<div id="capture" style="padding: 10px; background: #f5da55"> <h4 style="color: #000; ">Hello world!</h4> </div> html2canvas(document.querySelector("#capture")).then(canvas => { document.body.appendChild(canvas) });
<div id="capture" style="padding: 10px; background: #f5da55"> <h4 style="color: #000; ">Hello world!</h4> </div> html2canvas(document.querySelector("#capture")).then(canvas => { document.body.appendChild(canvas) });
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I love the <canvas> tag, but its 2D drawing API is intentionally minimal and unfriendly, so I've written a simple wrapper library that improves it. canto.js defines a single canto() factory function. Pass a canvas element or the id of a canvas element to this function, and it returns a Canto object to you. This Canto object is a drawing context, like the one you'd get by calling getContext('2d') o
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In Visual Studio 2022 17.10 Preview 2, weâve introduced some UX updates and usability improvements to the Connection Manager. With these updates we provide a more seamless experience when connecting to remote systems and/or debugging failed connections. Please install the latest Preview to try it out. Read on to learn what the Connection ...
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