ã¯ããã¾ãã¦ã ä»FlashMX2004ã§ç»é¢ãä½æãã¦ãã¾ãã ç°å¢ã¯ä»¥ä¸ã§ãã Flash Player7.0 ActionSctipt2.0 å 容ã¨ãã¾ãã¦ã¯ããã°ã¤ã³ç»é¢ã§ãå ¥åé ç®ã«ä»¥ä¸ã®ãããªãã®ãããã¾ãã ã»ã¦ã¼ã¶IDï¼ããã¹ããã¼ã«ï¼ ã»ãã¹ã¯ã¼ãï¼ããã¹ããã¼ã«ï¼ ã»ãã°ã¤ã³ãã¿ã³ï¼ã·ã³ãã«å¤æã«ã¦ä½æãããã¿ã³ï¼ ãããä¸ããé ã«TABã§ç§»åããããã®ã§ããããã¾ãããã¾ããã ããããã¨è©¦è¡é¯èª¤ãã .tabIndexãè¨å®ããæ¹æ³ã試ã¿ã¾ããããã©ãããã¾ãåãã¾ããã ã¾ããæåã®ã¦ã¼ã¶IDã«ãã©ã¼ã«ã¹ãæåã«ã»ããããããã¨æããSetFocusã®è¨è¿°ãå ¥ãã¦ããããã ãã§ããã æå¾ã®ãã¿ã³ã¾ã§TABã移åããããã¾ãæåã®ã¦ã¼ã¶IDã«ã移åããããã®ã§ããã»ã»ã» åæ©çãªåé¡ã§ç³ã訳ãªãã§ãããå°ã£ã¦ã¾ãã ã©ãªãããããããé¡ããããã¾ãã ã¾ããã¿ãé
Flash Techniques for WCAG 2.0This Web page lists Flash Techniques from Techniques for WCAG 2.0: Techniques and Failures for Web Content Accessibility Guidelines 2.0. Technology-specific techniques do not replace the general techniques: content developers should consider both general techniques and technology-specific techniques as they work toward conformance. Publication of techniques for a speci
Adobe Animate CCÂ software allows designers and developers to create powerful web applications that are exciting, engaging, and accessible to all. With the new features incorporated into Adobe Flash Player 11 and Animate CCÂ software, users of assistive technologies can now access the best experience on the web. Designing accessible content requires designers and developers to pay attention to the u
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ä»åããã¯2åã«æ¸¡ã£ã¦ãã¢ãã¡ã¼ã·ã§ã³ããFlashãä½ã£ã¦ããã¾ããä»åã¯ãèªåã§ã¢ãã¡ã¼ã·ã§ã³å¦çãæ¸ãæ¹æ³ãç´¹ä»ãã¾ãã Timerã¯ã©ã¹ã§ã¢ãã¡ã¼ã·ã§ã³ Flashã«ã¯ã¢ãã¡ã¼ã·ã§ã³ã«ä¾¿å©ãªTimerã¯ã©ã¹ãç¨æããã¦ãã¾ããTimerã¯ã©ã¹ãå©ç¨ããã¨ãä¸å®æéãã¨ã«ç¹å®ã®å¦çãè¡ããã¨ãã§ããããã«ãªãã¾ãã ååã®ãµã³ãã«ããã¼ã¹ã«ãåãããããã¨ãã§ã¼ãã¢ã¦ããããã®ãä½ã£ã¦ã¿ã¾ãããååããã®å¤æ´ç¹ã太åã«ãã¦ãã¾ãã package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.events.Event; import flash.utils.Timer; public class Anime1 extends Sprite { public function An
ååã¾ã§ã¯ç»é¢ã«æç»ããæ¹æ³ããç´¹ä»ãã¾ãããåã«è¡¨ç¤ºããã ãã§ã¯ã¤ã¾ããªãã®ã§ãä»åã¯ãã¦ã¹ã«åå¿ããFlashãä½ããªãããFlashã®ã¤ãã³ãå¦çãç解ãã¦ããã¾ãããã Flashã§ã¤ãã³ããæ±ãæ¹æ³ã¯ãHTMLã®DOMã¤ãã³ãã¨ã»ã¨ãã©åãã§ããDOMã¤ãã³ãããåç¥ã®æ¹ã«ã¨ã£ã¦ã¯ç解ããããå 容ããããã¾ããã ã¯ãªãã¯ã¤ãã³ããæ¾ã ãã£ããã·ã³ãã«ãªä¾ããé²ãã¦ããã¾ããããã¯ãªãã¯ããå ´æã«ã©ã³ãã ãªè²ã§åã表示ããFlashã§ãã package { import flash.display.Sprite; import flash.events.MouseEvent; public class ClickTest extends Sprite { public function ClickTest():void { // ã¯ãªãã¯ã¤ãã³ããç£è¦ãã stage.add
åç·¨ã§ã¯åºæ¬çãªå³å½¢æç»ã®æ¹æ³ãç¿å¾ãã¾ãããå¾ç·¨ã§ã¯å¿ç¨ä¾ã¨ãã¦Web 2.0風ããã¸ãæç»ãã¾ãã è¶ ã¯ã¼ã«ãªWeb 2.0風ããã¸ãæã 次ã®ãããªããã¸ãActionScript 3.0ã®ã½ã¼ã¹ã³ã¼ãã ãã§æç»ãã¾ãã ã¡ãã£ã¨é·ãã§ãããã½ã¼ã¹ã³ã¼ãã¯ãããªãã¾ãã package { import flash.display.Sprite; â import flash.geom.Matrix; â import flash.geom.Point; â(1) import flash.filters.DropShadowFilter; â import flash.text.TextField; â public class Web2Badge extends Sprite { // ã¤ã³ã¹ã¿ã³ã¹å¤æ°ãå®£è¨ private const LINE_COLOR:uint = 0xf
Adobe Flex 3ã®ã¤ã³ã¹ãã¼ã«æé Flex 3ã®ã¤ã³ã¹ãã¼ã«æ¹æ³ã説æãã¾ãã HTML Adobe Flex 3 Builderã®ã¤ã³ã¹ãã¼ã«æé Flex 3 Builderã®ã¤ã³ã¹ãã¼ã«æ¹æ³ã説æãã¾ãã HTML Adobe Flex 3 Automationã®ã¤ã³ã¹ãã¼ã«æé Flex 3 Automationã®ã¤ã³ã¹ãã¼ã«æ¹æ³ã説æãã¾ãã HTML Adobe Flex Builder 3ã¦ã¼ã¶ã¼ã¬ã¤ã Adobe Flex Builderã使ç¨ãã¦Flexã¢ããªã±ã¼ã·ã§ã³ãæ§ç¯ããæ¹æ³ã説æãã¾ãã LiveDocs  | PDF Adobe Flex 3ãªãã¡ã¬ã³ã¹ã¬ã¤ã Flex ActionScriptããã³MXMLããã°ã©ãã³ã°ã¤ã³ã¿ã¼ãã§ã¤ã¹ã«ã¤ãã¦ã詳ãã説æãã¾ãã LiveDocs Flex 3éçºã¬ã¤ã ã¢ããªã±ã¼ã·ã§ã³ã®ä½æãFle
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In case people havenât heard, we have a new version of the Flash Player available as of last night. The features that Iâm most excited about are the support for H.264 video â so now you can have high-definition video and you can provide captions using the caption support released in Flash CS3 â and the addition of MSAA support for Firefox so users of screen readers such as JAWS and Window-Eyes tha
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