scratchbrain.net/blog/ver2/entries/000311.html Tweenerã¯ç¾å¨ä½ç½®ããç®çå°ã¨ããèãæ¹ãªã®ã§ã Aå°ç¹ããBå°ç¹ã¸ç§»åããå ´å㯠time:0 ãå©ç¨ããã¨ä¾¿å©ã ã¨ãããã¨ã«æ°ã¥ãã¾ããã ã¹ãã¼ã¸ä¸ã«ä¹ã£ã¦ãã _mc ãã¼ããã¤ã¤å¤ããã¹ã©ã¤ãã¤ã³ãããããããªå ´åã« import caurina.transitions.Tweener; var from:Object = {time:0}; from.x = -300; from._blur_BlurX = 32; var to:Object = {time:5,transition:"easeInOutRegular"}; to.x = 100; to
November 8, 2006 Iâve had the mouse wheel working in flash on OS X for a while, and after seeing the SWFAddress add-on for deconceptâs SWFObject embedding system, I thought Iâd add mousewheel functionality to SWFObject, rather than using my own âfrankensteinâ embedding system. Itâs straight forward to implement. Download SWFMacMouseWheel here. Within ActionScript, youâll barely notice any differen
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ActionScript Thread Library 1.0 (ãããã) ã¨ã¯ ã¯ããã«ãã®å¦çããã¦ã次ã«ãã®å¦çããã¦...ãã¨ããå¦çã®æµãããã¹ã¬ãã (Thread)ãã¨å¼ã³ã¾ããè±åèªã®ãThreadãã«ã¯ã糸ãã縫ã糸ããçéããè絡ãã¨ãã£ãæå³ãããã¾ãã ActionScript 3.0 (FlashPlayer 9) ã¯ãå¦çã®æµããã²ã¨ã¤ãããªããã·ã³ã°ã«ã¹ã¬ãããã§ããã¤ã¤ãã³ããä»ãã¦å¦çãé²ãããã¤ãã³ãé§åããæ¡ç¨ãã¦ããããããã¼ã¿ã®ãã¼ãå®äºãå¾ ã¤ãã¦ã¼ã¶ã¼ããã¦ã¹ãã¯ãªãã¯ããã®ãå¾ ã¤ãã¨ãã£ãéåæå¦çãå ¥ãã¨ã¨ããã«ã³ã¼ããè¤éã«ãªãå¾åãããã¾ãã ããã§ç»å ´ããã®ã ActionScript Thread Library 1.0 (ãããã) ã§ãã ActionScript Thread Library ã¯ãã¿ã¹ã¯ã·ã¹ãã 㨠Java ã®
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æè¿ã®Flashã£ã¦ãçµµæã人ã¨ã³ã¼ãã³ã¼ããã人ãåé¢ãããã¡ãã£ã¦è©°ã¾ããªããªãã¨æã£ãã®ã§ã両å´ãã£ã¦ã¿ãã人åãã®ã¨ã£ãããã«ãªãæ¬ã¨ãã¾ã¨ãã¦ã¿ããFlashã§ã¢ãã§ã¢ãã§åãããããã¥ã¯ãã¥ã¯å¤éæ å ±ããã¸ã¥ã¢ã©ã¤ãºãã人åãã®è³æéãèªåãå®éã«èªãã æ¬ï¼æã£ã¦ãæ¬ããããã¯ã¢ããã ã¹ããã¯ã¨ã³ããªãã¼ã¹ã ãããææ°ã®æ¬ã¨ãã¯æããããããã â ActionScript 1 & 2ç·¨ Flash Math Creativity åçæ°å¦ã¨å·¥å¤«ã§ããã«ã¤ã¡ã¼ã¸ãåããã¸ã§ãã¬ã¼ããããï¼ã¨ããæ¬ãæ´æ¸ã®ã¿ãæ°è¡ã®ã·ã³ãã«ãªã³ã¼ãã«ããç¿ä½ããå¾ã ã«ä½åãçºå±ããã¦ããã¹ã¿ã¤ã«ã¯ã¤ã³ã¿ã©ã¯ãã£ããªã³ã¼ãã£ã³ã°ã®åå¿è ã«ã¯å¤§å¤åå¼·ã«ãªããActionScript1ã«ãããã¬ã¼ã ç´æ¸ã®ã¹ã¿ã¤ã«ã®çºAS3ããå ¥ã£ã人ã¯ã¡ãã£ã¨ããã¯ãªããããããµã¤ãããæ²è¼ç¿ä½ã®å ¨åä½ãµã³ãã«ãè¦ã
Good bye Flash! Thanks for 10 years of tinkering, fiddling, bothering and lots of fun. For sentimental purpose you can watch some of my old Flash experiments here.
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ä¸æ¥åãã Flex2 SDK 㧠ActionScript3 ãå§ãã¾ãã secondlife ã§ããããã«ã¡ããAS3 ã¯è¨èªä»æ§çã«ã¯ ECMAScript 㨠Java ãããããæãã§æ®éãªæ¸ãæ¹ã§ OOP ã§ããã®ã§ãã¼ããã¨é ãã²ãããã¨ã¯ãã¾ããªãã®ã§ãããä»ã®ã¨ããã§ããããã¯ã¾ãã¾ãã£ã¦ã¾ãã ã§ãåå§çãªè§£æ±ºæ¹æ³ã¨ã㦠trace() ã使ã£ãããªã³ããããã°ãè¡ã£ã¦ããã®ã§ãããã¹ã¯ãªããè¨èªã«æ £ããã£ãä½ã§ã¯ã³ã³ãã¤ã«æéãé ãã¦æ»ã«ããã§ãããã¨ãã°ãã㪠HelloWorld.as package { import flash.display.Sprite; public class HelloWorld extends Sprite { public function HelloWorld() { trace("Hello World!"); } } }ã
September 22, 2008 Adobe AIR Linux çãã¼ã¿å ¬é㨠AIR 1.5 ã®æ å ± AIR Linux çã®ãã¼ã¿ãå ¬éããã¦ãã¾ããï¼Adobe AIR 1.1 for Linux beta@Labsï¼ ä»åã®ãªãªã¼ã¹ã§ã¯ AIR 1.1 ã®æ©è½ãã»ã¼å®è£ ããã¦ãã¾ãã®ã§ãæ¢åã® AIR ã¢ããªã±ã¼ã·ã§ã³ã¯ãããããã®ã¾ã¾ Linux ä¸ã§å®è¡ã§ãããã¨ã«ãªãã¾ãããµãã¼ãããããã©ãããã©ã¼ã 㯠Fedora 8, Ubuntu 7.10, Open Suse 10.3 ã§ãã ãã¼ã¿çã«ã¯ã以ä¸ã® 2 ã¤ã®å¶éãããã¾ãã DRM æ©è½ãå®è£ ããã¦ããªãããã®ãã Adobe Media Player ã¯æ£ããåä½ããªãã ããã¸ããã®ã·ã¼ã ã¬ã¹ã¤ã³ã¹ãã¼ã«ãæ©è½ããªããAIR ããã±ã¼ã¸ããã¦ã³ãã¼ããã¦ã¤ã³ã¹ãã¼ã«ããå¿ è¦ãããã ãããã®å¶éã¯æ£å¼çã¾
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