Tags: exercise

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Monday, March 30th, 2020

Prioritising Requirements | Trys Mudford

Over the past few years, I’ve given quite a few workshops and talks on evaluating technology. This methodical approach to evaluation and prioritisation from Trys is right up my alley!

In any development project, there is a point at which one must decide on the tech stack. For some, that may feel like a foregone conclusion, dictated by team appetite and experience.

Even if the decision seems obvious, it’s always worth sense-checking your thought process. Along with experience and gut-feelings, we also have blind-spots and biases.

I feel like there’s a connection here to having good design principles—the kind that explicitly value one facet over another.

Tuesday, March 3rd, 2020

Getting your priorities right | Clearleft

A ludicrously useful grab-bag of prioritisation techniques from Chris—so, so handy for workshops and sprint planning.

Monday, April 8th, 2019

Methods - 18F Methods

A very handy collection of design exercises as used by 18F. There’s a lot of crossover here with the Clearleft toolbox.

A collection of tools to bring human-centered design into your project.

These methods are categorised by:

  1. Discover
  2. Decide
  3. Make
  4. Validate
  5. Fundamentals

Thursday, April 4th, 2019

UX Workshop | Trys Mudford

I’m so, so happy that Trys has joined us at Clearleft!

Here, he recounts his first day, which just happened to coincide with an introductory UX workshop that went really well.

Saturday, March 9th, 2019

Homework I Gave Web Designers - Cloud Four

This is such a great excercise for teaching the separation of structure and presentation—I could imagine using something like this at Codebar.

Friday, February 1st, 2019

New Adventures 2019 | Part Two: Progressive Web | Abstrakt

Here’s a thorough blow-by-blow account of the workshop I ran in Nottingham last week:

Jeremy’s workshop was a fascinating insight into resilience and how to approach a web project with ubiquity and consistency in mind from both a design and development point of view.

Saturday, January 19th, 2019

Learn Vanilla JS

Chris Ferdinandi is a machine!

A vanilla JS roadmap, along with learning resources and project ideas to help you get started.

Wednesday, June 13th, 2018

designhumandesign

Refresh for a new design challenge.

Saturday, May 26th, 2018

Daily CSS Design

There are some lovely animations in this year-long challenge.

The idea behind Daily CSS Design is to create one responsive design every day for a whole year. All shapes, patterns and colors are made by coding.

Monday, May 7th, 2018

What’s in a pattern name? — Ethan Marcotte

Ethan emphasises the importance of making a shared language the heart of any design system. I heartily agree!

This isn’t new thinking, mind: folks like Alla Kholmatova and Charlotte Jackson have been talking about this for ages. (And in doing so, they’ve massively influenced how I think about modular, pattern-driven design.)

Thursday, May 3rd, 2018

“The Only-ness Statement,” an article by Dan Mall

A useful design strategy exercise from Marty Neumeier.

Tuesday, April 10th, 2018

Think like it’s 1995; code like it’s 2035 - Grayscale

This is such a great write-up of the workshop I did in Hong Kong!

Jeremy, it was a pleasure to work with you and you are always welcome here in Hong Kong!

If you fancy having this one-day workshop at your company, get in touch.

Saturday, March 31st, 2018

Really Bad Design Exercises || Matthew Ström: designer & developer

This is a fun—and useful—way of improving the interview process. The Rubik’s Cube examples brought a smile to my face.

Friday, March 9th, 2018

A workshop on building for resilience

In February, I tried out a new workshop two times—once at Webstock in New Zealand, and once in Hong Kong.

The workshop is called The Progressive Web: Building for Resilience. Here’s an excerpt form the blurb:

This workshop will show you to to think in a progressive way that works with the grain of the web. Together we’ll peel back the layers of the web and build upwards, creating experiences that work for everyone while making the best of cutting-edge browser technologies. From URL design to Progressive Web Apps, this journey will cover each stage of technological advancement.

Basically, it’s the workshop version of Resilient Web Design. If that book is the theory, this workshop is the practice.

Tim recently posted his tips for running workshops and there’s a lot in there that resonates with me. Like Tim, I’ve become less and less reliant on slides. In fact, this workshop—like my workshop on evaluating technology—has no slides. Instead it’s all about the exercises and going with the flow.

After starting with a warm-up, I canvas the room to see if there any specific topics, tools or technologies that people are particularly interested in covering. I’ll note those (on post-its slapped on the wall) for reference throughout the day, to try to make sure that those particular things are touched on at some point. Then I start with a thought experiment…

First of all, I get everyone to call out websites, services and apps that they use almost every day: Twitter, Facebook, Gmail, Slack, Google Docs, and so on. Those all get documented on the wall. Then it’s time to ask of each product, “What is the core functionality?” The idea here is to get beneath the surface-level verbs like swiping, tapping and dragging to get to the real purpose of a service: buying, selling, sharing, reading, writing, collaborating, and so on.

At this point I inform the attendees that the year is 1995. And now we’re going to build these services using the technology of this time. This is a playful way of getting answers to the question “What’s the simplest technology to enable the core functionality?” It’s mostly forms, links, and lots of heavy lifting on the server.

Then the real fun begins. “Enhance!” Moving forward in time, we get to add styles, we add interactivity with JavaScript, then Ajax, and then we get to really have fun with technologies like web sockets, geolocation, local storage, right the way up to service workers, notifications, and background sync. And the beauty of it all is that, if any of those technologies aren’t supported in a particular browser or device, the core functionality is still available.

Next, we apply this layered mindset to a new service. I split the attendees into groups, and each of them gets a procedurally-generated startup idea …generated by shuffling some cards. This is an exercise I first tried when I was teaching in Porto:

I made five cards with types of sites on them: news, social network, shopping, travel, and learning. Another five cards had subjects: books, music, food, pets, and cars. And another five cards had audiences: students, parents, the elderly, commuters, and teachers. Everyone was dealt a random card from each deck, resulting in briefs like “a travel site about food for the elderly” or “a social network about music for commuters.”

The first few exercises are good creative fun: come up with a name, then a logo, then a business model. Then it’s time to build. It starts with URL design. Then it’s content prioritisation (for a representative URL). Then it’s layout (sketching!). The enhancements have begun. “How might this URL benefit from Ajax?” “How might this URL benefit from geolocation?” “How might this URL benefit from offline storage?” “How might this URL benefit from a service worker?”

Workshop team 4 Workshop team 3 Workshop team 2 Workshop team 1

At this point, we’ve applied the layered, progressive approach at the scale of an entire service, and at the scale of an individual URL. Finally, we apply the same approach at the level of a component. It might be a navigation, or a carousel, or an interactive widget. In each case, the same process applies: “What’s the core functionality? What’s the simplest technology to enable that functionality? Enhance!”

Along the way, there are plenty of rabbit holes we can go down. Whether it’s accessibility, or progressive web apps, or pattern libraries, I go along with whatever people are curious about. But all of it ties back to the progressive, layered mindset I’m hoping to foster.

By the end of the day, I’m hoping that an attendee has one of two reactions:

  1. “What a waste of time! Everything in that workshop was blindingly obvious!” (in which case, excellent!—they’re already thinking in a progressive way), or
  2. “That workshop has completely changed the way I think about building on the web!” (I’m being hyperbolic here, but at the very least I’m hoping to impart a new perspective).

Having given the workshop a few times, I’m really pleased with how it went (and more important, I’m pleased that people enjoyed it). If this sounds like something that your company or team would enjoy, get in touch and we can take it from there.

Monday, February 26th, 2018

Tips for Running Workshops - TimKadlec.com

I’ve just come back from running a workshop at Webstock in New Zealand, followed by another one in Hong Kong. I heartily concur with Tim’s advice here. I’ve certainly migrated to having a more modular approach to workshops. In fact, these days I have little to no slides. Instead, it’s all about being flexible.

You can spend forever carefully crafting and refining your workshop and coming up with solid exercises but at the end of the day, you need to be ready to go with the flow.

Some sections you wanted to cover you may not get to. Some topics you hadn’t allotted a lot of time to may need to become more detailed. That’s all fine because the workshop is about helping them, not yourself.

Sunday, December 3rd, 2017

Another Lens - News Deeply x Airbnb.Design

Little interventions for designers in the form of questions designed to challenge assumptions. Kind of like Brian Eno’s oblique strategies.

Wednesday, November 15th, 2017

Relative Requirements – CSS Wizardry

I really like this exercise by Harry. I’ve done similar kinds of grading using dot-voting in the past. It feels like an early step to establishing design principles: “this over that.”

By deciding what we value up-front, we have an agreement that we can look back on in order to help us settle these conflicts and get us back on track again.

Relative Requirements remove the personal aspect of these disagreements and instead focuses on more objective agreements that we made as a team.

Monday, July 17th, 2017

Despicable Design — When “Going Evil” is the Perfect Technique

I really like this “evil” design exercise that Jared has documented on Ev’s blog.

I broke them up into small groups of three, spreading each role across separate groups. I then asked each person to grab a sheet of paper and make their own list of ways they imagined the product’s user experience could be made worse.

Wednesday, April 19th, 2017

Designing the Patterns Day site

Patterns Day is not one of Clearleft’s slick’n’smooth conferences like dConstruct or UX London. It’s more of a spit’n’sawdust affair, like Responsive Day Out.

You can probably tell from looking at the Patterns Day website that it wasn’t made by a crack team of designers and developers—it’s something I threw together over the course of a few days. I had a lot of fun doing it.

I like designing in the browser. That’s how I ended up designing Resilient Web Design, The Session, and Huffduffer back in the day. But there’s always the initial problem of the blank page. I mean, I had content to work with (the information about the event), but I had no design direction.

My designery colleagues at Clearleft were all busy on client projects so I couldn’t ask any of them to design a website, but I thought perhaps they’d enjoy a little time-limited side exercise in producing ideas for a design direction. Initially I was thinking they could all get together for a couple of hours, lock themselves in a room, and bash out some ideas as though it were a mini hack farm. Coordinating calendars proved too tricky for that. So Jon came up with an alternative: a baton relay.

Remember Layer Tennis? I once did the commentary for a Layer Tennis match and it was a riot—simultaneously terrifying and rewarding.

Anyway, Jon suggested something kind of like that, but instead of a file being batted back and forth between two designers, the file would passed along from designer to designer. Each designer gets one art board in a Sketch file. You get to see what the previous designers have done, leaving you to either riff on that or strike off in a new direction.

The only material I supplied was an early draft of text for the website, some photos of the first confirmed speakers, and some photos I took of repeating tiles when I was in Porto (patterns, see?). I made it clear that I wasn’t looking for pages or layouts—I was interested in colour, typography, texture and “feel.” Style tiles, yes; comps, no.

Jon

Jon’s art board.

Jon kicks things off and immediately sets the tone with bright, vibrant colours. You can already see some elements that made it into the final site like the tiling background image of shapes, and the green-bordered text block. There are some interesting logo ideas in there too, some of them riffing on LEGO, others riffing on illustrations from Christopher Alexander’s book, A Pattern Language. Then there’s the typeface: Avenir Next. I like it.

James G

James G’s art board.

Jimmy G is up next. He concentrates on the tiles idea. You can see some of the original photos from Porto in the art board, alongside his abstracted versions. I think they look great, and I tried really hard to incorporate them into the site, but I couldn’t quite get them to sit with the other design elements. Looking at them now, I still want to get them into the site …maybe I’ll tinker with the speaker portraits to get something more like what James shows here.

Ed

Ed’s art board.

Ed picks up the baton and immediately iterates through a bunch of logo ideas. There’s something about the overlapping text that I like, but I’m not sure it fits for this particular site. I really like the effect of the multiple borders though. With a bit more time, I’d like to work this into the site.

James B

Batesy’s art board.

Batesy is the final participant. He has some other nice ideas in there, like the really subtle tiling background that also made its way into the final site (but I’ll pass on the completely illegible text on the block of bright green). James works through two very different ideas for the logo. One of them feels a bit too busy and chaotic for me, but the other one …I like it a lot.

I immediately start thinking “Hmm …how could I make this work in a responsive way?” This is exactly the impetus I needed. At this point I start diving into CSS. Not only did I have some design direction, I’m champing at the bit to play with some of these ideas. The exercise was a success!

Feel free to poke around the Patterns Day site. And while you’re there, pick up a ticket for the event too.

Tuesday, April 4th, 2017

Grid Garden - A game for learning CSS grid

Its the sequel to Flexbox Froggy—this time it’s grid!

I’m a sucker for CSS gamification.