GLSLã¨ã¯ OpenGL Shading Language(以ä¸GLSL) 㯠OpenGL ã¨ã®è¦ªåæ§ã®é«ã shader è¨è¿°è¨èªã§ããã shader è¨è¿°è¨èªã¨ã¯ã ã°ã©ãã£ã¯ã¹ãã¤ãã©ã¤ã³ä¸ã®ããã°ã©ã å¯è½ãªé¨åã«ãããå¦çã è¨è¿°ããè¨èªã®ç·ç§°ã§ããã shader è¨è¿°è¨èªã«ã¯ä»ã« NVIDIA ã® Cg ã Microsoft ã® HLSL ãªã©ãããã ä¸éä¸è¬ã«åºåã£ã¦ããæ å ±éã§ã¯ Cg ã«æ¼ããã¦ããã¨æãããã OpenGL ã¨ã®éã®ã¤ã³ã¿ãã§ã¼ã¹ãããããããç¹ã¨ãOpenGL æ¡å¼µæ©è½ã å©ç¨å¯è½ã«ãã GLEW ãå°å ¥ããã° Linux ã§ã Windows ã§ã使ããç¹ã åªãã¦ããã ãã¡ãªããã¯ãæ å ±ãå°ãªããã¨ããã©ãããã©ã¼ã ã«ãã£ã¦æåã ç°ãªãå ´åããããã¨ã ä¸å¿ã¨ãªã£ã¦çå®ãã¦ãã 3DLabs ããã¤ã¨ã³ãã°ã©ãã£ã¯ã¹åéãã æ¤éãã
{{#tags}}- {{label}}
{{/tags}}