Uè¨èªã¯ï¼UML(Unified Modeling Language)ãããã¹ãã§è¨è¿°ãããã©ã¼ãããã§ãï¼ ã¢ã¹ãã¼ã¢ã¼ãã®ããã«ï¼ç½«ç·ãæåã使ã£ã¦ã°ã©ãã£ã«ã«ã«UMLã®å³ã表è¨ãã¾ãï¼ Uè¨èªã¯ï¼UML(Unified Modeling Language)ãããã¹ãã§è¨è¿°ãããã©ã¼ãããã§ãï¼ ã¢ã¹ãã¼ã¢ã¼ãã®ããã«ï¼ç½«ç·ãæåã使ã£ã¦ã°ã©ãã£ã«ã«ã«UMLã®å³ã表è¨ãã¾ãï¼ ä»¥ä¸ã«ç°¡åãªUè¨èªã®ã½ã¼ã¹ã³ã¼ãä¾ã示ãã¾ãï¼ // ã¯ã©ã¹å®ç¾©(Point). ãã®è¡ã¯ã³ã¡ã³ãã§ãï¼ ============= Point ------------- - x: double - y: double ------------- + move(dx: double, dy: double): void ============= // ã¨ãã風ã«ï¼ã¯ã©ã¹ãå®ç¾©ãã¾ãï¼ãã¸ã¥ã¢ã«ã« UML ã£ã½
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